
Highlights
The global First Person Shooters (FPS) Mobile Game market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for First Person Shooters (FPS) Mobile Game is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for First Person Shooters (FPS) Mobile Game is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for First Person Shooters (FPS) Mobile Game in Android is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of First Person Shooters (FPS) Mobile Game include Tencent, Net Ease, Electronic Arts Inc., Firecraft Studios, Lilith Games, Critical Force Ltd, BadFly Interactive, Square Enix Montreal and Prodigy Design Limited, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for First Person Shooters (FPS) Mobile Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding First Person Shooters (FPS) Mobile Game.
The First Person Shooters (FPS) Mobile Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global First Person Shooters (FPS) Mobile Game market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the First Person Shooters (FPS) Mobile Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Tencent
Net Ease
Electronic Arts Inc.
Firecraft Studios
Lilith Games
Critical Force Ltd
BadFly Interactive
Square Enix Montreal
Prodigy Design Limited
Segment by Type
Pay to Play
Free to Play
Segment by Application
Android
IOS
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of First Person Shooters (FPS) Mobile Game companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global First Person Shooters (FPS) Mobile Game Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Pay to Play
1.2.3 Free to Play
1.3 Market by Application
1.3.1 Global First Person Shooters (FPS) Mobile Game Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Android
1.3.3 IOS
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global First Person Shooters (FPS) Mobile Game Market Perspective (2018-2029)
2.2 First Person Shooters (FPS) Mobile Game Growth Trends by Region
2.2.1 Global First Person Shooters (FPS) Mobile Game Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 First Person Shooters (FPS) Mobile Game Historic Market Size by Region (2018-2023)
2.2.3 First Person Shooters (FPS) Mobile Game Forecasted Market Size by Region (2024-2029)
2.3 First Person Shooters (FPS) Mobile Game Market Dynamics
2.3.1 First Person Shooters (FPS) Mobile Game Industry Trends
2.3.2 First Person Shooters (FPS) Mobile Game Market Drivers
2.3.3 First Person Shooters (FPS) Mobile Game Market Challenges
2.3.4 First Person Shooters (FPS) Mobile Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top First Person Shooters (FPS) Mobile Game Players by Revenue
3.1.1 Global Top First Person Shooters (FPS) Mobile Game Players by Revenue (2018-2023)
3.1.2 Global First Person Shooters (FPS) Mobile Game Revenue Market Share by Players (2018-2023)
3.2 Global First Person Shooters (FPS) Mobile Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by First Person Shooters (FPS) Mobile Game Revenue
3.4 Global First Person Shooters (FPS) Mobile Game Market Concentration Ratio
3.4.1 Global First Person Shooters (FPS) Mobile Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by First Person Shooters (FPS) Mobile Game Revenue in 2022
3.5 First Person Shooters (FPS) Mobile Game Key Players Head office and Area Served
3.6 Key Players First Person Shooters (FPS) Mobile Game Product Solution and Service
3.7 Date of Enter into First Person Shooters (FPS) Mobile Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 First Person Shooters (FPS) Mobile Game Breakdown Data by Type
4.1 Global First Person Shooters (FPS) Mobile Game Historic Market Size by Type (2018-2023)
4.2 Global First Person Shooters (FPS) Mobile Game Forecasted Market Size by Type (2024-2029)
5 First Person Shooters (FPS) Mobile Game Breakdown Data by Application
5.1 Global First Person Shooters (FPS) Mobile Game Historic Market Size by Application (2018-2023)
5.2 Global First Person Shooters (FPS) Mobile Game Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America First Person Shooters (FPS) Mobile Game Market Size (2018-2029)
6.2 North America First Person Shooters (FPS) Mobile Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America First Person Shooters (FPS) Mobile Game Market Size by Country (2018-2023)
6.4 North America First Person Shooters (FPS) Mobile Game Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe First Person Shooters (FPS) Mobile Game Market Size (2018-2029)
7.2 Europe First Person Shooters (FPS) Mobile Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe First Person Shooters (FPS) Mobile Game Market Size by Country (2018-2023)
7.4 Europe First Person Shooters (FPS) Mobile Game Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific First Person Shooters (FPS) Mobile Game Market Size (2018-2029)
8.2 Asia-Pacific First Person Shooters (FPS) Mobile Game Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific First Person Shooters (FPS) Mobile Game Market Size by Region (2018-2023)
8.4 Asia-Pacific First Person Shooters (FPS) Mobile Game Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America First Person Shooters (FPS) Mobile Game Market Size (2018-2029)
9.2 Latin America First Person Shooters (FPS) Mobile Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America First Person Shooters (FPS) Mobile Game Market Size by Country (2018-2023)
9.4 Latin America First Person Shooters (FPS) Mobile Game Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa First Person Shooters (FPS) Mobile Game Market Size (2018-2029)
10.2 Middle East & Africa First Person Shooters (FPS) Mobile Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa First Person Shooters (FPS) Mobile Game Market Size by Country (2018-2023)
10.4 Middle East & Africa First Person Shooters (FPS) Mobile Game Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Detail
11.1.2 Tencent Business Overview
11.1.3 Tencent First Person Shooters (FPS) Mobile Game Introduction
11.1.4 Tencent Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023)
11.1.5 Tencent Recent Development
11.2 Net Ease
11.2.1 Net Ease Company Detail
11.2.2 Net Ease Business Overview
11.2.3 Net Ease First Person Shooters (FPS) Mobile Game Introduction
11.2.4 Net Ease Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023)
11.2.5 Net Ease Recent Development
11.3 Electronic Arts Inc.
11.3.1 Electronic Arts Inc. Company Detail
11.3.2 Electronic Arts Inc. Business Overview
11.3.3 Electronic Arts Inc. First Person Shooters (FPS) Mobile Game Introduction
11.3.4 Electronic Arts Inc. Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023)
11.3.5 Electronic Arts Inc. Recent Development
11.4 Firecraft Studios
11.4.1 Firecraft Studios Company Detail
11.4.2 Firecraft Studios Business Overview
11.4.3 Firecraft Studios First Person Shooters (FPS) Mobile Game Introduction
11.4.4 Firecraft Studios Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023)
11.4.5 Firecraft Studios Recent Development
11.5 Lilith Games
11.5.1 Lilith Games Company Detail
11.5.2 Lilith Games Business Overview
11.5.3 Lilith Games First Person Shooters (FPS) Mobile Game Introduction
11.5.4 Lilith Games Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023)
11.5.5 Lilith Games Recent Development
11.6 Critical Force Ltd
11.6.1 Critical Force Ltd Company Detail
11.6.2 Critical Force Ltd Business Overview
11.6.3 Critical Force Ltd First Person Shooters (FPS) Mobile Game Introduction
11.6.4 Critical Force Ltd Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023)
11.6.5 Critical Force Ltd Recent Development
11.7 BadFly Interactive
11.7.1 BadFly Interactive Company Detail
11.7.2 BadFly Interactive Business Overview
11.7.3 BadFly Interactive First Person Shooters (FPS) Mobile Game Introduction
11.7.4 BadFly Interactive Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023)
11.7.5 BadFly Interactive Recent Development
11.8 Square Enix Montreal
11.8.1 Square Enix Montreal Company Detail
11.8.2 Square Enix Montreal Business Overview
11.8.3 Square Enix Montreal First Person Shooters (FPS) Mobile Game Introduction
11.8.4 Square Enix Montreal Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023)
11.8.5 Square Enix Montreal Recent Development
11.9 Prodigy Design Limited
11.9.1 Prodigy Design Limited Company Detail
11.9.2 Prodigy Design Limited Business Overview
11.9.3 Prodigy Design Limited First Person Shooters (FPS) Mobile Game Introduction
11.9.4 Prodigy Design Limited Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023)
11.9.5 Prodigy Design Limited Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Tencent
Net Ease
Electronic Arts Inc.
Firecraft Studios
Lilith Games
Critical Force Ltd
BadFly Interactive
Square Enix Montreal
Prodigy Design Limited
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*If Applicable.
