
MOBA Computer Games are a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that improve over the course of a game and which contribute to the team’s overall strategy. The typical ultimate objective is for each team to destroy their opponents’ main structure, located at the opposite corner of the battlefield. In some MOBA games, the objective can be defeating every player on the enemy team.
The global MOBA Computer Games market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for MOBA Computer Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for MOBA Computer Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for MOBA Computer Games in Esports is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of MOBA Computer Games include Riot Games, Valve Corporation, Blizzard Entertainment, Hi-Rez Studios and Tencent Games, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for MOBA Computer Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding MOBA Computer Games.
Report Scope
The MOBA Computer Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global MOBA Computer Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the MOBA Computer Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Riot Games
Valve Corporation
Blizzard Entertainment
Hi-Rez Studios
Tencent Games
Segment by Type
Single-Player Battle MOBA
Multiplayer Battle MOBA
Segment by Application
Esports
Personal Entertainment
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of MOBA Computer Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global MOBA Computer Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Single-Player Battle MOBA
1.2.3 Multiplayer Battle MOBA
1.3 Market by Application
1.3.1 Global MOBA Computer Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Esports
1.3.3 Personal Entertainment
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global MOBA Computer Games Market Perspective (2019-2030)
2.2 MOBA Computer Games Growth Trends by Region
2.2.1 Global MOBA Computer Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 MOBA Computer Games Historic Market Size by Region (2019-2024)
2.2.3 MOBA Computer Games Forecasted Market Size by Region (2025-2030)
2.3 MOBA Computer Games Market Dynamics
2.3.1 MOBA Computer Games Industry Trends
2.3.2 MOBA Computer Games Market Drivers
2.3.3 MOBA Computer Games Market Challenges
2.3.4 MOBA Computer Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top MOBA Computer Games Players by Revenue
3.1.1 Global Top MOBA Computer Games Players by Revenue (2019-2024)
3.1.2 Global MOBA Computer Games Revenue Market Share by Players (2019-2024)
3.2 Global MOBA Computer Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by MOBA Computer Games Revenue
3.4 Global MOBA Computer Games Market Concentration Ratio
3.4.1 Global MOBA Computer Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by MOBA Computer Games Revenue in 2023
3.5 MOBA Computer Games Key Players Head office and Area Served
3.6 Key Players MOBA Computer Games Product Solution and Service
3.7 Date of Enter into MOBA Computer Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 MOBA Computer Games Breakdown Data by Type
4.1 Global MOBA Computer Games Historic Market Size by Type (2019-2024)
4.2 Global MOBA Computer Games Forecasted Market Size by Type (2025-2030)
5 MOBA Computer Games Breakdown Data by Application
5.1 Global MOBA Computer Games Historic Market Size by Application (2019-2024)
5.2 Global MOBA Computer Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America MOBA Computer Games Market Size (2019-2030)
6.2 North America MOBA Computer Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America MOBA Computer Games Market Size by Country (2019-2024)
6.4 North America MOBA Computer Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe MOBA Computer Games Market Size (2019-2030)
7.2 Europe MOBA Computer Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe MOBA Computer Games Market Size by Country (2019-2024)
7.4 Europe MOBA Computer Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific MOBA Computer Games Market Size (2019-2030)
8.2 Asia-Pacific MOBA Computer Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific MOBA Computer Games Market Size by Region (2019-2024)
8.4 Asia-Pacific MOBA Computer Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America MOBA Computer Games Market Size (2019-2030)
9.2 Latin America MOBA Computer Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America MOBA Computer Games Market Size by Country (2019-2024)
9.4 Latin America MOBA Computer Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa MOBA Computer Games Market Size (2019-2030)
10.2 Middle East & Africa MOBA Computer Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa MOBA Computer Games Market Size by Country (2019-2024)
10.4 Middle East & Africa MOBA Computer Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Riot Games
11.1.1 Riot Games Company Detail
11.1.2 Riot Games Business Overview
11.1.3 Riot Games MOBA Computer Games Introduction
11.1.4 Riot Games Revenue in MOBA Computer Games Business (2019-2024)
11.1.5 Riot Games Recent Development
11.2 Valve Corporation
11.2.1 Valve Corporation Company Detail
11.2.2 Valve Corporation Business Overview
11.2.3 Valve Corporation MOBA Computer Games Introduction
11.2.4 Valve Corporation Revenue in MOBA Computer Games Business (2019-2024)
11.2.5 Valve Corporation Recent Development
11.3 Blizzard Entertainment
11.3.1 Blizzard Entertainment Company Detail
11.3.2 Blizzard Entertainment Business Overview
11.3.3 Blizzard Entertainment MOBA Computer Games Introduction
11.3.4 Blizzard Entertainment Revenue in MOBA Computer Games Business (2019-2024)
11.3.5 Blizzard Entertainment Recent Development
11.4 Hi-Rez Studios
11.4.1 Hi-Rez Studios Company Detail
11.4.2 Hi-Rez Studios Business Overview
11.4.3 Hi-Rez Studios MOBA Computer Games Introduction
11.4.4 Hi-Rez Studios Revenue in MOBA Computer Games Business (2019-2024)
11.4.5 Hi-Rez Studios Recent Development
11.5 Tencent Games
11.5.1 Tencent Games Company Detail
11.5.2 Tencent Games Business Overview
11.5.3 Tencent Games MOBA Computer Games Introduction
11.5.4 Tencent Games Revenue in MOBA Computer Games Business (2019-2024)
11.5.5 Tencent Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Riot Games
Valve Corporation
Blizzard Entertainment
Hi-Rez Studios
Tencent Games
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*If Applicable.
