
A Game VFX (Visual Effects) service involves creating, designing, and implementing visual effects for video games. These effects enhance the visual experience, making the game more immersive, engaging, and visually stunning.
The global Game VFX Service market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of %during the forecast period 2024-2030.
North American market for Game VFX Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Game VFX Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Game VFX Service in Movies is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Game VFX Service include Animal Logic, BUF, The Mill, Weta Digital, Moving Picture Company (MPC), DNEG, Sony Pictures Imageworks, Cinesite, Digital Domain, Deluxe Entertainment, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Game VFX Service, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game VFX Service.
The Game VFX Service market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Game VFX Service market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Game VFX Service companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Animal Logic
BUF
The Mill
Weta Digital
Moving Picture Company (MPC)
DNEG
Sony Pictures Imageworks
Cinesite
Digital Domain
Deluxe Entertainment
Framestore
Pixomondo
Digital Idea
Tippett Studio
Pingle
Segment by Type
Mechanical Effects
Optical Effects
Segment by Application
Movies
Video Games
Others
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Game VFX Service company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Game VFX Service Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Mechanical Effects
1.2.3 Optical Effects
1.3 Market by Application
1.3.1 Global Game VFX Service Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Movies
1.3.3 Video Games
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Game VFX Service Market Perspective (2019-2030)
2.2 Global Game VFX Service Growth Trends by Region
2.2.1 Global Game VFX Service Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Game VFX Service Historic Market Size by Region (2019-2024)
2.2.3 Game VFX Service Forecasted Market Size by Region (2025-2030)
2.3 Game VFX Service Market Dynamics
2.3.1 Game VFX Service Industry Trends
2.3.2 Game VFX Service Market Drivers
2.3.3 Game VFX Service Market Challenges
2.3.4 Game VFX Service Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Game VFX Service Players by Revenue
3.1.1 Global Top Game VFX Service Players by Revenue (2019-2024)
3.1.2 Global Game VFX Service Revenue Market Share by Players (2019-2024)
3.2 Global Game VFX Service Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Game VFX Service Revenue
3.4 Global Game VFX Service Market Concentration Ratio
3.4.1 Global Game VFX Service Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Game VFX Service Revenue in 2023
3.5 Global Key Players of Game VFX Service Head office and Area Served
3.6 Global Key Players of Game VFX Service, Product and Application
3.7 Global Key Players of Game VFX Service, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Game VFX Service Breakdown Data by Type
4.1 Global Game VFX Service Historic Market Size by Type (2019-2024)
4.2 Global Game VFX Service Forecasted Market Size by Type (2025-2030)
5 Game VFX Service Breakdown Data by Application
5.1 Global Game VFX Service Historic Market Size by Application (2019-2024)
5.2 Global Game VFX Service Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Game VFX Service Market Size (2019-2030)
6.2 North America Game VFX Service Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Game VFX Service Market Size by Country (2019-2024)
6.4 North America Game VFX Service Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Game VFX Service Market Size (2019-2030)
7.2 Europe Game VFX Service Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Game VFX Service Market Size by Country (2019-2024)
7.4 Europe Game VFX Service Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Game VFX Service Market Size (2019-2030)
8.2 Asia-Pacific Game VFX Service Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Game VFX Service Market Size by Region (2019-2024)
8.4 Asia-Pacific Game VFX Service Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Game VFX Service Market Size (2019-2030)
9.2 Latin America Game VFX Service Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Game VFX Service Market Size by Country (2019-2024)
9.4 Latin America Game VFX Service Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Game VFX Service Market Size (2019-2030)
10.2 Middle East & Africa Game VFX Service Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Game VFX Service Market Size by Country (2019-2024)
10.4 Middle East & Africa Game VFX Service Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Animal Logic
11.1.1 Animal Logic Company Details
11.1.2 Animal Logic Business Overview
11.1.3 Animal Logic Game VFX Service Introduction
11.1.4 Animal Logic Revenue in Game VFX Service Business (2019-2024)
11.1.5 Animal Logic Recent Development
11.2 BUF
11.2.1 BUF Company Details
11.2.2 BUF Business Overview
11.2.3 BUF Game VFX Service Introduction
11.2.4 BUF Revenue in Game VFX Service Business (2019-2024)
11.2.5 BUF Recent Development
11.3 The Mill
11.3.1 The Mill Company Details
11.3.2 The Mill Business Overview
11.3.3 The Mill Game VFX Service Introduction
11.3.4 The Mill Revenue in Game VFX Service Business (2019-2024)
11.3.5 The Mill Recent Development
11.4 Weta Digital
11.4.1 Weta Digital Company Details
11.4.2 Weta Digital Business Overview
11.4.3 Weta Digital Game VFX Service Introduction
11.4.4 Weta Digital Revenue in Game VFX Service Business (2019-2024)
11.4.5 Weta Digital Recent Development
11.5 Moving Picture Company (MPC)
11.5.1 Moving Picture Company (MPC) Company Details
11.5.2 Moving Picture Company (MPC) Business Overview
11.5.3 Moving Picture Company (MPC) Game VFX Service Introduction
11.5.4 Moving Picture Company (MPC) Revenue in Game VFX Service Business (2019-2024)
11.5.5 Moving Picture Company (MPC) Recent Development
11.6 DNEG
11.6.1 DNEG Company Details
11.6.2 DNEG Business Overview
11.6.3 DNEG Game VFX Service Introduction
11.6.4 DNEG Revenue in Game VFX Service Business (2019-2024)
11.6.5 DNEG Recent Development
11.7 Sony Pictures Imageworks
11.7.1 Sony Pictures Imageworks Company Details
11.7.2 Sony Pictures Imageworks Business Overview
11.7.3 Sony Pictures Imageworks Game VFX Service Introduction
11.7.4 Sony Pictures Imageworks Revenue in Game VFX Service Business (2019-2024)
11.7.5 Sony Pictures Imageworks Recent Development
11.8 Cinesite
11.8.1 Cinesite Company Details
11.8.2 Cinesite Business Overview
11.8.3 Cinesite Game VFX Service Introduction
11.8.4 Cinesite Revenue in Game VFX Service Business (2019-2024)
11.8.5 Cinesite Recent Development
11.9 Digital Domain
11.9.1 Digital Domain Company Details
11.9.2 Digital Domain Business Overview
11.9.3 Digital Domain Game VFX Service Introduction
11.9.4 Digital Domain Revenue in Game VFX Service Business (2019-2024)
11.9.5 Digital Domain Recent Development
11.10 Deluxe Entertainment
11.10.1 Deluxe Entertainment Company Details
11.10.2 Deluxe Entertainment Business Overview
11.10.3 Deluxe Entertainment Game VFX Service Introduction
11.10.4 Deluxe Entertainment Revenue in Game VFX Service Business (2019-2024)
11.10.5 Deluxe Entertainment Recent Development
11.11 Framestore
11.11.1 Framestore Company Details
11.11.2 Framestore Business Overview
11.11.3 Framestore Game VFX Service Introduction
11.11.4 Framestore Revenue in Game VFX Service Business (2019-2024)
11.11.5 Framestore Recent Development
11.12 Pixomondo
11.12.1 Pixomondo Company Details
11.12.2 Pixomondo Business Overview
11.12.3 Pixomondo Game VFX Service Introduction
11.12.4 Pixomondo Revenue in Game VFX Service Business (2019-2024)
11.12.5 Pixomondo Recent Development
11.13 Digital Idea
11.13.1 Digital Idea Company Details
11.13.2 Digital Idea Business Overview
11.13.3 Digital Idea Game VFX Service Introduction
11.13.4 Digital Idea Revenue in Game VFX Service Business (2019-2024)
11.13.5 Digital Idea Recent Development
11.14 Tippett Studio
11.14.1 Tippett Studio Company Details
11.14.2 Tippett Studio Business Overview
11.14.3 Tippett Studio Game VFX Service Introduction
11.14.4 Tippett Studio Revenue in Game VFX Service Business (2019-2024)
11.14.5 Tippett Studio Recent Development
11.15 Pingle
11.15.1 Pingle Company Details
11.15.2 Pingle Business Overview
11.15.3 Pingle Game VFX Service Introduction
11.15.4 Pingle Revenue in Game VFX Service Business (2019-2024)
11.15.5 Pingle Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
Animal Logic
BUF
The Mill
Weta Digital
Moving Picture Company (MPC)
DNEG
Sony Pictures Imageworks
Cinesite
Digital Domain
Deluxe Entertainment
Framestore
Pixomondo
Digital Idea
Tippett Studio
Pingle
Ìý
Ìý
*If Applicable.
