
The global Game Audio Production market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of %during the forecast period 2024-2030.
North American market for Game Audio Production is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Game Audio Production is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Game Audio Production in Computer Games is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Game Audio Production include Dynamedion, Hexany Audio, Moonwalk Audio, Universalmusic, Somatone, Game Music Collective Oy, 7Sounds, GL33k, Vanguard-Sound, The One Studio, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Game Audio Production, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game Audio Production.
The Game Audio Production market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Game Audio Production market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Game Audio Production companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Dynamedion
Hexany Audio
Moonwalk Audio
Universalmusic
Somatone
Game Music Collective Oy
7Sounds
GL33k
Vanguard-Sound
The One Studio
SIDE Global
The Audio Guys
Woofer8
Demute
Lionbridge
Somatone Interactive
Segment by Type
WAV Format
MP3 Format
OGG Format
Others
Segment by Application
Computer Games
Mobile Games
Others
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Game Audio Production company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Game Audio Production Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 WAV Format
1.2.3 MP3 Format
1.2.4 OGG Format
1.2.5 Others
1.3 Market by Application
1.3.1 Global Game Audio Production Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Computer Games
1.3.3 Mobile Games
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Game Audio Production Market Perspective (2019-2030)
2.2 Global Game Audio Production Growth Trends by Region
2.2.1 Global Game Audio Production Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Game Audio Production Historic Market Size by Region (2019-2024)
2.2.3 Game Audio Production Forecasted Market Size by Region (2025-2030)
2.3 Game Audio Production Market Dynamics
2.3.1 Game Audio Production Industry Trends
2.3.2 Game Audio Production Market Drivers
2.3.3 Game Audio Production Market Challenges
2.3.4 Game Audio Production Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Game Audio Production Players by Revenue
3.1.1 Global Top Game Audio Production Players by Revenue (2019-2024)
3.1.2 Global Game Audio Production Revenue Market Share by Players (2019-2024)
3.2 Global Game Audio Production Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Game Audio Production Revenue
3.4 Global Game Audio Production Market Concentration Ratio
3.4.1 Global Game Audio Production Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Game Audio Production Revenue in 2023
3.5 Global Key Players of Game Audio Production Head office and Area Served
3.6 Global Key Players of Game Audio Production, Product and Application
3.7 Global Key Players of Game Audio Production, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Game Audio Production Breakdown Data by Type
4.1 Global Game Audio Production Historic Market Size by Type (2019-2024)
4.2 Global Game Audio Production Forecasted Market Size by Type (2025-2030)
5 Game Audio Production Breakdown Data by Application
5.1 Global Game Audio Production Historic Market Size by Application (2019-2024)
5.2 Global Game Audio Production Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Game Audio Production Market Size (2019-2030)
6.2 North America Game Audio Production Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Game Audio Production Market Size by Country (2019-2024)
6.4 North America Game Audio Production Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Game Audio Production Market Size (2019-2030)
7.2 Europe Game Audio Production Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Game Audio Production Market Size by Country (2019-2024)
7.4 Europe Game Audio Production Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Game Audio Production Market Size (2019-2030)
8.2 Asia-Pacific Game Audio Production Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Game Audio Production Market Size by Region (2019-2024)
8.4 Asia-Pacific Game Audio Production Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Game Audio Production Market Size (2019-2030)
9.2 Latin America Game Audio Production Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Game Audio Production Market Size by Country (2019-2024)
9.4 Latin America Game Audio Production Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Game Audio Production Market Size (2019-2030)
10.2 Middle East & Africa Game Audio Production Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Game Audio Production Market Size by Country (2019-2024)
10.4 Middle East & Africa Game Audio Production Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Dynamedion
11.1.1 Dynamedion Company Details
11.1.2 Dynamedion Business Overview
11.1.3 Dynamedion Game Audio Production Introduction
11.1.4 Dynamedion Revenue in Game Audio Production Business (2019-2024)
11.1.5 Dynamedion Recent Development
11.2 Hexany Audio
11.2.1 Hexany Audio Company Details
11.2.2 Hexany Audio Business Overview
11.2.3 Hexany Audio Game Audio Production Introduction
11.2.4 Hexany Audio Revenue in Game Audio Production Business (2019-2024)
11.2.5 Hexany Audio Recent Development
11.3 Moonwalk Audio
11.3.1 Moonwalk Audio Company Details
11.3.2 Moonwalk Audio Business Overview
11.3.3 Moonwalk Audio Game Audio Production Introduction
11.3.4 Moonwalk Audio Revenue in Game Audio Production Business (2019-2024)
11.3.5 Moonwalk Audio Recent Development
11.4 Universalmusic
11.4.1 Universalmusic Company Details
11.4.2 Universalmusic Business Overview
11.4.3 Universalmusic Game Audio Production Introduction
11.4.4 Universalmusic Revenue in Game Audio Production Business (2019-2024)
11.4.5 Universalmusic Recent Development
11.5 Somatone
11.5.1 Somatone Company Details
11.5.2 Somatone Business Overview
11.5.3 Somatone Game Audio Production Introduction
11.5.4 Somatone Revenue in Game Audio Production Business (2019-2024)
11.5.5 Somatone Recent Development
11.6 Game Music Collective Oy
11.6.1 Game Music Collective Oy Company Details
11.6.2 Game Music Collective Oy Business Overview
11.6.3 Game Music Collective Oy Game Audio Production Introduction
11.6.4 Game Music Collective Oy Revenue in Game Audio Production Business (2019-2024)
11.6.5 Game Music Collective Oy Recent Development
11.7 7Sounds
11.7.1 7Sounds Company Details
11.7.2 7Sounds Business Overview
11.7.3 7Sounds Game Audio Production Introduction
11.7.4 7Sounds Revenue in Game Audio Production Business (2019-2024)
11.7.5 7Sounds Recent Development
11.8 GL33k
11.8.1 GL33k Company Details
11.8.2 GL33k Business Overview
11.8.3 GL33k Game Audio Production Introduction
11.8.4 GL33k Revenue in Game Audio Production Business (2019-2024)
11.8.5 GL33k Recent Development
11.9 Vanguard-Sound
11.9.1 Vanguard-Sound Company Details
11.9.2 Vanguard-Sound Business Overview
11.9.3 Vanguard-Sound Game Audio Production Introduction
11.9.4 Vanguard-Sound Revenue in Game Audio Production Business (2019-2024)
11.9.5 Vanguard-Sound Recent Development
11.10 The One Studio
11.10.1 The One Studio Company Details
11.10.2 The One Studio Business Overview
11.10.3 The One Studio Game Audio Production Introduction
11.10.4 The One Studio Revenue in Game Audio Production Business (2019-2024)
11.10.5 The One Studio Recent Development
11.11 SIDE Global
11.11.1 SIDE Global Company Details
11.11.2 SIDE Global Business Overview
11.11.3 SIDE Global Game Audio Production Introduction
11.11.4 SIDE Global Revenue in Game Audio Production Business (2019-2024)
11.11.5 SIDE Global Recent Development
11.12 The Audio Guys
11.12.1 The Audio Guys Company Details
11.12.2 The Audio Guys Business Overview
11.12.3 The Audio Guys Game Audio Production Introduction
11.12.4 The Audio Guys Revenue in Game Audio Production Business (2019-2024)
11.12.5 The Audio Guys Recent Development
11.13 Woofer8
11.13.1 Woofer8 Company Details
11.13.2 Woofer8 Business Overview
11.13.3 Woofer8 Game Audio Production Introduction
11.13.4 Woofer8 Revenue in Game Audio Production Business (2019-2024)
11.13.5 Woofer8 Recent Development
11.14 Demute
11.14.1 Demute Company Details
11.14.2 Demute Business Overview
11.14.3 Demute Game Audio Production Introduction
11.14.4 Demute Revenue in Game Audio Production Business (2019-2024)
11.14.5 Demute Recent Development
11.15 Lionbridge
11.15.1 Lionbridge Company Details
11.15.2 Lionbridge Business Overview
11.15.3 Lionbridge Game Audio Production Introduction
11.15.4 Lionbridge Revenue in Game Audio Production Business (2019-2024)
11.15.5 Lionbridge Recent Development
11.16 Somatone Interactive
11.16.1 Somatone Interactive Company Details
11.16.2 Somatone Interactive Business Overview
11.16.3 Somatone Interactive Game Audio Production Introduction
11.16.4 Somatone Interactive Revenue in Game Audio Production Business (2019-2024)
11.16.5 Somatone Interactive Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
Dynamedion
Hexany Audio
Moonwalk Audio
Universalmusic
Somatone
Game Music Collective Oy
7Sounds
GL33k
Vanguard-Sound
The One Studio
SIDE Global
The Audio Guys
Woofer8
Demute
Lionbridge
Somatone Interactive
Ìý
Ìý
*If Applicable.
