
The global market for IP in Media and Entertainment was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for IP in Media and Entertainment is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for IP in Media and Entertainment is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for IP in Media and Entertainment in Film is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of IP in Media and Entertainment include Netflix TV, Ciwen, Huace Media, Huayi Brothers Media Corporation, Beijing JingxiCulture &Tourism Co., Ltd., ENLIGHT MEDIA, Shanghai New Culture Media, New Classic Media, Sony, Disney, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for IP in Media and Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding IP in Media and Entertainment.
The IP in Media and Entertainment market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global IP in Media and Entertainment market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the IP in Media and Entertainment companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Netflix TV
Ciwen
Huace Media
Huayi Brothers Media Corporation
Beijing JingxiCulture &Tourism Co., Ltd.
ENLIGHT MEDIA
Shanghai New Culture Media
New Classic Media
Sony
Disney
Charter Communications
AT&T Entertainment Group
Segment by Type
Fiction
Comics
Games
Others
Segment by Application
Film
TV Drama
Others
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of IP in Media and Entertainment company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global IP in Media and Entertainment Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Fiction
1.2.3 Comics
1.2.4 Games
1.2.5 Others
1.3 Market by Application
1.3.1 Global IP in Media and Entertainment Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Film
1.3.3 TV Drama
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global IP in Media and Entertainment Market Perspective (2020-2031)
2.2 Global IP in Media and Entertainment Growth Trends by Region
2.2.1 Global IP in Media and Entertainment Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 IP in Media and Entertainment Historic Market Size by Region (2020-2025)
2.2.3 IP in Media and Entertainment Forecasted Market Size by Region (2026-2031)
2.3 IP in Media and Entertainment Market Dynamics
2.3.1 IP in Media and Entertainment Industry Trends
2.3.2 IP in Media and Entertainment Market Drivers
2.3.3 IP in Media and Entertainment Market Challenges
2.3.4 IP in Media and Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top IP in Media and Entertainment Players by Revenue
3.1.1 Global Top IP in Media and Entertainment Players by Revenue (2020-2025)
3.1.2 Global IP in Media and Entertainment Revenue Market Share by Players (2020-2025)
3.2 Global IP in Media and Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by IP in Media and Entertainment Revenue
3.4 Global IP in Media and Entertainment Market Concentration Ratio
3.4.1 Global IP in Media and Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by IP in Media and Entertainment Revenue in 2024
3.5 Global Key Players of IP in Media and Entertainment Head office and Area Served
3.6 Global Key Players of IP in Media and Entertainment, Product and Application
3.7 Global Key Players of IP in Media and Entertainment, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 IP in Media and Entertainment Breakdown Data by Type
4.1 Global IP in Media and Entertainment Historic Market Size by Type (2020-2025)
4.2 Global IP in Media and Entertainment Forecasted Market Size by Type (2026-2031)
5 IP in Media and Entertainment Breakdown Data by Application
5.1 Global IP in Media and Entertainment Historic Market Size by Application (2020-2025)
5.2 Global IP in Media and Entertainment Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America IP in Media and Entertainment Market Size (2020-2031)
6.2 North America IP in Media and Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America IP in Media and Entertainment Market Size by Country (2020-2025)
6.4 North America IP in Media and Entertainment Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe IP in Media and Entertainment Market Size (2020-2031)
7.2 Europe IP in Media and Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe IP in Media and Entertainment Market Size by Country (2020-2025)
7.4 Europe IP in Media and Entertainment Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific IP in Media and Entertainment Market Size (2020-2031)
8.2 Asia-Pacific IP in Media and Entertainment Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific IP in Media and Entertainment Market Size by Region (2020-2025)
8.4 Asia-Pacific IP in Media and Entertainment Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America IP in Media and Entertainment Market Size (2020-2031)
9.2 Latin America IP in Media and Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America IP in Media and Entertainment Market Size by Country (2020-2025)
9.4 Latin America IP in Media and Entertainment Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa IP in Media and Entertainment Market Size (2020-2031)
10.2 Middle East & Africa IP in Media and Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa IP in Media and Entertainment Market Size by Country (2020-2025)
10.4 Middle East & Africa IP in Media and Entertainment Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Netflix TV
11.1.1 Netflix TV Company Details
11.1.2 Netflix TV Business Overview
11.1.3 Netflix TV IP in Media and Entertainment Introduction
11.1.4 Netflix TV Revenue in IP in Media and Entertainment Business (2020-2025)
11.1.5 Netflix TV Recent Development
11.2 Ciwen
11.2.1 Ciwen Company Details
11.2.2 Ciwen Business Overview
11.2.3 Ciwen IP in Media and Entertainment Introduction
11.2.4 Ciwen Revenue in IP in Media and Entertainment Business (2020-2025)
11.2.5 Ciwen Recent Development
11.3 Huace Media
11.3.1 Huace Media Company Details
11.3.2 Huace Media Business Overview
11.3.3 Huace Media IP in Media and Entertainment Introduction
11.3.4 Huace Media Revenue in IP in Media and Entertainment Business (2020-2025)
11.3.5 Huace Media Recent Development
11.4 Huayi Brothers Media Corporation
11.4.1 Huayi Brothers Media Corporation Company Details
11.4.2 Huayi Brothers Media Corporation Business Overview
11.4.3 Huayi Brothers Media Corporation IP in Media and Entertainment Introduction
11.4.4 Huayi Brothers Media Corporation Revenue in IP in Media and Entertainment Business (2020-2025)
11.4.5 Huayi Brothers Media Corporation Recent Development
11.5 Beijing JingxiCulture &Tourism Co., Ltd.
11.5.1 Beijing JingxiCulture &Tourism Co., Ltd. Company Details
11.5.2 Beijing JingxiCulture &Tourism Co., Ltd. Business Overview
11.5.3 Beijing JingxiCulture &Tourism Co., Ltd. IP in Media and Entertainment Introduction
11.5.4 Beijing JingxiCulture &Tourism Co., Ltd. Revenue in IP in Media and Entertainment Business (2020-2025)
11.5.5 Beijing JingxiCulture &Tourism Co., Ltd. Recent Development
11.6 ENLIGHT MEDIA
11.6.1 ENLIGHT MEDIA Company Details
11.6.2 ENLIGHT MEDIA Business Overview
11.6.3 ENLIGHT MEDIA IP in Media and Entertainment Introduction
11.6.4 ENLIGHT MEDIA Revenue in IP in Media and Entertainment Business (2020-2025)
11.6.5 ENLIGHT MEDIA Recent Development
11.7 Shanghai New Culture Media
11.7.1 Shanghai New Culture Media Company Details
11.7.2 Shanghai New Culture Media Business Overview
11.7.3 Shanghai New Culture Media IP in Media and Entertainment Introduction
11.7.4 Shanghai New Culture Media Revenue in IP in Media and Entertainment Business (2020-2025)
11.7.5 Shanghai New Culture Media Recent Development
11.8 New Classic Media
11.8.1 New Classic Media Company Details
11.8.2 New Classic Media Business Overview
11.8.3 New Classic Media IP in Media and Entertainment Introduction
11.8.4 New Classic Media Revenue in IP in Media and Entertainment Business (2020-2025)
11.8.5 New Classic Media Recent Development
11.9 Sony
11.9.1 Sony Company Details
11.9.2 Sony Business Overview
11.9.3 Sony IP in Media and Entertainment Introduction
11.9.4 Sony Revenue in IP in Media and Entertainment Business (2020-2025)
11.9.5 Sony Recent Development
11.10 Disney
11.10.1 Disney Company Details
11.10.2 Disney Business Overview
11.10.3 Disney IP in Media and Entertainment Introduction
11.10.4 Disney Revenue in IP in Media and Entertainment Business (2020-2025)
11.10.5 Disney Recent Development
11.11 Charter Communications
11.11.1 Charter Communications Company Details
11.11.2 Charter Communications Business Overview
11.11.3 Charter Communications IP in Media and Entertainment Introduction
11.11.4 Charter Communications Revenue in IP in Media and Entertainment Business (2020-2025)
11.11.5 Charter Communications Recent Development
11.12 AT&T Entertainment Group
11.12.1 AT&T Entertainment Group Company Details
11.12.2 AT&T Entertainment Group Business Overview
11.12.3 AT&T Entertainment Group IP in Media and Entertainment Introduction
11.12.4 AT&T Entertainment Group Revenue in IP in Media and Entertainment Business (2020-2025)
11.12.5 AT&T Entertainment Group Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
Netflix TV
Ciwen
Huace Media
Huayi Brothers Media Corporation
Beijing JingxiCulture &Tourism Co., Ltd.
ENLIGHT MEDIA
Shanghai New Culture Media
New Classic Media
Sony
Disney
Charter Communications
AT&T Entertainment Group
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*If Applicable.
