
The global First Personal Shooting Game market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of %during the forecast period 2024-2030.
North American market for First Personal Shooting Game is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for First Personal Shooting Game is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for First Personal Shooting Game in Internet Cafes is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of First Personal Shooting Game include Riot Games, SmileGate, EA Redwood Shores, Eurocom, Treyarch, Beenox, Romik, Ben Aksoy, Madmind Studio, Zombie Studios, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for First Personal Shooting Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding First Personal Shooting Game.
The First Personal Shooting Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global First Personal Shooting Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the First Personal Shooting Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Riot Games
SmileGate
EA Redwood Shores
Eurocom
Treyarch
Beenox
Romik
Ben Aksoy
Madmind Studio
Zombie Studios
Team17
CI Games
Argonaut Games
Gearbox Software
Rebellion Developments
Monolith Productions
Probe Entertainment
Red Duck
Black Element Software
Segment by Type
Single Player Games
Online Games
Segment by Application
Internet Cafes
Personal Computers
Others
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of First Personal Shooting Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global First Personal Shooting Game Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Single Player Games
1.2.3 Online Games
1.3 Market by Application
1.3.1 Global First Personal Shooting Game Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Internet Cafes
1.3.3 Personal Computers
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global First Personal Shooting Game Market Perspective (2019-2030)
2.2 Global First Personal Shooting Game Growth Trends by Region
2.2.1 Global First Personal Shooting Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 First Personal Shooting Game Historic Market Size by Region (2019-2024)
2.2.3 First Personal Shooting Game Forecasted Market Size by Region (2025-2030)
2.3 First Personal Shooting Game Market Dynamics
2.3.1 First Personal Shooting Game Industry Trends
2.3.2 First Personal Shooting Game Market Drivers
2.3.3 First Personal Shooting Game Market Challenges
2.3.4 First Personal Shooting Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top First Personal Shooting Game Players by Revenue
3.1.1 Global Top First Personal Shooting Game Players by Revenue (2019-2024)
3.1.2 Global First Personal Shooting Game Revenue Market Share by Players (2019-2024)
3.2 Global First Personal Shooting Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by First Personal Shooting Game Revenue
3.4 Global First Personal Shooting Game Market Concentration Ratio
3.4.1 Global First Personal Shooting Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by First Personal Shooting Game Revenue in 2023
3.5 Global Key Players of First Personal Shooting Game Head office and Area Served
3.6 Global Key Players of First Personal Shooting Game, Product and Application
3.7 Global Key Players of First Personal Shooting Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 First Personal Shooting Game Breakdown Data by Type
4.1 Global First Personal Shooting Game Historic Market Size by Type (2019-2024)
4.2 Global First Personal Shooting Game Forecasted Market Size by Type (2025-2030)
5 First Personal Shooting Game Breakdown Data by Application
5.1 Global First Personal Shooting Game Historic Market Size by Application (2019-2024)
5.2 Global First Personal Shooting Game Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America First Personal Shooting Game Market Size (2019-2030)
6.2 North America First Personal Shooting Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America First Personal Shooting Game Market Size by Country (2019-2024)
6.4 North America First Personal Shooting Game Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe First Personal Shooting Game Market Size (2019-2030)
7.2 Europe First Personal Shooting Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe First Personal Shooting Game Market Size by Country (2019-2024)
7.4 Europe First Personal Shooting Game Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific First Personal Shooting Game Market Size (2019-2030)
8.2 Asia-Pacific First Personal Shooting Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Asia-Pacific First Personal Shooting Game Market Size by Region (2019-2024)
8.4 Asia-Pacific First Personal Shooting Game Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America First Personal Shooting Game Market Size (2019-2030)
9.2 Latin America First Personal Shooting Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America First Personal Shooting Game Market Size by Country (2019-2024)
9.4 Latin America First Personal Shooting Game Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa First Personal Shooting Game Market Size (2019-2030)
10.2 Middle East & Africa First Personal Shooting Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa First Personal Shooting Game Market Size by Country (2019-2024)
10.4 Middle East & Africa First Personal Shooting Game Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Riot Games
11.1.1 Riot Games Company Details
11.1.2 Riot Games Business Overview
11.1.3 Riot Games First Personal Shooting Game Introduction
11.1.4 Riot Games Revenue in First Personal Shooting Game Business (2019-2024)
11.1.5 Riot Games Recent Development
11.2 SmileGate
11.2.1 SmileGate Company Details
11.2.2 SmileGate Business Overview
11.2.3 SmileGate First Personal Shooting Game Introduction
11.2.4 SmileGate Revenue in First Personal Shooting Game Business (2019-2024)
11.2.5 SmileGate Recent Development
11.3 EA Redwood Shores
11.3.1 EA Redwood Shores Company Details
11.3.2 EA Redwood Shores Business Overview
11.3.3 EA Redwood Shores First Personal Shooting Game Introduction
11.3.4 EA Redwood Shores Revenue in First Personal Shooting Game Business (2019-2024)
11.3.5 EA Redwood Shores Recent Development
11.4 Eurocom
11.4.1 Eurocom Company Details
11.4.2 Eurocom Business Overview
11.4.3 Eurocom First Personal Shooting Game Introduction
11.4.4 Eurocom Revenue in First Personal Shooting Game Business (2019-2024)
11.4.5 Eurocom Recent Development
11.5 Treyarch
11.5.1 Treyarch Company Details
11.5.2 Treyarch Business Overview
11.5.3 Treyarch First Personal Shooting Game Introduction
11.5.4 Treyarch Revenue in First Personal Shooting Game Business (2019-2024)
11.5.5 Treyarch Recent Development
11.6 Beenox
11.6.1 Beenox Company Details
11.6.2 Beenox Business Overview
11.6.3 Beenox First Personal Shooting Game Introduction
11.6.4 Beenox Revenue in First Personal Shooting Game Business (2019-2024)
11.6.5 Beenox Recent Development
11.7 Romik
11.7.1 Romik Company Details
11.7.2 Romik Business Overview
11.7.3 Romik First Personal Shooting Game Introduction
11.7.4 Romik Revenue in First Personal Shooting Game Business (2019-2024)
11.7.5 Romik Recent Development
11.8 Ben Aksoy
11.8.1 Ben Aksoy Company Details
11.8.2 Ben Aksoy Business Overview
11.8.3 Ben Aksoy First Personal Shooting Game Introduction
11.8.4 Ben Aksoy Revenue in First Personal Shooting Game Business (2019-2024)
11.8.5 Ben Aksoy Recent Development
11.9 Madmind Studio
11.9.1 Madmind Studio Company Details
11.9.2 Madmind Studio Business Overview
11.9.3 Madmind Studio First Personal Shooting Game Introduction
11.9.4 Madmind Studio Revenue in First Personal Shooting Game Business (2019-2024)
11.9.5 Madmind Studio Recent Development
11.10 Zombie Studios
11.10.1 Zombie Studios Company Details
11.10.2 Zombie Studios Business Overview
11.10.3 Zombie Studios First Personal Shooting Game Introduction
11.10.4 Zombie Studios Revenue in First Personal Shooting Game Business (2019-2024)
11.10.5 Zombie Studios Recent Development
11.11 Team17
11.11.1 Team17 Company Details
11.11.2 Team17 Business Overview
11.11.3 Team17 First Personal Shooting Game Introduction
11.11.4 Team17 Revenue in First Personal Shooting Game Business (2019-2024)
11.11.5 Team17 Recent Development
11.12 CI Games
11.12.1 CI Games Company Details
11.12.2 CI Games Business Overview
11.12.3 CI Games First Personal Shooting Game Introduction
11.12.4 CI Games Revenue in First Personal Shooting Game Business (2019-2024)
11.12.5 CI Games Recent Development
11.13 Argonaut Games
11.13.1 Argonaut Games Company Details
11.13.2 Argonaut Games Business Overview
11.13.3 Argonaut Games First Personal Shooting Game Introduction
11.13.4 Argonaut Games Revenue in First Personal Shooting Game Business (2019-2024)
11.13.5 Argonaut Games Recent Development
11.14 Gearbox Software
11.14.1 Gearbox Software Company Details
11.14.2 Gearbox Software Business Overview
11.14.3 Gearbox Software First Personal Shooting Game Introduction
11.14.4 Gearbox Software Revenue in First Personal Shooting Game Business (2019-2024)
11.14.5 Gearbox Software Recent Development
11.15 Rebellion Developments
11.15.1 Rebellion Developments Company Details
11.15.2 Rebellion Developments Business Overview
11.15.3 Rebellion Developments First Personal Shooting Game Introduction
11.15.4 Rebellion Developments Revenue in First Personal Shooting Game Business (2019-2024)
11.15.5 Rebellion Developments Recent Development
11.16 Monolith Productions
11.16.1 Monolith Productions Company Details
11.16.2 Monolith Productions Business Overview
11.16.3 Monolith Productions First Personal Shooting Game Introduction
11.16.4 Monolith Productions Revenue in First Personal Shooting Game Business (2019-2024)
11.16.5 Monolith Productions Recent Development
11.17 Probe Entertainment
11.17.1 Probe Entertainment Company Details
11.17.2 Probe Entertainment Business Overview
11.17.3 Probe Entertainment First Personal Shooting Game Introduction
11.17.4 Probe Entertainment Revenue in First Personal Shooting Game Business (2019-2024)
11.17.5 Probe Entertainment Recent Development
11.18 Red Duck
11.18.1 Red Duck Company Details
11.18.2 Red Duck Business Overview
11.18.3 Red Duck First Personal Shooting Game Introduction
11.18.4 Red Duck Revenue in First Personal Shooting Game Business (2019-2024)
11.18.5 Red Duck Recent Development
11.19 Black Element Software
11.19.1 Black Element Software Company Details
11.19.2 Black Element Software Business Overview
11.19.3 Black Element Software First Personal Shooting Game Introduction
11.19.4 Black Element Software Revenue in First Personal Shooting Game Business (2019-2024)
11.19.5 Black Element Software Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
Riot Games
SmileGate
EA Redwood Shores
Eurocom
Treyarch
Beenox
Romik
Ben Aksoy
Madmind Studio
Zombie Studios
Team17
CI Games
Argonaut Games
Gearbox Software
Rebellion Developments
Monolith Productions
Probe Entertainment
Red Duck
Black Element Software
Ìý
Ìý
*If Applicable.
