
Game identity verification refers to the process in which players need to provide personal identity information when registering or logging into online games, and verify and confirm it through relevant verification methods. Game identity verification helps to ensure the authenticity and security of game accounts, prevent minors from becoming addicted to games, protect the legitimate rights and interests of users, and combat online game crimes.
The global Game Authentication market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of %during the forecast period 2024-2030.
North American market for Game Authentication is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Game Authentication is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Game Authentication in Teenagers and Children is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Game Authentication include Seamoon, BlueAlly, Keyless, AuthenticID, authID, Veriff, AU10TIX, Incode, iDenfy, Onfido, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Game Authentication, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game Authentication.
The Game Authentication market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Game Authentication market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Game Authentication companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Seamoon
BlueAlly
Keyless
AuthenticID
authID
Veriff
AU10TIX
Incode
iDenfy
Onfido
Sumsub
Ondato
Jumio
Trulioo
Socure
Shufti Pro
Thales
Idnow
Segment by Type
Software
Service
Segment by Application
Teenagers and Children
Adults
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Game Authentication company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Game Authentication Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Software
1.2.3 Service
1.3 Market by Application
1.3.1 Global Game Authentication Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Teenagers and Children
1.3.3 Adults
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Game Authentication Market Perspective (2019-2030)
2.2 Global Game Authentication Growth Trends by Region
2.2.1 Global Game Authentication Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Game Authentication Historic Market Size by Region (2019-2024)
2.2.3 Game Authentication Forecasted Market Size by Region (2025-2030)
2.3 Game Authentication Market Dynamics
2.3.1 Game Authentication Industry Trends
2.3.2 Game Authentication Market Drivers
2.3.3 Game Authentication Market Challenges
2.3.4 Game Authentication Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Game Authentication Players by Revenue
3.1.1 Global Top Game Authentication Players by Revenue (2019-2024)
3.1.2 Global Game Authentication Revenue Market Share by Players (2019-2024)
3.2 Global Game Authentication Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Game Authentication Revenue
3.4 Global Game Authentication Market Concentration Ratio
3.4.1 Global Game Authentication Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Game Authentication Revenue in 2023
3.5 Global Key Players of Game Authentication Head office and Area Served
3.6 Global Key Players of Game Authentication, Product and Application
3.7 Global Key Players of Game Authentication, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Game Authentication Breakdown Data by Type
4.1 Global Game Authentication Historic Market Size by Type (2019-2024)
4.2 Global Game Authentication Forecasted Market Size by Type (2025-2030)
5 Game Authentication Breakdown Data by Application
5.1 Global Game Authentication Historic Market Size by Application (2019-2024)
5.2 Global Game Authentication Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Game Authentication Market Size (2019-2030)
6.2 North America Game Authentication Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Game Authentication Market Size by Country (2019-2024)
6.4 North America Game Authentication Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Game Authentication Market Size (2019-2030)
7.2 Europe Game Authentication Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Game Authentication Market Size by Country (2019-2024)
7.4 Europe Game Authentication Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Game Authentication Market Size (2019-2030)
8.2 Asia-Pacific Game Authentication Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Game Authentication Market Size by Region (2019-2024)
8.4 Asia-Pacific Game Authentication Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Game Authentication Market Size (2019-2030)
9.2 Latin America Game Authentication Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Game Authentication Market Size by Country (2019-2024)
9.4 Latin America Game Authentication Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Game Authentication Market Size (2019-2030)
10.2 Middle East & Africa Game Authentication Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Game Authentication Market Size by Country (2019-2024)
10.4 Middle East & Africa Game Authentication Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Seamoon
11.1.1 Seamoon Company Details
11.1.2 Seamoon Business Overview
11.1.3 Seamoon Game Authentication Introduction
11.1.4 Seamoon Revenue in Game Authentication Business (2019-2024)
11.1.5 Seamoon Recent Development
11.2 BlueAlly
11.2.1 BlueAlly Company Details
11.2.2 BlueAlly Business Overview
11.2.3 BlueAlly Game Authentication Introduction
11.2.4 BlueAlly Revenue in Game Authentication Business (2019-2024)
11.2.5 BlueAlly Recent Development
11.3 Keyless
11.3.1 Keyless Company Details
11.3.2 Keyless Business Overview
11.3.3 Keyless Game Authentication Introduction
11.3.4 Keyless Revenue in Game Authentication Business (2019-2024)
11.3.5 Keyless Recent Development
11.4 AuthenticID
11.4.1 AuthenticID Company Details
11.4.2 AuthenticID Business Overview
11.4.3 AuthenticID Game Authentication Introduction
11.4.4 AuthenticID Revenue in Game Authentication Business (2019-2024)
11.4.5 AuthenticID Recent Development
11.5 authID
11.5.1 authID Company Details
11.5.2 authID Business Overview
11.5.3 authID Game Authentication Introduction
11.5.4 authID Revenue in Game Authentication Business (2019-2024)
11.5.5 authID Recent Development
11.6 Veriff
11.6.1 Veriff Company Details
11.6.2 Veriff Business Overview
11.6.3 Veriff Game Authentication Introduction
11.6.4 Veriff Revenue in Game Authentication Business (2019-2024)
11.6.5 Veriff Recent Development
11.7 AU10TIX
11.7.1 AU10TIX Company Details
11.7.2 AU10TIX Business Overview
11.7.3 AU10TIX Game Authentication Introduction
11.7.4 AU10TIX Revenue in Game Authentication Business (2019-2024)
11.7.5 AU10TIX Recent Development
11.8 Incode
11.8.1 Incode Company Details
11.8.2 Incode Business Overview
11.8.3 Incode Game Authentication Introduction
11.8.4 Incode Revenue in Game Authentication Business (2019-2024)
11.8.5 Incode Recent Development
11.9 iDenfy
11.9.1 iDenfy Company Details
11.9.2 iDenfy Business Overview
11.9.3 iDenfy Game Authentication Introduction
11.9.4 iDenfy Revenue in Game Authentication Business (2019-2024)
11.9.5 iDenfy Recent Development
11.10 Onfido
11.10.1 Onfido Company Details
11.10.2 Onfido Business Overview
11.10.3 Onfido Game Authentication Introduction
11.10.4 Onfido Revenue in Game Authentication Business (2019-2024)
11.10.5 Onfido Recent Development
11.11 Sumsub
11.11.1 Sumsub Company Details
11.11.2 Sumsub Business Overview
11.11.3 Sumsub Game Authentication Introduction
11.11.4 Sumsub Revenue in Game Authentication Business (2019-2024)
11.11.5 Sumsub Recent Development
11.12 Ondato
11.12.1 Ondato Company Details
11.12.2 Ondato Business Overview
11.12.3 Ondato Game Authentication Introduction
11.12.4 Ondato Revenue in Game Authentication Business (2019-2024)
11.12.5 Ondato Recent Development
11.13 Jumio
11.13.1 Jumio Company Details
11.13.2 Jumio Business Overview
11.13.3 Jumio Game Authentication Introduction
11.13.4 Jumio Revenue in Game Authentication Business (2019-2024)
11.13.5 Jumio Recent Development
11.14 Trulioo
11.14.1 Trulioo Company Details
11.14.2 Trulioo Business Overview
11.14.3 Trulioo Game Authentication Introduction
11.14.4 Trulioo Revenue in Game Authentication Business (2019-2024)
11.14.5 Trulioo Recent Development
11.15 Socure
11.15.1 Socure Company Details
11.15.2 Socure Business Overview
11.15.3 Socure Game Authentication Introduction
11.15.4 Socure Revenue in Game Authentication Business (2019-2024)
11.15.5 Socure Recent Development
11.16 Shufti Pro
11.16.1 Shufti Pro Company Details
11.16.2 Shufti Pro Business Overview
11.16.3 Shufti Pro Game Authentication Introduction
11.16.4 Shufti Pro Revenue in Game Authentication Business (2019-2024)
11.16.5 Shufti Pro Recent Development
11.17 Thales
11.17.1 Thales Company Details
11.17.2 Thales Business Overview
11.17.3 Thales Game Authentication Introduction
11.17.4 Thales Revenue in Game Authentication Business (2019-2024)
11.17.5 Thales Recent Development
11.18 Idnow
11.18.1 Idnow Company Details
11.18.2 Idnow Business Overview
11.18.3 Idnow Game Authentication Introduction
11.18.4 Idnow Revenue in Game Authentication Business (2019-2024)
11.18.5 Idnow Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
Seamoon
BlueAlly
Keyless
AuthenticID
authID
Veriff
AU10TIX
Incode
iDenfy
Onfido
Sumsub
Ondato
Jumio
Trulioo
Socure
Shufti Pro
Thales
Idnow
Ìý
Ìý
*If Applicable.
