
Highlights
The global Non-Fungible Token Game market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Non-Fungible Token Game is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Non-Fungible Token Game is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for Non-Fungible Token Game in Mobile Game is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Non-Fungible Token Game include OpenSea, Larva Labs, Sky Mavis, Dapper Labs, Decentraland, Yuga Labs, SandBox, Sorare and Solanart, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Non-Fungible Token Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Non-Fungible Token Game.
The Non-Fungible Token Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Non-Fungible Token Game market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Non-Fungible Token Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
OpenSea
Larva Labs
Sky Mavis
Dapper Labs
Decentraland
Yuga Labs
SandBox
Sorare
Solanart
SuperRare
Gala Games
Foundation
Rarible
MOBOX
MakersPlace
Segment by Type
Play To Earn NFT Games
Games For Players
Free To Play Games
Segment by Application
Mobile Game
Computer Game
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Non-Fungible Token Game companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Non-Fungible Token Game Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Play To Earn NFT Games
1.2.3 Games For Players
1.2.4 Free To Play Games
1.3 Market by Application
1.3.1 Global Non-Fungible Token Game Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Mobile Game
1.3.3 Computer Game
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Non-Fungible Token Game Market Perspective (2018-2029)
2.2 Non-Fungible Token Game Growth Trends by Region
2.2.1 Global Non-Fungible Token Game Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Non-Fungible Token Game Historic Market Size by Region (2018-2023)
2.2.3 Non-Fungible Token Game Forecasted Market Size by Region (2024-2029)
2.3 Non-Fungible Token Game Market Dynamics
2.3.1 Non-Fungible Token Game Industry Trends
2.3.2 Non-Fungible Token Game Market Drivers
2.3.3 Non-Fungible Token Game Market Challenges
2.3.4 Non-Fungible Token Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Non-Fungible Token Game Players by Revenue
3.1.1 Global Top Non-Fungible Token Game Players by Revenue (2018-2023)
3.1.2 Global Non-Fungible Token Game Revenue Market Share by Players (2018-2023)
3.2 Global Non-Fungible Token Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Non-Fungible Token Game Revenue
3.4 Global Non-Fungible Token Game Market Concentration Ratio
3.4.1 Global Non-Fungible Token Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Non-Fungible Token Game Revenue in 2022
3.5 Non-Fungible Token Game Key Players Head office and Area Served
3.6 Key Players Non-Fungible Token Game Product Solution and Service
3.7 Date of Enter into Non-Fungible Token Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Non-Fungible Token Game Breakdown Data by Type
4.1 Global Non-Fungible Token Game Historic Market Size by Type (2018-2023)
4.2 Global Non-Fungible Token Game Forecasted Market Size by Type (2024-2029)
5 Non-Fungible Token Game Breakdown Data by Application
5.1 Global Non-Fungible Token Game Historic Market Size by Application (2018-2023)
5.2 Global Non-Fungible Token Game Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Non-Fungible Token Game Market Size (2018-2029)
6.2 North America Non-Fungible Token Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Non-Fungible Token Game Market Size by Country (2018-2023)
6.4 North America Non-Fungible Token Game Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Non-Fungible Token Game Market Size (2018-2029)
7.2 Europe Non-Fungible Token Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Non-Fungible Token Game Market Size by Country (2018-2023)
7.4 Europe Non-Fungible Token Game Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Non-Fungible Token Game Market Size (2018-2029)
8.2 Asia-Pacific Non-Fungible Token Game Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Non-Fungible Token Game Market Size by Region (2018-2023)
8.4 Asia-Pacific Non-Fungible Token Game Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Non-Fungible Token Game Market Size (2018-2029)
9.2 Latin America Non-Fungible Token Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Non-Fungible Token Game Market Size by Country (2018-2023)
9.4 Latin America Non-Fungible Token Game Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Non-Fungible Token Game Market Size (2018-2029)
10.2 Middle East & Africa Non-Fungible Token Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Non-Fungible Token Game Market Size by Country (2018-2023)
10.4 Middle East & Africa Non-Fungible Token Game Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 OpenSea
11.1.1 OpenSea Company Detail
11.1.2 OpenSea Business Overview
11.1.3 OpenSea Non-Fungible Token Game Introduction
11.1.4 OpenSea Revenue in Non-Fungible Token Game Business (2018-2023)
11.1.5 OpenSea Recent Development
11.2 Larva Labs
11.2.1 Larva Labs Company Detail
11.2.2 Larva Labs Business Overview
11.2.3 Larva Labs Non-Fungible Token Game Introduction
11.2.4 Larva Labs Revenue in Non-Fungible Token Game Business (2018-2023)
11.2.5 Larva Labs Recent Development
11.3 Sky Mavis
11.3.1 Sky Mavis Company Detail
11.3.2 Sky Mavis Business Overview
11.3.3 Sky Mavis Non-Fungible Token Game Introduction
11.3.4 Sky Mavis Revenue in Non-Fungible Token Game Business (2018-2023)
11.3.5 Sky Mavis Recent Development
11.4 Dapper Labs
11.4.1 Dapper Labs Company Detail
11.4.2 Dapper Labs Business Overview
11.4.3 Dapper Labs Non-Fungible Token Game Introduction
11.4.4 Dapper Labs Revenue in Non-Fungible Token Game Business (2018-2023)
11.4.5 Dapper Labs Recent Development
11.5 Decentraland
11.5.1 Decentraland Company Detail
11.5.2 Decentraland Business Overview
11.5.3 Decentraland Non-Fungible Token Game Introduction
11.5.4 Decentraland Revenue in Non-Fungible Token Game Business (2018-2023)
11.5.5 Decentraland Recent Development
11.6 Yuga Labs
11.6.1 Yuga Labs Company Detail
11.6.2 Yuga Labs Business Overview
11.6.3 Yuga Labs Non-Fungible Token Game Introduction
11.6.4 Yuga Labs Revenue in Non-Fungible Token Game Business (2018-2023)
11.6.5 Yuga Labs Recent Development
11.7 SandBox
11.7.1 SandBox Company Detail
11.7.2 SandBox Business Overview
11.7.3 SandBox Non-Fungible Token Game Introduction
11.7.4 SandBox Revenue in Non-Fungible Token Game Business (2018-2023)
11.7.5 SandBox Recent Development
11.8 Sorare
11.8.1 Sorare Company Detail
11.8.2 Sorare Business Overview
11.8.3 Sorare Non-Fungible Token Game Introduction
11.8.4 Sorare Revenue in Non-Fungible Token Game Business (2018-2023)
11.8.5 Sorare Recent Development
11.9 Solanart
11.9.1 Solanart Company Detail
11.9.2 Solanart Business Overview
11.9.3 Solanart Non-Fungible Token Game Introduction
11.9.4 Solanart Revenue in Non-Fungible Token Game Business (2018-2023)
11.9.5 Solanart Recent Development
11.10 SuperRare
11.10.1 SuperRare Company Detail
11.10.2 SuperRare Business Overview
11.10.3 SuperRare Non-Fungible Token Game Introduction
11.10.4 SuperRare Revenue in Non-Fungible Token Game Business (2018-2023)
11.10.5 SuperRare Recent Development
11.11 Gala Games
11.11.1 Gala Games Company Detail
11.11.2 Gala Games Business Overview
11.11.3 Gala Games Non-Fungible Token Game Introduction
11.11.4 Gala Games Revenue in Non-Fungible Token Game Business (2018-2023)
11.11.5 Gala Games Recent Development
11.12 Foundation
11.12.1 Foundation Company Detail
11.12.2 Foundation Business Overview
11.12.3 Foundation Non-Fungible Token Game Introduction
11.12.4 Foundation Revenue in Non-Fungible Token Game Business (2018-2023)
11.12.5 Foundation Recent Development
11.13 Rarible
11.13.1 Rarible Company Detail
11.13.2 Rarible Business Overview
11.13.3 Rarible Non-Fungible Token Game Introduction
11.13.4 Rarible Revenue in Non-Fungible Token Game Business (2018-2023)
11.13.5 Rarible Recent Development
11.14 MOBOX
11.14.1 MOBOX Company Detail
11.14.2 MOBOX Business Overview
11.14.3 MOBOX Non-Fungible Token Game Introduction
11.14.4 MOBOX Revenue in Non-Fungible Token Game Business (2018-2023)
11.14.5 MOBOX Recent Development
11.15 MakersPlace
11.15.1 MakersPlace Company Detail
11.15.2 MakersPlace Business Overview
11.15.3 MakersPlace Non-Fungible Token Game Introduction
11.15.4 MakersPlace Revenue in Non-Fungible Token Game Business (2018-2023)
11.15.5 MakersPlace Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
OpenSea
Larva Labs
Sky Mavis
Dapper Labs
Decentraland
Yuga Labs
SandBox
Sorare
Solanart
SuperRare
Gala Games
Foundation
Rarible
MOBOX
MakersPlace
Ìý
Ìý
*If Applicable.
