
Highlights
The global FPS Game market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for FPS Game is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for FPS Game is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for FPS Game in Individuals And Families User is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of FPS Game include Electronic Arts, Ubisoft, CAPCOM, Deep Silver, Techland, Tencent (Riot Games), Valve Corporation, PUBG Corporation and Blizzard Entertainment, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for FPS Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding FPS Game.
The FPS Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global FPS Game market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the FPS Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Electronic Arts
Ubisoft
CAPCOM
Deep Silver
Techland
Tencent (Riot Games)
Valve Corporation
PUBG Corporation
Blizzard Entertainment
Activision Blizzard
Bethesda Softworks
Battlestate Games
New Blood Interactive
Epic Games
Bungie Inc
Xbox Game Studios
Crowbar Collective
Superhot Team
Coffee Stain Publishing
2K Games
Focus Home Interactive
Segment by Type
Home-use Game Console
PC
Mobile
Segment by Application
Individuals And Families User
Competitive Game
School Education
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of FPS Game companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global FPS Game Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Home-use Game Console
1.2.3 PC
1.2.4 Mobile
1.3 Market by Application
1.3.1 Global FPS Game Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Individuals And Families User
1.3.3 Competitive Game
1.3.4 School Education
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global FPS Game Market Perspective (2018-2029)
2.2 FPS Game Growth Trends by Region
2.2.1 Global FPS Game Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 FPS Game Historic Market Size by Region (2018-2023)
2.2.3 FPS Game Forecasted Market Size by Region (2024-2029)
2.3 FPS Game Market Dynamics
2.3.1 FPS Game Industry Trends
2.3.2 FPS Game Market Drivers
2.3.3 FPS Game Market Challenges
2.3.4 FPS Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top FPS Game Players by Revenue
3.1.1 Global Top FPS Game Players by Revenue (2018-2023)
3.1.2 Global FPS Game Revenue Market Share by Players (2018-2023)
3.2 Global FPS Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by FPS Game Revenue
3.4 Global FPS Game Market Concentration Ratio
3.4.1 Global FPS Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by FPS Game Revenue in 2022
3.5 FPS Game Key Players Head office and Area Served
3.6 Key Players FPS Game Product Solution and Service
3.7 Date of Enter into FPS Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 FPS Game Breakdown Data by Type
4.1 Global FPS Game Historic Market Size by Type (2018-2023)
4.2 Global FPS Game Forecasted Market Size by Type (2024-2029)
5 FPS Game Breakdown Data by Application
5.1 Global FPS Game Historic Market Size by Application (2018-2023)
5.2 Global FPS Game Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America FPS Game Market Size (2018-2029)
6.2 North America FPS Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America FPS Game Market Size by Country (2018-2023)
6.4 North America FPS Game Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe FPS Game Market Size (2018-2029)
7.2 Europe FPS Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe FPS Game Market Size by Country (2018-2023)
7.4 Europe FPS Game Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific FPS Game Market Size (2018-2029)
8.2 Asia-Pacific FPS Game Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific FPS Game Market Size by Region (2018-2023)
8.4 Asia-Pacific FPS Game Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America FPS Game Market Size (2018-2029)
9.2 Latin America FPS Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America FPS Game Market Size by Country (2018-2023)
9.4 Latin America FPS Game Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa FPS Game Market Size (2018-2029)
10.2 Middle East & Africa FPS Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa FPS Game Market Size by Country (2018-2023)
10.4 Middle East & Africa FPS Game Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Electronic Arts
11.1.1 Electronic Arts Company Detail
11.1.2 Electronic Arts Business Overview
11.1.3 Electronic Arts FPS Game Introduction
11.1.4 Electronic Arts Revenue in FPS Game Business (2018-2023)
11.1.5 Electronic Arts Recent Development
11.2 Ubisoft
11.2.1 Ubisoft Company Detail
11.2.2 Ubisoft Business Overview
11.2.3 Ubisoft FPS Game Introduction
11.2.4 Ubisoft Revenue in FPS Game Business (2018-2023)
11.2.5 Ubisoft Recent Development
11.3 CAPCOM
11.3.1 CAPCOM Company Detail
11.3.2 CAPCOM Business Overview
11.3.3 CAPCOM FPS Game Introduction
11.3.4 CAPCOM Revenue in FPS Game Business (2018-2023)
11.3.5 CAPCOM Recent Development
11.4 Deep Silver
11.4.1 Deep Silver Company Detail
11.4.2 Deep Silver Business Overview
11.4.3 Deep Silver FPS Game Introduction
11.4.4 Deep Silver Revenue in FPS Game Business (2018-2023)
11.4.5 Deep Silver Recent Development
11.5 Techland
11.5.1 Techland Company Detail
11.5.2 Techland Business Overview
11.5.3 Techland FPS Game Introduction
11.5.4 Techland Revenue in FPS Game Business (2018-2023)
11.5.5 Techland Recent Development
11.6 Tencent (Riot Games)
11.6.1 Tencent (Riot Games) Company Detail
11.6.2 Tencent (Riot Games) Business Overview
11.6.3 Tencent (Riot Games) FPS Game Introduction
11.6.4 Tencent (Riot Games) Revenue in FPS Game Business (2018-2023)
11.6.5 Tencent (Riot Games) Recent Development
11.7 Valve Corporation
11.7.1 Valve Corporation Company Detail
11.7.2 Valve Corporation Business Overview
11.7.3 Valve Corporation FPS Game Introduction
11.7.4 Valve Corporation Revenue in FPS Game Business (2018-2023)
11.7.5 Valve Corporation Recent Development
11.8 PUBG Corporation
11.8.1 PUBG Corporation Company Detail
11.8.2 PUBG Corporation Business Overview
11.8.3 PUBG Corporation FPS Game Introduction
11.8.4 PUBG Corporation Revenue in FPS Game Business (2018-2023)
11.8.5 PUBG Corporation Recent Development
11.9 Blizzard Entertainment
11.9.1 Blizzard Entertainment Company Detail
11.9.2 Blizzard Entertainment Business Overview
11.9.3 Blizzard Entertainment FPS Game Introduction
11.9.4 Blizzard Entertainment Revenue in FPS Game Business (2018-2023)
11.9.5 Blizzard Entertainment Recent Development
11.10 Activision Blizzard
11.10.1 Activision Blizzard Company Detail
11.10.2 Activision Blizzard Business Overview
11.10.3 Activision Blizzard FPS Game Introduction
11.10.4 Activision Blizzard Revenue in FPS Game Business (2018-2023)
11.10.5 Activision Blizzard Recent Development
11.11 Bethesda Softworks
11.11.1 Bethesda Softworks Company Detail
11.11.2 Bethesda Softworks Business Overview
11.11.3 Bethesda Softworks FPS Game Introduction
11.11.4 Bethesda Softworks Revenue in FPS Game Business (2018-2023)
11.11.5 Bethesda Softworks Recent Development
11.12 Battlestate Games
11.12.1 Battlestate Games Company Detail
11.12.2 Battlestate Games Business Overview
11.12.3 Battlestate Games FPS Game Introduction
11.12.4 Battlestate Games Revenue in FPS Game Business (2018-2023)
11.12.5 Battlestate Games Recent Development
11.13 New Blood Interactive
11.13.1 New Blood Interactive Company Detail
11.13.2 New Blood Interactive Business Overview
11.13.3 New Blood Interactive FPS Game Introduction
11.13.4 New Blood Interactive Revenue in FPS Game Business (2018-2023)
11.13.5 New Blood Interactive Recent Development
11.14 Epic Games
11.14.1 Epic Games Company Detail
11.14.2 Epic Games Business Overview
11.14.3 Epic Games FPS Game Introduction
11.14.4 Epic Games Revenue in FPS Game Business (2018-2023)
11.14.5 Epic Games Recent Development
11.15 Bungie Inc
11.15.1 Bungie Inc Company Detail
11.15.2 Bungie Inc Business Overview
11.15.3 Bungie Inc FPS Game Introduction
11.15.4 Bungie Inc Revenue in FPS Game Business (2018-2023)
11.15.5 Bungie Inc Recent Development
11.16 Xbox Game Studios
11.16.1 Xbox Game Studios Company Detail
11.16.2 Xbox Game Studios Business Overview
11.16.3 Xbox Game Studios FPS Game Introduction
11.16.4 Xbox Game Studios Revenue in FPS Game Business (2018-2023)
11.16.5 Xbox Game Studios Recent Development
11.17 Crowbar Collective
11.17.1 Crowbar Collective Company Detail
11.17.2 Crowbar Collective Business Overview
11.17.3 Crowbar Collective FPS Game Introduction
11.17.4 Crowbar Collective Revenue in FPS Game Business (2018-2023)
11.17.5 Crowbar Collective Recent Development
11.18 Superhot Team
11.18.1 Superhot Team Company Detail
11.18.2 Superhot Team Business Overview
11.18.3 Superhot Team FPS Game Introduction
11.18.4 Superhot Team Revenue in FPS Game Business (2018-2023)
11.18.5 Superhot Team Recent Development
11.19 Coffee Stain Publishing
11.19.1 Coffee Stain Publishing Company Detail
11.19.2 Coffee Stain Publishing Business Overview
11.19.3 Coffee Stain Publishing FPS Game Introduction
11.19.4 Coffee Stain Publishing Revenue in FPS Game Business (2018-2023)
11.19.5 Coffee Stain Publishing Recent Development
11.20 2K Games
11.20.1 2K Games Company Detail
11.20.2 2K Games Business Overview
11.20.3 2K Games FPS Game Introduction
11.20.4 2K Games Revenue in FPS Game Business (2018-2023)
11.20.5 2K Games Recent Development
11.21 Focus Home Interactive
11.21.1 Focus Home Interactive Company Detail
11.21.2 Focus Home Interactive Business Overview
11.21.3 Focus Home Interactive FPS Game Introduction
11.21.4 Focus Home Interactive Revenue in FPS Game Business (2018-2023)
11.21.5 Focus Home Interactive Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Electronic Arts
Ubisoft
CAPCOM
Deep Silver
Techland
Tencent (Riot Games)
Valve Corporation
PUBG Corporation
Blizzard Entertainment
Activision Blizzard
Bethesda Softworks
Battlestate Games
New Blood Interactive
Epic Games
Bungie Inc
Xbox Game Studios
Crowbar Collective
Superhot Team
Coffee Stain Publishing
2K Games
Focus Home Interactive
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*If Applicable.
