
Portable handheld Electronic game machine is A game electronic game machine using electronic instruments, also known as an electric toy (video game, electric), is separated from a home computer.It is more convenient than a conventional game machine, and is not limited by the use scene.
The global Portable Handheld Electronic Game Machine market was valued at US$ 185 million in 2023 and is anticipated to reach US$ 233.3 million by 2030, witnessing a CAGR of 3.3% during the forecast period 2024-2030.
North American market for Portable Handheld Electronic Game Machine is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Portable Handheld Electronic Game Machine is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of Portable Handheld Electronic Game Machine include Apollo Games, Sony, Aristocrat Leisure, IGT, NOVOMATIC Group, Scientific Games, Nintendo, Atari Games and NEC, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Portable Handheld Electronic Game Machine, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Portable Handheld Electronic Game Machine.
Report Scope
The Portable Handheld Electronic Game Machine market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Portable Handheld Electronic Game Machine market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Portable Handheld Electronic Game Machine manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Apollo Games
Sony
Aristocrat Leisure
IGT
NOVOMATIC Group
Scientific Games
Nintendo
Atari Games
NEC
Segment by Type
Digital
Mechanical
Segment by Application
Legal Gambling
Electronic Games
Production by Region
North America
Europe
China
Japan
South Korea
Consumption by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Mexico
Brazil
Turkey
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Portable Handheld Electronic Game Machine manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of Portable Handheld Electronic Game Machine by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of Portable Handheld Electronic Game Machine in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.
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1 Portable Handheld Electronic Game Machine Market Overview
1.1 Product Definition
1.2 Portable Handheld Electronic Game Machine Segment by Type
1.2.1 Global Portable Handheld Electronic Game Machine Market Value Growth Rate Analysis by Type 2023 VS 2030
1.2.2 Digital
1.2.3 Mechanical
1.3 Portable Handheld Electronic Game Machine Segment by Application
1.3.1 Global Portable Handheld Electronic Game Machine Market Value Growth Rate Analysis by Application: 2023 VS 2030
1.3.2 Legal Gambling
1.3.3 Electronic Games
1.4 Global Market Growth Prospects
1.4.1 Global Portable Handheld Electronic Game Machine Production Value Estimates and Forecasts (2019-2030)
1.4.2 Global Portable Handheld Electronic Game Machine Production Capacity Estimates and Forecasts (2019-2030)
1.4.3 Global Portable Handheld Electronic Game Machine Production Estimates and Forecasts (2019-2030)
1.4.4 Global Portable Handheld Electronic Game Machine Market Average Price Estimates and Forecasts (2019-2030)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Portable Handheld Electronic Game Machine Production Market Share by Manufacturers (2019-2024)
2.2 Global Portable Handheld Electronic Game Machine Production Value Market Share by Manufacturers (2019-2024)
2.3 Global Key Players of Portable Handheld Electronic Game Machine, Industry Ranking, 2022 VS 2023 VS 2024
2.4 Global Portable Handheld Electronic Game Machine Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Portable Handheld Electronic Game Machine Average Price by Manufacturers (2019-2024)
2.6 Global Key Manufacturers of Portable Handheld Electronic Game Machine, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Portable Handheld Electronic Game Machine, Product Offered and Application
2.8 Global Key Manufacturers of Portable Handheld Electronic Game Machine, Date of Enter into This Industry
2.9 Portable Handheld Electronic Game Machine Market Competitive Situation and Trends
2.9.1 Portable Handheld Electronic Game Machine Market Concentration Rate
2.9.2 Global 5 and 10 Largest Portable Handheld Electronic Game Machine Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Portable Handheld Electronic Game Machine Production by Region
3.1 Global Portable Handheld Electronic Game Machine Production Value Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.2 Global Portable Handheld Electronic Game Machine Production Value by Region (2019-2030)
3.2.1 Global Portable Handheld Electronic Game Machine Production Value Market Share by Region (2019-2024)
3.2.2 Global Forecasted Production Value of Portable Handheld Electronic Game Machine by Region (2025-2030)
3.3 Global Portable Handheld Electronic Game Machine Production Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.4 Global Portable Handheld Electronic Game Machine Production by Region (2019-2030)
3.4.1 Global Portable Handheld Electronic Game Machine Production Market Share by Region (2019-2024)
3.4.2 Global Forecasted Production of Portable Handheld Electronic Game Machine by Region (2025-2030)
3.5 Global Portable Handheld Electronic Game Machine Market Price Analysis by Region (2019-2024)
3.6 Global Portable Handheld Electronic Game Machine Production and Value, Year-over-Year Growth
3.6.1 North America Portable Handheld Electronic Game Machine Production Value Estimates and Forecasts (2019-2030)
3.6.2 Europe Portable Handheld Electronic Game Machine Production Value Estimates and Forecasts (2019-2030)
3.6.3 China Portable Handheld Electronic Game Machine Production Value Estimates and Forecasts (2019-2030)
3.6.4 Japan Portable Handheld Electronic Game Machine Production Value Estimates and Forecasts (2019-2030)
3.6.5 South Korea Portable Handheld Electronic Game Machine Production Value Estimates and Forecasts (2019-2030)
4 Portable Handheld Electronic Game Machine Consumption by Region
4.1 Global Portable Handheld Electronic Game Machine Consumption Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
4.2 Global Portable Handheld Electronic Game Machine Consumption by Region (2019-2030)
4.2.1 Global Portable Handheld Electronic Game Machine Consumption by Region (2019-2024)
4.2.2 Global Portable Handheld Electronic Game Machine Forecasted Consumption by Region (2025-2030)
4.3 North America
4.3.1 North America Portable Handheld Electronic Game Machine Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.3.2 North America Portable Handheld Electronic Game Machine Consumption by Country (2019-2030)
4.3.3 United States
4.3.4 Canada
4.4 Europe
4.4.1 Europe Portable Handheld Electronic Game Machine Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.4.2 Europe Portable Handheld Electronic Game Machine Consumption by Country (2019-2030)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Portable Handheld Electronic Game Machine Consumption Growth Rate by Region: 2019 VS 2023 VS 2030
4.5.2 Asia Pacific Portable Handheld Electronic Game Machine Consumption by Region (2019-2030)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Portable Handheld Electronic Game Machine Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.6.2 Latin America, Middle East & Africa Portable Handheld Electronic Game Machine Consumption by Country (2019-2030)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Portable Handheld Electronic Game Machine Production by Type (2019-2030)
5.1.1 Global Portable Handheld Electronic Game Machine Production by Type (2019-2024)
5.1.2 Global Portable Handheld Electronic Game Machine Production by Type (2025-2030)
5.1.3 Global Portable Handheld Electronic Game Machine Production Market Share by Type (2019-2030)
5.2 Global Portable Handheld Electronic Game Machine Production Value by Type (2019-2030)
5.2.1 Global Portable Handheld Electronic Game Machine Production Value by Type (2019-2024)
5.2.2 Global Portable Handheld Electronic Game Machine Production Value by Type (2025-2030)
5.2.3 Global Portable Handheld Electronic Game Machine Production Value Market Share by Type (2019-2030)
5.3 Global Portable Handheld Electronic Game Machine Price by Type (2019-2030)
6 Segment by Application
6.1 Global Portable Handheld Electronic Game Machine Production by Application (2019-2030)
6.1.1 Global Portable Handheld Electronic Game Machine Production by Application (2019-2024)
6.1.2 Global Portable Handheld Electronic Game Machine Production by Application (2025-2030)
6.1.3 Global Portable Handheld Electronic Game Machine Production Market Share by Application (2019-2030)
6.2 Global Portable Handheld Electronic Game Machine Production Value by Application (2019-2030)
6.2.1 Global Portable Handheld Electronic Game Machine Production Value by Application (2019-2024)
6.2.2 Global Portable Handheld Electronic Game Machine Production Value by Application (2025-2030)
6.2.3 Global Portable Handheld Electronic Game Machine Production Value Market Share by Application (2019-2030)
6.3 Global Portable Handheld Electronic Game Machine Price by Application (2019-2030)
7 Key Companies Profiled
7.1 Apollo Games
7.1.1 Apollo Games Portable Handheld Electronic Game Machine Corporation Information
7.1.2 Apollo Games Portable Handheld Electronic Game Machine Product Portfolio
7.1.3 Apollo Games Portable Handheld Electronic Game Machine Production, Value, Price and Gross Margin (2019-2024)
7.1.4 Apollo Games Main Business and Markets Served
7.1.5 Apollo Games Recent Developments/Updates
7.2 Sony
7.2.1 Sony Portable Handheld Electronic Game Machine Corporation Information
7.2.2 Sony Portable Handheld Electronic Game Machine Product Portfolio
7.2.3 Sony Portable Handheld Electronic Game Machine Production, Value, Price and Gross Margin (2019-2024)
7.2.4 Sony Main Business and Markets Served
7.2.5 Sony Recent Developments/Updates
7.3 Aristocrat Leisure
7.3.1 Aristocrat Leisure Portable Handheld Electronic Game Machine Corporation Information
7.3.2 Aristocrat Leisure Portable Handheld Electronic Game Machine Product Portfolio
7.3.3 Aristocrat Leisure Portable Handheld Electronic Game Machine Production, Value, Price and Gross Margin (2019-2024)
7.3.4 Aristocrat Leisure Main Business and Markets Served
7.3.5 Aristocrat Leisure Recent Developments/Updates
7.4 IGT
7.4.1 IGT Portable Handheld Electronic Game Machine Corporation Information
7.4.2 IGT Portable Handheld Electronic Game Machine Product Portfolio
7.4.3 IGT Portable Handheld Electronic Game Machine Production, Value, Price and Gross Margin (2019-2024)
7.4.4 IGT Main Business and Markets Served
7.4.5 IGT Recent Developments/Updates
7.5 NOVOMATIC Group
7.5.1 NOVOMATIC Group Portable Handheld Electronic Game Machine Corporation Information
7.5.2 NOVOMATIC Group Portable Handheld Electronic Game Machine Product Portfolio
7.5.3 NOVOMATIC Group Portable Handheld Electronic Game Machine Production, Value, Price and Gross Margin (2019-2024)
7.5.4 NOVOMATIC Group Main Business and Markets Served
7.5.5 NOVOMATIC Group Recent Developments/Updates
7.6 Scientific Games
7.6.1 Scientific Games Portable Handheld Electronic Game Machine Corporation Information
7.6.2 Scientific Games Portable Handheld Electronic Game Machine Product Portfolio
7.6.3 Scientific Games Portable Handheld Electronic Game Machine Production, Value, Price and Gross Margin (2019-2024)
7.6.4 Scientific Games Main Business and Markets Served
7.6.5 Scientific Games Recent Developments/Updates
7.7 Nintendo
7.7.1 Nintendo Portable Handheld Electronic Game Machine Corporation Information
7.7.2 Nintendo Portable Handheld Electronic Game Machine Product Portfolio
7.7.3 Nintendo Portable Handheld Electronic Game Machine Production, Value, Price and Gross Margin (2019-2024)
7.7.4 Nintendo Main Business and Markets Served
7.7.5 Nintendo Recent Developments/Updates
7.8 Atari Games
7.8.1 Atari Games Portable Handheld Electronic Game Machine Corporation Information
7.8.2 Atari Games Portable Handheld Electronic Game Machine Product Portfolio
7.8.3 Atari Games Portable Handheld Electronic Game Machine Production, Value, Price and Gross Margin (2019-2024)
7.8.4 Atari Games Main Business and Markets Served
7.7.5 Atari Games Recent Developments/Updates
7.9 NEC
7.9.1 NEC Portable Handheld Electronic Game Machine Corporation Information
7.9.2 NEC Portable Handheld Electronic Game Machine Product Portfolio
7.9.3 NEC Portable Handheld Electronic Game Machine Production, Value, Price and Gross Margin (2019-2024)
7.9.4 NEC Main Business and Markets Served
7.9.5 NEC Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Portable Handheld Electronic Game Machine Industry Chain Analysis
8.2 Portable Handheld Electronic Game Machine Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Portable Handheld Electronic Game Machine Production Mode & Process
8.4 Portable Handheld Electronic Game Machine Sales and Marketing
8.4.1 Portable Handheld Electronic Game Machine Sales Channels
8.4.2 Portable Handheld Electronic Game Machine Distributors
8.5 Portable Handheld Electronic Game Machine Customers
9 Portable Handheld Electronic Game Machine Market Dynamics
9.1 Portable Handheld Electronic Game Machine Industry Trends
9.2 Portable Handheld Electronic Game Machine Market Drivers
9.3 Portable Handheld Electronic Game Machine Market Challenges
9.4 Portable Handheld Electronic Game Machine Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
Apollo Games
Sony
Aristocrat Leisure
IGT
NOVOMATIC Group
Scientific Games
Nintendo
Atari Games
NEC
Ìý
Ìý
*If Applicable.
