

The global Mobile Game Peripheral market is projected to reach US$ 214.6 million in 2029, increasing from US$ 130 million in 2022, with the CAGR of 7.0% during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Mobile Game Peripheral 91ÖÆÆ¬³§.
One of the key drivers of the mobile gaming peripheral market is the increasing popularity of mobile gaming as a form of entertainment. Mobile gaming has witnessed significant growth in recent years, driven by factors such as the widespread availability of smartphones, the proliferation of gaming apps, and the accessibility of high-speed internet connections. Mobile gaming peripherals enhance the gaming experience on mobile devices and cater to the needs and preferences of mobile gamers. The number of mobile gamers has been steadily increasing, with a diverse range of individuals engaging in gaming on their smartphones and tablets. Mobile gaming has become mainstream and appeals to a wide demographic, including casual gamers, enthusiasts, and professional gamers. The expanding mobile gaming population fuels the demand for mobile gaming peripherals that can improve gameplay, comfort, and overall performance.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Mobile Game Peripheral market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Flydigi
Betop
Gamevice
GameSir
Beboncool
SteelSeries
Saitake
Amkette
IPEGA
MOGA
ROTOR RIOT
Satechi
Razer
Segment by Type
Smartphone Bracket Mounted
Smartphone Clip Mounted
Segment by Application
Android
IOS
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Southeast Asia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
The Mobile Game Peripheral report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Manufacturers’ Competition Patterns
Chapter 3: Country Level Sales Analysis
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6: Manufacturers’ Outline
Chapter 7: Industry Chain, Market Channel and Customer Analysis
Chapter 8: Market Opportunities and Challenges
Chapter 9: Market Conclusions
Chapter 10: Research Methodology and Data Source
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1 Mobile Game Peripheral Market Overview
1.1 Product Overview and Scope of Mobile Game Peripheral
1.2 Mobile Game Peripheral Segment by Type
1.2.1 Global Mobile Game Peripheral Market Value Comparison by Type (2023-2029)
1.2.2 Smartphone Bracket Mounted
1.2.3 Smartphone Clip Mounted
1.3 Mobile Game Peripheral Segment by Application
1.3.1 Global Mobile Game Peripheral Market Value by Application: (2023-2029)
1.3.2 Android
1.3.3 IOS
1.4 Global Mobile Game Peripheral Market Size Estimates and Forecasts
1.4.1 Global Mobile Game Peripheral Revenue 2018-2029
1.4.2 Global Mobile Game Peripheral Sales 2018-2029
1.4.3 Global Mobile Game Peripheral Market Average Price (2018-2029)
1.5 Assumptions and Limitations
2 Mobile Game Peripheral Market Competition by Manufacturers
2.1 Global Mobile Game Peripheral Sales Market Share by Manufacturers (2018-2023)
2.2 Global Mobile Game Peripheral Revenue Market Share by Manufacturers (2018-2023)
2.3 Global Mobile Game Peripheral Average Price by Manufacturers (2018-2023)
2.4 Global Mobile Game Peripheral Industry Ranking 2021 VS 2022 VS 2023
2.5 Global Key Manufacturers of Mobile Game Peripheral, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Mobile Game Peripheral, Product Type & Application
2.7 Mobile Game Peripheral Market Competitive Situation and Trends
2.7.1 Mobile Game Peripheral Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Mobile Game Peripheral Players Market Share by Revenue
2.7.3 Global Mobile Game Peripheral Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Mobile Game Peripheral Retrospective Market Scenario by Region
3.1 Global Mobile Game Peripheral Market Size by Region: 2018 Versus 2022 Versus 2029
3.2 Global Mobile Game Peripheral Global Mobile Game Peripheral Sales by Region: 2018-2029
3.2.1 Global Mobile Game Peripheral Sales by Region: 2018-2023
3.2.2 Global Mobile Game Peripheral Sales by Region: 2024-2029
3.3 Global Mobile Game Peripheral Global Mobile Game Peripheral Revenue by Region: 2018-2029
3.3.1 Global Mobile Game Peripheral Revenue by Region: 2018-2023
3.3.2 Global Mobile Game Peripheral Revenue by Region: 2024-2029
3.4 North America Mobile Game Peripheral Market Facts & Figures by Country
3.4.1 North America Mobile Game Peripheral Market Size by Country: 2018 VS 2022 VS 2029
3.4.2 North America Mobile Game Peripheral Sales by Country (2018-2029)
3.4.3 North America Mobile Game Peripheral Revenue by Country (2018-2029)
3.4.4 United States
3.4.5 Canada
3.5 Europe Mobile Game Peripheral Market Facts & Figures by Country
3.5.1 Europe Mobile Game Peripheral Market Size by Country: 2018 VS 2022 VS 2029
3.5.2 Europe Mobile Game Peripheral Sales by Country (2018-2029)
3.5.3 Europe Mobile Game Peripheral Revenue by Country (2018-2029)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Mobile Game Peripheral Market Facts & Figures by Country
3.6.1 Asia Pacific Mobile Game Peripheral Market Size by Country: 2018 VS 2022 VS 2029
3.6.2 Asia Pacific Mobile Game Peripheral Sales by Country (2018-2029)
3.6.3 Asia Pacific Mobile Game Peripheral Revenue by Country (2018-2029)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Mobile Game Peripheral Market Facts & Figures by Country
3.7.1 Latin America Mobile Game Peripheral Market Size by Country: 2018 VS 2022 VS 2029
3.7.2 Latin America Mobile Game Peripheral Sales by Country (2018-2029)
3.7.3 Latin America Mobile Game Peripheral Revenue by Country (2018-2029)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Mobile Game Peripheral Market Facts & Figures by Country
3.8.1 Middle East and Africa Mobile Game Peripheral Market Size by Country: 2018 VS 2022 VS 2029
3.8.2 Middle East and Africa Mobile Game Peripheral Sales by Country (2018-2029)
3.8.3 Middle East and Africa Mobile Game Peripheral Revenue by Country (2018-2029)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Mobile Game Peripheral Sales by Type (2018-2029)
4.1.1 Global Mobile Game Peripheral Sales by Type (2018-2023)
4.1.2 Global Mobile Game Peripheral Sales by Type (2024-2029)
4.1.3 Global Mobile Game Peripheral Sales Market Share by Type (2018-2029)
4.2 Global Mobile Game Peripheral Revenue by Type (2018-2029)
4.2.1 Global Mobile Game Peripheral Revenue by Type (2018-2023)
4.2.2 Global Mobile Game Peripheral Revenue by Type (2024-2029)
4.2.3 Global Mobile Game Peripheral Revenue Market Share by Type (2018-2029)
4.3 Global Mobile Game Peripheral Price by Type (2018-2029)
5 Segment by Application
5.1 Global Mobile Game Peripheral Sales by Application (2018-2029)
5.1.1 Global Mobile Game Peripheral Sales by Application (2018-2023)
5.1.2 Global Mobile Game Peripheral Sales by Application (2024-2029)
5.1.3 Global Mobile Game Peripheral Sales Market Share by Application (2018-2029)
5.2 Global Mobile Game Peripheral Revenue by Application (2018-2029)
5.2.1 Global Mobile Game Peripheral Revenue by Application (2018-2023)
5.2.2 Global Mobile Game Peripheral Revenue by Application (2024-2029)
5.2.3 Global Mobile Game Peripheral Revenue Market Share by Application (2018-2029)
5.3 Global Mobile Game Peripheral Price by Application (2018-2029)
6 Key Companies Profiled
6.1 Flydigi
6.1.1 Flydigi Corporation Information
6.1.2 Flydigi Description and Business Overview
6.1.3 Flydigi Mobile Game Peripheral Sales, Revenue and Gross Margin (2018-2023)
6.1.4 Flydigi Mobile Game Peripheral Product Portfolio
6.1.5 Flydigi Recent Developments/Updates
6.2 Betop
6.2.1 Betop Corporation Information
6.2.2 Betop Description and Business Overview
6.2.3 Betop Mobile Game Peripheral Sales, Revenue and Gross Margin (2018-2023)
6.2.4 Betop Mobile Game Peripheral Product Portfolio
6.2.5 Betop Recent Developments/Updates
6.3 Gamevice
6.3.1 Gamevice Corporation Information
6.3.2 Gamevice Description and Business Overview
6.3.3 Gamevice Mobile Game Peripheral Sales, Revenue and Gross Margin (2018-2023)
6.3.4 Gamevice Mobile Game Peripheral Product Portfolio
6.3.5 Gamevice Recent Developments/Updates
6.4 GameSir
6.4.1 GameSir Corporation Information
6.4.2 GameSir Description and Business Overview
6.4.3 GameSir Mobile Game Peripheral Sales, Revenue and Gross Margin (2018-2023)
6.4.4 GameSir Mobile Game Peripheral Product Portfolio
6.4.5 GameSir Recent Developments/Updates
6.5 Beboncool
6.5.1 Beboncool Corporation Information
6.5.2 Beboncool Description and Business Overview
6.5.3 Beboncool Mobile Game Peripheral Sales, Revenue and Gross Margin (2018-2023)
6.5.4 Beboncool Mobile Game Peripheral Product Portfolio
6.5.5 Beboncool Recent Developments/Updates
6.6 SteelSeries
6.6.1 SteelSeries Corporation Information
6.6.2 SteelSeries Description and Business Overview
6.6.3 SteelSeries Mobile Game Peripheral Sales, Revenue and Gross Margin (2018-2023)
6.6.4 SteelSeries Mobile Game Peripheral Product Portfolio
6.6.5 SteelSeries Recent Developments/Updates
6.7 Saitake
6.6.1 Saitake Corporation Information
6.6.2 Saitake Description and Business Overview
6.6.3 Saitake Mobile Game Peripheral Sales, Revenue and Gross Margin (2018-2023)
6.4.4 Saitake Mobile Game Peripheral Product Portfolio
6.7.5 Saitake Recent Developments/Updates
6.8 Amkette
6.8.1 Amkette Corporation Information
6.8.2 Amkette Description and Business Overview
6.8.3 Amkette Mobile Game Peripheral Sales, Revenue and Gross Margin (2018-2023)
6.8.4 Amkette Mobile Game Peripheral Product Portfolio
6.8.5 Amkette Recent Developments/Updates
6.9 IPEGA
6.9.1 IPEGA Corporation Information
6.9.2 IPEGA Description and Business Overview
6.9.3 IPEGA Mobile Game Peripheral Sales, Revenue and Gross Margin (2018-2023)
6.9.4 IPEGA Mobile Game Peripheral Product Portfolio
6.9.5 IPEGA Recent Developments/Updates
6.10 MOGA
6.10.1 MOGA Corporation Information
6.10.2 MOGA Description and Business Overview
6.10.3 MOGA Mobile Game Peripheral Sales, Revenue and Gross Margin (2018-2023)
6.10.4 MOGA Mobile Game Peripheral Product Portfolio
6.10.5 MOGA Recent Developments/Updates
6.11 ROTOR RIOT
6.11.1 ROTOR RIOT Corporation Information
6.11.2 ROTOR RIOT Mobile Game Peripheral Description and Business Overview
6.11.3 ROTOR RIOT Mobile Game Peripheral Sales, Revenue and Gross Margin (2018-2023)
6.11.4 ROTOR RIOT Mobile Game Peripheral Product Portfolio
6.11.5 ROTOR RIOT Recent Developments/Updates
6.12 Satechi
6.12.1 Satechi Corporation Information
6.12.2 Satechi Mobile Game Peripheral Description and Business Overview
6.12.3 Satechi Mobile Game Peripheral Sales, Revenue and Gross Margin (2018-2023)
6.12.4 Satechi Mobile Game Peripheral Product Portfolio
6.12.5 Satechi Recent Developments/Updates
6.13 Razer
6.13.1 Razer Corporation Information
6.13.2 Razer Mobile Game Peripheral Description and Business Overview
6.13.3 Razer Mobile Game Peripheral Sales, Revenue and Gross Margin (2018-2023)
6.13.4 Razer Mobile Game Peripheral Product Portfolio
6.13.5 Razer Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Mobile Game Peripheral Industry Chain Analysis
7.2 Mobile Game Peripheral Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Mobile Game Peripheral Production Mode & Process
7.4 Mobile Game Peripheral Sales and Marketing
7.4.1 Mobile Game Peripheral Sales Channels
7.4.2 Mobile Game Peripheral Distributors
7.5 Mobile Game Peripheral Customers
8 Mobile Game Peripheral Market Dynamics
8.1 Mobile Game Peripheral Industry Trends
8.2 Mobile Game Peripheral Market Drivers
8.3 Mobile Game Peripheral Market Challenges
8.4 Mobile Game Peripheral Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
Flydigi
Betop
Gamevice
GameSir
Beboncool
SteelSeries
Saitake
Amkette
IPEGA
MOGA
ROTOR RIOT
Satechi
Razer
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Ìý
*If Applicable.