
Neurological game technology refers to the application of advanced technology, often incorporating elements of virtual reality (VR), augmented reality (AR), or other interactive platforms, to create games and experiences specifically designed to stimulate or interact with the neurological system.
Market Analysis and Insights: Global Neurological Game Technology Market
The global Neurological Game Technology market is projected to grow from US$ 6507.2 million in 2024 to US$ 12710 million by 2030, at a Compound Annual Growth Rate (CAGR) of 11.8% during the forecast period.
Neurological game technology has gained traction in the field of neurorehabilitation and therapy. Games designed for rehabilitation purposes, such as stroke recovery or motor skill improvement, are being used in clinical settings to complement traditional therapy approaches. The market for neurological game technology in the healthcare sector is expected to expand as more clinicians recognize the potential benefits and integrate these technologies into their practice.
Report Covers:
This report presents an overview of global market for Neurological Game Technology market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Neurological Game Technology, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Neurological Game Technology, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Neurological Game Technology revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Neurological Game Technology market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Neurological Game Technology revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation
By Company
VRTech Group
Emotiv Inc
Microsoft Corporation
Sony Corporation
Leap Motion
NeuroSky
Affectiva
iMotions A/S
Qneuro
Ultraleap
Neuralink Corporation
Segment by Type
Hardware
Software
Segment by Application
Medical Treatment
Education
Entertainment
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Neurological Game Technology in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Neurological Game Technology companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Neurological Game Technology revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Neurological Game Technology Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Hardware
1.2.3 Software
1.3 Market by Application
1.3.1 Global Neurological Game Technology Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Medical Treatment
1.3.3 Education
1.3.4 Entertainment
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Neurological Game Technology Market Perspective (2019-2030)
2.2 Global Neurological Game Technology Growth Trends by Region
2.2.1 Neurological Game Technology Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Neurological Game Technology Historic Market Size by Region (2019-2024)
2.2.3 Neurological Game Technology Forecasted Market Size by Region (2025-2030)
2.3 Neurological Game Technology Market Dynamics
2.3.1 Neurological Game Technology Industry Trends
2.3.2 Neurological Game Technology Market Drivers
2.3.3 Neurological Game Technology Market Challenges
2.3.4 Neurological Game Technology Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Neurological Game Technology by Players
3.1.1 Global Neurological Game Technology Revenue by Players (2019-2024)
3.1.2 Global Neurological Game Technology Revenue Market Share by Players (2019-2024)
3.2 Global Neurological Game Technology Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Neurological Game Technology, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Neurological Game Technology Market Concentration Ratio
3.4.1 Global Neurological Game Technology Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Neurological Game Technology Revenue in 2023
3.5 Global Key Players of Neurological Game Technology Head office and Area Served
3.6 Global Key Players of Neurological Game Technology, Product and Application
3.7 Global Key Players of Neurological Game Technology, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Neurological Game Technology Breakdown Data by Type
4.1 Global Neurological Game Technology Historic Market Size by Type (2019-2024)
4.2 Global Neurological Game Technology Forecasted Market Size by Type (2025-2030)
5 Neurological Game Technology Breakdown Data by Application
5.1 Global Neurological Game Technology Historic Market Size by Application (2019-2024)
5.2 Global Neurological Game Technology Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Neurological Game Technology Market Size (2019-2030)
6.2 North America Neurological Game Technology Market Size by Type
6.2.1 North America Neurological Game Technology Market Size by Type (2019-2024)
6.2.2 North America Neurological Game Technology Market Size by Type (2025-2030)
6.2.3 North America Neurological Game Technology Market Share by Type (2019-2030)
6.3 North America Neurological Game Technology Market Size by Application
6.3.1 North America Neurological Game Technology Market Size by Application (2019-2024)
6.3.2 North America Neurological Game Technology Market Size by Application (2025-2030)
6.3.3 North America Neurological Game Technology Market Share by Application (2019-2030)
6.4 North America Neurological Game Technology Market Size by Country
6.4.1 North America Neurological Game Technology Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Neurological Game Technology Market Size by Country (2019-2024)
6.4.3 North America Neurological Game Technology Market Size by Country (2025-2030)
6.4.4 United States
6.4.5 Canada
7 Europe
7.1 Europe Neurological Game Technology Market Size (2019-2030)
7.2 Europe Neurological Game Technology Market Size by Type
7.2.1 Europe Neurological Game Technology Market Size by Type (2019-2024)
7.2.2 Europe Neurological Game Technology Market Size by Type (2025-2030)
7.2.3 Europe Neurological Game Technology Market Share by Type (2019-2030)
7.3 Europe Neurological Game Technology Market Size by Application
7.3.1 Europe Neurological Game Technology Market Size by Application (2019-2024)
7.3.2 Europe Neurological Game Technology Market Size by Application (2025-2030)
7.3.3 Europe Neurological Game Technology Market Share by Application (2019-2030)
7.4 Europe Neurological Game Technology Market Size by Country
7.4.1 Europe Neurological Game Technology Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Neurological Game Technology Market Size by Country (2019-2024)
7.4.3 Europe Neurological Game Technology Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Neurological Game Technology Market Size (2019-2030)
8.2 China Neurological Game Technology Market Size by Type
8.2.1 China Neurological Game Technology Market Size by Type (2019-2024)
8.2.2 China Neurological Game Technology Market Size by Type (2025-2030)
8.2.3 China Neurological Game Technology Market Share by Type (2019-2030)
8.3 China Neurological Game Technology Market Size by Application
8.3.1 China Neurological Game Technology Market Size by Application (2019-2024)
8.3.2 China Neurological Game Technology Market Size by Application (2025-2030)
8.3.3 China Neurological Game Technology Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Neurological Game Technology Market Size (2019-2030)
9.2 Asia Neurological Game Technology Market Size by Type
9.2.1 Asia Neurological Game Technology Market Size by Type (2019-2024)
9.2.2 Asia Neurological Game Technology Market Size by Type (2025-2030)
9.2.3 Asia Neurological Game Technology Market Share by Type (2019-2030)
9.3 Asia Neurological Game Technology Market Size by Application
9.3.1 Asia Neurological Game Technology Market Size by Application (2019-2024)
9.3.2 Asia Neurological Game Technology Market Size by Application (2025-2030)
9.3.3 Asia Neurological Game Technology Market Share by Application (2019-2030)
9.4 Asia Neurological Game Technology Market Size by Region
9.4.1 Asia Neurological Game Technology Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Neurological Game Technology Market Size by Region (2019-2024)
9.4.3 Asia Neurological Game Technology Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Neurological Game Technology Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Neurological Game Technology Market Size by Type
10.2.1 Middle East, Africa, and Latin America Neurological Game Technology Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Neurological Game Technology Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Neurological Game Technology Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Neurological Game Technology Market Size by Application
10.3.1 Middle East, Africa, and Latin America Neurological Game Technology Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Neurological Game Technology Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Neurological Game Technology Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Neurological Game Technology Market Size by Country
10.4.1 Middle East, Africa, and Latin America Neurological Game Technology Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Neurological Game Technology Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Neurological Game Technology Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 VRTech Group
11.1.1 VRTech Group Company Details
11.1.2 VRTech Group Business Overview
11.1.3 VRTech Group Neurological Game Technology Introduction
11.1.4 VRTech Group Revenue in Neurological Game Technology Business (2019-2024)
11.1.5 VRTech Group Recent Developments
11.2 Emotiv Inc
11.2.1 Emotiv Inc Company Details
11.2.2 Emotiv Inc Business Overview
11.2.3 Emotiv Inc Neurological Game Technology Introduction
11.2.4 Emotiv Inc Revenue in Neurological Game Technology Business (2019-2024)
11.2.5 Emotiv Inc Recent Developments
11.3 Microsoft Corporation
11.3.1 Microsoft Corporation Company Details
11.3.2 Microsoft Corporation Business Overview
11.3.3 Microsoft Corporation Neurological Game Technology Introduction
11.3.4 Microsoft Corporation Revenue in Neurological Game Technology Business (2019-2024)
11.3.5 Microsoft Corporation Recent Developments
11.4 Sony Corporation
11.4.1 Sony Corporation Company Details
11.4.2 Sony Corporation Business Overview
11.4.3 Sony Corporation Neurological Game Technology Introduction
11.4.4 Sony Corporation Revenue in Neurological Game Technology Business (2019-2024)
11.4.5 Sony Corporation Recent Developments
11.5 Leap Motion
11.5.1 Leap Motion Company Details
11.5.2 Leap Motion Business Overview
11.5.3 Leap Motion Neurological Game Technology Introduction
11.5.4 Leap Motion Revenue in Neurological Game Technology Business (2019-2024)
11.5.5 Leap Motion Recent Developments
11.6 NeuroSky
11.6.1 NeuroSky Company Details
11.6.2 NeuroSky Business Overview
11.6.3 NeuroSky Neurological Game Technology Introduction
11.6.4 NeuroSky Revenue in Neurological Game Technology Business (2019-2024)
11.6.5 NeuroSky Recent Developments
11.7 Affectiva
11.7.1 Affectiva Company Details
11.7.2 Affectiva Business Overview
11.7.3 Affectiva Neurological Game Technology Introduction
11.7.4 Affectiva Revenue in Neurological Game Technology Business (2019-2024)
11.7.5 Affectiva Recent Developments
11.8 iMotions A/S
11.8.1 iMotions A/S Company Details
11.8.2 iMotions A/S Business Overview
11.8.3 iMotions A/S Neurological Game Technology Introduction
11.8.4 iMotions A/S Revenue in Neurological Game Technology Business (2019-2024)
11.8.5 iMotions A/S Recent Developments
11.9 Qneuro
11.9.1 Qneuro Company Details
11.9.2 Qneuro Business Overview
11.9.3 Qneuro Neurological Game Technology Introduction
11.9.4 Qneuro Revenue in Neurological Game Technology Business (2019-2024)
11.9.5 Qneuro Recent Developments
11.10 Ultraleap
11.10.1 Ultraleap Company Details
11.10.2 Ultraleap Business Overview
11.10.3 Ultraleap Neurological Game Technology Introduction
11.10.4 Ultraleap Revenue in Neurological Game Technology Business (2019-2024)
11.10.5 Ultraleap Recent Developments
11.11 Neuralink Corporation
11.11.1 Neuralink Corporation Company Details
11.11.2 Neuralink Corporation Business Overview
11.11.3 Neuralink Corporation Neurological Game Technology Introduction
11.11.4 Neuralink Corporation Revenue in Neurological Game Technology Business (2019-2024)
11.11.5 Neuralink Corporation Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
VRTech Group
Emotiv Inc
Microsoft Corporation
Sony Corporation
Leap Motion
NeuroSky
Affectiva
iMotions A/S
Qneuro
Ultraleap
Neuralink Corporation
Ìý
Ìý
*If Applicable.
