
The global Game Backend-as-a-Service Platform market was valued at US$ 505 million in 2023 and is anticipated to reach US$ 1750 million by 2030, witnessing a CAGR of 19.3% during the forecast period 2024-2030.
Game Backend Platform (GBP) is a Backend-as-a-Service Platform which serves as a one-stop solution for all online gaming needs. It covers common use cases such as authentication, authorization, leaderboards, push/email notifications, achievements, cloud-save, and match-making. All of these features are further enriched by the platform which supports real-time or turn-based, multi-platform, multiplayer games.
This report aims to provide a comprehensive presentation of the global market for Game Backend-as-a-Service Platform, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game Backend-as-a-Service Platform.
Report Scope
The Game Backend-as-a-Service Platform market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Game Backend-as-a-Service Platform market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Game Backend-as-a-Service Platform companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
AWS
Microsoft Azure
Google
ChilliConnect
Photon Engine
brainCloud
Tavant Technologies
AccelByte
Medium
Brinkbit
PlayFab
Segment by Type
Development Tools
Scalable Microservices Architecture
Others
Segment by Application
Large Enterprises
SMEs
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Game Backend-as-a-Service Platform companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Game Backend-as-a-Service Platform Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Development Tools
1.2.3 Scalable Microservices Architecture
1.2.4 Others
1.3 Market by Application
1.3.1 Global Game Backend-as-a-Service Platform Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Large Enterprises
1.3.3 SMEs
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Game Backend-as-a-Service Platform Market Perspective (2019-2030)
2.2 Game Backend-as-a-Service Platform Growth Trends by Region
2.2.1 Global Game Backend-as-a-Service Platform Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Game Backend-as-a-Service Platform Historic Market Size by Region (2019-2024)
2.2.3 Game Backend-as-a-Service Platform Forecasted Market Size by Region (2025-2030)
2.3 Game Backend-as-a-Service Platform Market Dynamics
2.3.1 Game Backend-as-a-Service Platform Industry Trends
2.3.2 Game Backend-as-a-Service Platform Market Drivers
2.3.3 Game Backend-as-a-Service Platform Market Challenges
2.3.4 Game Backend-as-a-Service Platform Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Game Backend-as-a-Service Platform Players by Revenue
3.1.1 Global Top Game Backend-as-a-Service Platform Players by Revenue (2019-2024)
3.1.2 Global Game Backend-as-a-Service Platform Revenue Market Share by Players (2019-2024)
3.2 Global Game Backend-as-a-Service Platform Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Game Backend-as-a-Service Platform Revenue
3.4 Global Game Backend-as-a-Service Platform Market Concentration Ratio
3.4.1 Global Game Backend-as-a-Service Platform Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Game Backend-as-a-Service Platform Revenue in 2023
3.5 Game Backend-as-a-Service Platform Key Players Head office and Area Served
3.6 Key Players Game Backend-as-a-Service Platform Product Solution and Service
3.7 Date of Enter into Game Backend-as-a-Service Platform Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Game Backend-as-a-Service Platform Breakdown Data by Type
4.1 Global Game Backend-as-a-Service Platform Historic Market Size by Type (2019-2024)
4.2 Global Game Backend-as-a-Service Platform Forecasted Market Size by Type (2025-2030)
5 Game Backend-as-a-Service Platform Breakdown Data by Application
5.1 Global Game Backend-as-a-Service Platform Historic Market Size by Application (2019-2024)
5.2 Global Game Backend-as-a-Service Platform Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Game Backend-as-a-Service Platform Market Size (2019-2030)
6.2 North America Game Backend-as-a-Service Platform Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Game Backend-as-a-Service Platform Market Size by Country (2019-2024)
6.4 North America Game Backend-as-a-Service Platform Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Game Backend-as-a-Service Platform Market Size (2019-2030)
7.2 Europe Game Backend-as-a-Service Platform Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Game Backend-as-a-Service Platform Market Size by Country (2019-2024)
7.4 Europe Game Backend-as-a-Service Platform Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Game Backend-as-a-Service Platform Market Size (2019-2030)
8.2 Asia-Pacific Game Backend-as-a-Service Platform Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Game Backend-as-a-Service Platform Market Size by Region (2019-2024)
8.4 Asia-Pacific Game Backend-as-a-Service Platform Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Game Backend-as-a-Service Platform Market Size (2019-2030)
9.2 Latin America Game Backend-as-a-Service Platform Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Game Backend-as-a-Service Platform Market Size by Country (2019-2024)
9.4 Latin America Game Backend-as-a-Service Platform Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Game Backend-as-a-Service Platform Market Size (2019-2030)
10.2 Middle East & Africa Game Backend-as-a-Service Platform Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Game Backend-as-a-Service Platform Market Size by Country (2019-2024)
10.4 Middle East & Africa Game Backend-as-a-Service Platform Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 AWS
11.1.1 AWS Company Detail
11.1.2 AWS Business Overview
11.1.3 AWS Game Backend-as-a-Service Platform Introduction
11.1.4 AWS Revenue in Game Backend-as-a-Service Platform Business (2019-2024)
11.1.5 AWS Recent Development
11.2 Microsoft Azure
11.2.1 Microsoft Azure Company Detail
11.2.2 Microsoft Azure Business Overview
11.2.3 Microsoft Azure Game Backend-as-a-Service Platform Introduction
11.2.4 Microsoft Azure Revenue in Game Backend-as-a-Service Platform Business (2019-2024)
11.2.5 Microsoft Azure Recent Development
11.3 Google
11.3.1 Google Company Detail
11.3.2 Google Business Overview
11.3.3 Google Game Backend-as-a-Service Platform Introduction
11.3.4 Google Revenue in Game Backend-as-a-Service Platform Business (2019-2024)
11.3.5 Google Recent Development
11.4 ChilliConnect
11.4.1 ChilliConnect Company Detail
11.4.2 ChilliConnect Business Overview
11.4.3 ChilliConnect Game Backend-as-a-Service Platform Introduction
11.4.4 ChilliConnect Revenue in Game Backend-as-a-Service Platform Business (2019-2024)
11.4.5 ChilliConnect Recent Development
11.5 Photon Engine
11.5.1 Photon Engine Company Detail
11.5.2 Photon Engine Business Overview
11.5.3 Photon Engine Game Backend-as-a-Service Platform Introduction
11.5.4 Photon Engine Revenue in Game Backend-as-a-Service Platform Business (2019-2024)
11.5.5 Photon Engine Recent Development
11.6 brainCloud
11.6.1 brainCloud Company Detail
11.6.2 brainCloud Business Overview
11.6.3 brainCloud Game Backend-as-a-Service Platform Introduction
11.6.4 brainCloud Revenue in Game Backend-as-a-Service Platform Business (2019-2024)
11.6.5 brainCloud Recent Development
11.7 Tavant Technologies
11.7.1 Tavant Technologies Company Detail
11.7.2 Tavant Technologies Business Overview
11.7.3 Tavant Technologies Game Backend-as-a-Service Platform Introduction
11.7.4 Tavant Technologies Revenue in Game Backend-as-a-Service Platform Business (2019-2024)
11.7.5 Tavant Technologies Recent Development
11.8 AccelByte
11.8.1 AccelByte Company Detail
11.8.2 AccelByte Business Overview
11.8.3 AccelByte Game Backend-as-a-Service Platform Introduction
11.8.4 AccelByte Revenue in Game Backend-as-a-Service Platform Business (2019-2024)
11.8.5 AccelByte Recent Development
11.9 Medium
11.9.1 Medium Company Detail
11.9.2 Medium Business Overview
11.9.3 Medium Game Backend-as-a-Service Platform Introduction
11.9.4 Medium Revenue in Game Backend-as-a-Service Platform Business (2019-2024)
11.9.5 Medium Recent Development
11.10 Brinkbit
11.10.1 Brinkbit Company Detail
11.10.2 Brinkbit Business Overview
11.10.3 Brinkbit Game Backend-as-a-Service Platform Introduction
11.10.4 Brinkbit Revenue in Game Backend-as-a-Service Platform Business (2019-2024)
11.10.5 Brinkbit Recent Development
11.11 PlayFab
11.11.1 PlayFab Company Detail
11.11.2 PlayFab Business Overview
11.11.3 PlayFab Game Backend-as-a-Service Platform Introduction
11.11.4 PlayFab Revenue in Game Backend-as-a-Service Platform Business (2019-2024)
11.11.5 PlayFab Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
AWS
Microsoft Azure
Google
ChilliConnect
Photon Engine
brainCloud
Tavant Technologies
AccelByte
Medium
Brinkbit
PlayFab
Ìý
Ìý
*If Applicable.
