

The global PC Gaming Peripheral market size was US$ 3536 million in 2024 and is forecast to a readjusted size of US$ 5051 million by 2031 with a CAGR of 5.3% during the forecast period 2025-2031.
PC Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Razer, Logitech G (Astro), Corsair, Mad Catz, Turtle Beach, and Sennheiser are the major PC gaming peripheral manufacturers. Razer is the world"s largest, with about 10% of the market, and the top 3 is about 20%.
The Americas and Asia-Pacific regions are the most important markets, each accounting for about 35% of the market share.
The global PC Gaming Peripheral market is strategically segmented by company, region (country), by Type, and by Application. This report empowers stakeholders to capitalize on emerging opportunities, optimize product strategies, and outperform competitors through data-driven insights on sales, revenue, and forecasts across regions, by Type, and by Application for 2020-2031.
Market Segmentation
By Company:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
By Type: (Dominant Segment vs High-Margin Innovation)
Headsets
Mice
Keyboards
Surfaces
Controllers
By Application: (Core Demand Driver vs Emerging Opportunity)
Distribution Channels
Third-Party Retail Channels
Direct Channels
By Region
Macro-Regional Analysis: Market Size & Growth Forecasts
- North America
- Europe
- Asia-Pacific
- South America
- Middle East & Africa
Micro-Local Market Deep Dive: Strategic Insights
- Competitive Landscape: Player dominance vs. disruptors (e.g., Razer in Europe)
- Emerging Product Trends: Headsets adoption vs. Mice premiumization
- Demand-Side Dynamics: Distribution Channels growth in China vs. Third-Party Retail Channels potential in North America
- Localized Consumer Needs: Regulatory hurdles in EU vs. price sensitivity in India
Focus Markets:
North America
Europe
China
Japan
Chapter Outline
Chapter 1: Report scope, executive summary, and market evolution scenarios (short/mid/long term).
Chapter 2: Quantitative analysis of PC Gaming Peripheral market size and growth potential at global, regional, and country levels.
Chapter 3: Competitive benchmarking of manufacturers (revenue, market share, M&A, R&D focus).
Chapter 4: Type-based segmentation analysis – Uncovering blue ocean markets (e.g., Mice in China).
Chapter 5: Application-based segmentation analysis – High-growth downstream opportunities (e.g., Third-Party Retail Channels in India).
Chapter 6: Regional sales and revenue breakdown by company, type, application and customer.
Chapter 7: Key manufacturer profiles – Financials, product portfolios, and strategic developments.
Chapter 8: Market dynamics – Drivers, restraints, regulatory impacts, and risk mitigation strategies.
Chapter 9: Actionable conclusions and strategic recommendations.
Why This Report?
This is not just another market study. By fusing global trend analysis with hyper-local operational intelligence, we deliver:
- Risk-Controlled Market Entry: Navigate regulatory complexities in focus markets (e.g., China’s policies).
- Product Portfolio Optimization: Align offerings with regional preferences (e.g., Headsets dominance in Europe vs. Mice demand in MEA).
- Competitor Counterstrategies: Decode player tactics in fragmented vs. consolidated markets.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Market Overview
1.1 PC Gaming Peripheral Product Scope
1.2 PC Gaming Peripheral by Type
1.2.1 Global PC Gaming Peripheral Sales by Type (2020 & 2024 & 2031)
1.2.2 Headsets
1.2.3 Mice
1.2.4 Keyboards
1.2.5 Surfaces
1.2.6 Controllers
1.3 PC Gaming Peripheral by Application
1.3.1 Global PC Gaming Peripheral Sales Comparison by Application (2020 & 2024 & 2031)
1.3.2 Distribution Channels
1.3.3 Third-Party Retail Channels
1.3.4 Direct Channels
1.4 Global PC Gaming Peripheral Market Estimates and Forecasts (2020-2031)
1.4.1 Global PC Gaming Peripheral Market Size in Value Growth Rate (2020-2031)
1.4.2 Global PC Gaming Peripheral Market Size in Volume Growth Rate (2020-2031)
1.4.3 Global PC Gaming Peripheral Price Trends (2020-2031)
1.5 Assumptions and Limitations
2 Market Size and Prospective by Region
2.1 Global PC Gaming Peripheral Market Size by Region: 2020 VS 2024 VS 2031
2.2 Global PC Gaming Peripheral Retrospective Market Scenario by Region (2020-2025)
2.2.1 Global PC Gaming Peripheral Sales Market Share by Region (2020-2025)
2.2.2 Global PC Gaming Peripheral Revenue Market Share by Region (2020-2025)
2.3 Global PC Gaming Peripheral Market Estimates and Forecasts by Region (2026-2031)
2.3.1 Global PC Gaming Peripheral Sales Estimates and Forecasts by Region (2026-2031)
2.3.2 Global PC Gaming Peripheral Revenue Forecast by Region (2026-2031)
2.4 Major Region and Emerging Market Analysis
2.4.1 North America PC Gaming Peripheral Market Size and Prospective (2020-2031)
2.4.2 Europe PC Gaming Peripheral Market Size and Prospective (2020-2031)
2.4.3 China PC Gaming Peripheral Market Size and Prospective (2020-2031)
2.4.4 Japan PC Gaming Peripheral Market Size and Prospective (2020-2031)
3 Global Market Size by Type
3.1 Global PC Gaming Peripheral Historic Market Review by Type (2020-2025)
3.1.1 Global PC Gaming Peripheral Sales by Type (2020-2025)
3.1.2 Global PC Gaming Peripheral Revenue by Type (2020-2025)
3.1.3 Global PC Gaming Peripheral Price by Type (2020-2025)
3.2 Global PC Gaming Peripheral Market Estimates and Forecasts by Type (2026-2031)
3.2.1 Global PC Gaming Peripheral Sales Forecast by Type (2026-2031)
3.2.2 Global PC Gaming Peripheral Revenue Forecast by Type (2026-2031)
3.2.3 Global PC Gaming Peripheral Price Forecast by Type (2026-2031)
3.3 Different Types PC Gaming Peripheral Representative Players
4 Global Market Size by Application
4.1 Global PC Gaming Peripheral Historic Market Review by Application (2020-2025)
4.1.1 Global PC Gaming Peripheral Sales by Application (2020-2025)
4.1.2 Global PC Gaming Peripheral Revenue by Application (2020-2025)
4.1.3 Global PC Gaming Peripheral Price by Application (2020-2025)
4.2 Global PC Gaming Peripheral Market Estimates and Forecasts by Application (2026-2031)
4.2.1 Global PC Gaming Peripheral Sales Forecast by Application (2026-2031)
4.2.2 Global PC Gaming Peripheral Revenue Forecast by Application (2026-2031)
4.2.3 Global PC Gaming Peripheral Price Forecast by Application (2026-2031)
4.3 New Sources of Growth in PC Gaming Peripheral Application
5 Competition Landscape by Players
5.1 Global PC Gaming Peripheral Sales by Players (2020-2025)
5.2 Global Top PC Gaming Peripheral Players by Revenue (2020-2025)
5.3 Global PC Gaming Peripheral Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in PC Gaming Peripheral as of 2024)
5.4 Global PC Gaming Peripheral Average Price by Company (2020-2025)
5.5 Global Key Manufacturers of PC Gaming Peripheral, Manufacturing Sites & Headquarters
5.6 Global Key Manufacturers of PC Gaming Peripheral, Product Type & Application
5.7 Global Key Manufacturers of PC Gaming Peripheral, Date of Enter into This Industry
5.8 Manufacturers Mergers & Acquisitions, Expansion Plans
6 Region Analysis
6.1 North America Market: Players, Segments, Downstream and Major Customers
6.1.1 North America PC Gaming Peripheral Sales by Company
6.1.1.1 North America PC Gaming Peripheral Sales by Company (2020-2025)
6.1.1.2 North America PC Gaming Peripheral Revenue by Company (2020-2025)
6.1.2 North America PC Gaming Peripheral Sales Breakdown by Type (2020-2025)
6.1.3 North America PC Gaming Peripheral Sales Breakdown by Application (2020-2025)
6.1.4 North America PC Gaming Peripheral Major Customer
6.1.5 North America Market Trend and Opportunities
6.2 Europe Market: Players, Segments, Downstream and Major Customers
6.2.1 Europe PC Gaming Peripheral Sales by Company
6.2.1.1 Europe PC Gaming Peripheral Sales by Company (2020-2025)
6.2.1.2 Europe PC Gaming Peripheral Revenue by Company (2020-2025)
6.2.2 Europe PC Gaming Peripheral Sales Breakdown by Type (2020-2025)
6.2.3 Europe PC Gaming Peripheral Sales Breakdown by Application (2020-2025)
6.2.4 Europe PC Gaming Peripheral Major Customer
6.2.5 Europe Market Trend and Opportunities
6.3 China Market: Players, Segments, Downstream and Major Customers
6.3.1 China PC Gaming Peripheral Sales by Company
6.3.1.1 China PC Gaming Peripheral Sales by Company (2020-2025)
6.3.1.2 China PC Gaming Peripheral Revenue by Company (2020-2025)
6.3.2 China PC Gaming Peripheral Sales Breakdown by Type (2020-2025)
6.3.3 China PC Gaming Peripheral Sales Breakdown by Application (2020-2025)
6.3.4 China PC Gaming Peripheral Major Customer
6.3.5 China Market Trend and Opportunities
6.4 Japan Market: Players, Segments, Downstream and Major Customers
6.4.1 Japan PC Gaming Peripheral Sales by Company
6.4.1.1 Japan PC Gaming Peripheral Sales by Company (2020-2025)
6.4.1.2 Japan PC Gaming Peripheral Revenue by Company (2020-2025)
6.4.2 Japan PC Gaming Peripheral Sales Breakdown by Type (2020-2025)
6.4.3 Japan PC Gaming Peripheral Sales Breakdown by Application (2020-2025)
6.4.4 Japan PC Gaming Peripheral Major Customer
6.4.5 Japan Market Trend and Opportunities
7 Company Profiles and Key Figures
7.1 Razer
7.1.1 Razer Company Information
7.1.2 Razer Business Overview
7.1.3 Razer PC Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
7.1.4 Razer PC Gaming Peripheral Products Offered
7.1.5 Razer Recent Development
7.2 Logitech G (ASTRO)
7.2.1 Logitech G (ASTRO) Company Information
7.2.2 Logitech G (ASTRO) Business Overview
7.2.3 Logitech G (ASTRO) PC Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
7.2.4 Logitech G (ASTRO) PC Gaming Peripheral Products Offered
7.2.5 Logitech G (ASTRO) Recent Development
7.3 Turtle Beach
7.3.1 Turtle Beach Company Information
7.3.2 Turtle Beach Business Overview
7.3.3 Turtle Beach PC Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
7.3.4 Turtle Beach PC Gaming Peripheral Products Offered
7.3.5 Turtle Beach Recent Development
7.4 Corsair
7.4.1 Corsair Company Information
7.4.2 Corsair Business Overview
7.4.3 Corsair PC Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
7.4.4 Corsair PC Gaming Peripheral Products Offered
7.4.5 Corsair Recent Development
7.5 Sennheiser
7.5.1 Sennheiser Company Information
7.5.2 Sennheiser Business Overview
7.5.3 Sennheiser PC Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
7.5.4 Sennheiser PC Gaming Peripheral Products Offered
7.5.5 Sennheiser Recent Development
7.6 Plantronics
7.6.1 Plantronics Company Information
7.6.2 Plantronics Business Overview
7.6.3 Plantronics PC Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
7.6.4 Plantronics PC Gaming Peripheral Products Offered
7.6.5 Plantronics Recent Development
7.7 SteelSeries
7.7.1 SteelSeries Company Information
7.7.2 SteelSeries Business Overview
7.7.3 SteelSeries PC Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
7.7.4 SteelSeries PC Gaming Peripheral Products Offered
7.7.5 SteelSeries Recent Development
7.8 Mad Catz
7.8.1 Mad Catz Company Information
7.8.2 Mad Catz Business Overview
7.8.3 Mad Catz PC Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
7.8.4 Mad Catz PC Gaming Peripheral Products Offered
7.8.5 Mad Catz Recent Development
7.9 ROCCAT
7.9.1 ROCCAT Company Information
7.9.2 ROCCAT Business Overview
7.9.3 ROCCAT PC Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
7.9.4 ROCCAT PC Gaming Peripheral Products Offered
7.9.5 ROCCAT Recent Development
7.10 QPAD
7.10.1 QPAD Company Information
7.10.2 QPAD Business Overview
7.10.3 QPAD PC Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
7.10.4 QPAD PC Gaming Peripheral Products Offered
7.10.5 QPAD Recent Development
7.11 Thrustmaster
7.11.1 Thrustmaster Company Information
7.11.2 Thrustmaster Business Overview
7.11.3 Thrustmaster PC Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
7.11.4 Thrustmaster PC Gaming Peripheral Products Offered
7.11.5 Thrustmaster Recent Development
7.12 HyperX
7.12.1 HyperX Company Information
7.12.2 HyperX Business Overview
7.12.3 HyperX PC Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
7.12.4 HyperX PC Gaming Peripheral Products Offered
7.12.5 HyperX Recent Development
7.13 Tt eSPORTS
7.13.1 Tt eSPORTS Company Information
7.13.2 Tt eSPORTS Business Overview
7.13.3 Tt eSPORTS PC Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
7.13.4 Tt eSPORTS PC Gaming Peripheral Products Offered
7.13.5 Tt eSPORTS Recent Development
7.14 Cooler Master
7.14.1 Cooler Master Company Information
7.14.2 Cooler Master Business Overview
7.14.3 Cooler Master PC Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
7.14.4 Cooler Master PC Gaming Peripheral Products Offered
7.14.5 Cooler Master Recent Development
7.15 ZOWIE
7.15.1 ZOWIE Company Information
7.15.2 ZOWIE Business Overview
7.15.3 ZOWIE PC Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
7.15.4 ZOWIE PC Gaming Peripheral Products Offered
7.15.5 ZOWIE Recent Development
7.16 Sharkoon
7.16.1 Sharkoon Company Information
7.16.2 Sharkoon Business Overview
7.16.3 Sharkoon PC Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
7.16.4 Sharkoon PC Gaming Peripheral Products Offered
7.16.5 Sharkoon Recent Development
7.17 Trust
7.17.1 Trust Company Information
7.17.2 Trust Business Overview
7.17.3 Trust PC Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
7.17.4 Trust PC Gaming Peripheral Products Offered
7.17.5 Trust Recent Development
8 PC Gaming Peripheral Manufacturing Cost Analysis
8.1 PC Gaming Peripheral Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Key Suppliers of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.3 Manufacturing Process Analysis of PC Gaming Peripheral
8.4 PC Gaming Peripheral Industrial Chain Analysis
9 Marketing Channel, Distributors and Customers
9.1 Marketing Channel
9.2 PC Gaming Peripheral Distributors List
9.3 PC Gaming Peripheral Customers
10 PC Gaming Peripheral Market Dynamics
10.1 PC Gaming Peripheral Industry Trends
10.2 PC Gaming Peripheral Market Drivers
10.3 PC Gaming Peripheral Market Challenges
10.4 PC Gaming Peripheral Market Restraints
11 Research Findings and Conclusion
12 Appendix
12.1 Research Methodology
12.1.1 Methodology/Research Approach
12.1.1.1 Research Programs/Design
12.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
12.1.2 Data Source
12.1.2.1 Secondary Sources
12.1.2.2 Primary Sources
12.2 Author Details
12.3 Disclaimer
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
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*If Applicable.