
Highlights
The global Man-Machine Interaction market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Man-Machine Interaction is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Man-Machine Interaction is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for Man-Machine Interaction in Commercial Retail is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Man-Machine Interaction include Infineon Technologies, Oblong Industries, Rokid, Inc., Eyeware, Uniphore, Mobvoi, Teradata, Arete Associates and NextInput, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Man-Machine Interaction, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Man-Machine Interaction.
The Man-Machine Interaction market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Man-Machine Interaction market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Man-Machine Interaction companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Infineon Technologies
Oblong Industries
Rokid, Inc.
Eyeware
Uniphore
Mobvoi
Teradata
Arete Associates
NextInput
Soar Technology
Athlos s.r.l.
Emotibot
Cogito
Exforsys
TalentSmart
IHHP
Amazon
Google
IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
Gestigon
Crowd Emotion
Beyond Verbal
nViso
Kairos
Segment by Type
Touch-Based
Touchless
Segment by Application
Commercial Retail
Healthcare
Education
Vehicle Monitor
Financial and Insurance
Other
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Man-Machine Interaction companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Man-Machine Interaction Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Touch-Based
1.2.3 Touchless
1.3 Market by Application
1.3.1 Global Man-Machine Interaction Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Commercial Retail
1.3.3 Healthcare
1.3.4 Education
1.3.5 Vehicle Monitor
1.3.6 Financial and Insurance
1.3.7 Other
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Man-Machine Interaction Market Perspective (2018-2029)
2.2 Man-Machine Interaction Growth Trends by Region
2.2.1 Global Man-Machine Interaction Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Man-Machine Interaction Historic Market Size by Region (2018-2023)
2.2.3 Man-Machine Interaction Forecasted Market Size by Region (2024-2029)
2.3 Man-Machine Interaction Market Dynamics
2.3.1 Man-Machine Interaction Industry Trends
2.3.2 Man-Machine Interaction Market Drivers
2.3.3 Man-Machine Interaction Market Challenges
2.3.4 Man-Machine Interaction Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Man-Machine Interaction Players by Revenue
3.1.1 Global Top Man-Machine Interaction Players by Revenue (2018-2023)
3.1.2 Global Man-Machine Interaction Revenue Market Share by Players (2018-2023)
3.2 Global Man-Machine Interaction Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Man-Machine Interaction Revenue
3.4 Global Man-Machine Interaction Market Concentration Ratio
3.4.1 Global Man-Machine Interaction Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Man-Machine Interaction Revenue in 2022
3.5 Man-Machine Interaction Key Players Head office and Area Served
3.6 Key Players Man-Machine Interaction Product Solution and Service
3.7 Date of Enter into Man-Machine Interaction Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Man-Machine Interaction Breakdown Data by Type
4.1 Global Man-Machine Interaction Historic Market Size by Type (2018-2023)
4.2 Global Man-Machine Interaction Forecasted Market Size by Type (2024-2029)
5 Man-Machine Interaction Breakdown Data by Application
5.1 Global Man-Machine Interaction Historic Market Size by Application (2018-2023)
5.2 Global Man-Machine Interaction Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Man-Machine Interaction Market Size (2018-2029)
6.2 North America Man-Machine Interaction Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Man-Machine Interaction Market Size by Country (2018-2023)
6.4 North America Man-Machine Interaction Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Man-Machine Interaction Market Size (2018-2029)
7.2 Europe Man-Machine Interaction Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Man-Machine Interaction Market Size by Country (2018-2023)
7.4 Europe Man-Machine Interaction Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Man-Machine Interaction Market Size (2018-2029)
8.2 Asia-Pacific Man-Machine Interaction Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Man-Machine Interaction Market Size by Region (2018-2023)
8.4 Asia-Pacific Man-Machine Interaction Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Man-Machine Interaction Market Size (2018-2029)
9.2 Latin America Man-Machine Interaction Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Man-Machine Interaction Market Size by Country (2018-2023)
9.4 Latin America Man-Machine Interaction Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Man-Machine Interaction Market Size (2018-2029)
10.2 Middle East & Africa Man-Machine Interaction Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Man-Machine Interaction Market Size by Country (2018-2023)
10.4 Middle East & Africa Man-Machine Interaction Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Infineon Technologies
11.1.1 Infineon Technologies Company Detail
11.1.2 Infineon Technologies Business Overview
11.1.3 Infineon Technologies Man-Machine Interaction Introduction
11.1.4 Infineon Technologies Revenue in Man-Machine Interaction Business (2018-2023)
11.1.5 Infineon Technologies Recent Development
11.2 Oblong Industries
11.2.1 Oblong Industries Company Detail
11.2.2 Oblong Industries Business Overview
11.2.3 Oblong Industries Man-Machine Interaction Introduction
11.2.4 Oblong Industries Revenue in Man-Machine Interaction Business (2018-2023)
11.2.5 Oblong Industries Recent Development
11.3 Rokid, Inc.
11.3.1 Rokid, Inc. Company Detail
11.3.2 Rokid, Inc. Business Overview
11.3.3 Rokid, Inc. Man-Machine Interaction Introduction
11.3.4 Rokid, Inc. Revenue in Man-Machine Interaction Business (2018-2023)
11.3.5 Rokid, Inc. Recent Development
11.4 Eyeware
11.4.1 Eyeware Company Detail
11.4.2 Eyeware Business Overview
11.4.3 Eyeware Man-Machine Interaction Introduction
11.4.4 Eyeware Revenue in Man-Machine Interaction Business (2018-2023)
11.4.5 Eyeware Recent Development
11.5 Uniphore
11.5.1 Uniphore Company Detail
11.5.2 Uniphore Business Overview
11.5.3 Uniphore Man-Machine Interaction Introduction
11.5.4 Uniphore Revenue in Man-Machine Interaction Business (2018-2023)
11.5.5 Uniphore Recent Development
11.6 Mobvoi
11.6.1 Mobvoi Company Detail
11.6.2 Mobvoi Business Overview
11.6.3 Mobvoi Man-Machine Interaction Introduction
11.6.4 Mobvoi Revenue in Man-Machine Interaction Business (2018-2023)
11.6.5 Mobvoi Recent Development
11.7 Teradata
11.7.1 Teradata Company Detail
11.7.2 Teradata Business Overview
11.7.3 Teradata Man-Machine Interaction Introduction
11.7.4 Teradata Revenue in Man-Machine Interaction Business (2018-2023)
11.7.5 Teradata Recent Development
11.8 Arete Associates
11.8.1 Arete Associates Company Detail
11.8.2 Arete Associates Business Overview
11.8.3 Arete Associates Man-Machine Interaction Introduction
11.8.4 Arete Associates Revenue in Man-Machine Interaction Business (2018-2023)
11.8.5 Arete Associates Recent Development
11.9 NextInput
11.9.1 NextInput Company Detail
11.9.2 NextInput Business Overview
11.9.3 NextInput Man-Machine Interaction Introduction
11.9.4 NextInput Revenue in Man-Machine Interaction Business (2018-2023)
11.9.5 NextInput Recent Development
11.10 Soar Technology
11.10.1 Soar Technology Company Detail
11.10.2 Soar Technology Business Overview
11.10.3 Soar Technology Man-Machine Interaction Introduction
11.10.4 Soar Technology Revenue in Man-Machine Interaction Business (2018-2023)
11.10.5 Soar Technology Recent Development
11.11 Athlos s.r.l.
11.11.1 Athlos s.r.l. Company Detail
11.11.2 Athlos s.r.l. Business Overview
11.11.3 Athlos s.r.l. Man-Machine Interaction Introduction
11.11.4 Athlos s.r.l. Revenue in Man-Machine Interaction Business (2018-2023)
11.11.5 Athlos s.r.l. Recent Development
11.12 Emotibot
11.12.1 Emotibot Company Detail
11.12.2 Emotibot Business Overview
11.12.3 Emotibot Man-Machine Interaction Introduction
11.12.4 Emotibot Revenue in Man-Machine Interaction Business (2018-2023)
11.12.5 Emotibot Recent Development
11.13 Cogito
11.13.1 Cogito Company Detail
11.13.2 Cogito Business Overview
11.13.3 Cogito Man-Machine Interaction Introduction
11.13.4 Cogito Revenue in Man-Machine Interaction Business (2018-2023)
11.13.5 Cogito Recent Development
11.14 Exforsys
11.14.1 Exforsys Company Detail
11.14.2 Exforsys Business Overview
11.14.3 Exforsys Man-Machine Interaction Introduction
11.14.4 Exforsys Revenue in Man-Machine Interaction Business (2018-2023)
11.14.5 Exforsys Recent Development
11.15 TalentSmart
11.15.1 TalentSmart Company Detail
11.15.2 TalentSmart Business Overview
11.15.3 TalentSmart Man-Machine Interaction Introduction
11.15.4 TalentSmart Revenue in Man-Machine Interaction Business (2018-2023)
11.15.5 TalentSmart Recent Development
11.16 IHHP
11.16.1 IHHP Company Detail
11.16.2 IHHP Business Overview
11.16.3 IHHP Man-Machine Interaction Introduction
11.16.4 IHHP Revenue in Man-Machine Interaction Business (2018-2023)
11.16.5 IHHP Recent Development
11.17 Amazon
11.17.1 Amazon Company Detail
11.17.2 Amazon Business Overview
11.17.3 Amazon Man-Machine Interaction Introduction
11.17.4 Amazon Revenue in Man-Machine Interaction Business (2018-2023)
11.17.5 Amazon Recent Development
11.18 Google
11.18.1 Google Company Detail
11.18.2 Google Business Overview
11.18.3 Google Man-Machine Interaction Introduction
11.18.4 Google Revenue in Man-Machine Interaction Business (2018-2023)
11.18.5 Google Recent Development
11.19 IBM
11.19.1 IBM Company Detail
11.19.2 IBM Business Overview
11.19.3 IBM Man-Machine Interaction Introduction
11.19.4 IBM Revenue in Man-Machine Interaction Business (2018-2023)
11.19.5 IBM Recent Development
11.20 Microsoft
11.20.1 Microsoft Company Detail
11.20.2 Microsoft Business Overview
11.20.3 Microsoft Man-Machine Interaction Introduction
11.20.4 Microsoft Revenue in Man-Machine Interaction Business (2018-2023)
11.20.5 Microsoft Recent Development
11.21 Eyesight Technologies
11.21.1 Eyesight Technologies Company Detail
11.21.2 Eyesight Technologies Business Overview
11.21.3 Eyesight Technologies Man-Machine Interaction Introduction
11.21.4 Eyesight Technologies Revenue in Man-Machine Interaction Business (2018-2023)
11.21.5 Eyesight Technologies Recent Development
11.22 Affectiva
11.22.1 Affectiva Company Detail
11.22.2 Affectiva Business Overview
11.22.3 Affectiva Man-Machine Interaction Introduction
11.22.4 Affectiva Revenue in Man-Machine Interaction Business (2018-2023)
11.22.5 Affectiva Recent Development
11.23 NuraLogix
11.23.1 NuraLogix Company Detail
11.23.2 NuraLogix Business Overview
11.23.3 NuraLogix Man-Machine Interaction Introduction
11.23.4 NuraLogix Revenue in Man-Machine Interaction Business (2018-2023)
11.23.5 NuraLogix Recent Development
11.24 Gestigon
11.24.1 Gestigon Company Detail
11.24.2 Gestigon Business Overview
11.24.3 Gestigon Man-Machine Interaction Introduction
11.24.4 Gestigon Revenue in Man-Machine Interaction Business (2018-2023)
11.24.5 Gestigon Recent Development
11.25 Crowd Emotion
11.25.1 Crowd Emotion Company Detail
11.25.2 Crowd Emotion Business Overview
11.25.3 Crowd Emotion Man-Machine Interaction Introduction
11.25.4 Crowd Emotion Revenue in Man-Machine Interaction Business (2018-2023)
11.25.5 Crowd Emotion Recent Development
11.26 Beyond Verbal
11.26.1 Beyond Verbal Company Detail
11.26.2 Beyond Verbal Business Overview
11.26.3 Beyond Verbal Man-Machine Interaction Introduction
11.26.4 Beyond Verbal Revenue in Man-Machine Interaction Business (2018-2023)
11.26.5 Beyond Verbal Recent Development
11.27 nViso
11.27.1 nViso Company Detail
11.27.2 nViso Business Overview
11.27.3 nViso Man-Machine Interaction Introduction
11.27.4 nViso Revenue in Man-Machine Interaction Business (2018-2023)
11.27.5 nViso Recent Development
11.28 Kairos
11.28.1 Kairos Company Detail
11.28.2 Kairos Business Overview
11.28.3 Kairos Man-Machine Interaction Introduction
11.28.4 Kairos Revenue in Man-Machine Interaction Business (2018-2023)
11.28.5 Kairos Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Infineon Technologies
Oblong Industries
Rokid, Inc.
Eyeware
Uniphore
Mobvoi
Teradata
Arete Associates
NextInput
Soar Technology
Athlos s.r.l.
Emotibot
Cogito
Exforsys
TalentSmart
IHHP
Amazon
Google
IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
Gestigon
Crowd Emotion
Beyond Verbal
nViso
Kairos
Ìý
Ìý
*If Applicable.
