
Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Market Analysis and Insights: Global Gaming Peripherals Market
The global Gaming Peripherals market is projected to grow from US$ 3250 million in 2024 to US$ 4481.3 million by 2030, at a Compound Annual Growth Rate (CAGR) of 5.5% during the forecast period.
The major players in global Gaming Peripherals market include Razer, Logitech G (ASTRO), Turtle Beach, etc. The top 3 players occupy about 25% shares of the global market. North America and Europe are main markets, they occupy about 65% of the global market. Gaming Mouse is the main type, with a share about 40%. Commercial is the main application, which holds a share about 85%.
Report Covers:
This report presents an overview of global market for Gaming Peripherals market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Gaming Peripherals, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Gaming Peripherals, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Gaming Peripherals revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Gaming Peripherals market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Gaming Peripherals revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation
By Company
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Segment by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Segment by Application
Personal
Commercial
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Gaming Peripherals in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Gaming Peripherals companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Gaming Peripherals revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Gaming Peripherals Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Gaming Mouse
1.2.3 Gaming Keyboards
1.2.4 Headset
1.2.5 Controllers
1.2.6 Others
1.3 Market by Application
1.3.1 Global Gaming Peripherals Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Personal
1.3.3 Commercial
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Gaming Peripherals Market Perspective (2019-2030)
2.2 Global Gaming Peripherals Growth Trends by Region
2.2.1 Gaming Peripherals Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Gaming Peripherals Historic Market Size by Region (2019-2024)
2.2.3 Gaming Peripherals Forecasted Market Size by Region (2025-2030)
2.3 Gaming Peripherals Market Dynamics
2.3.1 Gaming Peripherals Industry Trends
2.3.2 Gaming Peripherals Market Drivers
2.3.3 Gaming Peripherals Market Challenges
2.3.4 Gaming Peripherals Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Gaming Peripherals by Players
3.1.1 Global Gaming Peripherals Revenue by Players (2019-2024)
3.1.2 Global Gaming Peripherals Revenue Market Share by Players (2019-2024)
3.2 Global Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Gaming Peripherals, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Gaming Peripherals Market Concentration Ratio
3.4.1 Global Gaming Peripherals Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Gaming Peripherals Revenue in 2023
3.5 Global Key Players of Gaming Peripherals Head office and Area Served
3.6 Global Key Players of Gaming Peripherals, Product and Application
3.7 Global Key Players of Gaming Peripherals, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Gaming Peripherals Breakdown Data by Type
4.1 Global Gaming Peripherals Historic Market Size by Type (2019-2024)
4.2 Global Gaming Peripherals Forecasted Market Size by Type (2025-2030)
5 Gaming Peripherals Breakdown Data by Application
5.1 Global Gaming Peripherals Historic Market Size by Application (2019-2024)
5.2 Global Gaming Peripherals Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Gaming Peripherals Market Size (2019-2030)
6.2 North America Gaming Peripherals Market Size by Type
6.2.1 North America Gaming Peripherals Market Size by Type (2019-2024)
6.2.2 North America Gaming Peripherals Market Size by Type (2025-2030)
6.2.3 North America Gaming Peripherals Market Share by Type (2019-2030)
6.3 North America Gaming Peripherals Market Size by Application
6.3.1 North America Gaming Peripherals Market Size by Application (2019-2024)
6.3.2 North America Gaming Peripherals Market Size by Application (2025-2030)
6.3.3 North America Gaming Peripherals Market Share by Application (2019-2030)
6.4 North America Gaming Peripherals Market Size by Country
6.4.1 North America Gaming Peripherals Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Gaming Peripherals Market Size by Country (2019-2024)
6.4.3 North America Gaming Peripherals Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe Gaming Peripherals Market Size (2019-2030)
7.2 Europe Gaming Peripherals Market Size by Type
7.2.1 Europe Gaming Peripherals Market Size by Type (2019-2024)
7.2.2 Europe Gaming Peripherals Market Size by Type (2025-2030)
7.2.3 Europe Gaming Peripherals Market Share by Type (2019-2030)
7.3 Europe Gaming Peripherals Market Size by Application
7.3.1 Europe Gaming Peripherals Market Size by Application (2019-2024)
7.3.2 Europe Gaming Peripherals Market Size by Application (2025-2030)
7.3.3 Europe Gaming Peripherals Market Share by Application (2019-2030)
7.4 Europe Gaming Peripherals Market Size by Country
7.4.1 Europe Gaming Peripherals Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Gaming Peripherals Market Size by Country (2019-2024)
7.4.3 Europe Gaming Peripherals Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Gaming Peripherals Market Size (2019-2030)
8.2 China Gaming Peripherals Market Size by Type
8.2.1 China Gaming Peripherals Market Size by Type (2019-2024)
8.2.2 China Gaming Peripherals Market Size by Type (2025-2030)
8.2.3 China Gaming Peripherals Market Share by Type (2019-2030)
8.3 China Gaming Peripherals Market Size by Application
8.3.1 China Gaming Peripherals Market Size by Application (2019-2024)
8.3.2 China Gaming Peripherals Market Size by Application (2025-2030)
8.3.3 China Gaming Peripherals Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Gaming Peripherals Market Size (2019-2030)
9.2 Asia Gaming Peripherals Market Size by Type
9.2.1 Asia Gaming Peripherals Market Size by Type (2019-2024)
9.2.2 Asia Gaming Peripherals Market Size by Type (2025-2030)
9.2.3 Asia Gaming Peripherals Market Share by Type (2019-2030)
9.3 Asia Gaming Peripherals Market Size by Application
9.3.1 Asia Gaming Peripherals Market Size by Application (2019-2024)
9.3.2 Asia Gaming Peripherals Market Size by Application (2025-2030)
9.3.3 Asia Gaming Peripherals Market Share by Application (2019-2030)
9.4 Asia Gaming Peripherals Market Size by Region
9.4.1 Asia Gaming Peripherals Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Gaming Peripherals Market Size by Region (2019-2024)
9.4.3 Asia Gaming Peripherals Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Gaming Peripherals Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Type
10.2.1 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Gaming Peripherals Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Application
10.3.1 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Gaming Peripherals Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Country
10.4.1 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Razer
11.1.1 Razer Company Details
11.1.2 Razer Business Overview
11.1.3 Razer Gaming Peripherals Introduction
11.1.4 Razer Revenue in Gaming Peripherals Business (2019-2024)
11.1.5 Razer Recent Developments
11.2 Logitech G (ASTRO)
11.2.1 Logitech G (ASTRO) Company Details
11.2.2 Logitech G (ASTRO) Business Overview
11.2.3 Logitech G (ASTRO) Gaming Peripherals Introduction
11.2.4 Logitech G (ASTRO) Revenue in Gaming Peripherals Business (2019-2024)
11.2.5 Logitech G (ASTRO) Recent Developments
11.3 Turtle Beach
11.3.1 Turtle Beach Company Details
11.3.2 Turtle Beach Business Overview
11.3.3 Turtle Beach Gaming Peripherals Introduction
11.3.4 Turtle Beach Revenue in Gaming Peripherals Business (2019-2024)
11.3.5 Turtle Beach Recent Developments
11.4 Corsair
11.4.1 Corsair Company Details
11.4.2 Corsair Business Overview
11.4.3 Corsair Gaming Peripherals Introduction
11.4.4 Corsair Revenue in Gaming Peripherals Business (2019-2024)
11.4.5 Corsair Recent Developments
11.5 Sennheiser
11.5.1 Sennheiser Company Details
11.5.2 Sennheiser Business Overview
11.5.3 Sennheiser Gaming Peripherals Introduction
11.5.4 Sennheiser Revenue in Gaming Peripherals Business (2019-2024)
11.5.5 Sennheiser Recent Developments
11.6 Plantronics
11.6.1 Plantronics Company Details
11.6.2 Plantronics Business Overview
11.6.3 Plantronics Gaming Peripherals Introduction
11.6.4 Plantronics Revenue in Gaming Peripherals Business (2019-2024)
11.6.5 Plantronics Recent Developments
11.7 SteelSeries
11.7.1 SteelSeries Company Details
11.7.2 SteelSeries Business Overview
11.7.3 SteelSeries Gaming Peripherals Introduction
11.7.4 SteelSeries Revenue in Gaming Peripherals Business (2019-2024)
11.7.5 SteelSeries Recent Developments
11.8 Mad Catz
11.8.1 Mad Catz Company Details
11.8.2 Mad Catz Business Overview
11.8.3 Mad Catz Gaming Peripherals Introduction
11.8.4 Mad Catz Revenue in Gaming Peripherals Business (2019-2024)
11.8.5 Mad Catz Recent Developments
11.9 ROCCAT
11.9.1 ROCCAT Company Details
11.9.2 ROCCAT Business Overview
11.9.3 ROCCAT Gaming Peripherals Introduction
11.9.4 ROCCAT Revenue in Gaming Peripherals Business (2019-2024)
11.9.5 ROCCAT Recent Developments
11.10 QPAD
11.10.1 QPAD Company Details
11.10.2 QPAD Business Overview
11.10.3 QPAD Gaming Peripherals Introduction
11.10.4 QPAD Revenue in Gaming Peripherals Business (2019-2024)
11.10.5 QPAD Recent Developments
11.11 Thrustmaster
11.11.1 Thrustmaster Company Details
11.11.2 Thrustmaster Business Overview
11.11.3 Thrustmaster Gaming Peripherals Introduction
11.11.4 Thrustmaster Revenue in Gaming Peripherals Business (2019-2024)
11.11.5 Thrustmaster Recent Developments
11.12 HyperX
11.12.1 HyperX Company Details
11.12.2 HyperX Business Overview
11.12.3 HyperX Gaming Peripherals Introduction
11.12.4 HyperX Revenue in Gaming Peripherals Business (2019-2024)
11.12.5 HyperX Recent Developments
11.13 Tt eSPORTS
11.13.1 Tt eSPORTS Company Details
11.13.2 Tt eSPORTS Business Overview
11.13.3 Tt eSPORTS Gaming Peripherals Introduction
11.13.4 Tt eSPORTS Revenue in Gaming Peripherals Business (2019-2024)
11.13.5 Tt eSPORTS Recent Developments
11.14 Cooler Master
11.14.1 Cooler Master Company Details
11.14.2 Cooler Master Business Overview
11.14.3 Cooler Master Gaming Peripherals Introduction
11.14.4 Cooler Master Revenue in Gaming Peripherals Business (2019-2024)
11.14.5 Cooler Master Recent Developments
11.15 ZOWIE
11.15.1 ZOWIE Company Details
11.15.2 ZOWIE Business Overview
11.15.3 ZOWIE Gaming Peripherals Introduction
11.15.4 ZOWIE Revenue in Gaming Peripherals Business (2019-2024)
11.15.5 ZOWIE Recent Developments
11.16 Sharkoon
11.16.1 Sharkoon Company Details
11.16.2 Sharkoon Business Overview
11.16.3 Sharkoon Gaming Peripherals Introduction
11.16.4 Sharkoon Revenue in Gaming Peripherals Business (2019-2024)
11.16.5 Sharkoon Recent Developments
11.17 Trust
11.17.1 Trust Company Details
11.17.2 Trust Business Overview
11.17.3 Trust Gaming Peripherals Introduction
11.17.4 Trust Revenue in Gaming Peripherals Business (2019-2024)
11.17.5 Trust Recent Developments
11.18 Microsoft
11.18.1 Microsoft Company Details
11.18.2 Microsoft Business Overview
11.18.3 Microsoft Gaming Peripherals Introduction
11.18.4 Microsoft Revenue in Gaming Peripherals Business (2019-2024)
11.18.5 Microsoft Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
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*If Applicable.
