
Game-making software is a type of software that allows users to create their own video games without the need for extensive programming knowledge or skills. Game-making software typically provides a graphical user interface (GUI) that lets users design and edit various aspects of a game, such as graphics, sound, logic, physics, and gameplay. Some game-making software also offers scripting languages or visual coding systems that enable users to customize the behavior and functionality of their games. Game-making software can be used for various purposes, such as education, entertainment, hobby, or professional development.
The global Game-Making Software market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Game-Making Software is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Game-Making Software is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Game-Making Software in For Commercial is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Game-Making Software include Unity, Unreal Engine, GameMaker Studio 2, Construct 3 and Gdevelop, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Game-Making Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game-Making Software.
Report Scope
The Game-Making Software market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Game-Making Software market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Game-Making Software companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Unity
Unreal Engine
GameMaker Studio 2
Construct 3
Gdevelop
Segment by Type
2D Game Making Software
3D Game Making Software
Others
Segment by Application
For Commercial
For education
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Game-Making Software companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Game-Making Software Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 2D Game Making Software
1.2.3 3D Game Making Software
1.2.4 Others
1.3 Market by Application
1.3.1 Global Game-Making Software Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 For Commercial
1.3.3 For education
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Game-Making Software Market Perspective (2019-2030)
2.2 Game-Making Software Growth Trends by Region
2.2.1 Global Game-Making Software Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Game-Making Software Historic Market Size by Region (2019-2024)
2.2.3 Game-Making Software Forecasted Market Size by Region (2025-2030)
2.3 Game-Making Software Market Dynamics
2.3.1 Game-Making Software Industry Trends
2.3.2 Game-Making Software Market Drivers
2.3.3 Game-Making Software Market Challenges
2.3.4 Game-Making Software Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Game-Making Software Players by Revenue
3.1.1 Global Top Game-Making Software Players by Revenue (2019-2024)
3.1.2 Global Game-Making Software Revenue Market Share by Players (2019-2024)
3.2 Global Game-Making Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Game-Making Software Revenue
3.4 Global Game-Making Software Market Concentration Ratio
3.4.1 Global Game-Making Software Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Game-Making Software Revenue in 2023
3.5 Game-Making Software Key Players Head office and Area Served
3.6 Key Players Game-Making Software Product Solution and Service
3.7 Date of Enter into Game-Making Software Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Game-Making Software Breakdown Data by Type
4.1 Global Game-Making Software Historic Market Size by Type (2019-2024)
4.2 Global Game-Making Software Forecasted Market Size by Type (2025-2030)
5 Game-Making Software Breakdown Data by Application
5.1 Global Game-Making Software Historic Market Size by Application (2019-2024)
5.2 Global Game-Making Software Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Game-Making Software Market Size (2019-2030)
6.2 North America Game-Making Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Game-Making Software Market Size by Country (2019-2024)
6.4 North America Game-Making Software Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Game-Making Software Market Size (2019-2030)
7.2 Europe Game-Making Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Game-Making Software Market Size by Country (2019-2024)
7.4 Europe Game-Making Software Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Game-Making Software Market Size (2019-2030)
8.2 Asia-Pacific Game-Making Software Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Game-Making Software Market Size by Region (2019-2024)
8.4 Asia-Pacific Game-Making Software Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Game-Making Software Market Size (2019-2030)
9.2 Latin America Game-Making Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Game-Making Software Market Size by Country (2019-2024)
9.4 Latin America Game-Making Software Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Game-Making Software Market Size (2019-2030)
10.2 Middle East & Africa Game-Making Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Game-Making Software Market Size by Country (2019-2024)
10.4 Middle East & Africa Game-Making Software Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Unity
11.1.1 Unity Company Detail
11.1.2 Unity Business Overview
11.1.3 Unity Game-Making Software Introduction
11.1.4 Unity Revenue in Game-Making Software Business (2019-2024)
11.1.5 Unity Recent Development
11.2 Unreal Engine
11.2.1 Unreal Engine Company Detail
11.2.2 Unreal Engine Business Overview
11.2.3 Unreal Engine Game-Making Software Introduction
11.2.4 Unreal Engine Revenue in Game-Making Software Business (2019-2024)
11.2.5 Unreal Engine Recent Development
11.3 GameMaker Studio 2
11.3.1 GameMaker Studio 2 Company Detail
11.3.2 GameMaker Studio 2 Business Overview
11.3.3 GameMaker Studio 2 Game-Making Software Introduction
11.3.4 GameMaker Studio 2 Revenue in Game-Making Software Business (2019-2024)
11.3.5 GameMaker Studio 2 Recent Development
11.4 Construct 3
11.4.1 Construct 3 Company Detail
11.4.2 Construct 3 Business Overview
11.4.3 Construct 3 Game-Making Software Introduction
11.4.4 Construct 3 Revenue in Game-Making Software Business (2019-2024)
11.4.5 Construct 3 Recent Development
11.5 Gdevelop
11.5.1 Gdevelop Company Detail
11.5.2 Gdevelop Business Overview
11.5.3 Gdevelop Game-Making Software Introduction
11.5.4 Gdevelop Revenue in Game-Making Software Business (2019-2024)
11.5.5 Gdevelop Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Unity
Unreal Engine
GameMaker Studio 2
Construct 3
Gdevelop
Ìý
Ìý
*If Applicable.
