

The global market for Game Capture Device was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Game Capture Device is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Game Capture Device is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Game Capture Device include Aver media, Razer, Elgato, Windows, EVGA, Corsair, Epiphan Video, Cloner Alliance, ADLINK, AJA Video Systems, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Game Capture Device, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game Capture Device.
The Game Capture Device market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Game Capture Device market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Game Capture Device manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Aver media
Razer
Elgato
Windows
EVGA
Corsair
Epiphan Video
Cloner Alliance
ADLINK
AJA Video Systems
EURESYS S.A.
Nanjing Magewell
by Type
Audio Capture Card
Video Capture Card
by Application
PlayStation
Computers
Other
Production by Region
North America
Europe
China
Japan
Consumption by Region
North America
U.S.
Canada
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Europe
Germany
France
U.K.
Italy
Russia
Rest of Europe
Latin America, Middle East & Africa
Mexico
Brazil
Turkey
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Game Capture Device manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of Game Capture Device by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of Game Capture Device in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Game Capture Device Market Overview
1.1 Product Definition
1.2 Game Capture Device by Type
1.2.1 Global Game Capture Device Market Value Growth Rate Analysis by Type: 2024 VS 2031
1.2.2 Audio Capture Card
1.2.3 Video Capture Card
1.3 Game Capture Device by Application
1.3.1 Global Game Capture Device Market Value Growth Rate Analysis by Application: 2024 VS 2031
1.3.2 PlayStation
1.3.3 Computers
1.3.4 Other
1.4 Global Market Growth Prospects
1.4.1 Global Game Capture Device Production Value Estimates and Forecasts (2020-2031)
1.4.2 Global Game Capture Device Production Capacity Estimates and Forecasts (2020-2031)
1.4.3 Global Game Capture Device Production Estimates and Forecasts (2020-2031)
1.4.4 Global Game Capture Device Market Average Price Estimates and Forecasts (2020-2031)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Game Capture Device Production Market Share by Manufacturers (2020-2025)
2.2 Global Game Capture Device Production Value Market Share by Manufacturers (2020-2025)
2.3 Global Key Players of Game Capture Device, Industry Ranking, 2023 VS 2024
2.4 Global Game Capture Device Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global Game Capture Device Average Price by Manufacturers (2020-2025)
2.6 Global Key Manufacturers of Game Capture Device, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Game Capture Device, Product Offered and Application
2.8 Global Key Manufacturers of Game Capture Device, Date of Enter into This Industry
2.9 Game Capture Device Market Competitive Situation and Trends
2.9.1 Game Capture Device Market Concentration Rate
2.9.2 Global 5 and 10 Largest Game Capture Device Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Game Capture Device Production by Region
3.1 Global Game Capture Device Production Value Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.2 Global Game Capture Device Production Value by Region (2020-2031)
3.2.1 Global Game Capture Device Production Value by Region (2020-2025)
3.2.2 Global Forecasted Production Value of Game Capture Device by Region (2026-2031)
3.3 Global Game Capture Device Production Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.4 Global Game Capture Device Production Volume by Region (2020-2031)
3.4.1 Global Game Capture Device Production by Region (2020-2025)
3.4.2 Global Forecasted Production of Game Capture Device by Region (2026-2031)
3.5 Global Game Capture Device Market Price Analysis by Region (2020-2025)
3.6 Global Game Capture Device Production and Value, Year-over-Year Growth
3.6.1 North America Game Capture Device Production Value Estimates and Forecasts (2020-2031)
3.6.2 Europe Game Capture Device Production Value Estimates and Forecasts (2020-2031)
3.6.3 China Game Capture Device Production Value Estimates and Forecasts (2020-2031)
3.6.4 Japan Game Capture Device Production Value Estimates and Forecasts (2020-2031)
4 Game Capture Device Consumption by Region
4.1 Global Game Capture Device Consumption Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
4.2 Global Game Capture Device Consumption by Region (2020-2031)
4.2.1 Global Game Capture Device Consumption by Region (2020-2025)
4.2.2 Global Game Capture Device Forecasted Consumption by Region (2026-2031)
4.3 North America
4.3.1 North America Game Capture Device Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.3.2 North America Game Capture Device Consumption by Country (2020-2031)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe Game Capture Device Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.4.2 Europe Game Capture Device Consumption by Country (2020-2031)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific Game Capture Device Consumption Growth Rate by Region: 2020 VS 2024 VS 2031
4.5.2 Asia Pacific Game Capture Device Consumption by Region (2020-2031)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Game Capture Device Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.6.2 Latin America, Middle East & Africa Game Capture Device Consumption by Country (2020-2031)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
4.6.6 GCC Countries
5 Segment by Type
5.1 Global Game Capture Device Production by Type (2020-2031)
5.1.1 Global Game Capture Device Production by Type (2020-2025)
5.1.2 Global Game Capture Device Production by Type (2026-2031)
5.1.3 Global Game Capture Device Production Market Share by Type (2020-2031)
5.2 Global Game Capture Device Production Value by Type (2020-2031)
5.2.1 Global Game Capture Device Production Value by Type (2020-2025)
5.2.2 Global Game Capture Device Production Value by Type (2026-2031)
5.2.3 Global Game Capture Device Production Value Market Share by Type (2020-2031)
5.3 Global Game Capture Device Price by Type (2020-2031)
6 Segment by Application
6.1 Global Game Capture Device Production by Application (2020-2031)
6.1.1 Global Game Capture Device Production by Application (2020-2025)
6.1.2 Global Game Capture Device Production by Application (2026-2031)
6.1.3 Global Game Capture Device Production Market Share by Application (2020-2031)
6.2 Global Game Capture Device Production Value by Application (2020-2031)
6.2.1 Global Game Capture Device Production Value by Application (2020-2025)
6.2.2 Global Game Capture Device Production Value by Application (2026-2031)
6.2.3 Global Game Capture Device Production Value Market Share by Application (2020-2031)
6.3 Global Game Capture Device Price by Application (2020-2031)
7 Key Companies Profiled
7.1 Aver media
7.1.1 Aver media Game Capture Device Company Information
7.1.2 Aver media Game Capture Device Product Portfolio
7.1.3 Aver media Game Capture Device Production, Value, Price and Gross Margin (2020-2025)
7.1.4 Aver media Main Business and Markets Served
7.1.5 Aver media Recent Developments/Updates
7.2 Razer
7.2.1 Razer Game Capture Device Company Information
7.2.2 Razer Game Capture Device Product Portfolio
7.2.3 Razer Game Capture Device Production, Value, Price and Gross Margin (2020-2025)
7.2.4 Razer Main Business and Markets Served
7.2.5 Razer Recent Developments/Updates
7.3 Elgato
7.3.1 Elgato Game Capture Device Company Information
7.3.2 Elgato Game Capture Device Product Portfolio
7.3.3 Elgato Game Capture Device Production, Value, Price and Gross Margin (2020-2025)
7.3.4 Elgato Main Business and Markets Served
7.3.5 Elgato Recent Developments/Updates
7.4 Windows
7.4.1 Windows Game Capture Device Company Information
7.4.2 Windows Game Capture Device Product Portfolio
7.4.3 Windows Game Capture Device Production, Value, Price and Gross Margin (2020-2025)
7.4.4 Windows Main Business and Markets Served
7.4.5 Windows Recent Developments/Updates
7.5 EVGA
7.5.1 EVGA Game Capture Device Company Information
7.5.2 EVGA Game Capture Device Product Portfolio
7.5.3 EVGA Game Capture Device Production, Value, Price and Gross Margin (2020-2025)
7.5.4 EVGA Main Business and Markets Served
7.5.5 EVGA Recent Developments/Updates
7.6 Corsair
7.6.1 Corsair Game Capture Device Company Information
7.6.2 Corsair Game Capture Device Product Portfolio
7.6.3 Corsair Game Capture Device Production, Value, Price and Gross Margin (2020-2025)
7.6.4 Corsair Main Business and Markets Served
7.6.5 Corsair Recent Developments/Updates
7.7 Epiphan Video
7.7.1 Epiphan Video Game Capture Device Company Information
7.7.2 Epiphan Video Game Capture Device Product Portfolio
7.7.3 Epiphan Video Game Capture Device Production, Value, Price and Gross Margin (2020-2025)
7.7.4 Epiphan Video Main Business and Markets Served
7.7.5 Epiphan Video Recent Developments/Updates
7.8 Cloner Alliance
7.8.1 Cloner Alliance Game Capture Device Company Information
7.8.2 Cloner Alliance Game Capture Device Product Portfolio
7.8.3 Cloner Alliance Game Capture Device Production, Value, Price and Gross Margin (2020-2025)
7.8.4 Cloner Alliance Main Business and Markets Served
7.8.5 Cloner Alliance Recent Developments/Updates
7.9 ADLINK
7.9.1 ADLINK Game Capture Device Company Information
7.9.2 ADLINK Game Capture Device Product Portfolio
7.9.3 ADLINK Game Capture Device Production, Value, Price and Gross Margin (2020-2025)
7.9.4 ADLINK Main Business and Markets Served
7.9.5 ADLINK Recent Developments/Updates
7.10 AJA Video Systems
7.10.1 AJA Video Systems Game Capture Device Company Information
7.10.2 AJA Video Systems Game Capture Device Product Portfolio
7.10.3 AJA Video Systems Game Capture Device Production, Value, Price and Gross Margin (2020-2025)
7.10.4 AJA Video Systems Main Business and Markets Served
7.10.5 AJA Video Systems Recent Developments/Updates
7.11 EURESYS S.A.
7.11.1 EURESYS S.A. Game Capture Device Company Information
7.11.2 EURESYS S.A. Game Capture Device Product Portfolio
7.11.3 EURESYS S.A. Game Capture Device Production, Value, Price and Gross Margin (2020-2025)
7.11.4 EURESYS S.A. Main Business and Markets Served
7.11.5 EURESYS S.A. Recent Developments/Updates
7.12 Nanjing Magewell
7.12.1 Nanjing Magewell Game Capture Device Company Information
7.12.2 Nanjing Magewell Game Capture Device Product Portfolio
7.12.3 Nanjing Magewell Game Capture Device Production, Value, Price and Gross Margin (2020-2025)
7.12.4 Nanjing Magewell Main Business and Markets Served
7.12.5 Nanjing Magewell Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Game Capture Device Industry Chain Analysis
8.2 Game Capture Device Raw Material Supply Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Game Capture Device Production Mode & Process Analysis
8.4 Game Capture Device Sales and Marketing
8.4.1 Game Capture Device Sales Channels
8.4.2 Game Capture Device Distributors
8.5 Game Capture Device Customer Analysis
9 Game Capture Device Market Dynamics
9.1 Game Capture Device Industry Trends
9.2 Game Capture Device Market Drivers
9.3 Game Capture Device Market Challenges
9.4 Game Capture Device Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
Aver media
Razer
Elgato
Windows
EVGA
Corsair
Epiphan Video
Cloner Alliance
ADLINK
AJA Video Systems
EURESYS S.A.
Nanjing Magewell
Ìý
Ìý
*If Applicable.