
The global market for Online Programming Learning was valued at US$ 599 million in the year 2024 and is projected to reach a revised size of US$ 999 million by 2031, growing at a CAGR of 7.7% during the forecast period.
According to World Bank statistics, the global birth rate in 2021 will be about 1.7%. Although the population growth rate has slowed down, with the development of the world economy and the continuous increase of per capita disposable income of residents, the consumption capacity of residents has also increased. Therefore, there is still a large room for development in the scale of the infant and young child market. China has a large population base, and even if the population growth rate slows down, there will still be a demographic dividend. The "Opinions on Further Unleashing Consumption Potential and Promoting Consumption Sustained Recovery" issued by the State Council in 2022 proposes to "guide market players to develop more safe and healthy domestic infant and child products". According to the National Bureau of Statistics, China"s birth rate in 2022 will be 6.77%, and the birth population will be 9.56 million. According to the results of the seventh national census in 2021, the number of infants aged 0-6 in China reached 140 million, of which the number of infants aged 3-6 exceeded 70 million. The huge population size has brewed a market demand with huge potential, and the children"s economy has risen rapidly. Chinese families also spend a lot on childcare, with the average cost of childcare ranking second in the world. According to survey data released by the China Children"s Industry Research Center, children"s expenditure accounts for 30% to 50% of household expenditure in 80% of Chinese families, and the average annual consumption of children in a family is 17,000 to 25,500 yuan.
This report aims to provide a comprehensive presentation of the global market for Online Programming Learning, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Programming Learning.
The Online Programming Learning market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Online Programming Learning market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Online Programming Learning companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
BitDegree
Codecademy
Coursera
edX
Free CodeCamp
GeeksforGeeks
Khan Academy
LeetCode
MIT OpenCourseWare
Skillcrush
Tynker
Udemy
Segment by Type
Java
Python
C/C++
GO
Other
Segment by Application
Aldult
Children
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Online Programming Learning company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Online Programming Learning Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Java
1.2.3 Python
1.2.4 C/C++
1.2.5 GO
1.2.6 Other
1.3 Market by Application
1.3.1 Global Online Programming Learning Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Aldult
1.3.3 Children
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Online Programming Learning Market Perspective (2020-2031)
2.2 Global Online Programming Learning Growth Trends by Region
2.2.1 Global Online Programming Learning Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Online Programming Learning Historic Market Size by Region (2020-2025)
2.2.3 Online Programming Learning Forecasted Market Size by Region (2026-2031)
2.3 Online Programming Learning Market Dynamics
2.3.1 Online Programming Learning Industry Trends
2.3.2 Online Programming Learning Market Drivers
2.3.3 Online Programming Learning Market Challenges
2.3.4 Online Programming Learning Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Online Programming Learning Players by Revenue
3.1.1 Global Top Online Programming Learning Players by Revenue (2020-2025)
3.1.2 Global Online Programming Learning Revenue Market Share by Players (2020-2025)
3.2 Global Online Programming Learning Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Online Programming Learning Revenue
3.4 Global Online Programming Learning Market Concentration Ratio
3.4.1 Global Online Programming Learning Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Online Programming Learning Revenue in 2024
3.5 Global Key Players of Online Programming Learning Head office and Area Served
3.6 Global Key Players of Online Programming Learning, Product and Application
3.7 Global Key Players of Online Programming Learning, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Online Programming Learning Breakdown Data by Type
4.1 Global Online Programming Learning Historic Market Size by Type (2020-2025)
4.2 Global Online Programming Learning Forecasted Market Size by Type (2026-2031)
5 Online Programming Learning Breakdown Data by Application
5.1 Global Online Programming Learning Historic Market Size by Application (2020-2025)
5.2 Global Online Programming Learning Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Online Programming Learning Market Size (2020-2031)
6.2 North America Online Programming Learning Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Online Programming Learning Market Size by Country (2020-2025)
6.4 North America Online Programming Learning Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Online Programming Learning Market Size (2020-2031)
7.2 Europe Online Programming Learning Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Online Programming Learning Market Size by Country (2020-2025)
7.4 Europe Online Programming Learning Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Online Programming Learning Market Size (2020-2031)
8.2 Asia-Pacific Online Programming Learning Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Online Programming Learning Market Size by Region (2020-2025)
8.4 Asia-Pacific Online Programming Learning Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Online Programming Learning Market Size (2020-2031)
9.2 Latin America Online Programming Learning Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Online Programming Learning Market Size by Country (2020-2025)
9.4 Latin America Online Programming Learning Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Online Programming Learning Market Size (2020-2031)
10.2 Middle East & Africa Online Programming Learning Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Online Programming Learning Market Size by Country (2020-2025)
10.4 Middle East & Africa Online Programming Learning Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 BitDegree
11.1.1 BitDegree Company Details
11.1.2 BitDegree Business Overview
11.1.3 BitDegree Online Programming Learning Introduction
11.1.4 BitDegree Revenue in Online Programming Learning Business (2020-2025)
11.1.5 BitDegree Recent Development
11.2 Codecademy
11.2.1 Codecademy Company Details
11.2.2 Codecademy Business Overview
11.2.3 Codecademy Online Programming Learning Introduction
11.2.4 Codecademy Revenue in Online Programming Learning Business (2020-2025)
11.2.5 Codecademy Recent Development
11.3 Coursera
11.3.1 Coursera Company Details
11.3.2 Coursera Business Overview
11.3.3 Coursera Online Programming Learning Introduction
11.3.4 Coursera Revenue in Online Programming Learning Business (2020-2025)
11.3.5 Coursera Recent Development
11.4 edX
11.4.1 edX Company Details
11.4.2 edX Business Overview
11.4.3 edX Online Programming Learning Introduction
11.4.4 edX Revenue in Online Programming Learning Business (2020-2025)
11.4.5 edX Recent Development
11.5 Free CodeCamp
11.5.1 Free CodeCamp Company Details
11.5.2 Free CodeCamp Business Overview
11.5.3 Free CodeCamp Online Programming Learning Introduction
11.5.4 Free CodeCamp Revenue in Online Programming Learning Business (2020-2025)
11.5.5 Free CodeCamp Recent Development
11.6 GeeksforGeeks
11.6.1 GeeksforGeeks Company Details
11.6.2 GeeksforGeeks Business Overview
11.6.3 GeeksforGeeks Online Programming Learning Introduction
11.6.4 GeeksforGeeks Revenue in Online Programming Learning Business (2020-2025)
11.6.5 GeeksforGeeks Recent Development
11.7 Khan Academy
11.7.1 Khan Academy Company Details
11.7.2 Khan Academy Business Overview
11.7.3 Khan Academy Online Programming Learning Introduction
11.7.4 Khan Academy Revenue in Online Programming Learning Business (2020-2025)
11.7.5 Khan Academy Recent Development
11.8 LeetCode
11.8.1 LeetCode Company Details
11.8.2 LeetCode Business Overview
11.8.3 LeetCode Online Programming Learning Introduction
11.8.4 LeetCode Revenue in Online Programming Learning Business (2020-2025)
11.8.5 LeetCode Recent Development
11.9 MIT OpenCourseWare
11.9.1 MIT OpenCourseWare Company Details
11.9.2 MIT OpenCourseWare Business Overview
11.9.3 MIT OpenCourseWare Online Programming Learning Introduction
11.9.4 MIT OpenCourseWare Revenue in Online Programming Learning Business (2020-2025)
11.9.5 MIT OpenCourseWare Recent Development
11.10 Skillcrush
11.10.1 Skillcrush Company Details
11.10.2 Skillcrush Business Overview
11.10.3 Skillcrush Online Programming Learning Introduction
11.10.4 Skillcrush Revenue in Online Programming Learning Business (2020-2025)
11.10.5 Skillcrush Recent Development
11.11 Tynker
11.11.1 Tynker Company Details
11.11.2 Tynker Business Overview
11.11.3 Tynker Online Programming Learning Introduction
11.11.4 Tynker Revenue in Online Programming Learning Business (2020-2025)
11.11.5 Tynker Recent Development
11.12 Udemy
11.12.1 Udemy Company Details
11.12.2 Udemy Business Overview
11.12.3 Udemy Online Programming Learning Introduction
11.12.4 Udemy Revenue in Online Programming Learning Business (2020-2025)
11.12.5 Udemy Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
BitDegree
Codecademy
Coursera
edX
Free CodeCamp
GeeksforGeeks
Khan Academy
LeetCode
MIT OpenCourseWare
Skillcrush
Tynker
Udemy
Ìý
Ìý
*If Applicable.
