

PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartphones, tablets, Blu-ray players and high-definition televisions. As of April 2016, over 110 million users have been documented, with 70 million of them active monthly.
Highlights
The global PlayStation Network (PSN) market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The increasing demand for PlayStation Network drives the market. Rising disposable incoming, people preference, technical advancement and convenience of PlayStation Network are key factors contributing to growth of market. The play station store is an alphanumeric mass media store obtainable to consumers through the play station network. The store proposes a variety of downloadable content together for procurement and obtainable free of charge. Accessible content consists of complete games, extra content, playable samples, and theme tune and game and or film promos. There are four diverse forms of the play station store including Asia, Europe comprising Oceania and the Middle East, Japan, and North America comprising Latin America. Content may differ for each nation. There is no play station store in China.
Report Scope
This report aims to provide a comprehensive presentation of the global market for PlayStation Network (PSN), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding PlayStation Network (PSN).
The PlayStation Network (PSN) market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global PlayStation Network (PSN) market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the PlayStation Network (PSN) companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Electronic Arts
PlayStation
Tecmo Koei
Atlus
Bethesda
Rockstar Games
Activision
Warner Bros Interactive
Entertainment
2K Games
Curve Digital
Ubisoft
Sony
SCEA
Zen Studios
CD Projekt
Segment by Type
PlayStation Games
PlayStation Movies
PlayStation TV Shows
Others
Segment by Application
Smartphones
Tablets
Blu-Ray Players
High-Definition Televisions
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of PlayStation Network (PSN) companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global PlayStation Network (PSN) Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 PlayStation Games
1.2.3 PlayStation Movies
1.2.4 PlayStation TV Shows
1.2.5 Others
1.3 Market by Application
1.3.1 Global PlayStation Network (PSN) Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Smartphones
1.3.3 Tablets
1.3.4 Blu-Ray Players
1.3.5 High-Definition Televisions
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global PlayStation Network (PSN) Market Perspective (2018-2029)
2.2 PlayStation Network (PSN) Growth Trends by Region
2.2.1 Global PlayStation Network (PSN) Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 PlayStation Network (PSN) Historic Market Size by Region (2018-2023)
2.2.3 PlayStation Network (PSN) Forecasted Market Size by Region (2024-2029)
2.3 PlayStation Network (PSN) Market Dynamics
2.3.1 PlayStation Network (PSN) Industry Trends
2.3.2 PlayStation Network (PSN) Market Drivers
2.3.3 PlayStation Network (PSN) Market Challenges
2.3.4 PlayStation Network (PSN) Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top PlayStation Network (PSN) Players by Revenue
3.1.1 Global Top PlayStation Network (PSN) Players by Revenue (2018-2023)
3.1.2 Global PlayStation Network (PSN) Revenue Market Share by Players (2018-2023)
3.2 Global PlayStation Network (PSN) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by PlayStation Network (PSN) Revenue
3.4 Global PlayStation Network (PSN) Market Concentration Ratio
3.4.1 Global PlayStation Network (PSN) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by PlayStation Network (PSN) Revenue in 2022
3.5 PlayStation Network (PSN) Key Players Head office and Area Served
3.6 Key Players PlayStation Network (PSN) Product Solution and Service
3.7 Date of Enter into PlayStation Network (PSN) Market
3.8 Mergers & Acquisitions, Expansion Plans
4 PlayStation Network (PSN) Breakdown Data by Type
4.1 Global PlayStation Network (PSN) Historic Market Size by Type (2018-2023)
4.2 Global PlayStation Network (PSN) Forecasted Market Size by Type (2024-2029)
5 PlayStation Network (PSN) Breakdown Data by Application
5.1 Global PlayStation Network (PSN) Historic Market Size by Application (2018-2023)
5.2 Global PlayStation Network (PSN) Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America PlayStation Network (PSN) Market Size (2018-2029)
6.2 North America PlayStation Network (PSN) Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America PlayStation Network (PSN) Market Size by Country (2018-2023)
6.4 North America PlayStation Network (PSN) Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe PlayStation Network (PSN) Market Size (2018-2029)
7.2 Europe PlayStation Network (PSN) Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe PlayStation Network (PSN) Market Size by Country (2018-2023)
7.4 Europe PlayStation Network (PSN) Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific PlayStation Network (PSN) Market Size (2018-2029)
8.2 Asia-Pacific PlayStation Network (PSN) Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific PlayStation Network (PSN) Market Size by Region (2018-2023)
8.4 Asia-Pacific PlayStation Network (PSN) Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America PlayStation Network (PSN) Market Size (2018-2029)
9.2 Latin America PlayStation Network (PSN) Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America PlayStation Network (PSN) Market Size by Country (2018-2023)
9.4 Latin America PlayStation Network (PSN) Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa PlayStation Network (PSN) Market Size (2018-2029)
10.2 Middle East & Africa PlayStation Network (PSN) Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa PlayStation Network (PSN) Market Size by Country (2018-2023)
10.4 Middle East & Africa PlayStation Network (PSN) Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Electronic Arts
11.1.1 Electronic Arts Company Detail
11.1.2 Electronic Arts Business Overview
11.1.3 Electronic Arts PlayStation Network (PSN) Introduction
11.1.4 Electronic Arts Revenue in PlayStation Network (PSN) Business (2018-2023)
11.1.5 Electronic Arts Recent Development
11.2 PlayStation
11.2.1 PlayStation Company Detail
11.2.2 PlayStation Business Overview
11.2.3 PlayStation PlayStation Network (PSN) Introduction
11.2.4 PlayStation Revenue in PlayStation Network (PSN) Business (2018-2023)
11.2.5 PlayStation Recent Development
11.3 Tecmo Koei
11.3.1 Tecmo Koei Company Detail
11.3.2 Tecmo Koei Business Overview
11.3.3 Tecmo Koei PlayStation Network (PSN) Introduction
11.3.4 Tecmo Koei Revenue in PlayStation Network (PSN) Business (2018-2023)
11.3.5 Tecmo Koei Recent Development
11.4 Atlus
11.4.1 Atlus Company Detail
11.4.2 Atlus Business Overview
11.4.3 Atlus PlayStation Network (PSN) Introduction
11.4.4 Atlus Revenue in PlayStation Network (PSN) Business (2018-2023)
11.4.5 Atlus Recent Development
11.5 Bethesda
11.5.1 Bethesda Company Detail
11.5.2 Bethesda Business Overview
11.5.3 Bethesda PlayStation Network (PSN) Introduction
11.5.4 Bethesda Revenue in PlayStation Network (PSN) Business (2018-2023)
11.5.5 Bethesda Recent Development
11.6 Rockstar Games
11.6.1 Rockstar Games Company Detail
11.6.2 Rockstar Games Business Overview
11.6.3 Rockstar Games PlayStation Network (PSN) Introduction
11.6.4 Rockstar Games Revenue in PlayStation Network (PSN) Business (2018-2023)
11.6.5 Rockstar Games Recent Development
11.7 Activision
11.7.1 Activision Company Detail
11.7.2 Activision Business Overview
11.7.3 Activision PlayStation Network (PSN) Introduction
11.7.4 Activision Revenue in PlayStation Network (PSN) Business (2018-2023)
11.7.5 Activision Recent Development
11.8 Warner Bros Interactive
11.8.1 Warner Bros Interactive Company Detail
11.8.2 Warner Bros Interactive Business Overview
11.8.3 Warner Bros Interactive PlayStation Network (PSN) Introduction
11.8.4 Warner Bros Interactive Revenue in PlayStation Network (PSN) Business (2018-2023)
11.8.5 Warner Bros Interactive Recent Development
11.9 Entertainment
11.9.1 Entertainment Company Detail
11.9.2 Entertainment Business Overview
11.9.3 Entertainment PlayStation Network (PSN) Introduction
11.9.4 Entertainment Revenue in PlayStation Network (PSN) Business (2018-2023)
11.9.5 Entertainment Recent Development
11.10 2K Games
11.10.1 2K Games Company Detail
11.10.2 2K Games Business Overview
11.10.3 2K Games PlayStation Network (PSN) Introduction
11.10.4 2K Games Revenue in PlayStation Network (PSN) Business (2018-2023)
11.10.5 2K Games Recent Development
11.11 Curve Digital
11.11.1 Curve Digital Company Detail
11.11.2 Curve Digital Business Overview
11.11.3 Curve Digital PlayStation Network (PSN) Introduction
11.11.4 Curve Digital Revenue in PlayStation Network (PSN) Business (2018-2023)
11.11.5 Curve Digital Recent Development
11.12 Ubisoft
11.12.1 Ubisoft Company Detail
11.12.2 Ubisoft Business Overview
11.12.3 Ubisoft PlayStation Network (PSN) Introduction
11.12.4 Ubisoft Revenue in PlayStation Network (PSN) Business (2018-2023)
11.12.5 Ubisoft Recent Development
11.13 Sony
11.13.1 Sony Company Detail
11.13.2 Sony Business Overview
11.13.3 Sony PlayStation Network (PSN) Introduction
11.13.4 Sony Revenue in PlayStation Network (PSN) Business (2018-2023)
11.13.5 Sony Recent Development
11.14 SCEA
11.14.1 SCEA Company Detail
11.14.2 SCEA Business Overview
11.14.3 SCEA PlayStation Network (PSN) Introduction
11.14.4 SCEA Revenue in PlayStation Network (PSN) Business (2018-2023)
11.14.5 SCEA Recent Development
11.15 Zen Studios
11.15.1 Zen Studios Company Detail
11.15.2 Zen Studios Business Overview
11.15.3 Zen Studios PlayStation Network (PSN) Introduction
11.15.4 Zen Studios Revenue in PlayStation Network (PSN) Business (2018-2023)
11.15.5 Zen Studios Recent Development
11.16 CD Projekt
11.16.1 CD Projekt Company Detail
11.16.2 CD Projekt Business Overview
11.16.3 CD Projekt PlayStation Network (PSN) Introduction
11.16.4 CD Projekt Revenue in PlayStation Network (PSN) Business (2018-2023)
11.16.5 CD Projekt Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Electronic Arts
PlayStation
Tecmo Koei
Atlus
Bethesda
Rockstar Games
Activision
Warner Bros Interactive
Entertainment
2K Games
Curve Digital
Ubisoft
Sony
SCEA
Zen Studios
CD Projekt
Ìý
Ìý
*If Applicable.