

A multidisciplinary field of study focusing on the design of computer technology and, in particular, the interaction between humans (the users) and computers.
The global Human Computer Interaction market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Human Computer Interaction is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Human Computer Interaction is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Human Computer Interaction in Accessibility is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Human Computer Interaction include Eyeware, Osaro, Wispr AI, Furhat Robotics, Teradata, Realeyes, Datagen, NICE Systems and Trifacta, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Human Computer Interaction, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Human Computer Interaction.
Report Scope
The Human Computer Interaction market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Human Computer Interaction market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Human Computer Interaction companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Eyeware
Osaro
Wispr AI
Furhat Robotics
Teradata
Realeyes
Datagen
NICE Systems
Trifacta
Tulip Interfaces
Segment by Type
Hardware
Software
Computer Artificial Intelligence
Segment by Application
Accessibility
Untrained Users
Business
Industry
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Human Computer Interaction companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Human Computer Interaction Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Hardware
1.2.3 Software
1.2.4 Computer Artificial Intelligence
1.3 Market by Application
1.3.1 Global Human Computer Interaction Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Accessibility
1.3.3 Untrained Users
1.3.4 Business
1.3.5 Industry
1.3.6 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Human Computer Interaction Market Perspective (2019-2030)
2.2 Human Computer Interaction Growth Trends by Region
2.2.1 Global Human Computer Interaction Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Human Computer Interaction Historic Market Size by Region (2019-2024)
2.2.3 Human Computer Interaction Forecasted Market Size by Region (2025-2030)
2.3 Human Computer Interaction Market Dynamics
2.3.1 Human Computer Interaction Industry Trends
2.3.2 Human Computer Interaction Market Drivers
2.3.3 Human Computer Interaction Market Challenges
2.3.4 Human Computer Interaction Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Human Computer Interaction Players by Revenue
3.1.1 Global Top Human Computer Interaction Players by Revenue (2019-2024)
3.1.2 Global Human Computer Interaction Revenue Market Share by Players (2019-2024)
3.2 Global Human Computer Interaction Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Human Computer Interaction Revenue
3.4 Global Human Computer Interaction Market Concentration Ratio
3.4.1 Global Human Computer Interaction Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Human Computer Interaction Revenue in 2023
3.5 Human Computer Interaction Key Players Head office and Area Served
3.6 Key Players Human Computer Interaction Product Solution and Service
3.7 Date of Enter into Human Computer Interaction Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Human Computer Interaction Breakdown Data by Type
4.1 Global Human Computer Interaction Historic Market Size by Type (2019-2024)
4.2 Global Human Computer Interaction Forecasted Market Size by Type (2025-2030)
5 Human Computer Interaction Breakdown Data by Application
5.1 Global Human Computer Interaction Historic Market Size by Application (2019-2024)
5.2 Global Human Computer Interaction Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Human Computer Interaction Market Size (2019-2030)
6.2 North America Human Computer Interaction Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Human Computer Interaction Market Size by Country (2019-2024)
6.4 North America Human Computer Interaction Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Human Computer Interaction Market Size (2019-2030)
7.2 Europe Human Computer Interaction Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Human Computer Interaction Market Size by Country (2019-2024)
7.4 Europe Human Computer Interaction Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Human Computer Interaction Market Size (2019-2030)
8.2 Asia-Pacific Human Computer Interaction Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Human Computer Interaction Market Size by Region (2019-2024)
8.4 Asia-Pacific Human Computer Interaction Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Human Computer Interaction Market Size (2019-2030)
9.2 Latin America Human Computer Interaction Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Human Computer Interaction Market Size by Country (2019-2024)
9.4 Latin America Human Computer Interaction Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Human Computer Interaction Market Size (2019-2030)
10.2 Middle East & Africa Human Computer Interaction Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Human Computer Interaction Market Size by Country (2019-2024)
10.4 Middle East & Africa Human Computer Interaction Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Eyeware
11.1.1 Eyeware Company Detail
11.1.2 Eyeware Business Overview
11.1.3 Eyeware Human Computer Interaction Introduction
11.1.4 Eyeware Revenue in Human Computer Interaction Business (2019-2024)
11.1.5 Eyeware Recent Development
11.2 Osaro
11.2.1 Osaro Company Detail
11.2.2 Osaro Business Overview
11.2.3 Osaro Human Computer Interaction Introduction
11.2.4 Osaro Revenue in Human Computer Interaction Business (2019-2024)
11.2.5 Osaro Recent Development
11.3 Wispr AI
11.3.1 Wispr AI Company Detail
11.3.2 Wispr AI Business Overview
11.3.3 Wispr AI Human Computer Interaction Introduction
11.3.4 Wispr AI Revenue in Human Computer Interaction Business (2019-2024)
11.3.5 Wispr AI Recent Development
11.4 Furhat Robotics
11.4.1 Furhat Robotics Company Detail
11.4.2 Furhat Robotics Business Overview
11.4.3 Furhat Robotics Human Computer Interaction Introduction
11.4.4 Furhat Robotics Revenue in Human Computer Interaction Business (2019-2024)
11.4.5 Furhat Robotics Recent Development
11.5 Teradata
11.5.1 Teradata Company Detail
11.5.2 Teradata Business Overview
11.5.3 Teradata Human Computer Interaction Introduction
11.5.4 Teradata Revenue in Human Computer Interaction Business (2019-2024)
11.5.5 Teradata Recent Development
11.6 Realeyes
11.6.1 Realeyes Company Detail
11.6.2 Realeyes Business Overview
11.6.3 Realeyes Human Computer Interaction Introduction
11.6.4 Realeyes Revenue in Human Computer Interaction Business (2019-2024)
11.6.5 Realeyes Recent Development
11.7 Datagen
11.7.1 Datagen Company Detail
11.7.2 Datagen Business Overview
11.7.3 Datagen Human Computer Interaction Introduction
11.7.4 Datagen Revenue in Human Computer Interaction Business (2019-2024)
11.7.5 Datagen Recent Development
11.8 NICE Systems
11.8.1 NICE Systems Company Detail
11.8.2 NICE Systems Business Overview
11.8.3 NICE Systems Human Computer Interaction Introduction
11.8.4 NICE Systems Revenue in Human Computer Interaction Business (2019-2024)
11.8.5 NICE Systems Recent Development
11.9 Trifacta
11.9.1 Trifacta Company Detail
11.9.2 Trifacta Business Overview
11.9.3 Trifacta Human Computer Interaction Introduction
11.9.4 Trifacta Revenue in Human Computer Interaction Business (2019-2024)
11.9.5 Trifacta Recent Development
11.10 Tulip Interfaces
11.10.1 Tulip Interfaces Company Detail
11.10.2 Tulip Interfaces Business Overview
11.10.3 Tulip Interfaces Human Computer Interaction Introduction
11.10.4 Tulip Interfaces Revenue in Human Computer Interaction Business (2019-2024)
11.10.5 Tulip Interfaces Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Eyeware
Osaro
Wispr AI
Furhat Robotics
Teradata
Realeyes
Datagen
NICE Systems
Trifacta
Tulip Interfaces
Ìý
Ìý
*If Applicable.