

With the development of computer vision and the need of human-computer interaction, gesture recognition research has made a vigorous development.At present, the downstream application market is also gradually maturing, and now most consumer applications are trying to add this recognition function, whether it is smart home, smart wearable, VR and other application fields, adding gesture recognition and control function, it is sure to become a major selling point of this application product.Gesture recognition can bring a lot of benefits, features cool, easy to operate, in many applications have played a good function.
The global Gesture Recognition Systems market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
In China, Gesture Recognition Systems key players include Noitom, Sharpnow Group, Intel, Oculus, etc. Global top four manufacturers hold a share over 45%.
East China is the largest market, with a share over 65%, followed by Central China, and Northeast, both have a share over 25 percent.
In terms of product, Polygonal Imaging is the largest segment, with a share over 65%. And in terms of application, the largest application is VR/AR, followed by Vehicle System, etc.
This report aims to provide a comprehensive presentation of the global market for Gesture Recognition Systems, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gesture Recognition Systems.
Report Scope
The Gesture Recognition Systems market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Gesture Recognition Systems market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Gesture Recognition Systems companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Noitom
Sharpnow Group
Intel
Oculus
ArcSoft
GestureTek
Megvii
Leap Motion
XimindustryInc
Zienon
Crunchfish
Segment by Type
Polygonal Imaging
Light Flying Time
Structured Light
Segment by Application
VR/AR
Vehicle System
Other
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Gesture Recognition Systems companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Gesture Recognition Systems Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Polygonal Imaging
1.2.3 Light Flying Time
1.2.4 Structured Light
1.3 Market by Application
1.3.1 Global Gesture Recognition Systems Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 VR/AR
1.3.3 Vehicle System
1.3.4 Other
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Gesture Recognition Systems Market Perspective (2019-2030)
2.2 Gesture Recognition Systems Growth Trends by Region
2.2.1 Global Gesture Recognition Systems Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Gesture Recognition Systems Historic Market Size by Region (2019-2024)
2.2.3 Gesture Recognition Systems Forecasted Market Size by Region (2025-2030)
2.3 Gesture Recognition Systems Market Dynamics
2.3.1 Gesture Recognition Systems Industry Trends
2.3.2 Gesture Recognition Systems Market Drivers
2.3.3 Gesture Recognition Systems Market Challenges
2.3.4 Gesture Recognition Systems Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Gesture Recognition Systems Players by Revenue
3.1.1 Global Top Gesture Recognition Systems Players by Revenue (2019-2024)
3.1.2 Global Gesture Recognition Systems Revenue Market Share by Players (2019-2024)
3.2 Global Gesture Recognition Systems Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Gesture Recognition Systems Revenue
3.4 Global Gesture Recognition Systems Market Concentration Ratio
3.4.1 Global Gesture Recognition Systems Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Gesture Recognition Systems Revenue in 2023
3.5 Gesture Recognition Systems Key Players Head office and Area Served
3.6 Key Players Gesture Recognition Systems Product Solution and Service
3.7 Date of Enter into Gesture Recognition Systems Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Gesture Recognition Systems Breakdown Data by Type
4.1 Global Gesture Recognition Systems Historic Market Size by Type (2019-2024)
4.2 Global Gesture Recognition Systems Forecasted Market Size by Type (2025-2030)
5 Gesture Recognition Systems Breakdown Data by Application
5.1 Global Gesture Recognition Systems Historic Market Size by Application (2019-2024)
5.2 Global Gesture Recognition Systems Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Gesture Recognition Systems Market Size (2019-2030)
6.2 North America Gesture Recognition Systems Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Gesture Recognition Systems Market Size by Country (2019-2024)
6.4 North America Gesture Recognition Systems Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Gesture Recognition Systems Market Size (2019-2030)
7.2 Europe Gesture Recognition Systems Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Gesture Recognition Systems Market Size by Country (2019-2024)
7.4 Europe Gesture Recognition Systems Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Gesture Recognition Systems Market Size (2019-2030)
8.2 Asia-Pacific Gesture Recognition Systems Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Gesture Recognition Systems Market Size by Region (2019-2024)
8.4 Asia-Pacific Gesture Recognition Systems Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Gesture Recognition Systems Market Size (2019-2030)
9.2 Latin America Gesture Recognition Systems Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Gesture Recognition Systems Market Size by Country (2019-2024)
9.4 Latin America Gesture Recognition Systems Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Gesture Recognition Systems Market Size (2019-2030)
10.2 Middle East & Africa Gesture Recognition Systems Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Gesture Recognition Systems Market Size by Country (2019-2024)
10.4 Middle East & Africa Gesture Recognition Systems Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Noitom
11.1.1 Noitom Company Detail
11.1.2 Noitom Business Overview
11.1.3 Noitom Gesture Recognition Systems Introduction
11.1.4 Noitom Revenue in Gesture Recognition Systems Business (2019-2024)
11.1.5 Noitom Recent Development
11.2 Sharpnow Group
11.2.1 Sharpnow Group Company Detail
11.2.2 Sharpnow Group Business Overview
11.2.3 Sharpnow Group Gesture Recognition Systems Introduction
11.2.4 Sharpnow Group Revenue in Gesture Recognition Systems Business (2019-2024)
11.2.5 Sharpnow Group Recent Development
11.3 Intel
11.3.1 Intel Company Detail
11.3.2 Intel Business Overview
11.3.3 Intel Gesture Recognition Systems Introduction
11.3.4 Intel Revenue in Gesture Recognition Systems Business (2019-2024)
11.3.5 Intel Recent Development
11.4 Oculus
11.4.1 Oculus Company Detail
11.4.2 Oculus Business Overview
11.4.3 Oculus Gesture Recognition Systems Introduction
11.4.4 Oculus Revenue in Gesture Recognition Systems Business (2019-2024)
11.4.5 Oculus Recent Development
11.5 ArcSoft
11.5.1 ArcSoft Company Detail
11.5.2 ArcSoft Business Overview
11.5.3 ArcSoft Gesture Recognition Systems Introduction
11.5.4 ArcSoft Revenue in Gesture Recognition Systems Business (2019-2024)
11.5.5 ArcSoft Recent Development
11.6 GestureTek
11.6.1 GestureTek Company Detail
11.6.2 GestureTek Business Overview
11.6.3 GestureTek Gesture Recognition Systems Introduction
11.6.4 GestureTek Revenue in Gesture Recognition Systems Business (2019-2024)
11.6.5 GestureTek Recent Development
11.7 Megvii
11.7.1 Megvii Company Detail
11.7.2 Megvii Business Overview
11.7.3 Megvii Gesture Recognition Systems Introduction
11.7.4 Megvii Revenue in Gesture Recognition Systems Business (2019-2024)
11.7.5 Megvii Recent Development
11.8 Leap Motion
11.8.1 Leap Motion Company Detail
11.8.2 Leap Motion Business Overview
11.8.3 Leap Motion Gesture Recognition Systems Introduction
11.8.4 Leap Motion Revenue in Gesture Recognition Systems Business (2019-2024)
11.8.5 Leap Motion Recent Development
11.9 XimindustryInc
11.9.1 XimindustryInc Company Detail
11.9.2 XimindustryInc Business Overview
11.9.3 XimindustryInc Gesture Recognition Systems Introduction
11.9.4 XimindustryInc Revenue in Gesture Recognition Systems Business (2019-2024)
11.9.5 XimindustryInc Recent Development
11.10 Zienon
11.10.1 Zienon Company Detail
11.10.2 Zienon Business Overview
11.10.3 Zienon Gesture Recognition Systems Introduction
11.10.4 Zienon Revenue in Gesture Recognition Systems Business (2019-2024)
11.10.5 Zienon Recent Development
11.11 Crunchfish
11.11.1 Crunchfish Company Detail
11.11.2 Crunchfish Business Overview
11.11.3 Crunchfish Gesture Recognition Systems Introduction
11.11.4 Crunchfish Revenue in Gesture Recognition Systems Business (2019-2024)
11.11.5 Crunchfish Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Noitom
Sharpnow Group
Intel
Oculus
ArcSoft
GestureTek
Megvii
Leap Motion
XimindustryInc
Zienon
Crunchfish
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*If Applicable.