

Highlights
The global Game Controller market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Netherlands-Ukraine War were considered while estimating market sizes.
North American market for Game Controller is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Game Controller is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global manufacturers of Game Controller include Nintendo, Sony, Microsoft, Sega, Atari, SNES, SteelSeries, Logitech and MOGA, etc. in 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Game Controller, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game Controller.
The Game Controller market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Game Controller market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Game Controller manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by type, by application and by regions.
By Company
Nintendo
Sony
Microsoft
Sega
Atari
SNES
SteelSeries
Logitech
MOGA
Mad Catz
Segment by Type
Wired video game controllers
Wireless video game controllers
Segment by Application
For PCs
For Consoles
Others
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Game Controller manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Game Controller in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
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1 Game Controller Market Overview
1.1 Product Overview and Scope of Game Controller
1.2 Game Controller Segment by Type
1.2.1 Global Game Controller Market Value Comparison by Type (2023-2029)
1.2.2 Wired video game controllers
1.2.3 Wireless video game controllers
1.3 Game Controller Segment by Application
1.3.1 Global Game Controller Market Value by Application: (2023-2029)
1.3.2 For PCs
1.3.3 For Consoles
1.3.4 Others
1.4 Global Game Controller Market Size Estimates and Forecasts
1.4.1 Global Game Controller Revenue 2018-2029
1.4.2 Global Game Controller Sales 2018-2029
1.4.3 Global Game Controller Market Average Price (2018-2029)
1.5 Assumptions and Limitations
2 Game Controller Market Competition by Manufacturers
2.1 Global Game Controller Sales Market Share by Manufacturers (2018-2023)
2.2 Global Game Controller Revenue Market Share by Manufacturers (2018-2023)
2.3 Global Game Controller Average Price by Manufacturers (2018-2023)
2.4 Global Game Controller Industry Ranking 2021 VS 2022 VS 2023
2.5 Global Key Manufacturers of Game Controller, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Game Controller, Product Type & Application
2.7 Game Controller Market Competitive Situation and Trends
2.7.1 Game Controller Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Game Controller Players Market Share by Revenue
2.7.3 Global Game Controller Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Game Controller Retrospective Market Scenario by Region
3.1 Global Game Controller Market Size by Region: 2018 Versus 2022 Versus 2029
3.2 Global Game Controller Global Game Controller Sales by Region: 2018-2029
3.2.1 Global Game Controller Sales by Region: 2018-2023
3.2.2 Global Game Controller Sales by Region: 2024-2029
3.3 Global Game Controller Global Game Controller Revenue by Region: 2018-2029
3.3.1 Global Game Controller Revenue by Region: 2018-2023
3.3.2 Global Game Controller Revenue by Region: 2024-2029
3.4 North America Game Controller Market Facts & Figures by Country
3.4.1 North America Game Controller Market Size by Country: 2018 VS 2022 VS 2029
3.4.2 North America Game Controller Sales by Country (2018-2029)
3.4.3 North America Game Controller Revenue by Country (2018-2029)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Game Controller Market Facts & Figures by Country
3.5.1 Europe Game Controller Market Size by Country: 2018 VS 2022 VS 2029
3.5.2 Europe Game Controller Sales by Country (2018-2029)
3.5.3 Europe Game Controller Revenue by Country (2018-2029)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Game Controller Market Facts & Figures by Country
3.6.1 Asia Pacific Game Controller Market Size by Country: 2018 VS 2022 VS 2029
3.6.2 Asia Pacific Game Controller Sales by Country (2018-2029)
3.6.3 Asia Pacific Game Controller Revenue by Country (2018-2029)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Game Controller Market Facts & Figures by Country
3.7.1 Latin America Game Controller Market Size by Country: 2018 VS 2022 VS 2029
3.7.2 Latin America Game Controller Sales by Country (2018-2029)
3.7.3 Latin America Game Controller Revenue by Country (2018-2029)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Game Controller Market Facts & Figures by Country
3.8.1 Middle East and Africa Game Controller Market Size by Country: 2018 VS 2022 VS 2029
3.8.2 Middle East and Africa Game Controller Sales by Country (2018-2029)
3.8.3 Middle East and Africa Game Controller Revenue by Country (2018-2029)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 U.A.E
4 Segment by Type
4.1 Global Game Controller Sales by Type (2018-2029)
4.1.1 Global Game Controller Sales by Type (2018-2023)
4.1.2 Global Game Controller Sales by Type (2024-2029)
4.1.3 Global Game Controller Sales Market Share by Type (2018-2029)
4.2 Global Game Controller Revenue by Type (2018-2029)
4.2.1 Global Game Controller Revenue by Type (2018-2023)
4.2.2 Global Game Controller Revenue by Type (2024-2029)
4.2.3 Global Game Controller Revenue Market Share by Type (2018-2029)
4.3 Global Game Controller Price by Type (2018-2029)
5 Segment by Application
5.1 Global Game Controller Sales by Application (2018-2029)
5.1.1 Global Game Controller Sales by Application (2018-2023)
5.1.2 Global Game Controller Sales by Application (2024-2029)
5.1.3 Global Game Controller Sales Market Share by Application (2018-2029)
5.2 Global Game Controller Revenue by Application (2018-2029)
5.2.1 Global Game Controller Revenue by Application (2018-2023)
5.2.2 Global Game Controller Revenue by Application (2024-2029)
5.2.3 Global Game Controller Revenue Market Share by Application (2018-2029)
5.3 Global Game Controller Price by Application (2018-2029)
6 Key Companies Profiled
6.1 Nintendo
6.1.1 Nintendo Corporation Information
6.1.2 Nintendo Description and Business Overview
6.1.3 Nintendo Game Controller Sales, Revenue and Gross Margin (2018-2023)
6.1.4 Nintendo Game Controller Product Portfolio
6.1.5 Nintendo Recent Developments/Updates
6.2 Sony
6.2.1 Sony Corporation Information
6.2.2 Sony Description and Business Overview
6.2.3 Sony Game Controller Sales, Revenue and Gross Margin (2018-2023)
6.2.4 Sony Game Controller Product Portfolio
6.2.5 Sony Recent Developments/Updates
6.3 Microsoft
6.3.1 Microsoft Corporation Information
6.3.2 Microsoft Description and Business Overview
6.3.3 Microsoft Game Controller Sales, Revenue and Gross Margin (2018-2023)
6.3.4 Microsoft Game Controller Product Portfolio
6.3.5 Microsoft Recent Developments/Updates
6.4 Sega
6.4.1 Sega Corporation Information
6.4.2 Sega Description and Business Overview
6.4.3 Sega Game Controller Sales, Revenue and Gross Margin (2018-2023)
6.4.4 Sega Game Controller Product Portfolio
6.4.5 Sega Recent Developments/Updates
6.5 Atari
6.5.1 Atari Corporation Information
6.5.2 Atari Description and Business Overview
6.5.3 Atari Game Controller Sales, Revenue and Gross Margin (2018-2023)
6.5.4 Atari Game Controller Product Portfolio
6.5.5 Atari Recent Developments/Updates
6.6 SNES
6.6.1 SNES Corporation Information
6.6.2 SNES Description and Business Overview
6.6.3 SNES Game Controller Sales, Revenue and Gross Margin (2018-2023)
6.6.4 SNES Game Controller Product Portfolio
6.6.5 SNES Recent Developments/Updates
6.7 SteelSeries
6.6.1 SteelSeries Corporation Information
6.6.2 SteelSeries Description and Business Overview
6.6.3 SteelSeries Game Controller Sales, Revenue and Gross Margin (2018-2023)
6.4.4 SteelSeries Game Controller Product Portfolio
6.7.5 SteelSeries Recent Developments/Updates
6.8 Logitech
6.8.1 Logitech Corporation Information
6.8.2 Logitech Description and Business Overview
6.8.3 Logitech Game Controller Sales, Revenue and Gross Margin (2018-2023)
6.8.4 Logitech Game Controller Product Portfolio
6.8.5 Logitech Recent Developments/Updates
6.9 MOGA
6.9.1 MOGA Corporation Information
6.9.2 MOGA Description and Business Overview
6.9.3 MOGA Game Controller Sales, Revenue and Gross Margin (2018-2023)
6.9.4 MOGA Game Controller Product Portfolio
6.9.5 MOGA Recent Developments/Updates
6.10 Mad Catz
6.10.1 Mad Catz Corporation Information
6.10.2 Mad Catz Description and Business Overview
6.10.3 Mad Catz Game Controller Sales, Revenue and Gross Margin (2018-2023)
6.10.4 Mad Catz Game Controller Product Portfolio
6.10.5 Mad Catz Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Game Controller Industry Chain Analysis
7.2 Game Controller Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Game Controller Production Mode & Process
7.4 Game Controller Sales and Marketing
7.4.1 Game Controller Sales Channels
7.4.2 Game Controller Distributors
7.5 Game Controller Customers
8 Game Controller Market Dynamics
8.1 Game Controller Industry Trends
8.2 Game Controller Market Drivers
8.3 Game Controller Market Challenges
8.4 Game Controller Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
Nintendo
Sony
Microsoft
Sega
Atari
SNES
SteelSeries
Logitech
MOGA
Mad Catz
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*If Applicable.