

The global Game Controller market is projected to grow from US$ million in 2023 to US$ million by 2029, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for Game Controller is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The China market for Game Controller is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The Europe market for Game Controller is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global key manufacturers of Game Controller include Nintendo, Sony, Microsoft, Sega, Atari, SNES, SteelSeries, Logitech and MOGA, etc. In 2022, the global top five players had a share approximately % in terms of revenue.
Report Includes:
This report presents an overview of global market for Game Controller, sales, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2018 - 2022, estimates for 2023, and projections of CAGR through 2029.
This report researches the key producers of Game Controller, also provides the sales of main regions and countries. Highlights of the upcoming market potential for Game Controller, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Game Controller sales, revenue, market share and industry ranking of main manufacturers, data from 2018 to 2023. Identification of the major stakeholders in the global Game Controller market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, sales, revenue, and price, from 2018 to 2029. Evaluation and forecast the market size for Game Controller sales, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Nintendo, Sony, Microsoft, Sega, Atari, SNES, SteelSeries, Logitech and MOGA, etc.
By Company
Nintendo
Sony
Microsoft
Sega
Atari
SNES
SteelSeries
Logitech
MOGA
Mad Catz
Segment by Type
Wired video game controllers
Wireless video game controllers
Segment by Application
For PCs
For Consoles
Others
Segment by Region
US & Canada
U.S.
Canada
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Europe
Germany
France
U.K.
Italy
Russia
Middle East, Africa, Latin America
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type and application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Sales (consumption), revenue of Game Controller in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 3: Detailed analysis of Game Controller manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: US & Canada (US & Canada) by type, by application and by country, sales and revenue for each segment.
Chapter 7: Europe by type, by application and by country, sales and revenue for each segment.
Chapter 8: China by type, by application sales and revenue for each segment.
Chapter 9: Asia (excluding China) by type, by application and by region, sales and revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by type, by application and by country, sales and revenue for each segment.
Chapter 11: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Game Controller sales, revenue, price, gross margin, and recent development, etc.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: The main points and conclusions of the report.
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1 Study Coverage
1.1 Game Controller Product Introduction
1.2 Market by Type
1.2.1 Global Game Controller Market Size Growth Rate by Type, 2018 VS 2022 VS 2029
1.2.2 Wired video game controllers
1.2.3 Wireless video game controllers
1.3 Market by Application
1.3.1 Global Game Controller Market Size Growth Rate by Application, 2018 VS 2022 VS 2029
1.3.2 For PCs
1.3.3 For Consoles
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global Game Controller Sales Estimates and Forecasts 2018-2029
2.2 Global Game Controller Revenue by Region
2.2.1 Global Game Controller Revenue by Region: 2018 VS 2022 VS 2029
2.2.2 Global Game Controller Revenue by Region (2018-2023)
2.2.3 Global Game Controller Revenue by Region (2024-2029)
2.2.4 Global Game Controller Revenue Market Share by Region (2018-2029)
2.3 Global Game Controller Sales Estimates and Forecasts 2018-2029
2.4 Global Game Controller Sales by Region
2.4.1 Global Game Controller Sales by Region: 2018 VS 2022 VS 2029
2.4.2 Global Game Controller Sales by Region (2018-2023)
2.4.3 Global Game Controller Sales by Region (2024-2029)
2.4.4 Global Game Controller Sales Market Share by Region (2018-2029)
2.5 US & Canada
2.6 Europe
2.7 China
2.8 Asia (excluding China)
2.9 Middle East, Africa and Latin America
3 Competition by Manufactures
3.1 Global Game Controller Sales by Manufacturers
3.1.1 Global Game Controller Sales by Manufacturers (2018-2023)
3.1.2 Global Game Controller Sales Market Share by Manufacturers (2018-2023)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Game Controller in 2022
3.2 Global Game Controller Revenue by Manufacturers
3.2.1 Global Game Controller Revenue by Manufacturers (2018-2023)
3.2.2 Global Game Controller Revenue Market Share by Manufacturers (2018-2023)
3.2.3 Global Top 10 and Top 5 Companies by Game Controller Revenue in 2022
3.3 Global Key Players of Game Controller, Industry Ranking, 2021 VS 2022 VS 2023
3.4 Global Game Controller Sales Price by Manufacturers
3.5 Analysis of Competitive Landscape
3.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.5.2 Global Game Controller Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.6 Global Key Manufacturers of Game Controller, Manufacturing Base Distribution and Headquarters
3.7 Global Key Manufacturers of Game Controller, Product Offered and Application
3.8 Global Key Manufacturers of Game Controller, Date of Enter into This Industry
3.9 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global Game Controller Sales by Type
4.1.1 Global Game Controller Historical Sales by Type (2018-2023)
4.1.2 Global Game Controller Forecasted Sales by Type (2024-2029)
4.1.3 Global Game Controller Sales Market Share by Type (2018-2029)
4.2 Global Game Controller Revenue by Type
4.2.1 Global Game Controller Historical Revenue by Type (2018-2023)
4.2.2 Global Game Controller Forecasted Revenue by Type (2024-2029)
4.2.3 Global Game Controller Revenue Market Share by Type (2018-2029)
4.3 Global Game Controller Price by Type
4.3.1 Global Game Controller Price by Type (2018-2023)
4.3.2 Global Game Controller Price Forecast by Type (2024-2029)
5 Market Size by Application
5.1 Global Game Controller Sales by Application
5.1.1 Global Game Controller Historical Sales by Application (2018-2023)
5.1.2 Global Game Controller Forecasted Sales by Application (2024-2029)
5.1.3 Global Game Controller Sales Market Share by Application (2018-2029)
5.2 Global Game Controller Revenue by Application
5.2.1 Global Game Controller Historical Revenue by Application (2018-2023)
5.2.2 Global Game Controller Forecasted Revenue by Application (2024-2029)
5.2.3 Global Game Controller Revenue Market Share by Application (2018-2029)
5.3 Global Game Controller Price by Application
5.3.1 Global Game Controller Price by Application (2018-2023)
5.3.2 Global Game Controller Price Forecast by Application (2024-2029)
6 US & Canada
6.1 US & Canada Game Controller Market Size by Type
6.1.1 US & Canada Game Controller Sales by Type (2018-2029)
6.1.2 US & Canada Game Controller Revenue by Type (2018-2029)
6.2 US & Canada Game Controller Market Size by Application
6.2.1 US & Canada Game Controller Sales by Application (2018-2029)
6.2.2 US & Canada Game Controller Revenue by Application (2018-2029)
6.3 US & Canada Game Controller Market Size by Country
6.3.1 US & Canada Game Controller Revenue by Country: 2018 VS 2022 VS 2029
6.3.2 US & Canada Game Controller Sales by Country (2018-2029)
6.3.3 US & Canada Game Controller Revenue by Country (2018-2029)
6.3.4 US
6.3.5 Canada
7 Europe
7.1 Europe Game Controller Market Size by Type
7.1.1 Europe Game Controller Sales by Type (2018-2029)
7.1.2 Europe Game Controller Revenue by Type (2018-2029)
7.2 Europe Game Controller Market Size by Application
7.2.1 Europe Game Controller Sales by Application (2018-2029)
7.2.2 Europe Game Controller Revenue by Application (2018-2029)
7.3 Europe Game Controller Market Size by Country
7.3.1 Europe Game Controller Revenue by Country: 2018 VS 2022 VS 2029
7.3.2 Europe Game Controller Sales by Country (2018-2029)
7.3.3 Europe Game Controller Revenue by Country (2018-2029)
7.3.4 Germany
7.3.5 France
7.3.6 U.K.
7.3.7 Italy
7.3.8 Russia
8 China
8.1 China Game Controller Market Size
8.1.1 China Game Controller Sales (2018-2029)
8.1.2 China Game Controller Revenue (2018-2029)
8.2 China Game Controller Market Size by Application
8.2.1 China Game Controller Sales by Application (2018-2029)
8.2.2 China Game Controller Revenue by Application (2018-2029)
9 Asia (excluding China)
9.1 Asia Game Controller Market Size by Type
9.1.1 Asia Game Controller Sales by Type (2018-2029)
9.1.2 Asia Game Controller Revenue by Type (2018-2029)
9.2 Asia Game Controller Market Size by Application
9.2.1 Asia Game Controller Sales by Application (2018-2029)
9.2.2 Asia Game Controller Revenue by Application (2018-2029)
9.3 Asia Game Controller Sales by Region
9.3.1 Asia Game Controller Revenue by Region: 2018 VS 2022 VS 2029
9.3.2 Asia Game Controller Revenue by Region (2018-2029)
9.3.3 Asia Game Controller Sales by Region (2018-2029)
9.3.4 Japan
9.3.5 South Korea
9.3.6 China Taiwan
9.3.7 Southeast Asia
9.3.8 India
10 Middle East, Africa and Latin America
10.1 Middle East, Africa and Latin America Game Controller Market Size by Type
10.1.1 Middle East, Africa and Latin America Game Controller Sales by Type (2018-2029)
10.1.2 Middle East, Africa and Latin America Game Controller Revenue by Type (2018-2029)
10.2 Middle East, Africa and Latin America Game Controller Market Size by Application
10.2.1 Middle East, Africa and Latin America Game Controller Sales by Application (2018-2029)
10.2.2 Middle East, Africa and Latin America Game Controller Revenue by Application (2018-2029)
10.3 Middle East, Africa and Latin America Game Controller Sales by Country
10.3.1 Middle East, Africa and Latin America Game Controller Revenue by Country: 2018 VS 2022 VS 2029
10.3.2 Middle East, Africa and Latin America Game Controller Revenue by Country (2018-2029)
10.3.3 Middle East, Africa and Latin America Game Controller Sales by Country (2018-2029)
10.3.4 Brazil
10.3.5 Mexico
10.3.6 Turkey
10.3.7 Israel
10.3.8 GCC Countries
11 Company Profiles
11.1 Nintendo
11.1.1 Nintendo Company Information
11.1.2 Nintendo Overview
11.1.3 Nintendo Game Controller Sales, Price, Revenue and Gross Margin (2018-2023)
11.1.4 Nintendo Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Nintendo Recent Developments
11.2 Sony
11.2.1 Sony Company Information
11.2.2 Sony Overview
11.2.3 Sony Game Controller Sales, Price, Revenue and Gross Margin (2018-2023)
11.2.4 Sony Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Sony Recent Developments
11.3 Microsoft
11.3.1 Microsoft Company Information
11.3.2 Microsoft Overview
11.3.3 Microsoft Game Controller Sales, Price, Revenue and Gross Margin (2018-2023)
11.3.4 Microsoft Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 Microsoft Recent Developments
11.4 Sega
11.4.1 Sega Company Information
11.4.2 Sega Overview
11.4.3 Sega Game Controller Sales, Price, Revenue and Gross Margin (2018-2023)
11.4.4 Sega Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 Sega Recent Developments
11.5 Atari
11.5.1 Atari Company Information
11.5.2 Atari Overview
11.5.3 Atari Game Controller Sales, Price, Revenue and Gross Margin (2018-2023)
11.5.4 Atari Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 Atari Recent Developments
11.6 SNES
11.6.1 SNES Company Information
11.6.2 SNES Overview
11.6.3 SNES Game Controller Sales, Price, Revenue and Gross Margin (2018-2023)
11.6.4 SNES Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 SNES Recent Developments
11.7 SteelSeries
11.7.1 SteelSeries Company Information
11.7.2 SteelSeries Overview
11.7.3 SteelSeries Game Controller Sales, Price, Revenue and Gross Margin (2018-2023)
11.7.4 SteelSeries Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 SteelSeries Recent Developments
11.8 Logitech
11.8.1 Logitech Company Information
11.8.2 Logitech Overview
11.8.3 Logitech Game Controller Sales, Price, Revenue and Gross Margin (2018-2023)
11.8.4 Logitech Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 Logitech Recent Developments
11.9 MOGA
11.9.1 MOGA Company Information
11.9.2 MOGA Overview
11.9.3 MOGA Game Controller Sales, Price, Revenue and Gross Margin (2018-2023)
11.9.4 MOGA Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 MOGA Recent Developments
11.10 Mad Catz
11.10.1 Mad Catz Company Information
11.10.2 Mad Catz Overview
11.10.3 Mad Catz Game Controller Sales, Price, Revenue and Gross Margin (2018-2023)
11.10.4 Mad Catz Game Controller Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 Mad Catz Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 Game Controller Industry Chain Analysis
12.2 Game Controller Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Game Controller Production Mode & Process
12.4 Game Controller Sales and Marketing
12.4.1 Game Controller Sales Channels
12.4.2 Game Controller Distributors
12.5 Game Controller Customers
13 Market Dynamics
13.1 Game Controller Industry Trends
13.2 Game Controller Market Drivers
13.3 Game Controller Market Challenges
13.4 Game Controller Market Restraints
14 Key Findings in The Global Game Controller Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer
Nintendo
Sony
Microsoft
Sega
Atari
SNES
SteelSeries
Logitech
MOGA
Mad Catz
Ìý
Ìý
*If Applicable.