

In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.
Market Analysis and Insights: Global In-flight Entertainment (IFE) Market
The global In-flight Entertainment (IFE) market is projected to grow from US$ 7048.4 million in 2024 to US$ 15070 million by 2030, at a Compound Annual Growth Rate (CAGR) of 13.5% during the forecast period.
Leading manufacturers in the industry are Gogo LLC, Global Eagle Entertainment, Inc. and Thales Group, with revenue of 14.78%, 12.97% and 11.32% respectively. By region, North America has the highest share of income, at 29.92 percent.
Report Covers:
This report presents an overview of global market for In-flight Entertainment (IFE) market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of In-flight Entertainment (IFE), also provides the revenue of main regions and countries. Highlights of the upcoming market potential for In-flight Entertainment (IFE), and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the In-flight Entertainment (IFE) revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global In-flight Entertainment (IFE) market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for In-flight Entertainment (IFE) revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation
By Company
Gogo LLC
Global Eagle Entertainment, Inc.
Thales Group
Zodiac Aerospace
Honeywell International
Panasonic Avionics Corporation
Viasat Inc.
Rockwell Collins
Lufthansa Systems GmbH & Co. Kg
SITAONAIR
Segment by Type
IFE Hardware
IFE Connectivity and Communication
IFE Content
Segment by Application
Narrow Body Aircraft
Wide Body Aircraft
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of In-flight Entertainment (IFE) in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of In-flight Entertainment (IFE) companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, In-flight Entertainment (IFE) revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global In-flight Entertainment (IFE) Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 IFE Hardware
1.2.3 IFE Connectivity and Communication
1.2.4 IFE Content
1.3 Market by Application
1.3.1 Global In-flight Entertainment (IFE) Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Narrow Body Aircraft
1.3.3 Wide Body Aircraft
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global In-flight Entertainment (IFE) Market Perspective (2019-2030)
2.2 Global In-flight Entertainment (IFE) Growth Trends by Region
2.2.1 In-flight Entertainment (IFE) Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 In-flight Entertainment (IFE) Historic Market Size by Region (2019-2024)
2.2.3 In-flight Entertainment (IFE) Forecasted Market Size by Region (2025-2030)
2.3 In-flight Entertainment (IFE) Market Dynamics
2.3.1 In-flight Entertainment (IFE) Industry Trends
2.3.2 In-flight Entertainment (IFE) Market Drivers
2.3.3 In-flight Entertainment (IFE) Market Challenges
2.3.4 In-flight Entertainment (IFE) Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue In-flight Entertainment (IFE) by Players
3.1.1 Global In-flight Entertainment (IFE) Revenue by Players (2019-2024)
3.1.2 Global In-flight Entertainment (IFE) Revenue Market Share by Players (2019-2024)
3.2 Global In-flight Entertainment (IFE) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of In-flight Entertainment (IFE), Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global In-flight Entertainment (IFE) Market Concentration Ratio
3.4.1 Global In-flight Entertainment (IFE) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by In-flight Entertainment (IFE) Revenue in 2023
3.5 Global Key Players of In-flight Entertainment (IFE) Head office and Area Served
3.6 Global Key Players of In-flight Entertainment (IFE), Product and Application
3.7 Global Key Players of In-flight Entertainment (IFE), Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 In-flight Entertainment (IFE) Breakdown Data by Type
4.1 Global In-flight Entertainment (IFE) Historic Market Size by Type (2019-2024)
4.2 Global In-flight Entertainment (IFE) Forecasted Market Size by Type (2025-2030)
5 In-flight Entertainment (IFE) Breakdown Data by Application
5.1 Global In-flight Entertainment (IFE) Historic Market Size by Application (2019-2024)
5.2 Global In-flight Entertainment (IFE) Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America In-flight Entertainment (IFE) Market Size (2019-2030)
6.2 North America In-flight Entertainment (IFE) Market Size by Type
6.2.1 North America In-flight Entertainment (IFE) Market Size by Type (2019-2024)
6.2.2 North America In-flight Entertainment (IFE) Market Size by Type (2025-2030)
6.2.3 North America In-flight Entertainment (IFE) Market Share by Type (2019-2030)
6.3 North America In-flight Entertainment (IFE) Market Size by Application
6.3.1 North America In-flight Entertainment (IFE) Market Size by Application (2019-2024)
6.3.2 North America In-flight Entertainment (IFE) Market Size by Application (2025-2030)
6.3.3 North America In-flight Entertainment (IFE) Market Share by Application (2019-2030)
6.4 North America In-flight Entertainment (IFE) Market Size by Country
6.4.1 North America In-flight Entertainment (IFE) Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America In-flight Entertainment (IFE) Market Size by Country (2019-2024)
6.4.3 North America In-flight Entertainment (IFE) Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe In-flight Entertainment (IFE) Market Size (2019-2030)
7.2 Europe In-flight Entertainment (IFE) Market Size by Type
7.2.1 Europe In-flight Entertainment (IFE) Market Size by Type (2019-2024)
7.2.2 Europe In-flight Entertainment (IFE) Market Size by Type (2025-2030)
7.2.3 Europe In-flight Entertainment (IFE) Market Share by Type (2019-2030)
7.3 Europe In-flight Entertainment (IFE) Market Size by Application
7.3.1 Europe In-flight Entertainment (IFE) Market Size by Application (2019-2024)
7.3.2 Europe In-flight Entertainment (IFE) Market Size by Application (2025-2030)
7.3.3 Europe In-flight Entertainment (IFE) Market Share by Application (2019-2030)
7.4 Europe In-flight Entertainment (IFE) Market Size by Country
7.4.1 Europe In-flight Entertainment (IFE) Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe In-flight Entertainment (IFE) Market Size by Country (2019-2024)
7.4.3 Europe In-flight Entertainment (IFE) Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China In-flight Entertainment (IFE) Market Size (2019-2030)
8.2 China In-flight Entertainment (IFE) Market Size by Type
8.2.1 China In-flight Entertainment (IFE) Market Size by Type (2019-2024)
8.2.2 China In-flight Entertainment (IFE) Market Size by Type (2025-2030)
8.2.3 China In-flight Entertainment (IFE) Market Share by Type (2019-2030)
8.3 China In-flight Entertainment (IFE) Market Size by Application
8.3.1 China In-flight Entertainment (IFE) Market Size by Application (2019-2024)
8.3.2 China In-flight Entertainment (IFE) Market Size by Application (2025-2030)
8.3.3 China In-flight Entertainment (IFE) Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia In-flight Entertainment (IFE) Market Size (2019-2030)
9.2 Asia In-flight Entertainment (IFE) Market Size by Type
9.2.1 Asia In-flight Entertainment (IFE) Market Size by Type (2019-2024)
9.2.2 Asia In-flight Entertainment (IFE) Market Size by Type (2025-2030)
9.2.3 Asia In-flight Entertainment (IFE) Market Share by Type (2019-2030)
9.3 Asia In-flight Entertainment (IFE) Market Size by Application
9.3.1 Asia In-flight Entertainment (IFE) Market Size by Application (2019-2024)
9.3.2 Asia In-flight Entertainment (IFE) Market Size by Application (2025-2030)
9.3.3 Asia In-flight Entertainment (IFE) Market Share by Application (2019-2030)
9.4 Asia In-flight Entertainment (IFE) Market Size by Region
9.4.1 Asia In-flight Entertainment (IFE) Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia In-flight Entertainment (IFE) Market Size by Region (2019-2024)
9.4.3 Asia In-flight Entertainment (IFE) Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America In-flight Entertainment (IFE) Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America In-flight Entertainment (IFE) Market Size by Type
10.2.1 Middle East, Africa, and Latin America In-flight Entertainment (IFE) Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America In-flight Entertainment (IFE) Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America In-flight Entertainment (IFE) Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America In-flight Entertainment (IFE) Market Size by Application
10.3.1 Middle East, Africa, and Latin America In-flight Entertainment (IFE) Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America In-flight Entertainment (IFE) Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America In-flight Entertainment (IFE) Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America In-flight Entertainment (IFE) Market Size by Country
10.4.1 Middle East, Africa, and Latin America In-flight Entertainment (IFE) Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America In-flight Entertainment (IFE) Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America In-flight Entertainment (IFE) Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Gogo LLC
11.1.1 Gogo LLC Company Details
11.1.2 Gogo LLC Business Overview
11.1.3 Gogo LLC In-flight Entertainment (IFE) Introduction
11.1.4 Gogo LLC Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.1.5 Gogo LLC Recent Developments
11.2 Global Eagle Entertainment, Inc.
11.2.1 Global Eagle Entertainment, Inc. Company Details
11.2.2 Global Eagle Entertainment, Inc. Business Overview
11.2.3 Global Eagle Entertainment, Inc. In-flight Entertainment (IFE) Introduction
11.2.4 Global Eagle Entertainment, Inc. Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.2.5 Global Eagle Entertainment, Inc. Recent Developments
11.3 Thales Group
11.3.1 Thales Group Company Details
11.3.2 Thales Group Business Overview
11.3.3 Thales Group In-flight Entertainment (IFE) Introduction
11.3.4 Thales Group Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.3.5 Thales Group Recent Developments
11.4 Zodiac Aerospace
11.4.1 Zodiac Aerospace Company Details
11.4.2 Zodiac Aerospace Business Overview
11.4.3 Zodiac Aerospace In-flight Entertainment (IFE) Introduction
11.4.4 Zodiac Aerospace Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.4.5 Zodiac Aerospace Recent Developments
11.5 Honeywell International
11.5.1 Honeywell International Company Details
11.5.2 Honeywell International Business Overview
11.5.3 Honeywell International In-flight Entertainment (IFE) Introduction
11.5.4 Honeywell International Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.5.5 Honeywell International Recent Developments
11.6 Panasonic Avionics Corporation
11.6.1 Panasonic Avionics Corporation Company Details
11.6.2 Panasonic Avionics Corporation Business Overview
11.6.3 Panasonic Avionics Corporation In-flight Entertainment (IFE) Introduction
11.6.4 Panasonic Avionics Corporation Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.6.5 Panasonic Avionics Corporation Recent Developments
11.7 Viasat Inc.
11.7.1 Viasat Inc. Company Details
11.7.2 Viasat Inc. Business Overview
11.7.3 Viasat Inc. In-flight Entertainment (IFE) Introduction
11.7.4 Viasat Inc. Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.7.5 Viasat Inc. Recent Developments
11.8 Rockwell Collins
11.8.1 Rockwell Collins Company Details
11.8.2 Rockwell Collins Business Overview
11.8.3 Rockwell Collins In-flight Entertainment (IFE) Introduction
11.8.4 Rockwell Collins Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.8.5 Rockwell Collins Recent Developments
11.9 Lufthansa Systems GmbH & Co. Kg
11.9.1 Lufthansa Systems GmbH & Co. Kg Company Details
11.9.2 Lufthansa Systems GmbH & Co. Kg Business Overview
11.9.3 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Introduction
11.9.4 Lufthansa Systems GmbH & Co. Kg Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.9.5 Lufthansa Systems GmbH & Co. Kg Recent Developments
11.10 SITAONAIR
11.10.1 SITAONAIR Company Details
11.10.2 SITAONAIR Business Overview
11.10.3 SITAONAIR In-flight Entertainment (IFE) Introduction
11.10.4 SITAONAIR Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.10.5 SITAONAIR Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Gogo LLC
Global Eagle Entertainment, Inc.
Thales Group
Zodiac Aerospace
Honeywell International
Panasonic Avionics Corporation
Viasat Inc.
Rockwell Collins
Lufthansa Systems GmbH & Co. Kg
SITAONAIR
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*If Applicable.