
Kids Programming Education is aimed at children and teenagers aged 3-18, and aims to strengthen their logic and thinking skills through programming learning. Benefiting from the employment prospects of the Internet industry, the scale of the kids programming market continues to grow rapidly.
The global Kids Programming Education market was valued at US$ 26000 million in 2023 and is anticipated to reach US$ 41820 million by 2030, witnessing a CAGR of 7.3% during the forecast period 2024-2030.
The field of kids programming education is currently in a thriving phase with a continuously expanding market size. As technology advances, there is a growing awareness of the importance of coding skills in modern society, leading to an increasing demand to foster children's creativity, problem-solving abilities, and logical thinking. Kids programming education goes beyond basic coding, emphasizing the use of engaging projects and real-world applications to stimulate children's interest in learning. Looking ahead, with the development of areas like artificial intelligence and the Internet of Things, kids programming education is poised to integrate into even more real-life scenarios, providing children with broader opportunities for development.
This report aims to provide a comprehensive presentation of the global market for Kids Programming Education, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Kids Programming Education.
Report Scope
The Kids Programming Education market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Kids Programming Education market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Kids Programming Education companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Tarena International
Beijing Shengtong Printing
Shenzhen Dianmao Technology
TAL Education Group
Matatalab
Microsoft
Lego
Sony
Kodable
CodeSpark
CodeMonkey
Tynker
Robolink
OzObot
SAM Labs
Wonder Workshop
Bitsbox
Segment by Type
Software Programming
Hardware Programming
Segment by Application
Online
Offline
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Kids Programming Education companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Kids Programming Education Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Software Programming
1.2.3 Hardware Programming
1.3 Market by Application
1.3.1 Global Kids Programming Education Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Online
1.3.3 Offline
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Kids Programming Education Market Perspective (2019-2030)
2.2 Kids Programming Education Growth Trends by Region
2.2.1 Global Kids Programming Education Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Kids Programming Education Historic Market Size by Region (2019-2024)
2.2.3 Kids Programming Education Forecasted Market Size by Region (2025-2030)
2.3 Kids Programming Education Market Dynamics
2.3.1 Kids Programming Education Industry Trends
2.3.2 Kids Programming Education Market Drivers
2.3.3 Kids Programming Education Market Challenges
2.3.4 Kids Programming Education Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Kids Programming Education Players by Revenue
3.1.1 Global Top Kids Programming Education Players by Revenue (2019-2024)
3.1.2 Global Kids Programming Education Revenue Market Share by Players (2019-2024)
3.2 Global Kids Programming Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Kids Programming Education Revenue
3.4 Global Kids Programming Education Market Concentration Ratio
3.4.1 Global Kids Programming Education Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Kids Programming Education Revenue in 2023
3.5 Kids Programming Education Key Players Head office and Area Served
3.6 Key Players Kids Programming Education Product Solution and Service
3.7 Date of Enter into Kids Programming Education Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Kids Programming Education Breakdown Data by Type
4.1 Global Kids Programming Education Historic Market Size by Type (2019-2024)
4.2 Global Kids Programming Education Forecasted Market Size by Type (2025-2030)
5 Kids Programming Education Breakdown Data by Application
5.1 Global Kids Programming Education Historic Market Size by Application (2019-2024)
5.2 Global Kids Programming Education Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Kids Programming Education Market Size (2019-2030)
6.2 North America Kids Programming Education Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Kids Programming Education Market Size by Country (2019-2024)
6.4 North America Kids Programming Education Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Kids Programming Education Market Size (2019-2030)
7.2 Europe Kids Programming Education Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Kids Programming Education Market Size by Country (2019-2024)
7.4 Europe Kids Programming Education Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Kids Programming Education Market Size (2019-2030)
8.2 Asia-Pacific Kids Programming Education Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Kids Programming Education Market Size by Region (2019-2024)
8.4 Asia-Pacific Kids Programming Education Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Kids Programming Education Market Size (2019-2030)
9.2 Latin America Kids Programming Education Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Kids Programming Education Market Size by Country (2019-2024)
9.4 Latin America Kids Programming Education Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Kids Programming Education Market Size (2019-2030)
10.2 Middle East & Africa Kids Programming Education Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Kids Programming Education Market Size by Country (2019-2024)
10.4 Middle East & Africa Kids Programming Education Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Tarena International
11.1.1 Tarena International Company Detail
11.1.2 Tarena International Business Overview
11.1.3 Tarena International Kids Programming Education Introduction
11.1.4 Tarena International Revenue in Kids Programming Education Business (2019-2024)
11.1.5 Tarena International Recent Development
11.2 Beijing Shengtong Printing
11.2.1 Beijing Shengtong Printing Company Detail
11.2.2 Beijing Shengtong Printing Business Overview
11.2.3 Beijing Shengtong Printing Kids Programming Education Introduction
11.2.4 Beijing Shengtong Printing Revenue in Kids Programming Education Business (2019-2024)
11.2.5 Beijing Shengtong Printing Recent Development
11.3 Shenzhen Dianmao Technology
11.3.1 Shenzhen Dianmao Technology Company Detail
11.3.2 Shenzhen Dianmao Technology Business Overview
11.3.3 Shenzhen Dianmao Technology Kids Programming Education Introduction
11.3.4 Shenzhen Dianmao Technology Revenue in Kids Programming Education Business (2019-2024)
11.3.5 Shenzhen Dianmao Technology Recent Development
11.4 TAL Education Group
11.4.1 TAL Education Group Company Detail
11.4.2 TAL Education Group Business Overview
11.4.3 TAL Education Group Kids Programming Education Introduction
11.4.4 TAL Education Group Revenue in Kids Programming Education Business (2019-2024)
11.4.5 TAL Education Group Recent Development
11.5 Matatalab
11.5.1 Matatalab Company Detail
11.5.2 Matatalab Business Overview
11.5.3 Matatalab Kids Programming Education Introduction
11.5.4 Matatalab Revenue in Kids Programming Education Business (2019-2024)
11.5.5 Matatalab Recent Development
11.6 Microsoft
11.6.1 Microsoft Company Detail
11.6.2 Microsoft Business Overview
11.6.3 Microsoft Kids Programming Education Introduction
11.6.4 Microsoft Revenue in Kids Programming Education Business (2019-2024)
11.6.5 Microsoft Recent Development
11.7 Lego
11.7.1 Lego Company Detail
11.7.2 Lego Business Overview
11.7.3 Lego Kids Programming Education Introduction
11.7.4 Lego Revenue in Kids Programming Education Business (2019-2024)
11.7.5 Lego Recent Development
11.8 Sony
11.8.1 Sony Company Detail
11.8.2 Sony Business Overview
11.8.3 Sony Kids Programming Education Introduction
11.8.4 Sony Revenue in Kids Programming Education Business (2019-2024)
11.8.5 Sony Recent Development
11.9 Kodable
11.9.1 Kodable Company Detail
11.9.2 Kodable Business Overview
11.9.3 Kodable Kids Programming Education Introduction
11.9.4 Kodable Revenue in Kids Programming Education Business (2019-2024)
11.9.5 Kodable Recent Development
11.10 CodeSpark
11.10.1 CodeSpark Company Detail
11.10.2 CodeSpark Business Overview
11.10.3 CodeSpark Kids Programming Education Introduction
11.10.4 CodeSpark Revenue in Kids Programming Education Business (2019-2024)
11.10.5 CodeSpark Recent Development
11.11 CodeMonkey
11.11.1 CodeMonkey Company Detail
11.11.2 CodeMonkey Business Overview
11.11.3 CodeMonkey Kids Programming Education Introduction
11.11.4 CodeMonkey Revenue in Kids Programming Education Business (2019-2024)
11.11.5 CodeMonkey Recent Development
11.12 Tynker
11.12.1 Tynker Company Detail
11.12.2 Tynker Business Overview
11.12.3 Tynker Kids Programming Education Introduction
11.12.4 Tynker Revenue in Kids Programming Education Business (2019-2024)
11.12.5 Tynker Recent Development
11.13 Robolink
11.13.1 Robolink Company Detail
11.13.2 Robolink Business Overview
11.13.3 Robolink Kids Programming Education Introduction
11.13.4 Robolink Revenue in Kids Programming Education Business (2019-2024)
11.13.5 Robolink Recent Development
11.14 OzObot
11.14.1 OzObot Company Detail
11.14.2 OzObot Business Overview
11.14.3 OzObot Kids Programming Education Introduction
11.14.4 OzObot Revenue in Kids Programming Education Business (2019-2024)
11.14.5 OzObot Recent Development
11.15 SAM Labs
11.15.1 SAM Labs Company Detail
11.15.2 SAM Labs Business Overview
11.15.3 SAM Labs Kids Programming Education Introduction
11.15.4 SAM Labs Revenue in Kids Programming Education Business (2019-2024)
11.15.5 SAM Labs Recent Development
11.16 Wonder Workshop
11.16.1 Wonder Workshop Company Detail
11.16.2 Wonder Workshop Business Overview
11.16.3 Wonder Workshop Kids Programming Education Introduction
11.16.4 Wonder Workshop Revenue in Kids Programming Education Business (2019-2024)
11.16.5 Wonder Workshop Recent Development
11.17 Bitsbox
11.17.1 Bitsbox Company Detail
11.17.2 Bitsbox Business Overview
11.17.3 Bitsbox Kids Programming Education Introduction
11.17.4 Bitsbox Revenue in Kids Programming Education Business (2019-2024)
11.17.5 Bitsbox Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Tarena International
Beijing Shengtong Printing
Shenzhen Dianmao Technology
TAL Education Group
Matatalab
Microsoft
Lego
Sony
Kodable
CodeSpark
CodeMonkey
Tynker
Robolink
OzObot
SAM Labs
Wonder Workshop
Bitsbox
Ìý
Ìý
*If Applicable.
