
A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.
Highlights
The global Game Engines market was valued at US$ 3317.3 million in 2022 and is anticipated to reach US$ 6869.9 million by 2029, witnessing a CAGR of 12.9% during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Global Game Engines key players include Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve etc. Global top five manufacturers hold a share over 70%. Asia-Pacific is the largest market, with a share over 30%, followed by Europe and North America, both have a share over 50% percent.
In terms of product, 3D Game Engines is the largest segment, with a share over 90%. And in terms of application, the largest application is Mobile Games, followed by PC Games and TV Games.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Game Engines, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game Engines.
The Game Engines market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Game Engines market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Game Engines companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Unity Technologies
Epic Games
Chukong Tech
Crytek
Valve
YoYo Games
The Game Creators
Marmalade Tech
Idea Fabrik
Leadwerks Software
Sony
Amazon
GameSalad
Scirra
Corona Labs (Organization)
Silicon Studio
Garage Games
Briar Wallace/Blender Foundation
The OGRE Team (Organization)
Godot Engine (Community developed)
Mario Zechner (Personal)
Segment by Type
3D Game Engines
2.5D Game Engines
2D Game Engines
Segment by Application
Computer Games
Mobile Games
Other Games
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Game Engines companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Game Engines Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 3D Game Engines
1.2.3 2.5D Game Engines
1.2.4 2D Game Engines
1.3 Market by Application
1.3.1 Global Game Engines Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Computer Games
1.3.3 Mobile Games
1.3.4 Other Games
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Game Engines Market Perspective (2018-2029)
2.2 Game Engines Growth Trends by Region
2.2.1 Global Game Engines Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Game Engines Historic Market Size by Region (2018-2023)
2.2.3 Game Engines Forecasted Market Size by Region (2024-2029)
2.3 Game Engines Market Dynamics
2.3.1 Game Engines Industry Trends
2.3.2 Game Engines Market Drivers
2.3.3 Game Engines Market Challenges
2.3.4 Game Engines Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Game Engines Players by Revenue
3.1.1 Global Top Game Engines Players by Revenue (2018-2023)
3.1.2 Global Game Engines Revenue Market Share by Players (2018-2023)
3.2 Global Game Engines Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Game Engines Revenue
3.4 Global Game Engines Market Concentration Ratio
3.4.1 Global Game Engines Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Game Engines Revenue in 2022
3.5 Game Engines Key Players Head office and Area Served
3.6 Key Players Game Engines Product Solution and Service
3.7 Date of Enter into Game Engines Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Game Engines Breakdown Data by Type
4.1 Global Game Engines Historic Market Size by Type (2018-2023)
4.2 Global Game Engines Forecasted Market Size by Type (2024-2029)
5 Game Engines Breakdown Data by Application
5.1 Global Game Engines Historic Market Size by Application (2018-2023)
5.2 Global Game Engines Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Game Engines Market Size (2018-2029)
6.2 North America Game Engines Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Game Engines Market Size by Country (2018-2023)
6.4 North America Game Engines Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Game Engines Market Size (2018-2029)
7.2 Europe Game Engines Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Game Engines Market Size by Country (2018-2023)
7.4 Europe Game Engines Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Game Engines Market Size (2018-2029)
8.2 Asia-Pacific Game Engines Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Game Engines Market Size by Region (2018-2023)
8.4 Asia-Pacific Game Engines Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Game Engines Market Size (2018-2029)
9.2 Latin America Game Engines Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Game Engines Market Size by Country (2018-2023)
9.4 Latin America Game Engines Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Game Engines Market Size (2018-2029)
10.2 Middle East & Africa Game Engines Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Game Engines Market Size by Country (2018-2023)
10.4 Middle East & Africa Game Engines Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Unity Technologies
11.1.1 Unity Technologies Company Detail
11.1.2 Unity Technologies Business Overview
11.1.3 Unity Technologies Game Engines Introduction
11.1.4 Unity Technologies Revenue in Game Engines Business (2018-2023)
11.1.5 Unity Technologies Recent Development
11.2 Epic Games
11.2.1 Epic Games Company Detail
11.2.2 Epic Games Business Overview
11.2.3 Epic Games Game Engines Introduction
11.2.4 Epic Games Revenue in Game Engines Business (2018-2023)
11.2.5 Epic Games Recent Development
11.3 Chukong Tech
11.3.1 Chukong Tech Company Detail
11.3.2 Chukong Tech Business Overview
11.3.3 Chukong Tech Game Engines Introduction
11.3.4 Chukong Tech Revenue in Game Engines Business (2018-2023)
11.3.5 Chukong Tech Recent Development
11.4 Crytek
11.4.1 Crytek Company Detail
11.4.2 Crytek Business Overview
11.4.3 Crytek Game Engines Introduction
11.4.4 Crytek Revenue in Game Engines Business (2018-2023)
11.4.5 Crytek Recent Development
11.5 Valve
11.5.1 Valve Company Detail
11.5.2 Valve Business Overview
11.5.3 Valve Game Engines Introduction
11.5.4 Valve Revenue in Game Engines Business (2018-2023)
11.5.5 Valve Recent Development
11.6 YoYo Games
11.6.1 YoYo Games Company Detail
11.6.2 YoYo Games Business Overview
11.6.3 YoYo Games Game Engines Introduction
11.6.4 YoYo Games Revenue in Game Engines Business (2018-2023)
11.6.5 YoYo Games Recent Development
11.7 The Game Creators
11.7.1 The Game Creators Company Detail
11.7.2 The Game Creators Business Overview
11.7.3 The Game Creators Game Engines Introduction
11.7.4 The Game Creators Revenue in Game Engines Business (2018-2023)
11.7.5 The Game Creators Recent Development
11.8 Marmalade Tech
11.8.1 Marmalade Tech Company Detail
11.8.2 Marmalade Tech Business Overview
11.8.3 Marmalade Tech Game Engines Introduction
11.8.4 Marmalade Tech Revenue in Game Engines Business (2018-2023)
11.8.5 Marmalade Tech Recent Development
11.9 Idea Fabrik
11.9.1 Idea Fabrik Company Detail
11.9.2 Idea Fabrik Business Overview
11.9.3 Idea Fabrik Game Engines Introduction
11.9.4 Idea Fabrik Revenue in Game Engines Business (2018-2023)
11.9.5 Idea Fabrik Recent Development
11.10 Leadwerks Software
11.10.1 Leadwerks Software Company Detail
11.10.2 Leadwerks Software Business Overview
11.10.3 Leadwerks Software Game Engines Introduction
11.10.4 Leadwerks Software Revenue in Game Engines Business (2018-2023)
11.10.5 Leadwerks Software Recent Development
11.11 Sony
11.11.1 Sony Company Detail
11.11.2 Sony Business Overview
11.11.3 Sony Game Engines Introduction
11.11.4 Sony Revenue in Game Engines Business (2018-2023)
11.11.5 Sony Recent Development
11.12 Amazon
11.12.1 Amazon Company Detail
11.12.2 Amazon Business Overview
11.12.3 Amazon Game Engines Introduction
11.12.4 Amazon Revenue in Game Engines Business (2018-2023)
11.12.5 Amazon Recent Development
11.13 GameSalad
11.13.1 GameSalad Company Detail
11.13.2 GameSalad Business Overview
11.13.3 GameSalad Game Engines Introduction
11.13.4 GameSalad Revenue in Game Engines Business (2018-2023)
11.13.5 GameSalad Recent Development
11.14 Scirra
11.14.1 Scirra Company Detail
11.14.2 Scirra Business Overview
11.14.3 Scirra Game Engines Introduction
11.14.4 Scirra Revenue in Game Engines Business (2018-2023)
11.14.5 Scirra Recent Development
11.15 Corona Labs (Organization)
11.15.1 Corona Labs (Organization) Company Detail
11.15.2 Corona Labs (Organization) Business Overview
11.15.3 Corona Labs (Organization) Game Engines Introduction
11.15.4 Corona Labs (Organization) Revenue in Game Engines Business (2018-2023)
11.15.5 Corona Labs (Organization) Recent Development
11.16 Silicon Studio
11.16.1 Silicon Studio Company Detail
11.16.2 Silicon Studio Business Overview
11.16.3 Silicon Studio Game Engines Introduction
11.16.4 Silicon Studio Revenue in Game Engines Business (2018-2023)
11.16.5 Silicon Studio Recent Development
11.17 Garage Games
11.17.1 Garage Games Company Detail
11.17.2 Garage Games Business Overview
11.17.3 Garage Games Game Engines Introduction
11.17.4 Garage Games Revenue in Game Engines Business (2018-2023)
11.17.5 Garage Games Recent Development
11.18 Briar Wallace/Blender Foundation
11.18.1 Briar Wallace/Blender Foundation Company Detail
11.18.2 Briar Wallace/Blender Foundation Business Overview
11.18.3 Briar Wallace/Blender Foundation Game Engines Introduction
11.18.4 Briar Wallace/Blender Foundation Revenue in Game Engines Business (2018-2023)
11.18.5 Briar Wallace/Blender Foundation Recent Development
11.19 The OGRE Team (Organization)
11.19.1 The OGRE Team (Organization) Company Detail
11.19.2 The OGRE Team (Organization) Business Overview
11.19.3 The OGRE Team (Organization) Game Engines Introduction
11.19.4 The OGRE Team (Organization) Revenue in Game Engines Business (2018-2023)
11.19.5 The OGRE Team (Organization) Recent Development
11.20 Godot Engine (Community developed)
11.20.1 Godot Engine (Community developed) Company Detail
11.20.2 Godot Engine (Community developed) Business Overview
11.20.3 Godot Engine (Community developed) Game Engines Introduction
11.20.4 Godot Engine (Community developed) Revenue in Game Engines Business (2018-2023)
11.20.5 Godot Engine (Community developed) Recent Development
11.21 Mario Zechner (Personal)
11.21.1 Mario Zechner (Personal) Company Detail
11.21.2 Mario Zechner (Personal) Business Overview
11.21.3 Mario Zechner (Personal) Game Engines Introduction
11.21.4 Mario Zechner (Personal) Revenue in Game Engines Business (2018-2023)
11.21.5 Mario Zechner (Personal) Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Unity Technologies
Epic Games
Chukong Tech
Crytek
Valve
YoYo Games
The Game Creators
Marmalade Tech
Idea Fabrik
Leadwerks Software
Sony
Amazon
GameSalad
Scirra
Corona Labs (Organization)
Silicon Studio
Garage Games
Briar Wallace/Blender Foundation
The OGRE Team (Organization)
Godot Engine (Community developed)
Mario Zechner (Personal)
Ìý
Ìý
*If Applicable.
