
A Portable Gaming Console is a small, portable self-contained video game console with a built-in screen, game controls, and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.
The global Portable Gaming Console market was valued at US$ 12550 million in 2022 and is anticipated to reach US$ 16360 million by 2029, witnessing a CAGR of 3.4% during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The portable gaming console on mobiles is gaining high attention in the gaming world. The two most crucial features of the portable gaming console are its screen and weight. These consoles are used widely used by the electronic consumers due to the 3D technology. The wide range of mobile gaming console is used due to new technology is enabling to securely download and play games on a handheld products.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Portable Gaming Console, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Portable Gaming Console.
The Portable Gaming Console market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Portable Gaming Console market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Portable Gaming Console manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Mad Catz
Microsoft
Nintendo
Sony
Apple
Logitech
Oculus VR
Electronic Arts
Activision Publishing
Avatar Reality
Kaneva
OUYA
Tommo
Others
Segment by Type
Single Function Gaming Console
Multifunction Gaming Console
Segment by Application
Children
Adults
Production by Region
North America
Europe
China
Japan
South Korea
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by type, by application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Portable Gaming Console manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of Portable Gaming Console by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of Portable Gaming Console in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Portable Gaming Console Market Overview
1.1 Product Definition
1.2 Portable Gaming Console Segment by Type
1.2.1 Global Portable Gaming Console Market Value Growth Rate Analysis by Type 2022 VS 2029
1.2.2 Single Function Gaming Console
1.2.3 Multifunction Gaming Console
1.3 Portable Gaming Console Segment by Application
1.3.1 Global Portable Gaming Console Market Value Growth Rate Analysis by Application: 2022 VS 2029
1.3.2 Children
1.3.3 Adults
1.4 Global Market Growth Prospects
1.4.1 Global Portable Gaming Console Production Value Estimates and Forecasts (2018-2029)
1.4.2 Global Portable Gaming Console Production Capacity Estimates and Forecasts (2018-2029)
1.4.3 Global Portable Gaming Console Production Estimates and Forecasts (2018-2029)
1.4.4 Global Portable Gaming Console Market Average Price Estimates and Forecasts (2018-2029)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Portable Gaming Console Production Market Share by Manufacturers (2018-2023)
2.2 Global Portable Gaming Console Production Value Market Share by Manufacturers (2018-2023)
2.3 Global Key Players of Portable Gaming Console, Industry Ranking, 2021 VS 2022 VS 2023
2.4 Global Portable Gaming Console Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Portable Gaming Console Average Price by Manufacturers (2018-2023)
2.6 Global Key Manufacturers of Portable Gaming Console, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Portable Gaming Console, Product Offered and Application
2.8 Global Key Manufacturers of Portable Gaming Console, Date of Enter into This Industry
2.9 Portable Gaming Console Market Competitive Situation and Trends
2.9.1 Portable Gaming Console Market Concentration Rate
2.9.2 Global 5 and 10 Largest Portable Gaming Console Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Portable Gaming Console Production by Region
3.1 Global Portable Gaming Console Production Value Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.2 Global Portable Gaming Console Production Value by Region (2018-2029)
3.2.1 Global Portable Gaming Console Production Value Market Share by Region (2018-2023)
3.2.2 Global Forecasted Production Value of Portable Gaming Console by Region (2024-2029)
3.3 Global Portable Gaming Console Production Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.4 Global Portable Gaming Console Production by Region (2018-2029)
3.4.1 Global Portable Gaming Console Production Market Share by Region (2018-2023)
3.4.2 Global Forecasted Production of Portable Gaming Console by Region (2024-2029)
3.5 Global Portable Gaming Console Market Price Analysis by Region (2018-2023)
3.6 Global Portable Gaming Console Production and Value, Year-over-Year Growth
3.6.1 North America Portable Gaming Console Production Value Estimates and Forecasts (2018-2029)
3.6.2 Europe Portable Gaming Console Production Value Estimates and Forecasts (2018-2029)
3.6.3 China Portable Gaming Console Production Value Estimates and Forecasts (2018-2029)
3.6.4 Japan Portable Gaming Console Production Value Estimates and Forecasts (2018-2029)
3.6.5 South Korea Portable Gaming Console Production Value Estimates and Forecasts (2018-2029)
4 Portable Gaming Console Consumption by Region
4.1 Global Portable Gaming Console Consumption Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
4.2 Global Portable Gaming Console Consumption by Region (2018-2029)
4.2.1 Global Portable Gaming Console Consumption by Region (2018-2023)
4.2.2 Global Portable Gaming Console Forecasted Consumption by Region (2024-2029)
4.3 North America
4.3.1 North America Portable Gaming Console Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.3.2 North America Portable Gaming Console Consumption by Country (2018-2029)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe Portable Gaming Console Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.4.2 Europe Portable Gaming Console Consumption by Country (2018-2029)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Portable Gaming Console Consumption Growth Rate by Region: 2018 VS 2022 VS 2029
4.5.2 Asia Pacific Portable Gaming Console Consumption by Region (2018-2029)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Portable Gaming Console Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.6.2 Latin America, Middle East & Africa Portable Gaming Console Consumption by Country (2018-2029)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Portable Gaming Console Production by Type (2018-2029)
5.1.1 Global Portable Gaming Console Production by Type (2018-2023)
5.1.2 Global Portable Gaming Console Production by Type (2024-2029)
5.1.3 Global Portable Gaming Console Production Market Share by Type (2018-2029)
5.2 Global Portable Gaming Console Production Value by Type (2018-2029)
5.2.1 Global Portable Gaming Console Production Value by Type (2018-2023)
5.2.2 Global Portable Gaming Console Production Value by Type (2024-2029)
5.2.3 Global Portable Gaming Console Production Value Market Share by Type (2018-2029)
5.3 Global Portable Gaming Console Price by Type (2018-2029)
6 Segment by Application
6.1 Global Portable Gaming Console Production by Application (2018-2029)
6.1.1 Global Portable Gaming Console Production by Application (2018-2023)
6.1.2 Global Portable Gaming Console Production by Application (2024-2029)
6.1.3 Global Portable Gaming Console Production Market Share by Application (2018-2029)
6.2 Global Portable Gaming Console Production Value by Application (2018-2029)
6.2.1 Global Portable Gaming Console Production Value by Application (2018-2023)
6.2.2 Global Portable Gaming Console Production Value by Application (2024-2029)
6.2.3 Global Portable Gaming Console Production Value Market Share by Application (2018-2029)
6.3 Global Portable Gaming Console Price by Application (2018-2029)
7 Key Companies Profiled
7.1 Mad Catz
7.1.1 Mad Catz Portable Gaming Console Corporation Information
7.1.2 Mad Catz Portable Gaming Console Product Portfolio
7.1.3 Mad Catz Portable Gaming Console Production, Value, Price and Gross Margin (2018-2023)
7.1.4 Mad Catz Main Business and Markets Served
7.1.5 Mad Catz Recent Developments/Updates
7.2 Microsoft
7.2.1 Microsoft Portable Gaming Console Corporation Information
7.2.2 Microsoft Portable Gaming Console Product Portfolio
7.2.3 Microsoft Portable Gaming Console Production, Value, Price and Gross Margin (2018-2023)
7.2.4 Microsoft Main Business and Markets Served
7.2.5 Microsoft Recent Developments/Updates
7.3 Nintendo
7.3.1 Nintendo Portable Gaming Console Corporation Information
7.3.2 Nintendo Portable Gaming Console Product Portfolio
7.3.3 Nintendo Portable Gaming Console Production, Value, Price and Gross Margin (2018-2023)
7.3.4 Nintendo Main Business and Markets Served
7.3.5 Nintendo Recent Developments/Updates
7.4 Sony
7.4.1 Sony Portable Gaming Console Corporation Information
7.4.2 Sony Portable Gaming Console Product Portfolio
7.4.3 Sony Portable Gaming Console Production, Value, Price and Gross Margin (2018-2023)
7.4.4 Sony Main Business and Markets Served
7.4.5 Sony Recent Developments/Updates
7.5 Apple
7.5.1 Apple Portable Gaming Console Corporation Information
7.5.2 Apple Portable Gaming Console Product Portfolio
7.5.3 Apple Portable Gaming Console Production, Value, Price and Gross Margin (2018-2023)
7.5.4 Apple Main Business and Markets Served
7.5.5 Apple Recent Developments/Updates
7.6 Logitech
7.6.1 Logitech Portable Gaming Console Corporation Information
7.6.2 Logitech Portable Gaming Console Product Portfolio
7.6.3 Logitech Portable Gaming Console Production, Value, Price and Gross Margin (2018-2023)
7.6.4 Logitech Main Business and Markets Served
7.6.5 Logitech Recent Developments/Updates
7.7 Oculus VR
7.7.1 Oculus VR Portable Gaming Console Corporation Information
7.7.2 Oculus VR Portable Gaming Console Product Portfolio
7.7.3 Oculus VR Portable Gaming Console Production, Value, Price and Gross Margin (2018-2023)
7.7.4 Oculus VR Main Business and Markets Served
7.7.5 Oculus VR Recent Developments/Updates
7.8 Electronic Arts
7.8.1 Electronic Arts Portable Gaming Console Corporation Information
7.8.2 Electronic Arts Portable Gaming Console Product Portfolio
7.8.3 Electronic Arts Portable Gaming Console Production, Value, Price and Gross Margin (2018-2023)
7.8.4 Electronic Arts Main Business and Markets Served
7.7.5 Electronic Arts Recent Developments/Updates
7.9 Activision Publishing
7.9.1 Activision Publishing Portable Gaming Console Corporation Information
7.9.2 Activision Publishing Portable Gaming Console Product Portfolio
7.9.3 Activision Publishing Portable Gaming Console Production, Value, Price and Gross Margin (2018-2023)
7.9.4 Activision Publishing Main Business and Markets Served
7.9.5 Activision Publishing Recent Developments/Updates
7.10 Avatar Reality
7.10.1 Avatar Reality Portable Gaming Console Corporation Information
7.10.2 Avatar Reality Portable Gaming Console Product Portfolio
7.10.3 Avatar Reality Portable Gaming Console Production, Value, Price and Gross Margin (2018-2023)
7.10.4 Avatar Reality Main Business and Markets Served
7.10.5 Avatar Reality Recent Developments/Updates
7.11 Kaneva
7.11.1 Kaneva Portable Gaming Console Corporation Information
7.11.2 Kaneva Portable Gaming Console Product Portfolio
7.11.3 Kaneva Portable Gaming Console Production, Value, Price and Gross Margin (2018-2023)
7.11.4 Kaneva Main Business and Markets Served
7.11.5 Kaneva Recent Developments/Updates
7.12 OUYA
7.12.1 OUYA Portable Gaming Console Corporation Information
7.12.2 OUYA Portable Gaming Console Product Portfolio
7.12.3 OUYA Portable Gaming Console Production, Value, Price and Gross Margin (2018-2023)
7.12.4 OUYA Main Business and Markets Served
7.12.5 OUYA Recent Developments/Updates
7.13 Tommo
7.13.1 Tommo Portable Gaming Console Corporation Information
7.13.2 Tommo Portable Gaming Console Product Portfolio
7.13.3 Tommo Portable Gaming Console Production, Value, Price and Gross Margin (2018-2023)
7.13.4 Tommo Main Business and Markets Served
7.13.5 Tommo Recent Developments/Updates
7.14 Others
7.14.1 Others Portable Gaming Console Corporation Information
7.14.2 Others Portable Gaming Console Product Portfolio
7.14.3 Others Portable Gaming Console Production, Value, Price and Gross Margin (2018-2023)
7.14.4 Others Main Business and Markets Served
7.14.5 Others Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Portable Gaming Console Industry Chain Analysis
8.2 Portable Gaming Console Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Portable Gaming Console Production Mode & Process
8.4 Portable Gaming Console Sales and Marketing
8.4.1 Portable Gaming Console Sales Channels
8.4.2 Portable Gaming Console Distributors
8.5 Portable Gaming Console Customers
9 Portable Gaming Console Market Dynamics
9.1 Portable Gaming Console Industry Trends
9.2 Portable Gaming Console Market Drivers
9.3 Portable Gaming Console Market Challenges
9.4 Portable Gaming Console Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
Mad Catz
Microsoft
Nintendo
Sony
Apple
Logitech
Oculus VR
Electronic Arts
Activision Publishing
Avatar Reality
Kaneva
OUYA
Tommo
Others
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*If Applicable.
