
The global market for Eye Tracking Sensors and Modules for AR and VR was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Eye Tracking Sensors and Modules for AR and VR is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Eye Tracking Sensors and Modules for AR and VR is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Eye Tracking Sensors and Modules for AR and VR include AdHawk Microsystems, Tobii, Ganzin Technology, OSRAM, Triad Semiconductor, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Eye Tracking Sensors and Modules for AR and VR, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Eye Tracking Sensors and Modules for AR and VR.
The Eye Tracking Sensors and Modules for AR and VR market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Eye Tracking Sensors and Modules for AR and VR market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Eye Tracking Sensors and Modules for AR and VR manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
AdHawk Microsystems
Tobii
Ganzin Technology
OSRAM
Triad Semiconductor
by Type
Sensors
Modules
by Application
AR Device
VR Device
Production by Region
North America
Europe
China
Japan
South Korea
Consumption by Region
North America
U.S.
Canada
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Europe
Germany
France
U.K.
Italy
Russia
Rest of Europe
Latin America, Middle East & Africa
Mexico
Brazil
Turkey
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Eye Tracking Sensors and Modules for AR and VR manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of Eye Tracking Sensors and Modules for AR and VR by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of Eye Tracking Sensors and Modules for AR and VR in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Eye Tracking Sensors and Modules for AR and VR Market Overview
1.1 Product Definition
1.2 Eye Tracking Sensors and Modules for AR and VR by Type
1.2.1 Global Eye Tracking Sensors and Modules for AR and VR Market Value Growth Rate Analysis by Type: 2024 VS 2031
1.2.2 Sensors
1.2.3 Modules
1.3 Eye Tracking Sensors and Modules for AR and VR by Application
1.3.1 Global Eye Tracking Sensors and Modules for AR and VR Market Value Growth Rate Analysis by Application: 2024 VS 2031
1.3.2 AR Device
1.3.3 VR Device
1.4 Global Market Growth Prospects
1.4.1 Global Eye Tracking Sensors and Modules for AR and VR Production Value Estimates and Forecasts (2020-2031)
1.4.2 Global Eye Tracking Sensors and Modules for AR and VR Production Capacity Estimates and Forecasts (2020-2031)
1.4.3 Global Eye Tracking Sensors and Modules for AR and VR Production Estimates and Forecasts (2020-2031)
1.4.4 Global Eye Tracking Sensors and Modules for AR and VR Market Average Price Estimates and Forecasts (2020-2031)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Eye Tracking Sensors and Modules for AR and VR Production Market Share by Manufacturers (2020-2025)
2.2 Global Eye Tracking Sensors and Modules for AR and VR Production Value Market Share by Manufacturers (2020-2025)
2.3 Global Key Players of Eye Tracking Sensors and Modules for AR and VR, Industry Ranking, 2023 VS 2024
2.4 Global Eye Tracking Sensors and Modules for AR and VR Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global Eye Tracking Sensors and Modules for AR and VR Average Price by Manufacturers (2020-2025)
2.6 Global Key Manufacturers of Eye Tracking Sensors and Modules for AR and VR, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Eye Tracking Sensors and Modules for AR and VR, Product Offered and Application
2.8 Global Key Manufacturers of Eye Tracking Sensors and Modules for AR and VR, Date of Enter into This Industry
2.9 Eye Tracking Sensors and Modules for AR and VR Market Competitive Situation and Trends
2.9.1 Eye Tracking Sensors and Modules for AR and VR Market Concentration Rate
2.9.2 Global 5 and 10 Largest Eye Tracking Sensors and Modules for AR and VR Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Eye Tracking Sensors and Modules for AR and VR Production by Region
3.1 Global Eye Tracking Sensors and Modules for AR and VR Production Value Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.2 Global Eye Tracking Sensors and Modules for AR and VR Production Value by Region (2020-2031)
3.2.1 Global Eye Tracking Sensors and Modules for AR and VR Production Value by Region (2020-2025)
3.2.2 Global Forecasted Production Value of Eye Tracking Sensors and Modules for AR and VR by Region (2026-2031)
3.3 Global Eye Tracking Sensors and Modules for AR and VR Production Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.4 Global Eye Tracking Sensors and Modules for AR and VR Production Volume by Region (2020-2031)
3.4.1 Global Eye Tracking Sensors and Modules for AR and VR Production by Region (2020-2025)
3.4.2 Global Forecasted Production of Eye Tracking Sensors and Modules for AR and VR by Region (2026-2031)
3.5 Global Eye Tracking Sensors and Modules for AR and VR Market Price Analysis by Region (2020-2025)
3.6 Global Eye Tracking Sensors and Modules for AR and VR Production and Value, Year-over-Year Growth
3.6.1 North America Eye Tracking Sensors and Modules for AR and VR Production Value Estimates and Forecasts (2020-2031)
3.6.2 Europe Eye Tracking Sensors and Modules for AR and VR Production Value Estimates and Forecasts (2020-2031)
3.6.3 China Eye Tracking Sensors and Modules for AR and VR Production Value Estimates and Forecasts (2020-2031)
3.6.4 Japan Eye Tracking Sensors and Modules for AR and VR Production Value Estimates and Forecasts (2020-2031)
3.6.5 South Korea Eye Tracking Sensors and Modules for AR and VR Production Value Estimates and Forecasts (2020-2031)
4 Eye Tracking Sensors and Modules for AR and VR Consumption by Region
4.1 Global Eye Tracking Sensors and Modules for AR and VR Consumption Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
4.2 Global Eye Tracking Sensors and Modules for AR and VR Consumption by Region (2020-2031)
4.2.1 Global Eye Tracking Sensors and Modules for AR and VR Consumption by Region (2020-2025)
4.2.2 Global Eye Tracking Sensors and Modules for AR and VR Forecasted Consumption by Region (2026-2031)
4.3 North America
4.3.1 North America Eye Tracking Sensors and Modules for AR and VR Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.3.2 North America Eye Tracking Sensors and Modules for AR and VR Consumption by Country (2020-2031)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe Eye Tracking Sensors and Modules for AR and VR Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.4.2 Europe Eye Tracking Sensors and Modules for AR and VR Consumption by Country (2020-2031)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific Eye Tracking Sensors and Modules for AR and VR Consumption Growth Rate by Region: 2020 VS 2024 VS 2031
4.5.2 Asia Pacific Eye Tracking Sensors and Modules for AR and VR Consumption by Region (2020-2031)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Eye Tracking Sensors and Modules for AR and VR Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.6.2 Latin America, Middle East & Africa Eye Tracking Sensors and Modules for AR and VR Consumption by Country (2020-2031)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Israel
5 Segment by Type
5.1 Global Eye Tracking Sensors and Modules for AR and VR Production by Type (2020-2031)
5.1.1 Global Eye Tracking Sensors and Modules for AR and VR Production by Type (2020-2025)
5.1.2 Global Eye Tracking Sensors and Modules for AR and VR Production by Type (2026-2031)
5.1.3 Global Eye Tracking Sensors and Modules for AR and VR Production Market Share by Type (2020-2031)
5.2 Global Eye Tracking Sensors and Modules for AR and VR Production Value by Type (2020-2031)
5.2.1 Global Eye Tracking Sensors and Modules for AR and VR Production Value by Type (2020-2025)
5.2.2 Global Eye Tracking Sensors and Modules for AR and VR Production Value by Type (2026-2031)
5.2.3 Global Eye Tracking Sensors and Modules for AR and VR Production Value Market Share by Type (2020-2031)
5.3 Global Eye Tracking Sensors and Modules for AR and VR Price by Type (2020-2031)
6 Segment by Application
6.1 Global Eye Tracking Sensors and Modules for AR and VR Production by Application (2020-2031)
6.1.1 Global Eye Tracking Sensors and Modules for AR and VR Production by Application (2020-2025)
6.1.2 Global Eye Tracking Sensors and Modules for AR and VR Production by Application (2026-2031)
6.1.3 Global Eye Tracking Sensors and Modules for AR and VR Production Market Share by Application (2020-2031)
6.2 Global Eye Tracking Sensors and Modules for AR and VR Production Value by Application (2020-2031)
6.2.1 Global Eye Tracking Sensors and Modules for AR and VR Production Value by Application (2020-2025)
6.2.2 Global Eye Tracking Sensors and Modules for AR and VR Production Value by Application (2026-2031)
6.2.3 Global Eye Tracking Sensors and Modules for AR and VR Production Value Market Share by Application (2020-2031)
6.3 Global Eye Tracking Sensors and Modules for AR and VR Price by Application (2020-2031)
7 Key Companies Profiled
7.1 AdHawk Microsystems
7.1.1 AdHawk Microsystems Eye Tracking Sensors and Modules for AR and VR Company Information
7.1.2 AdHawk Microsystems Eye Tracking Sensors and Modules for AR and VR Product Portfolio
7.1.3 AdHawk Microsystems Eye Tracking Sensors and Modules for AR and VR Production, Value, Price and Gross Margin (2020-2025)
7.1.4 AdHawk Microsystems Main Business and Markets Served
7.1.5 AdHawk Microsystems Recent Developments/Updates
7.2 Tobii
7.2.1 Tobii Eye Tracking Sensors and Modules for AR and VR Company Information
7.2.2 Tobii Eye Tracking Sensors and Modules for AR and VR Product Portfolio
7.2.3 Tobii Eye Tracking Sensors and Modules for AR and VR Production, Value, Price and Gross Margin (2020-2025)
7.2.4 Tobii Main Business and Markets Served
7.2.5 Tobii Recent Developments/Updates
7.3 Ganzin Technology
7.3.1 Ganzin Technology Eye Tracking Sensors and Modules for AR and VR Company Information
7.3.2 Ganzin Technology Eye Tracking Sensors and Modules for AR and VR Product Portfolio
7.3.3 Ganzin Technology Eye Tracking Sensors and Modules for AR and VR Production, Value, Price and Gross Margin (2020-2025)
7.3.4 Ganzin Technology Main Business and Markets Served
7.3.5 Ganzin Technology Recent Developments/Updates
7.4 OSRAM
7.4.1 OSRAM Eye Tracking Sensors and Modules for AR and VR Company Information
7.4.2 OSRAM Eye Tracking Sensors and Modules for AR and VR Product Portfolio
7.4.3 OSRAM Eye Tracking Sensors and Modules for AR and VR Production, Value, Price and Gross Margin (2020-2025)
7.4.4 OSRAM Main Business and Markets Served
7.4.5 OSRAM Recent Developments/Updates
7.5 Triad Semiconductor
7.5.1 Triad Semiconductor Eye Tracking Sensors and Modules for AR and VR Company Information
7.5.2 Triad Semiconductor Eye Tracking Sensors and Modules for AR and VR Product Portfolio
7.5.3 Triad Semiconductor Eye Tracking Sensors and Modules for AR and VR Production, Value, Price and Gross Margin (2020-2025)
7.5.4 Triad Semiconductor Main Business and Markets Served
7.5.5 Triad Semiconductor Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Eye Tracking Sensors and Modules for AR and VR Industry Chain Analysis
8.2 Eye Tracking Sensors and Modules for AR and VR Raw Material Supply Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Eye Tracking Sensors and Modules for AR and VR Production Mode & Process Analysis
8.4 Eye Tracking Sensors and Modules for AR and VR Sales and Marketing
8.4.1 Eye Tracking Sensors and Modules for AR and VR Sales Channels
8.4.2 Eye Tracking Sensors and Modules for AR and VR Distributors
8.5 Eye Tracking Sensors and Modules for AR and VR Customer Analysis
9 Eye Tracking Sensors and Modules for AR and VR Market Dynamics
9.1 Eye Tracking Sensors and Modules for AR and VR Industry Trends
9.2 Eye Tracking Sensors and Modules for AR and VR Market Drivers
9.3 Eye Tracking Sensors and Modules for AR and VR Market Challenges
9.4 Eye Tracking Sensors and Modules for AR and VR Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
AdHawk Microsystems
Tobii
Ganzin Technology
OSRAM
Triad Semiconductor
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*If Applicable.
