
Haptic VR Device is a type of virtual reality device that provides users with an immersive experience. It uses advanced haptic feedback technology to simulate realistic physical sensations, allowing the user to feel tactile, vibrational, and frictional feedback in the virtual environment, making the user feel like they are actually present in the virtual reality scene.
Haptic VR Devices typically consist of a head-mounted display, controllers, haptic feedback devices, and other components. They can be used in various applications such as gaming, education and training, medical rehabilitation, military simulation, and other fields. The application of haptic feedback technology can not only increase the realism and interactivity of the user experience but also enhance user engagement and emotional resonance. Therefore, Haptic VR Devices have broad prospects in the entertainment and industrial application markets.
The global Haptic VR Device market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Netherlands-Ukraine War were considered while estimating market sizes.
North American market for Haptic VR Device is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Haptic VR Device is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global manufacturers of Haptic VR Device include HaptX Inc, bHaptics, WEART, SenseGlove, Manus VR, Teslasuit and Ultraleap, etc. in 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Haptic VR Device, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Haptic VR Device.
The Haptic VR Device market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Haptic VR Device market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Haptic VR Device manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by type, by application and by regions.
By Company
HaptX Inc
bHaptics
WEART
SenseGlove
Manus VR
Teslasuit
Ultraleap
Segment by Type
Glove Type Haptic VR Device
Full-body Type Haptic VR Device
Sonic Type Haptic VR Device
Segment by Application
Entertainment
Medical
Industrial
Education
Others
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Southeast Asia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Haptic VR Device manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Haptic VR Device in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Haptic VR Device Market Overview
1.1 Product Overview and Scope of Haptic VR Device
1.2 Haptic VR Device Segment by Type
1.2.1 Global Haptic VR Device Market Value Comparison by Type (2023-2029)
1.2.2 Glove Type Haptic VR Device
1.2.3 Full-body Type Haptic VR Device
1.2.4 Sonic Type Haptic VR Device
1.3 Haptic VR Device Segment by Application
1.3.1 Global Haptic VR Device Market Value by Application: (2023-2029)
1.3.2 Entertainment
1.3.3 Medical
1.3.4 Industrial
1.3.5 Education
1.3.6 Others
1.4 Global Haptic VR Device Market Size Estimates and Forecasts
1.4.1 Global Haptic VR Device Revenue 2018-2029
1.4.2 Global Haptic VR Device Sales 2018-2029
1.4.3 Global Haptic VR Device Market Average Price (2018-2029)
1.5 Assumptions and Limitations
2 Haptic VR Device Market Competition by Manufacturers
2.1 Global Haptic VR Device Sales Market Share by Manufacturers (2018-2023)
2.2 Global Haptic VR Device Revenue Market Share by Manufacturers (2018-2023)
2.3 Global Haptic VR Device Average Price by Manufacturers (2018-2023)
2.4 Global Haptic VR Device Industry Ranking 2021 VS 2022 VS 2023
2.5 Global Key Manufacturers of Haptic VR Device, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Haptic VR Device, Product Type & Application
2.7 Haptic VR Device Market Competitive Situation and Trends
2.7.1 Haptic VR Device Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Haptic VR Device Players Market Share by Revenue
2.7.3 Global Haptic VR Device Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Haptic VR Device Retrospective Market Scenario by Region
3.1 Global Haptic VR Device Market Size by Region: 2018 Versus 2022 Versus 2029
3.2 Global Haptic VR Device Global Haptic VR Device Sales by Region: 2018-2029
3.2.1 Global Haptic VR Device Sales by Region: 2018-2023
3.2.2 Global Haptic VR Device Sales by Region: 2024-2029
3.3 Global Haptic VR Device Global Haptic VR Device Revenue by Region: 2018-2029
3.3.1 Global Haptic VR Device Revenue by Region: 2018-2023
3.3.2 Global Haptic VR Device Revenue by Region: 2024-2029
3.4 North America Haptic VR Device Market Facts & Figures by Country
3.4.1 North America Haptic VR Device Market Size by Country: 2018 VS 2022 VS 2029
3.4.2 North America Haptic VR Device Sales by Country (2018-2029)
3.4.3 North America Haptic VR Device Revenue by Country (2018-2029)
3.4.4 United States
3.4.5 Canada
3.5 Europe Haptic VR Device Market Facts & Figures by Country
3.5.1 Europe Haptic VR Device Market Size by Country: 2018 VS 2022 VS 2029
3.5.2 Europe Haptic VR Device Sales by Country (2018-2029)
3.5.3 Europe Haptic VR Device Revenue by Country (2018-2029)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Haptic VR Device Market Facts & Figures by Country
3.6.1 Asia Pacific Haptic VR Device Market Size by Country: 2018 VS 2022 VS 2029
3.6.2 Asia Pacific Haptic VR Device Sales by Country (2018-2029)
3.6.3 Asia Pacific Haptic VR Device Revenue by Country (2018-2029)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Haptic VR Device Market Facts & Figures by Country
3.7.1 Latin America Haptic VR Device Market Size by Country: 2018 VS 2022 VS 2029
3.7.2 Latin America Haptic VR Device Sales by Country (2018-2029)
3.7.3 Latin America Haptic VR Device Revenue by Country (2018-2029)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.7.7 Colombia
3.8 Middle East and Africa Haptic VR Device Market Facts & Figures by Country
3.8.1 Middle East and Africa Haptic VR Device Market Size by Country: 2018 VS 2022 VS 2029
3.8.2 Middle East and Africa Haptic VR Device Sales by Country (2018-2029)
3.8.3 Middle East and Africa Haptic VR Device Revenue by Country (2018-2029)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Haptic VR Device Sales by Type (2018-2029)
4.1.1 Global Haptic VR Device Sales by Type (2018-2023)
4.1.2 Global Haptic VR Device Sales by Type (2024-2029)
4.1.3 Global Haptic VR Device Sales Market Share by Type (2018-2029)
4.2 Global Haptic VR Device Revenue by Type (2018-2029)
4.2.1 Global Haptic VR Device Revenue by Type (2018-2023)
4.2.2 Global Haptic VR Device Revenue by Type (2024-2029)
4.2.3 Global Haptic VR Device Revenue Market Share by Type (2018-2029)
4.3 Global Haptic VR Device Price by Type (2018-2029)
5 Segment by Application
5.1 Global Haptic VR Device Sales by Application (2018-2029)
5.1.1 Global Haptic VR Device Sales by Application (2018-2023)
5.1.2 Global Haptic VR Device Sales by Application (2024-2029)
5.1.3 Global Haptic VR Device Sales Market Share by Application (2018-2029)
5.2 Global Haptic VR Device Revenue by Application (2018-2029)
5.2.1 Global Haptic VR Device Revenue by Application (2018-2023)
5.2.2 Global Haptic VR Device Revenue by Application (2024-2029)
5.2.3 Global Haptic VR Device Revenue Market Share by Application (2018-2029)
5.3 Global Haptic VR Device Price by Application (2018-2029)
6 Key Companies Profiled
6.1 HaptX Inc
6.1.1 HaptX Inc Corporation Information
6.1.2 HaptX Inc Description and Business Overview
6.1.3 HaptX Inc Haptic VR Device Sales, Revenue and Gross Margin (2018-2023)
6.1.4 HaptX Inc Haptic VR Device Product Portfolio
6.1.5 HaptX Inc Recent Developments/Updates
6.2 bHaptics
6.2.1 bHaptics Corporation Information
6.2.2 bHaptics Description and Business Overview
6.2.3 bHaptics Haptic VR Device Sales, Revenue and Gross Margin (2018-2023)
6.2.4 bHaptics Haptic VR Device Product Portfolio
6.2.5 bHaptics Recent Developments/Updates
6.3 WEART
6.3.1 WEART Corporation Information
6.3.2 WEART Description and Business Overview
6.3.3 WEART Haptic VR Device Sales, Revenue and Gross Margin (2018-2023)
6.3.4 WEART Haptic VR Device Product Portfolio
6.3.5 WEART Recent Developments/Updates
6.4 SenseGlove
6.4.1 SenseGlove Corporation Information
6.4.2 SenseGlove Description and Business Overview
6.4.3 SenseGlove Haptic VR Device Sales, Revenue and Gross Margin (2018-2023)
6.4.4 SenseGlove Haptic VR Device Product Portfolio
6.4.5 SenseGlove Recent Developments/Updates
6.5 Manus VR
6.5.1 Manus VR Corporation Information
6.5.2 Manus VR Description and Business Overview
6.5.3 Manus VR Haptic VR Device Sales, Revenue and Gross Margin (2018-2023)
6.5.4 Manus VR Haptic VR Device Product Portfolio
6.5.5 Manus VR Recent Developments/Updates
6.6 Teslasuit
6.6.1 Teslasuit Corporation Information
6.6.2 Teslasuit Description and Business Overview
6.6.3 Teslasuit Haptic VR Device Sales, Revenue and Gross Margin (2018-2023)
6.6.4 Teslasuit Haptic VR Device Product Portfolio
6.6.5 Teslasuit Recent Developments/Updates
6.7 Ultraleap
6.6.1 Ultraleap Corporation Information
6.6.2 Ultraleap Description and Business Overview
6.6.3 Ultraleap Haptic VR Device Sales, Revenue and Gross Margin (2018-2023)
6.4.4 Ultraleap Haptic VR Device Product Portfolio
6.7.5 Ultraleap Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Haptic VR Device Industry Chain Analysis
7.2 Haptic VR Device Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Haptic VR Device Production Mode & Process
7.4 Haptic VR Device Sales and Marketing
7.4.1 Haptic VR Device Sales Channels
7.4.2 Haptic VR Device Distributors
7.5 Haptic VR Device Customers
8 Haptic VR Device Market Dynamics
8.1 Haptic VR Device Industry Trends
8.2 Haptic VR Device Market Drivers
8.3 Haptic VR Device Market Challenges
8.4 Haptic VR Device Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
HaptX Inc
bHaptics
WEART
SenseGlove
Manus VR
Teslasuit
Ultraleap
Ìý
Ìý
*If Applicable.
