
Gaming computer is a personal computer designed for playing computationally demanding video games. Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
The global Gaming Computers and Peripherals market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Gaming Computers and Peripherals is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Gaming Computers and Peripherals is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of Gaming Computers and Peripherals include Acer, Asus, Cooler Master, Corsair, Dell, Eluktronics, EVGA, Gigabyte Technology and HP, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Gaming Computers and Peripherals, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Computers and Peripherals.
Report Scope
The Gaming Computers and Peripherals market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Gaming Computers and Peripherals market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Gaming Computers and Peripherals manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Acer
Asus
Cooler Master
Corsair
Dell
Eluktronics
EVGA
Gigabyte Technology
HP
HyperX
Intel
Lenovo
Logitech G (ASTRO)
Mad Catz
MSI
Origin PC
Plantronics
QPAD
Razer
ROCCAT
Samsung
Sennheiser
Sharkoon
SteelSeries
Thrustmaster
Trust
Tt eSPORTS
Turtle Beach
ZOWIE
Segment by Type
Gaming Desktops
Gaming Laptops
Gaming Headsets
Gaming Mice
Gaming Keyboards
Gaming Surfaces
Gaming Controllers
Segment by Application
Household
Commercial Use
Production by Region
North America
Europe
China
Japan
South Korea
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Mexico
Brazil
Turkey
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Gaming Computers and Peripherals manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of Gaming Computers and Peripherals by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of Gaming Computers and Peripherals in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Gaming Computers and Peripherals Market Overview
1.1 Product Definition
1.2 Gaming Computers and Peripherals Segment by Type
1.2.1 Global Gaming Computers and Peripherals Market Value Growth Rate Analysis by Type 2023 VS 2030
1.2.2 Gaming Desktops
1.2.3 Gaming Laptops
1.2.4 Gaming Headsets
1.2.5 Gaming Mice
1.2.6 Gaming Keyboards
1.2.7 Gaming Surfaces
1.2.8 Gaming Controllers
1.3 Gaming Computers and Peripherals Segment by Application
1.3.1 Global Gaming Computers and Peripherals Market Value Growth Rate Analysis by Application: 2023 VS 2030
1.3.2 Household
1.3.3 Commercial Use
1.4 Global Market Growth Prospects
1.4.1 Global Gaming Computers and Peripherals Production Value Estimates and Forecasts (2019-2030)
1.4.2 Global Gaming Computers and Peripherals Production Capacity Estimates and Forecasts (2019-2030)
1.4.3 Global Gaming Computers and Peripherals Production Estimates and Forecasts (2019-2030)
1.4.4 Global Gaming Computers and Peripherals Market Average Price Estimates and Forecasts (2019-2030)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Gaming Computers and Peripherals Production Market Share by Manufacturers (2019-2024)
2.2 Global Gaming Computers and Peripherals Production Value Market Share by Manufacturers (2019-2024)
2.3 Global Key Players of Gaming Computers and Peripherals, Industry Ranking, 2022 VS 2023 VS 2024
2.4 Global Gaming Computers and Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Gaming Computers and Peripherals Average Price by Manufacturers (2019-2024)
2.6 Global Key Manufacturers of Gaming Computers and Peripherals, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Gaming Computers and Peripherals, Product Offered and Application
2.8 Global Key Manufacturers of Gaming Computers and Peripherals, Date of Enter into This Industry
2.9 Gaming Computers and Peripherals Market Competitive Situation and Trends
2.9.1 Gaming Computers and Peripherals Market Concentration Rate
2.9.2 Global 5 and 10 Largest Gaming Computers and Peripherals Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Gaming Computers and Peripherals Production by Region
3.1 Global Gaming Computers and Peripherals Production Value Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.2 Global Gaming Computers and Peripherals Production Value by Region (2019-2030)
3.2.1 Global Gaming Computers and Peripherals Production Value Market Share by Region (2019-2024)
3.2.2 Global Forecasted Production Value of Gaming Computers and Peripherals by Region (2025-2030)
3.3 Global Gaming Computers and Peripherals Production Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.4 Global Gaming Computers and Peripherals Production by Region (2019-2030)
3.4.1 Global Gaming Computers and Peripherals Production Market Share by Region (2019-2024)
3.4.2 Global Forecasted Production of Gaming Computers and Peripherals by Region (2025-2030)
3.5 Global Gaming Computers and Peripherals Market Price Analysis by Region (2019-2024)
3.6 Global Gaming Computers and Peripherals Production and Value, Year-over-Year Growth
3.6.1 North America Gaming Computers and Peripherals Production Value Estimates and Forecasts (2019-2030)
3.6.2 Europe Gaming Computers and Peripherals Production Value Estimates and Forecasts (2019-2030)
3.6.3 China Gaming Computers and Peripherals Production Value Estimates and Forecasts (2019-2030)
3.6.4 Japan Gaming Computers and Peripherals Production Value Estimates and Forecasts (2019-2030)
3.6.5 South Korea Gaming Computers and Peripherals Production Value Estimates and Forecasts (2019-2030)
4 Gaming Computers and Peripherals Consumption by Region
4.1 Global Gaming Computers and Peripherals Consumption Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
4.2 Global Gaming Computers and Peripherals Consumption by Region (2019-2030)
4.2.1 Global Gaming Computers and Peripherals Consumption by Region (2019-2024)
4.2.2 Global Gaming Computers and Peripherals Forecasted Consumption by Region (2025-2030)
4.3 North America
4.3.1 North America Gaming Computers and Peripherals Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.3.2 North America Gaming Computers and Peripherals Consumption by Country (2019-2030)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe Gaming Computers and Peripherals Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.4.2 Europe Gaming Computers and Peripherals Consumption by Country (2019-2030)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Gaming Computers and Peripherals Consumption Growth Rate by Region: 2019 VS 2023 VS 2030
4.5.2 Asia Pacific Gaming Computers and Peripherals Consumption by Region (2019-2030)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Gaming Computers and Peripherals Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.6.2 Latin America, Middle East & Africa Gaming Computers and Peripherals Consumption by Country (2019-2030)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Gaming Computers and Peripherals Production by Type (2019-2030)
5.1.1 Global Gaming Computers and Peripherals Production by Type (2019-2024)
5.1.2 Global Gaming Computers and Peripherals Production by Type (2025-2030)
5.1.3 Global Gaming Computers and Peripherals Production Market Share by Type (2019-2030)
5.2 Global Gaming Computers and Peripherals Production Value by Type (2019-2030)
5.2.1 Global Gaming Computers and Peripherals Production Value by Type (2019-2024)
5.2.2 Global Gaming Computers and Peripherals Production Value by Type (2025-2030)
5.2.3 Global Gaming Computers and Peripherals Production Value Market Share by Type (2019-2030)
5.3 Global Gaming Computers and Peripherals Price by Type (2019-2030)
6 Segment by Application
6.1 Global Gaming Computers and Peripherals Production by Application (2019-2030)
6.1.1 Global Gaming Computers and Peripherals Production by Application (2019-2024)
6.1.2 Global Gaming Computers and Peripherals Production by Application (2025-2030)
6.1.3 Global Gaming Computers and Peripherals Production Market Share by Application (2019-2030)
6.2 Global Gaming Computers and Peripherals Production Value by Application (2019-2030)
6.2.1 Global Gaming Computers and Peripherals Production Value by Application (2019-2024)
6.2.2 Global Gaming Computers and Peripherals Production Value by Application (2025-2030)
6.2.3 Global Gaming Computers and Peripherals Production Value Market Share by Application (2019-2030)
6.3 Global Gaming Computers and Peripherals Price by Application (2019-2030)
7 Key Companies Profiled
7.1 Acer
7.1.1 Acer Gaming Computers and Peripherals Corporation Information
7.1.2 Acer Gaming Computers and Peripherals Product Portfolio
7.1.3 Acer Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.1.4 Acer Main Business and Markets Served
7.1.5 Acer Recent Developments/Updates
7.2 Asus
7.2.1 Asus Gaming Computers and Peripherals Corporation Information
7.2.2 Asus Gaming Computers and Peripherals Product Portfolio
7.2.3 Asus Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.2.4 Asus Main Business and Markets Served
7.2.5 Asus Recent Developments/Updates
7.3 Cooler Master
7.3.1 Cooler Master Gaming Computers and Peripherals Corporation Information
7.3.2 Cooler Master Gaming Computers and Peripherals Product Portfolio
7.3.3 Cooler Master Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.3.4 Cooler Master Main Business and Markets Served
7.3.5 Cooler Master Recent Developments/Updates
7.4 Corsair
7.4.1 Corsair Gaming Computers and Peripherals Corporation Information
7.4.2 Corsair Gaming Computers and Peripherals Product Portfolio
7.4.3 Corsair Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.4.4 Corsair Main Business and Markets Served
7.4.5 Corsair Recent Developments/Updates
7.5 Dell
7.5.1 Dell Gaming Computers and Peripherals Corporation Information
7.5.2 Dell Gaming Computers and Peripherals Product Portfolio
7.5.3 Dell Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.5.4 Dell Main Business and Markets Served
7.5.5 Dell Recent Developments/Updates
7.6 Eluktronics
7.6.1 Eluktronics Gaming Computers and Peripherals Corporation Information
7.6.2 Eluktronics Gaming Computers and Peripherals Product Portfolio
7.6.3 Eluktronics Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.6.4 Eluktronics Main Business and Markets Served
7.6.5 Eluktronics Recent Developments/Updates
7.7 EVGA
7.7.1 EVGA Gaming Computers and Peripherals Corporation Information
7.7.2 EVGA Gaming Computers and Peripherals Product Portfolio
7.7.3 EVGA Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.7.4 EVGA Main Business and Markets Served
7.7.5 EVGA Recent Developments/Updates
7.8 Gigabyte Technology
7.8.1 Gigabyte Technology Gaming Computers and Peripherals Corporation Information
7.8.2 Gigabyte Technology Gaming Computers and Peripherals Product Portfolio
7.8.3 Gigabyte Technology Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.8.4 Gigabyte Technology Main Business and Markets Served
7.7.5 Gigabyte Technology Recent Developments/Updates
7.9 HP
7.9.1 HP Gaming Computers and Peripherals Corporation Information
7.9.2 HP Gaming Computers and Peripherals Product Portfolio
7.9.3 HP Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.9.4 HP Main Business and Markets Served
7.9.5 HP Recent Developments/Updates
7.10 HyperX
7.10.1 HyperX Gaming Computers and Peripherals Corporation Information
7.10.2 HyperX Gaming Computers and Peripherals Product Portfolio
7.10.3 HyperX Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.10.4 HyperX Main Business and Markets Served
7.10.5 HyperX Recent Developments/Updates
7.11 Intel
7.11.1 Intel Gaming Computers and Peripherals Corporation Information
7.11.2 Intel Gaming Computers and Peripherals Product Portfolio
7.11.3 Intel Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.11.4 Intel Main Business and Markets Served
7.11.5 Intel Recent Developments/Updates
7.12 Lenovo
7.12.1 Lenovo Gaming Computers and Peripherals Corporation Information
7.12.2 Lenovo Gaming Computers and Peripherals Product Portfolio
7.12.3 Lenovo Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.12.4 Lenovo Main Business and Markets Served
7.12.5 Lenovo Recent Developments/Updates
7.13 Logitech G (ASTRO)
7.13.1 Logitech G (ASTRO) Gaming Computers and Peripherals Corporation Information
7.13.2 Logitech G (ASTRO) Gaming Computers and Peripherals Product Portfolio
7.13.3 Logitech G (ASTRO) Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.13.4 Logitech G (ASTRO) Main Business and Markets Served
7.13.5 Logitech G (ASTRO) Recent Developments/Updates
7.14 Mad Catz
7.14.1 Mad Catz Gaming Computers and Peripherals Corporation Information
7.14.2 Mad Catz Gaming Computers and Peripherals Product Portfolio
7.14.3 Mad Catz Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.14.4 Mad Catz Main Business and Markets Served
7.14.5 Mad Catz Recent Developments/Updates
7.15 MSI
7.15.1 MSI Gaming Computers and Peripherals Corporation Information
7.15.2 MSI Gaming Computers and Peripherals Product Portfolio
7.15.3 MSI Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.15.4 MSI Main Business and Markets Served
7.15.5 MSI Recent Developments/Updates
7.16 Origin PC
7.16.1 Origin PC Gaming Computers and Peripherals Corporation Information
7.16.2 Origin PC Gaming Computers and Peripherals Product Portfolio
7.16.3 Origin PC Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.16.4 Origin PC Main Business and Markets Served
7.16.5 Origin PC Recent Developments/Updates
7.17 Plantronics
7.17.1 Plantronics Gaming Computers and Peripherals Corporation Information
7.17.2 Plantronics Gaming Computers and Peripherals Product Portfolio
7.17.3 Plantronics Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.17.4 Plantronics Main Business and Markets Served
7.17.5 Plantronics Recent Developments/Updates
7.18 QPAD
7.18.1 QPAD Gaming Computers and Peripherals Corporation Information
7.18.2 QPAD Gaming Computers and Peripherals Product Portfolio
7.18.3 QPAD Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.18.4 QPAD Main Business and Markets Served
7.18.5 QPAD Recent Developments/Updates
7.19 Razer
7.19.1 Razer Gaming Computers and Peripherals Corporation Information
7.19.2 Razer Gaming Computers and Peripherals Product Portfolio
7.19.3 Razer Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.19.4 Razer Main Business and Markets Served
7.19.5 Razer Recent Developments/Updates
7.20 ROCCAT
7.20.1 ROCCAT Gaming Computers and Peripherals Corporation Information
7.20.2 ROCCAT Gaming Computers and Peripherals Product Portfolio
7.20.3 ROCCAT Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.20.4 ROCCAT Main Business and Markets Served
7.20.5 ROCCAT Recent Developments/Updates
7.21 Samsung
7.21.1 Samsung Gaming Computers and Peripherals Corporation Information
7.21.2 Samsung Gaming Computers and Peripherals Product Portfolio
7.21.3 Samsung Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.21.4 Samsung Main Business and Markets Served
7.21.5 Samsung Recent Developments/Updates
7.22 Sennheiser
7.22.1 Sennheiser Gaming Computers and Peripherals Corporation Information
7.22.2 Sennheiser Gaming Computers and Peripherals Product Portfolio
7.22.3 Sennheiser Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.22.4 Sennheiser Main Business and Markets Served
7.22.5 Sennheiser Recent Developments/Updates
7.23 Sharkoon
7.23.1 Sharkoon Gaming Computers and Peripherals Corporation Information
7.23.2 Sharkoon Gaming Computers and Peripherals Product Portfolio
7.23.3 Sharkoon Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.23.4 Sharkoon Main Business and Markets Served
7.23.5 Sharkoon Recent Developments/Updates
7.24 SteelSeries
7.24.1 SteelSeries Gaming Computers and Peripherals Corporation Information
7.24.2 SteelSeries Gaming Computers and Peripherals Product Portfolio
7.24.3 SteelSeries Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.24.4 SteelSeries Main Business and Markets Served
7.24.5 SteelSeries Recent Developments/Updates
7.25 Thrustmaster
7.25.1 Thrustmaster Gaming Computers and Peripherals Corporation Information
7.25.2 Thrustmaster Gaming Computers and Peripherals Product Portfolio
7.25.3 Thrustmaster Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.25.4 Thrustmaster Main Business and Markets Served
7.25.5 Thrustmaster Recent Developments/Updates
7.26 Trust
7.26.1 Trust Gaming Computers and Peripherals Corporation Information
7.26.2 Trust Gaming Computers and Peripherals Product Portfolio
7.26.3 Trust Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.26.4 Trust Main Business and Markets Served
7.26.5 Trust Recent Developments/Updates
7.27 Tt eSPORTS
7.27.1 Tt eSPORTS Gaming Computers and Peripherals Corporation Information
7.27.2 Tt eSPORTS Gaming Computers and Peripherals Product Portfolio
7.27.3 Tt eSPORTS Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.27.4 Tt eSPORTS Main Business and Markets Served
7.27.5 Tt eSPORTS Recent Developments/Updates
7.28 Turtle Beach
7.28.1 Turtle Beach Gaming Computers and Peripherals Corporation Information
7.28.2 Turtle Beach Gaming Computers and Peripherals Product Portfolio
7.28.3 Turtle Beach Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.28.4 Turtle Beach Main Business and Markets Served
7.28.5 Turtle Beach Recent Developments/Updates
7.29 ZOWIE
7.29.1 ZOWIE Gaming Computers and Peripherals Corporation Information
7.29.2 ZOWIE Gaming Computers and Peripherals Product Portfolio
7.29.3 ZOWIE Gaming Computers and Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.29.4 ZOWIE Main Business and Markets Served
7.29.5 ZOWIE Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Gaming Computers and Peripherals Industry Chain Analysis
8.2 Gaming Computers and Peripherals Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Gaming Computers and Peripherals Production Mode & Process
8.4 Gaming Computers and Peripherals Sales and Marketing
8.4.1 Gaming Computers and Peripherals Sales Channels
8.4.2 Gaming Computers and Peripherals Distributors
8.5 Gaming Computers and Peripherals Customers
9 Gaming Computers and Peripherals Market Dynamics
9.1 Gaming Computers and Peripherals Industry Trends
9.2 Gaming Computers and Peripherals Market Drivers
9.3 Gaming Computers and Peripherals Market Challenges
9.4 Gaming Computers and Peripherals Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
Acer
Asus
Cooler Master
Corsair
Dell
Eluktronics
EVGA
Gigabyte Technology
HP
HyperX
Intel
Lenovo
Logitech G (ASTRO)
Mad Catz
MSI
Origin PC
Plantronics
QPAD
Razer
ROCCAT
Samsung
Sennheiser
Sharkoon
SteelSeries
Thrustmaster
Trust
Tt eSPORTS
Turtle Beach
ZOWIE
Ìý
Ìý
*If Applicable.
