

A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mouses, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.
The global Game Controller market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Game Controller is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Game Controller is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of Game Controller include Microsoft, Logitech, Sony, 8BitDo, Astro, PowerA, Razer, Ipega and Sega, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Game Controller, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game Controller.
Report Scope
The Game Controller market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Game Controller market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Game Controller manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Microsoft
Logitech
Sony
8BitDo
Astro
PowerA
Razer
Ipega
Sega
SteelSeries
Nintendo
GameSir
PlayStation
Segment by Type
Wired video game controllers
Wireless video game controllers
Segment by Application
For PCs
For Consoles
Others
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Game Controller manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Game Controller in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Game Controller Market Overview
1.1 Product Overview and Scope of Game Controller
1.2 Game Controller Segment by Type
1.2.1 Global Game Controller Market Value Comparison by Type (2024-2030)
1.2.2 Wired video game controllers
1.2.3 Wireless video game controllers
1.3 Game Controller Segment by Application
1.3.1 Global Game Controller Market Value by Application: (2024-2030)
1.3.2 For PCs
1.3.3 For Consoles
1.3.4 Others
1.4 Global Game Controller Market Size Estimates and Forecasts
1.4.1 Global Game Controller Revenue 2019-2030
1.4.2 Global Game Controller Sales 2019-2030
1.4.3 Global Game Controller Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 Game Controller Market Competition by Manufacturers
2.1 Global Game Controller Sales Market Share by Manufacturers (2019-2024)
2.2 Global Game Controller Revenue Market Share by Manufacturers (2019-2024)
2.3 Global Game Controller Average Price by Manufacturers (2019-2024)
2.4 Global Game Controller Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Game Controller, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Game Controller, Product Type & Application
2.7 Game Controller Market Competitive Situation and Trends
2.7.1 Game Controller Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Game Controller Players Market Share by Revenue
2.7.3 Global Game Controller Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Game Controller Retrospective Market Scenario by Region
3.1 Global Game Controller Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global Game Controller Global Game Controller Sales by Region: 2019-2030
3.2.1 Global Game Controller Sales by Region: 2019-2024
3.2.2 Global Game Controller Sales by Region: 2025-2030
3.3 Global Game Controller Global Game Controller Revenue by Region: 2019-2030
3.3.1 Global Game Controller Revenue by Region: 2019-2024
3.3.2 Global Game Controller Revenue by Region: 2025-2030
3.4 North America Game Controller Market Facts & Figures by Country
3.4.1 North America Game Controller Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America Game Controller Sales by Country (2019-2030)
3.4.3 North America Game Controller Revenue by Country (2019-2030)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Game Controller Market Facts & Figures by Country
3.5.1 Europe Game Controller Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe Game Controller Sales by Country (2019-2030)
3.5.3 Europe Game Controller Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Game Controller Market Facts & Figures by Country
3.6.1 Asia Pacific Game Controller Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific Game Controller Sales by Country (2019-2030)
3.6.3 Asia Pacific Game Controller Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Game Controller Market Facts & Figures by Country
3.7.1 Latin America Game Controller Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America Game Controller Sales by Country (2019-2030)
3.7.3 Latin America Game Controller Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Game Controller Market Facts & Figures by Country
3.8.1 Middle East and Africa Game Controller Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa Game Controller Sales by Country (2019-2030)
3.8.3 Middle East and Africa Game Controller Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 U.A.E
4 Segment by Type
4.1 Global Game Controller Sales by Type (2019-2030)
4.1.1 Global Game Controller Sales by Type (2019-2024)
4.1.2 Global Game Controller Sales by Type (2025-2030)
4.1.3 Global Game Controller Sales Market Share by Type (2019-2030)
4.2 Global Game Controller Revenue by Type (2019-2030)
4.2.1 Global Game Controller Revenue by Type (2019-2024)
4.2.2 Global Game Controller Revenue by Type (2025-2030)
4.2.3 Global Game Controller Revenue Market Share by Type (2019-2030)
4.3 Global Game Controller Price by Type (2019-2030)
5 Segment by Application
5.1 Global Game Controller Sales by Application (2019-2030)
5.1.1 Global Game Controller Sales by Application (2019-2024)
5.1.2 Global Game Controller Sales by Application (2025-2030)
5.1.3 Global Game Controller Sales Market Share by Application (2019-2030)
5.2 Global Game Controller Revenue by Application (2019-2030)
5.2.1 Global Game Controller Revenue by Application (2019-2024)
5.2.2 Global Game Controller Revenue by Application (2025-2030)
5.2.3 Global Game Controller Revenue Market Share by Application (2019-2030)
5.3 Global Game Controller Price by Application (2019-2030)
6 Key Companies Profiled
6.1 Microsoft
6.1.1 Microsoft Corporation Information
6.1.2 Microsoft Description and Business Overview
6.1.3 Microsoft Game Controller Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Microsoft Game Controller Product Portfolio
6.1.5 Microsoft Recent Developments/Updates
6.2 Logitech
6.2.1 Logitech Corporation Information
6.2.2 Logitech Description and Business Overview
6.2.3 Logitech Game Controller Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Logitech Game Controller Product Portfolio
6.2.5 Logitech Recent Developments/Updates
6.3 Sony
6.3.1 Sony Corporation Information
6.3.2 Sony Description and Business Overview
6.3.3 Sony Game Controller Sales, Revenue and Gross Margin (2019-2024)
6.3.4 Sony Game Controller Product Portfolio
6.3.5 Sony Recent Developments/Updates
6.4 8BitDo
6.4.1 8BitDo Corporation Information
6.4.2 8BitDo Description and Business Overview
6.4.3 8BitDo Game Controller Sales, Revenue and Gross Margin (2019-2024)
6.4.4 8BitDo Game Controller Product Portfolio
6.4.5 8BitDo Recent Developments/Updates
6.5 Astro
6.5.1 Astro Corporation Information
6.5.2 Astro Description and Business Overview
6.5.3 Astro Game Controller Sales, Revenue and Gross Margin (2019-2024)
6.5.4 Astro Game Controller Product Portfolio
6.5.5 Astro Recent Developments/Updates
6.6 PowerA
6.6.1 PowerA Corporation Information
6.6.2 PowerA Description and Business Overview
6.6.3 PowerA Game Controller Sales, Revenue and Gross Margin (2019-2024)
6.6.4 PowerA Game Controller Product Portfolio
6.6.5 PowerA Recent Developments/Updates
6.7 Razer
6.6.1 Razer Corporation Information
6.6.2 Razer Description and Business Overview
6.6.3 Razer Game Controller Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Razer Game Controller Product Portfolio
6.7.5 Razer Recent Developments/Updates
6.8 Ipega
6.8.1 Ipega Corporation Information
6.8.2 Ipega Description and Business Overview
6.8.3 Ipega Game Controller Sales, Revenue and Gross Margin (2019-2024)
6.8.4 Ipega Game Controller Product Portfolio
6.8.5 Ipega Recent Developments/Updates
6.9 Sega
6.9.1 Sega Corporation Information
6.9.2 Sega Description and Business Overview
6.9.3 Sega Game Controller Sales, Revenue and Gross Margin (2019-2024)
6.9.4 Sega Game Controller Product Portfolio
6.9.5 Sega Recent Developments/Updates
6.10 SteelSeries
6.10.1 SteelSeries Corporation Information
6.10.2 SteelSeries Description and Business Overview
6.10.3 SteelSeries Game Controller Sales, Revenue and Gross Margin (2019-2024)
6.10.4 SteelSeries Game Controller Product Portfolio
6.10.5 SteelSeries Recent Developments/Updates
6.11 Nintendo
6.11.1 Nintendo Corporation Information
6.11.2 Nintendo Game Controller Description and Business Overview
6.11.3 Nintendo Game Controller Sales, Revenue and Gross Margin (2019-2024)
6.11.4 Nintendo Game Controller Product Portfolio
6.11.5 Nintendo Recent Developments/Updates
6.12 GameSir
6.12.1 GameSir Corporation Information
6.12.2 GameSir Game Controller Description and Business Overview
6.12.3 GameSir Game Controller Sales, Revenue and Gross Margin (2019-2024)
6.12.4 GameSir Game Controller Product Portfolio
6.12.5 GameSir Recent Developments/Updates
6.13 PlayStation
6.13.1 PlayStation Corporation Information
6.13.2 PlayStation Game Controller Description and Business Overview
6.13.3 PlayStation Game Controller Sales, Revenue and Gross Margin (2019-2024)
6.13.4 PlayStation Game Controller Product Portfolio
6.13.5 PlayStation Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Game Controller Industry Chain Analysis
7.2 Game Controller Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Game Controller Production Mode & Process
7.4 Game Controller Sales and Marketing
7.4.1 Game Controller Sales Channels
7.4.2 Game Controller Distributors
7.5 Game Controller Customers
8 Game Controller Market Dynamics
8.1 Game Controller Industry Trends
8.2 Game Controller Market Drivers
8.3 Game Controller Market Challenges
8.4 Game Controller Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
Microsoft
Logitech
Sony
8BitDo
Astro
PowerA
Razer
Ipega
Sega
SteelSeries
Nintendo
GameSir
PlayStation
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*If Applicable.