

The global market for Mobile Game Peripheral was valued at US$ 152 million in the year 2024 and is projected to reach a revised size of US$ 242 million by 2031, growing at a CAGR of 7.0% during the forecast period.
One of the key drivers of the mobile gaming peripheral market is the increasing popularity of mobile gaming as a form of entertainment. Mobile gaming has witnessed significant growth in recent years, driven by factors such as the widespread availability of smartphones, the proliferation of gaming apps, and the accessibility of high-speed internet connections. Mobile gaming peripherals enhance the gaming experience on mobile devices and cater to the needs and preferences of mobile gamers. The number of mobile gamers has been steadily increasing, with a diverse range of individuals engaging in gaming on their smartphones and tablets. Mobile gaming has become mainstream and appeals to a wide demographic, including casual gamers, enthusiasts, and professional gamers. The expanding mobile gaming population fuels the demand for mobile gaming peripherals that can improve gameplay, comfort, and overall performance.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Mobile Game Peripheral, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile Game Peripheral.
The Mobile Game Peripheral market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Mobile Game Peripheral market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Mobile Game Peripheral manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
By Company
Flydigi
Betop
Gamevice
GameSir
Beboncool
SteelSeries
Saitake
Amkette
IPEGA
MOGA
ROTOR RIOT
Satechi
Razer
Segment by Type
Smartphone Bracket Mounted
Smartphone Clip Mounted
Segment by Application
Android
IOS
Consumption by Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Southeast Asia
Europe
Germany
France
U.K.
Italy
Russia
Latin America
Mexico
Brazil
Argentina
Middle East and Africa
Turkey
Saudi Arabia
UAE
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Mobile Game Peripheral manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Mobile Game Peripheral in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report. 
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1 Mobile Game Peripheral Market Overview
1.1 Product Definition
1.2 Mobile Game Peripheral by Type
1.2.1 Global Mobile Game Peripheral Market Value Comparison by Type (2024 VS 2031)
1.2.2 Smartphone Bracket Mounted
1.2.3 Smartphone Clip Mounted
1.3 Mobile Game Peripheral by Application
1.3.1 Global Mobile Game Peripheral Market Value by Application (2024 VS 2031)
1.3.2 Android
1.3.3 IOS
1.4 Global Mobile Game Peripheral Market Size Estimates and Forecasts
1.4.1 Global Mobile Game Peripheral Revenue 2020-2031
1.4.2 Global Mobile Game Peripheral Sales 2020-2031
1.4.3 Global Mobile Game Peripheral Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Mobile Game Peripheral Market Competition by Manufacturers
2.1 Global Mobile Game Peripheral Sales Market Share by Manufacturers (2020-2025)
2.2 Global Mobile Game Peripheral Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Mobile Game Peripheral Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Mobile Game Peripheral, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Mobile Game Peripheral, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Mobile Game Peripheral, Product Type & Application
2.7 Global Key Manufacturers of Mobile Game Peripheral, Date of Enter into This Industry
2.8 Global Mobile Game Peripheral Market Competitive Situation and Trends
2.8.1 Global Mobile Game Peripheral Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Mobile Game Peripheral Players Market Share by Revenue
2.8.3 Global Mobile Game Peripheral Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Mobile Game Peripheral Market Scenario by Region
3.1 Global Mobile Game Peripheral Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Mobile Game Peripheral Sales by Region: 2020-2031
3.2.1 Global Mobile Game Peripheral Sales by Region: 2020-2025
3.2.2 Global Mobile Game Peripheral Sales by Region: 2026-2031
3.3 Global Mobile Game Peripheral Revenue by Region: 2020-2031
3.3.1 Global Mobile Game Peripheral Revenue by Region: 2020-2025
3.3.2 Global Mobile Game Peripheral Revenue by Region: 2026-2031
3.4 North America Mobile Game Peripheral Market Facts & Figures by Country
3.4.1 North America Mobile Game Peripheral Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Mobile Game Peripheral Sales by Country (2020-2031)
3.4.3 North America Mobile Game Peripheral Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Mobile Game Peripheral Market Facts & Figures by Country
3.5.1 Europe Mobile Game Peripheral Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Mobile Game Peripheral Sales by Country (2020-2031)
3.5.3 Europe Mobile Game Peripheral Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Mobile Game Peripheral Market Facts & Figures by Region
3.6.1 Asia Pacific Mobile Game Peripheral Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Mobile Game Peripheral Sales by Region (2020-2031)
3.6.3 Asia Pacific Mobile Game Peripheral Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Mobile Game Peripheral Market Facts & Figures by Country
3.7.1 Latin America Mobile Game Peripheral Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Mobile Game Peripheral Sales by Country (2020-2031)
3.7.3 Latin America Mobile Game Peripheral Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Mobile Game Peripheral Market Facts & Figures by Country
3.8.1 Middle East and Africa Mobile Game Peripheral Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Mobile Game Peripheral Sales by Country (2020-2031)
3.8.3 Middle East and Africa Mobile Game Peripheral Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Mobile Game Peripheral Sales by Type (2020-2031)
4.1.1 Global Mobile Game Peripheral Sales by Type (2020-2025)
4.1.2 Global Mobile Game Peripheral Sales by Type (2026-2031)
4.1.3 Global Mobile Game Peripheral Sales Market Share by Type (2020-2031)
4.2 Global Mobile Game Peripheral Revenue by Type (2020-2031)
4.2.1 Global Mobile Game Peripheral Revenue by Type (2020-2025)
4.2.2 Global Mobile Game Peripheral Revenue by Type (2026-2031)
4.2.3 Global Mobile Game Peripheral Revenue Market Share by Type (2020-2031)
4.3 Global Mobile Game Peripheral Price by Type (2020-2031)
5 Segment by Application
5.1 Global Mobile Game Peripheral Sales by Application (2020-2031)
5.1.1 Global Mobile Game Peripheral Sales by Application (2020-2025)
5.1.2 Global Mobile Game Peripheral Sales by Application (2026-2031)
5.1.3 Global Mobile Game Peripheral Sales Market Share by Application (2020-2031)
5.2 Global Mobile Game Peripheral Revenue by Application (2020-2031)
5.2.1 Global Mobile Game Peripheral Revenue by Application (2020-2025)
5.2.2 Global Mobile Game Peripheral Revenue by Application (2026-2031)
5.2.3 Global Mobile Game Peripheral Revenue Market Share by Application (2020-2031)
5.3 Global Mobile Game Peripheral Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Flydigi
6.1.1 Flydigi Company Information
6.1.2 Flydigi Description and Business Overview
6.1.3 Flydigi Mobile Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Flydigi Mobile Game Peripheral Product Portfolio
6.1.5 Flydigi Recent Developments/Updates
6.2 Betop
6.2.1 Betop Company Information
6.2.2 Betop Description and Business Overview
6.2.3 Betop Mobile Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Betop Mobile Game Peripheral Product Portfolio
6.2.5 Betop Recent Developments/Updates
6.3 Gamevice
6.3.1 Gamevice Company Information
6.3.2 Gamevice Description and Business Overview
6.3.3 Gamevice Mobile Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Gamevice Mobile Game Peripheral Product Portfolio
6.3.5 Gamevice Recent Developments/Updates
6.4 GameSir
6.4.1 GameSir Company Information
6.4.2 GameSir Description and Business Overview
6.4.3 GameSir Mobile Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.4.4 GameSir Mobile Game Peripheral Product Portfolio
6.4.5 GameSir Recent Developments/Updates
6.5 Beboncool
6.5.1 Beboncool Company Information
6.5.2 Beboncool Description and Business Overview
6.5.3 Beboncool Mobile Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Beboncool Mobile Game Peripheral Product Portfolio
6.5.5 Beboncool Recent Developments/Updates
6.6 SteelSeries
6.6.1 SteelSeries Company Information
6.6.2 SteelSeries Description and Business Overview
6.6.3 SteelSeries Mobile Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.6.4 SteelSeries Mobile Game Peripheral Product Portfolio
6.6.5 SteelSeries Recent Developments/Updates
6.7 Saitake
6.7.1 Saitake Company Information
6.7.2 Saitake Description and Business Overview
6.7.3 Saitake Mobile Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Saitake Mobile Game Peripheral Product Portfolio
6.7.5 Saitake Recent Developments/Updates
6.8 Amkette
6.8.1 Amkette Company Information
6.8.2 Amkette Description and Business Overview
6.8.3 Amkette Mobile Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Amkette Mobile Game Peripheral Product Portfolio
6.8.5 Amkette Recent Developments/Updates
6.9 IPEGA
6.9.1 IPEGA Company Information
6.9.2 IPEGA Description and Business Overview
6.9.3 IPEGA Mobile Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.9.4 IPEGA Mobile Game Peripheral Product Portfolio
6.9.5 IPEGA Recent Developments/Updates
6.10 MOGA
6.10.1 MOGA Company Information
6.10.2 MOGA Description and Business Overview
6.10.3 MOGA Mobile Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.10.4 MOGA Mobile Game Peripheral Product Portfolio
6.10.5 MOGA Recent Developments/Updates
6.11 ROTOR RIOT
6.11.1 ROTOR RIOT Company Information
6.11.2 ROTOR RIOT Description and Business Overview
6.11.3 ROTOR RIOT Mobile Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.11.4 ROTOR RIOT Mobile Game Peripheral Product Portfolio
6.11.5 ROTOR RIOT Recent Developments/Updates
6.12 Satechi
6.12.1 Satechi Company Information
6.12.2 Satechi Description and Business Overview
6.12.3 Satechi Mobile Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Satechi Mobile Game Peripheral Product Portfolio
6.12.5 Satechi Recent Developments/Updates
6.13 Razer
6.13.1 Razer Company Information
6.13.2 Razer Description and Business Overview
6.13.3 Razer Mobile Game Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.13.4 Razer Mobile Game Peripheral Product Portfolio
6.13.5 Razer Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Mobile Game Peripheral Industry Chain Analysis
7.2 Mobile Game Peripheral Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Mobile Game Peripheral Production Mode & Process Analysis
7.4 Mobile Game Peripheral Sales and Marketing
7.4.1 Mobile Game Peripheral Sales Channels
7.4.2 Mobile Game Peripheral Distributors
7.5 Mobile Game Peripheral Customer Analysis
8 Mobile Game Peripheral Market Dynamics
8.1 Mobile Game Peripheral Industry Trends
8.2 Mobile Game Peripheral Market Drivers
8.3 Mobile Game Peripheral Market Challenges
8.4 Mobile Game Peripheral Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
Flydigi
Betop
Gamevice
GameSir
Beboncool
SteelSeries
Saitake
Amkette
IPEGA
MOGA
ROTOR RIOT
Satechi
Razer
Ìý
Ìý
*If Applicable.