
Highlights
The global First-person Shooting Game market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for First-person Shooting Game is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for First-person Shooting Game is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for First-person Shooting Game in Under 18 Years Old is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of First-person Shooting Game include Electronic Arts, Ubisoft, Capcom, Deep Silver, Techland, Riot Games, Valve Corporation, PUBG Corporation and Activision Blizzard, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for First-person Shooting Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding First-person Shooting Game.
The First-person Shooting Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global First-person Shooting Game market comprehensively. Regional market sizes, concerning products by type, by end users, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the First-person Shooting Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by end users, and by regions.
By Company
Electronic Arts
Ubisoft
Capcom
Deep Silver
Techland
Riot Games
Valve Corporation
PUBG Corporation
Activision Blizzard
New Blood Interactive
Epic Games
Bungie
Xbox Game Studios
Crowbar Collective
Superhot Team
Coffee Stain Publishing
2K Games
Tencent
Nintendo
Take-Two Interactive
Tiancity
BANDAI
Segment by Type
Client Game
Mobile Game
Segment by End Users
Under 18 Years Old
18-35 Years Old
Above 35 Years Old
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, end users, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of First-person Shooting Game companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by end users, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global First-person Shooting Game Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Client Game
1.2.3 Mobile Game
1.3 Market by End Users
1.3.1 Global First-person Shooting Game Market Growth by End Users: 2018 VS 2022 VS 2029
1.3.2 Under 18 Years Old
1.3.3 18-35 Years Old
1.3.4 Above 35 Years Old
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global First-person Shooting Game Market Perspective (2018-2029)
2.2 First-person Shooting Game Growth Trends by Region
2.2.1 Global First-person Shooting Game Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 First-person Shooting Game Historic Market Size by Region (2018-2023)
2.2.3 First-person Shooting Game Forecasted Market Size by Region (2024-2029)
2.3 First-person Shooting Game Market Dynamics
2.3.1 First-person Shooting Game Industry Trends
2.3.2 First-person Shooting Game Market Drivers
2.3.3 First-person Shooting Game Market Challenges
2.3.4 First-person Shooting Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top First-person Shooting Game Players by Revenue
3.1.1 Global Top First-person Shooting Game Players by Revenue (2018-2023)
3.1.2 Global First-person Shooting Game Revenue Market Share by Players (2018-2023)
3.2 Global First-person Shooting Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by First-person Shooting Game Revenue
3.4 Global First-person Shooting Game Market Concentration Ratio
3.4.1 Global First-person Shooting Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by First-person Shooting Game Revenue in 2022
3.5 First-person Shooting Game Key Players Head office and Area Served
3.6 Key Players First-person Shooting Game Product Solution and Service
3.7 Date of Enter into First-person Shooting Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 First-person Shooting Game Breakdown Data by Type
4.1 Global First-person Shooting Game Historic Market Size by Type (2018-2023)
4.2 Global First-person Shooting Game Forecasted Market Size by Type (2024-2029)
5 First-person Shooting Game Breakdown Data by End Users
5.1 Global First-person Shooting Game Historic Market Size by End Users (2018-2023)
5.2 Global First-person Shooting Game Forecasted Market Size by End Users (2024-2029)
6 North America
6.1 North America First-person Shooting Game Market Size (2018-2029)
6.2 North America First-person Shooting Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America First-person Shooting Game Market Size by Country (2018-2023)
6.4 North America First-person Shooting Game Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe First-person Shooting Game Market Size (2018-2029)
7.2 Europe First-person Shooting Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe First-person Shooting Game Market Size by Country (2018-2023)
7.4 Europe First-person Shooting Game Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific First-person Shooting Game Market Size (2018-2029)
8.2 Asia-Pacific First-person Shooting Game Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific First-person Shooting Game Market Size by Region (2018-2023)
8.4 Asia-Pacific First-person Shooting Game Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America First-person Shooting Game Market Size (2018-2029)
9.2 Latin America First-person Shooting Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America First-person Shooting Game Market Size by Country (2018-2023)
9.4 Latin America First-person Shooting Game Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa First-person Shooting Game Market Size (2018-2029)
10.2 Middle East & Africa First-person Shooting Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa First-person Shooting Game Market Size by Country (2018-2023)
10.4 Middle East & Africa First-person Shooting Game Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Electronic Arts
11.1.1 Electronic Arts Company Detail
11.1.2 Electronic Arts Business Overview
11.1.3 Electronic Arts First-person Shooting Game Introduction
11.1.4 Electronic Arts Revenue in First-person Shooting Game Business (2018-2023)
11.1.5 Electronic Arts Recent Development
11.2 Ubisoft
11.2.1 Ubisoft Company Detail
11.2.2 Ubisoft Business Overview
11.2.3 Ubisoft First-person Shooting Game Introduction
11.2.4 Ubisoft Revenue in First-person Shooting Game Business (2018-2023)
11.2.5 Ubisoft Recent Development
11.3 Capcom
11.3.1 Capcom Company Detail
11.3.2 Capcom Business Overview
11.3.3 Capcom First-person Shooting Game Introduction
11.3.4 Capcom Revenue in First-person Shooting Game Business (2018-2023)
11.3.5 Capcom Recent Development
11.4 Deep Silver
11.4.1 Deep Silver Company Detail
11.4.2 Deep Silver Business Overview
11.4.3 Deep Silver First-person Shooting Game Introduction
11.4.4 Deep Silver Revenue in First-person Shooting Game Business (2018-2023)
11.4.5 Deep Silver Recent Development
11.5 Techland
11.5.1 Techland Company Detail
11.5.2 Techland Business Overview
11.5.3 Techland First-person Shooting Game Introduction
11.5.4 Techland Revenue in First-person Shooting Game Business (2018-2023)
11.5.5 Techland Recent Development
11.6 Riot Games
11.6.1 Riot Games Company Detail
11.6.2 Riot Games Business Overview
11.6.3 Riot Games First-person Shooting Game Introduction
11.6.4 Riot Games Revenue in First-person Shooting Game Business (2018-2023)
11.6.5 Riot Games Recent Development
11.7 Valve Corporation
11.7.1 Valve Corporation Company Detail
11.7.2 Valve Corporation Business Overview
11.7.3 Valve Corporation First-person Shooting Game Introduction
11.7.4 Valve Corporation Revenue in First-person Shooting Game Business (2018-2023)
11.7.5 Valve Corporation Recent Development
11.8 PUBG Corporation
11.8.1 PUBG Corporation Company Detail
11.8.2 PUBG Corporation Business Overview
11.8.3 PUBG Corporation First-person Shooting Game Introduction
11.8.4 PUBG Corporation Revenue in First-person Shooting Game Business (2018-2023)
11.8.5 PUBG Corporation Recent Development
11.9 Activision Blizzard
11.9.1 Activision Blizzard Company Detail
11.9.2 Activision Blizzard Business Overview
11.9.3 Activision Blizzard First-person Shooting Game Introduction
11.9.4 Activision Blizzard Revenue in First-person Shooting Game Business (2018-2023)
11.9.5 Activision Blizzard Recent Development
11.10 New Blood Interactive
11.10.1 New Blood Interactive Company Detail
11.10.2 New Blood Interactive Business Overview
11.10.3 New Blood Interactive First-person Shooting Game Introduction
11.10.4 New Blood Interactive Revenue in First-person Shooting Game Business (2018-2023)
11.10.5 New Blood Interactive Recent Development
11.11 Epic Games
11.11.1 Epic Games Company Detail
11.11.2 Epic Games Business Overview
11.11.3 Epic Games First-person Shooting Game Introduction
11.11.4 Epic Games Revenue in First-person Shooting Game Business (2018-2023)
11.11.5 Epic Games Recent Development
11.12 Bungie
11.12.1 Bungie Company Detail
11.12.2 Bungie Business Overview
11.12.3 Bungie First-person Shooting Game Introduction
11.12.4 Bungie Revenue in First-person Shooting Game Business (2018-2023)
11.12.5 Bungie Recent Development
11.13 Xbox Game Studios
11.13.1 Xbox Game Studios Company Detail
11.13.2 Xbox Game Studios Business Overview
11.13.3 Xbox Game Studios First-person Shooting Game Introduction
11.13.4 Xbox Game Studios Revenue in First-person Shooting Game Business (2018-2023)
11.13.5 Xbox Game Studios Recent Development
11.14 Crowbar Collective
11.14.1 Crowbar Collective Company Detail
11.14.2 Crowbar Collective Business Overview
11.14.3 Crowbar Collective First-person Shooting Game Introduction
11.14.4 Crowbar Collective Revenue in First-person Shooting Game Business (2018-2023)
11.14.5 Crowbar Collective Recent Development
11.15 Superhot Team
11.15.1 Superhot Team Company Detail
11.15.2 Superhot Team Business Overview
11.15.3 Superhot Team First-person Shooting Game Introduction
11.15.4 Superhot Team Revenue in First-person Shooting Game Business (2018-2023)
11.15.5 Superhot Team Recent Development
11.16 Coffee Stain Publishing
11.16.1 Coffee Stain Publishing Company Detail
11.16.2 Coffee Stain Publishing Business Overview
11.16.3 Coffee Stain Publishing First-person Shooting Game Introduction
11.16.4 Coffee Stain Publishing Revenue in First-person Shooting Game Business (2018-2023)
11.16.5 Coffee Stain Publishing Recent Development
11.17 2K Games
11.17.1 2K Games Company Detail
11.17.2 2K Games Business Overview
11.17.3 2K Games First-person Shooting Game Introduction
11.17.4 2K Games Revenue in First-person Shooting Game Business (2018-2023)
11.17.5 2K Games Recent Development
11.18 Tencent
11.18.1 Tencent Company Detail
11.18.2 Tencent Business Overview
11.18.3 Tencent First-person Shooting Game Introduction
11.18.4 Tencent Revenue in First-person Shooting Game Business (2018-2023)
11.18.5 Tencent Recent Development
11.19 Nintendo
11.19.1 Nintendo Company Detail
11.19.2 Nintendo Business Overview
11.19.3 Nintendo First-person Shooting Game Introduction
11.19.4 Nintendo Revenue in First-person Shooting Game Business (2018-2023)
11.19.5 Nintendo Recent Development
11.20 Take-Two Interactive
11.20.1 Take-Two Interactive Company Detail
11.20.2 Take-Two Interactive Business Overview
11.20.3 Take-Two Interactive First-person Shooting Game Introduction
11.20.4 Take-Two Interactive Revenue in First-person Shooting Game Business (2018-2023)
11.20.5 Take-Two Interactive Recent Development
11.21 Tiancity
11.21.1 Tiancity Company Detail
11.21.2 Tiancity Business Overview
11.21.3 Tiancity First-person Shooting Game Introduction
11.21.4 Tiancity Revenue in First-person Shooting Game Business (2018-2023)
11.21.5 Tiancity Recent Development
11.22 BANDAI
11.22.1 BANDAI Company Detail
11.22.2 BANDAI Business Overview
11.22.3 BANDAI First-person Shooting Game Introduction
11.22.4 BANDAI Revenue in First-person Shooting Game Business (2018-2023)
11.22.5 BANDAI Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Electronic Arts
Ubisoft
Capcom
Deep Silver
Techland
Riot Games
Valve Corporation
PUBG Corporation
Activision Blizzard
New Blood Interactive
Epic Games
Bungie
Xbox Game Studios
Crowbar Collective
Superhot Team
Coffee Stain Publishing
2K Games
Tencent
Nintendo
Take-Two Interactive
Tiancity
BANDAI
Ìý
Ìý
*If Applicable.
