
P2E games refer to virtual games in which players obtain game rewards that can be converted into encrypted tokens by doing tasks or playing against players.
Highlights
The global P2E Game market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for P2E Game is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for P2E Game is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for P2E Game in Cell Phone is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of P2E Game include Axie Infinity, Gods Unchained, Plxowl, Decentraland, Mobox, Zed Run, Cryptoblades, Calvaria and Tamadoge, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for P2E Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding P2E Game.
The P2E Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global P2E Game market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the P2E Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Axie Infinity
Gods Unchained
Plxowl
Decentraland
Mobox
Zed Run
Cryptoblades
Calvaria
Tamadoge
Battle Infinity
Lucky Block
Silks
Pegaxy
Cryptokitties
Louis The Game
Segment by Type
Competitive
Play Class
Cards
Others
Segment by Application
Cell Phone
Computer
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of P2E Game companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global P2E Game Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Competitive
1.2.3 Play Class
1.2.4 Cards
1.2.5 Others
1.3 Market by Application
1.3.1 Global P2E Game Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Cell Phone
1.3.3 Computer
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global P2E Game Market Perspective (2018-2029)
2.2 P2E Game Growth Trends by Region
2.2.1 Global P2E Game Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 P2E Game Historic Market Size by Region (2018-2023)
2.2.3 P2E Game Forecasted Market Size by Region (2024-2029)
2.3 P2E Game Market Dynamics
2.3.1 P2E Game Industry Trends
2.3.2 P2E Game Market Drivers
2.3.3 P2E Game Market Challenges
2.3.4 P2E Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top P2E Game Players by Revenue
3.1.1 Global Top P2E Game Players by Revenue (2018-2023)
3.1.2 Global P2E Game Revenue Market Share by Players (2018-2023)
3.2 Global P2E Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by P2E Game Revenue
3.4 Global P2E Game Market Concentration Ratio
3.4.1 Global P2E Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by P2E Game Revenue in 2022
3.5 P2E Game Key Players Head office and Area Served
3.6 Key Players P2E Game Product Solution and Service
3.7 Date of Enter into P2E Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 P2E Game Breakdown Data by Type
4.1 Global P2E Game Historic Market Size by Type (2018-2023)
4.2 Global P2E Game Forecasted Market Size by Type (2024-2029)
5 P2E Game Breakdown Data by Application
5.1 Global P2E Game Historic Market Size by Application (2018-2023)
5.2 Global P2E Game Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America P2E Game Market Size (2018-2029)
6.2 North America P2E Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America P2E Game Market Size by Country (2018-2023)
6.4 North America P2E Game Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe P2E Game Market Size (2018-2029)
7.2 Europe P2E Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe P2E Game Market Size by Country (2018-2023)
7.4 Europe P2E Game Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific P2E Game Market Size (2018-2029)
8.2 Asia-Pacific P2E Game Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific P2E Game Market Size by Region (2018-2023)
8.4 Asia-Pacific P2E Game Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America P2E Game Market Size (2018-2029)
9.2 Latin America P2E Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America P2E Game Market Size by Country (2018-2023)
9.4 Latin America P2E Game Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa P2E Game Market Size (2018-2029)
10.2 Middle East & Africa P2E Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa P2E Game Market Size by Country (2018-2023)
10.4 Middle East & Africa P2E Game Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Axie Infinity
11.1.1 Axie Infinity Company Detail
11.1.2 Axie Infinity Business Overview
11.1.3 Axie Infinity P2E Game Introduction
11.1.4 Axie Infinity Revenue in P2E Game Business (2018-2023)
11.1.5 Axie Infinity Recent Development
11.2 Gods Unchained
11.2.1 Gods Unchained Company Detail
11.2.2 Gods Unchained Business Overview
11.2.3 Gods Unchained P2E Game Introduction
11.2.4 Gods Unchained Revenue in P2E Game Business (2018-2023)
11.2.5 Gods Unchained Recent Development
11.3 Plxowl
11.3.1 Plxowl Company Detail
11.3.2 Plxowl Business Overview
11.3.3 Plxowl P2E Game Introduction
11.3.4 Plxowl Revenue in P2E Game Business (2018-2023)
11.3.5 Plxowl Recent Development
11.4 Decentraland
11.4.1 Decentraland Company Detail
11.4.2 Decentraland Business Overview
11.4.3 Decentraland P2E Game Introduction
11.4.4 Decentraland Revenue in P2E Game Business (2018-2023)
11.4.5 Decentraland Recent Development
11.5 Mobox
11.5.1 Mobox Company Detail
11.5.2 Mobox Business Overview
11.5.3 Mobox P2E Game Introduction
11.5.4 Mobox Revenue in P2E Game Business (2018-2023)
11.5.5 Mobox Recent Development
11.6 Zed Run
11.6.1 Zed Run Company Detail
11.6.2 Zed Run Business Overview
11.6.3 Zed Run P2E Game Introduction
11.6.4 Zed Run Revenue in P2E Game Business (2018-2023)
11.6.5 Zed Run Recent Development
11.7 Cryptoblades
11.7.1 Cryptoblades Company Detail
11.7.2 Cryptoblades Business Overview
11.7.3 Cryptoblades P2E Game Introduction
11.7.4 Cryptoblades Revenue in P2E Game Business (2018-2023)
11.7.5 Cryptoblades Recent Development
11.8 Calvaria
11.8.1 Calvaria Company Detail
11.8.2 Calvaria Business Overview
11.8.3 Calvaria P2E Game Introduction
11.8.4 Calvaria Revenue in P2E Game Business (2018-2023)
11.8.5 Calvaria Recent Development
11.9 Tamadoge
11.9.1 Tamadoge Company Detail
11.9.2 Tamadoge Business Overview
11.9.3 Tamadoge P2E Game Introduction
11.9.4 Tamadoge Revenue in P2E Game Business (2018-2023)
11.9.5 Tamadoge Recent Development
11.10 Battle Infinity
11.10.1 Battle Infinity Company Detail
11.10.2 Battle Infinity Business Overview
11.10.3 Battle Infinity P2E Game Introduction
11.10.4 Battle Infinity Revenue in P2E Game Business (2018-2023)
11.10.5 Battle Infinity Recent Development
11.11 Lucky Block
11.11.1 Lucky Block Company Detail
11.11.2 Lucky Block Business Overview
11.11.3 Lucky Block P2E Game Introduction
11.11.4 Lucky Block Revenue in P2E Game Business (2018-2023)
11.11.5 Lucky Block Recent Development
11.12 Silks
11.12.1 Silks Company Detail
11.12.2 Silks Business Overview
11.12.3 Silks P2E Game Introduction
11.12.4 Silks Revenue in P2E Game Business (2018-2023)
11.12.5 Silks Recent Development
11.13 Pegaxy
11.13.1 Pegaxy Company Detail
11.13.2 Pegaxy Business Overview
11.13.3 Pegaxy P2E Game Introduction
11.13.4 Pegaxy Revenue in P2E Game Business (2018-2023)
11.13.5 Pegaxy Recent Development
11.14 Cryptokitties
11.14.1 Cryptokitties Company Detail
11.14.2 Cryptokitties Business Overview
11.14.3 Cryptokitties P2E Game Introduction
11.14.4 Cryptokitties Revenue in P2E Game Business (2018-2023)
11.14.5 Cryptokitties Recent Development
11.15 Louis The Game
11.15.1 Louis The Game Company Detail
11.15.2 Louis The Game Business Overview
11.15.3 Louis The Game P2E Game Introduction
11.15.4 Louis The Game Revenue in P2E Game Business (2018-2023)
11.15.5 Louis The Game Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Axie Infinity
Gods Unchained
Plxowl
Decentraland
Mobox
Zed Run
Cryptoblades
Calvaria
Tamadoge
Battle Infinity
Lucky Block
Silks
Pegaxy
Cryptokitties
Louis The Game
Ìý
Ìý
*If Applicable.
