
AÌýGame Application is a type ofÌýapps.ÌýAppsÌý-ÌýApplicationsÌýare softwares installed in your device. With increasing digitalization, the penetration of smartphones with advanced hardware capabilities has also been increasing over the last couple of years. In addition, there are very few entry barriers to this market. Gaming apps are the best alternative to video games and computer games considering convenience. Using the availability of resources, the development of the gaming app is less complex.
The global Game Apps market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Game Apps is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Game Apps is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Game Apps in Android is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Game Apps include Tencent, Nintendo, Activision Blizzard, Ubisoft, Electronic Arts Inc., Games Inc. (Take-two Interactive), Bethesda Softworks LLC, Zynga and Epic Games, Inc., etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Game Apps, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game Apps.
Report Scope
The Game Apps market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Game Apps market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Game Apps companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Tencent
Nintendo
Activision Blizzard
Ubisoft
Electronic Arts Inc.
Games Inc. (Take-two Interactive)
Bethesda Softworks LLC
Zynga
Epic Games, Inc.
NetEase, Inc.
GungHo Online Entertainment Inc. ( SoftBank Group)
Kabam Games Inc.
Rovio Entertainment Corporation
Atari
Bandai Namco
FarSight Studios
Taito
Game Circus
Backbone Entertainment
Segment by Type
Entertainment
Education
Electronic Sports
Others
Segment by Application
Android
IOS
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Game Apps companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Game Apps Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Entertainment
1.2.3 Education
1.2.4 Electronic Sports
1.2.5 Others
1.3 Market by Application
1.3.1 Global Game Apps Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Android
1.3.3 IOS
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Game Apps Market Perspective (2019-2030)
2.2 Game Apps Growth Trends by Region
2.2.1 Global Game Apps Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Game Apps Historic Market Size by Region (2019-2024)
2.2.3 Game Apps Forecasted Market Size by Region (2025-2030)
2.3 Game Apps Market Dynamics
2.3.1 Game Apps Industry Trends
2.3.2 Game Apps Market Drivers
2.3.3 Game Apps Market Challenges
2.3.4 Game Apps Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Game Apps Players by Revenue
3.1.1 Global Top Game Apps Players by Revenue (2019-2024)
3.1.2 Global Game Apps Revenue Market Share by Players (2019-2024)
3.2 Global Game Apps Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Game Apps Revenue
3.4 Global Game Apps Market Concentration Ratio
3.4.1 Global Game Apps Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Game Apps Revenue in 2023
3.5 Game Apps Key Players Head office and Area Served
3.6 Key Players Game Apps Product Solution and Service
3.7 Date of Enter into Game Apps Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Game Apps Breakdown Data by Type
4.1 Global Game Apps Historic Market Size by Type (2019-2024)
4.2 Global Game Apps Forecasted Market Size by Type (2025-2030)
5 Game Apps Breakdown Data by Application
5.1 Global Game Apps Historic Market Size by Application (2019-2024)
5.2 Global Game Apps Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Game Apps Market Size (2019-2030)
6.2 North America Game Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Game Apps Market Size by Country (2019-2024)
6.4 North America Game Apps Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Game Apps Market Size (2019-2030)
7.2 Europe Game Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Game Apps Market Size by Country (2019-2024)
7.4 Europe Game Apps Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Game Apps Market Size (2019-2030)
8.2 Asia-Pacific Game Apps Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Game Apps Market Size by Region (2019-2024)
8.4 Asia-Pacific Game Apps Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Game Apps Market Size (2019-2030)
9.2 Latin America Game Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Game Apps Market Size by Country (2019-2024)
9.4 Latin America Game Apps Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Game Apps Market Size (2019-2030)
10.2 Middle East & Africa Game Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Game Apps Market Size by Country (2019-2024)
10.4 Middle East & Africa Game Apps Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Detail
11.1.2 Tencent Business Overview
11.1.3 Tencent Game Apps Introduction
11.1.4 Tencent Revenue in Game Apps Business (2019-2024)
11.1.5 Tencent Recent Development
11.2 Nintendo
11.2.1 Nintendo Company Detail
11.2.2 Nintendo Business Overview
11.2.3 Nintendo Game Apps Introduction
11.2.4 Nintendo Revenue in Game Apps Business (2019-2024)
11.2.5 Nintendo Recent Development
11.3 Activision Blizzard
11.3.1 Activision Blizzard Company Detail
11.3.2 Activision Blizzard Business Overview
11.3.3 Activision Blizzard Game Apps Introduction
11.3.4 Activision Blizzard Revenue in Game Apps Business (2019-2024)
11.3.5 Activision Blizzard Recent Development
11.4 Ubisoft
11.4.1 Ubisoft Company Detail
11.4.2 Ubisoft Business Overview
11.4.3 Ubisoft Game Apps Introduction
11.4.4 Ubisoft Revenue in Game Apps Business (2019-2024)
11.4.5 Ubisoft Recent Development
11.5 Electronic Arts Inc.
11.5.1 Electronic Arts Inc. Company Detail
11.5.2 Electronic Arts Inc. Business Overview
11.5.3 Electronic Arts Inc. Game Apps Introduction
11.5.4 Electronic Arts Inc. Revenue in Game Apps Business (2019-2024)
11.5.5 Electronic Arts Inc. Recent Development
11.6 Games Inc. (Take-two Interactive)
11.6.1 Games Inc. (Take-two Interactive) Company Detail
11.6.2 Games Inc. (Take-two Interactive) Business Overview
11.6.3 Games Inc. (Take-two Interactive) Game Apps Introduction
11.6.4 Games Inc. (Take-two Interactive) Revenue in Game Apps Business (2019-2024)
11.6.5 Games Inc. (Take-two Interactive) Recent Development
11.7 Bethesda Softworks LLC
11.7.1 Bethesda Softworks LLC Company Detail
11.7.2 Bethesda Softworks LLC Business Overview
11.7.3 Bethesda Softworks LLC Game Apps Introduction
11.7.4 Bethesda Softworks LLC Revenue in Game Apps Business (2019-2024)
11.7.5 Bethesda Softworks LLC Recent Development
11.8 Zynga
11.8.1 Zynga Company Detail
11.8.2 Zynga Business Overview
11.8.3 Zynga Game Apps Introduction
11.8.4 Zynga Revenue in Game Apps Business (2019-2024)
11.8.5 Zynga Recent Development
11.9 Epic Games, Inc.
11.9.1 Epic Games, Inc. Company Detail
11.9.2 Epic Games, Inc. Business Overview
11.9.3 Epic Games, Inc. Game Apps Introduction
11.9.4 Epic Games, Inc. Revenue in Game Apps Business (2019-2024)
11.9.5 Epic Games, Inc. Recent Development
11.10 NetEase, Inc.
11.10.1 NetEase, Inc. Company Detail
11.10.2 NetEase, Inc. Business Overview
11.10.3 NetEase, Inc. Game Apps Introduction
11.10.4 NetEase, Inc. Revenue in Game Apps Business (2019-2024)
11.10.5 NetEase, Inc. Recent Development
11.11 GungHo Online Entertainment Inc. ( SoftBank Group)
11.11.1 GungHo Online Entertainment Inc. ( SoftBank Group) Company Detail
11.11.2 GungHo Online Entertainment Inc. ( SoftBank Group) Business Overview
11.11.3 GungHo Online Entertainment Inc. ( SoftBank Group) Game Apps Introduction
11.11.4 GungHo Online Entertainment Inc. ( SoftBank Group) Revenue in Game Apps Business (2019-2024)
11.11.5 GungHo Online Entertainment Inc. ( SoftBank Group) Recent Development
11.12 Kabam Games Inc.
11.12.1 Kabam Games Inc. Company Detail
11.12.2 Kabam Games Inc. Business Overview
11.12.3 Kabam Games Inc. Game Apps Introduction
11.12.4 Kabam Games Inc. Revenue in Game Apps Business (2019-2024)
11.12.5 Kabam Games Inc. Recent Development
11.13 Rovio Entertainment Corporation
11.13.1 Rovio Entertainment Corporation Company Detail
11.13.2 Rovio Entertainment Corporation Business Overview
11.13.3 Rovio Entertainment Corporation Game Apps Introduction
11.13.4 Rovio Entertainment Corporation Revenue in Game Apps Business (2019-2024)
11.13.5 Rovio Entertainment Corporation Recent Development
11.14 Atari
11.14.1 Atari Company Detail
11.14.2 Atari Business Overview
11.14.3 Atari Game Apps Introduction
11.14.4 Atari Revenue in Game Apps Business (2019-2024)
11.14.5 Atari Recent Development
11.15 Bandai Namco
11.15.1 Bandai Namco Company Detail
11.15.2 Bandai Namco Business Overview
11.15.3 Bandai Namco Game Apps Introduction
11.15.4 Bandai Namco Revenue in Game Apps Business (2019-2024)
11.15.5 Bandai Namco Recent Development
11.16 FarSight Studios
11.16.1 FarSight Studios Company Detail
11.16.2 FarSight Studios Business Overview
11.16.3 FarSight Studios Game Apps Introduction
11.16.4 FarSight Studios Revenue in Game Apps Business (2019-2024)
11.16.5 FarSight Studios Recent Development
11.17 Taito
11.17.1 Taito Company Detail
11.17.2 Taito Business Overview
11.17.3 Taito Game Apps Introduction
11.17.4 Taito Revenue in Game Apps Business (2019-2024)
11.17.5 Taito Recent Development
11.18 Game Circus
11.18.1 Game Circus Company Detail
11.18.2 Game Circus Business Overview
11.18.3 Game Circus Game Apps Introduction
11.18.4 Game Circus Revenue in Game Apps Business (2019-2024)
11.18.5 Game Circus Recent Development
11.19 Backbone Entertainment
11.19.1 Backbone Entertainment Company Detail
11.19.2 Backbone Entertainment Business Overview
11.19.3 Backbone Entertainment Game Apps Introduction
11.19.4 Backbone Entertainment Revenue in Game Apps Business (2019-2024)
11.19.5 Backbone Entertainment Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Tencent
Nintendo
Activision Blizzard
Ubisoft
Electronic Arts Inc.
Games Inc. (Take-two Interactive)
Bethesda Softworks LLC
Zynga
Epic Games, Inc.
NetEase, Inc.
GungHo Online Entertainment Inc. ( SoftBank Group)
Kabam Games Inc.
Rovio Entertainment Corporation
Atari
Bandai Namco
FarSight Studios
Taito
Game Circus
Backbone Entertainment
Ìý
Ìý
*If Applicable.
