

Racing game peripherals are hardware devices designed to enhance the racing game experience. They simulate the real driving environment, allowing players to experience the fun of racing more immersively. Common racing game peripherals include steering wheels, pedals, handbrakes, gear shifters, etc. These peripherals typically need to be connected to a computer or game console to function properly.
The steering wheel is the most common type of racing game peripheral, and it can simulate the real driving experience using force feedback technology. Pedals can simulate the real brake and accelerator control, handbrakes can provide a more realistic parking experience, and gear shifters can allow players to control the speed of the car more freely.
The global Racing Game Peripheral market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Racing Game Peripheral is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Racing Game Peripheral is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of Racing Game Peripheral include Logitech, Thrustmaster, CAMMUS, Fanatec Clubsport, Hori, Mad Catz, Playseat, OpenWheeler and GTR Simulator, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Racing Game Peripheral, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Racing Game Peripheral.
Report Scope
The Racing Game Peripheral market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Racing Game Peripheral market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Racing Game Peripheral manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Logitech
Thrustmaster
CAMMUS
Fanatec Clubsport
Hori
Mad Catz
Playseat
OpenWheeler
GTR Simulator
SimXperience
PXN
F1 Simulatormaniac
Segment by Type
Display
Controller
Environment Simulator
Segment by Application
Domestic
Commercial
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Southeast Asia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Racing Game Peripheral manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Racing Game Peripheral in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Racing Game Peripheral Market Overview
1.1 Product Overview and Scope of Racing Game Peripheral
1.2 Racing Game Peripheral Segment by Type
1.2.1 Global Racing Game Peripheral Market Value Comparison by Type (2024-2030)
1.2.2 Display
1.2.3 Controller
1.2.4 Environment Simulator
1.3 Racing Game Peripheral Segment by Application
1.3.1 Global Racing Game Peripheral Market Value by Application: (2024-2030)
1.3.2 Domestic
1.3.3 Commercial
1.4 Global Racing Game Peripheral Market Size Estimates and Forecasts
1.4.1 Global Racing Game Peripheral Revenue 2019-2030
1.4.2 Global Racing Game Peripheral Sales 2019-2030
1.4.3 Global Racing Game Peripheral Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 Racing Game Peripheral Market Competition by Manufacturers
2.1 Global Racing Game Peripheral Sales Market Share by Manufacturers (2019-2024)
2.2 Global Racing Game Peripheral Revenue Market Share by Manufacturers (2019-2024)
2.3 Global Racing Game Peripheral Average Price by Manufacturers (2019-2024)
2.4 Global Racing Game Peripheral Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Racing Game Peripheral, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Racing Game Peripheral, Product Type & Application
2.7 Racing Game Peripheral Market Competitive Situation and Trends
2.7.1 Racing Game Peripheral Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Racing Game Peripheral Players Market Share by Revenue
2.7.3 Global Racing Game Peripheral Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Racing Game Peripheral Retrospective Market Scenario by Region
3.1 Global Racing Game Peripheral Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global Racing Game Peripheral Global Racing Game Peripheral Sales by Region: 2019-2030
3.2.1 Global Racing Game Peripheral Sales by Region: 2019-2024
3.2.2 Global Racing Game Peripheral Sales by Region: 2025-2030
3.3 Global Racing Game Peripheral Global Racing Game Peripheral Revenue by Region: 2019-2030
3.3.1 Global Racing Game Peripheral Revenue by Region: 2019-2024
3.3.2 Global Racing Game Peripheral Revenue by Region: 2025-2030
3.4 North America Racing Game Peripheral Market Facts & Figures by Country
3.4.1 North America Racing Game Peripheral Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America Racing Game Peripheral Sales by Country (2019-2030)
3.4.3 North America Racing Game Peripheral Revenue by Country (2019-2030)
3.4.4 United States
3.4.5 Canada
3.5 Europe Racing Game Peripheral Market Facts & Figures by Country
3.5.1 Europe Racing Game Peripheral Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe Racing Game Peripheral Sales by Country (2019-2030)
3.5.3 Europe Racing Game Peripheral Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Racing Game Peripheral Market Facts & Figures by Country
3.6.1 Asia Pacific Racing Game Peripheral Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific Racing Game Peripheral Sales by Country (2019-2030)
3.6.3 Asia Pacific Racing Game Peripheral Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Racing Game Peripheral Market Facts & Figures by Country
3.7.1 Latin America Racing Game Peripheral Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America Racing Game Peripheral Sales by Country (2019-2030)
3.7.3 Latin America Racing Game Peripheral Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Racing Game Peripheral Market Facts & Figures by Country
3.8.1 Middle East and Africa Racing Game Peripheral Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa Racing Game Peripheral Sales by Country (2019-2030)
3.8.3 Middle East and Africa Racing Game Peripheral Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Racing Game Peripheral Sales by Type (2019-2030)
4.1.1 Global Racing Game Peripheral Sales by Type (2019-2024)
4.1.2 Global Racing Game Peripheral Sales by Type (2025-2030)
4.1.3 Global Racing Game Peripheral Sales Market Share by Type (2019-2030)
4.2 Global Racing Game Peripheral Revenue by Type (2019-2030)
4.2.1 Global Racing Game Peripheral Revenue by Type (2019-2024)
4.2.2 Global Racing Game Peripheral Revenue by Type (2025-2030)
4.2.3 Global Racing Game Peripheral Revenue Market Share by Type (2019-2030)
4.3 Global Racing Game Peripheral Price by Type (2019-2030)
5 Segment by Application
5.1 Global Racing Game Peripheral Sales by Application (2019-2030)
5.1.1 Global Racing Game Peripheral Sales by Application (2019-2024)
5.1.2 Global Racing Game Peripheral Sales by Application (2025-2030)
5.1.3 Global Racing Game Peripheral Sales Market Share by Application (2019-2030)
5.2 Global Racing Game Peripheral Revenue by Application (2019-2030)
5.2.1 Global Racing Game Peripheral Revenue by Application (2019-2024)
5.2.2 Global Racing Game Peripheral Revenue by Application (2025-2030)
5.2.3 Global Racing Game Peripheral Revenue Market Share by Application (2019-2030)
5.3 Global Racing Game Peripheral Price by Application (2019-2030)
6 Key Companies Profiled
6.1 Logitech
6.1.1 Logitech Corporation Information
6.1.2 Logitech Description and Business Overview
6.1.3 Logitech Racing Game Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Logitech Racing Game Peripheral Product Portfolio
6.1.5 Logitech Recent Developments/Updates
6.2 Thrustmaster
6.2.1 Thrustmaster Corporation Information
6.2.2 Thrustmaster Description and Business Overview
6.2.3 Thrustmaster Racing Game Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Thrustmaster Racing Game Peripheral Product Portfolio
6.2.5 Thrustmaster Recent Developments/Updates
6.3 CAMMUS
6.3.1 CAMMUS Corporation Information
6.3.2 CAMMUS Description and Business Overview
6.3.3 CAMMUS Racing Game Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.3.4 CAMMUS Racing Game Peripheral Product Portfolio
6.3.5 CAMMUS Recent Developments/Updates
6.4 Fanatec Clubsport
6.4.1 Fanatec Clubsport Corporation Information
6.4.2 Fanatec Clubsport Description and Business Overview
6.4.3 Fanatec Clubsport Racing Game Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Fanatec Clubsport Racing Game Peripheral Product Portfolio
6.4.5 Fanatec Clubsport Recent Developments/Updates
6.5 Hori
6.5.1 Hori Corporation Information
6.5.2 Hori Description and Business Overview
6.5.3 Hori Racing Game Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.5.4 Hori Racing Game Peripheral Product Portfolio
6.5.5 Hori Recent Developments/Updates
6.6 Mad Catz
6.6.1 Mad Catz Corporation Information
6.6.2 Mad Catz Description and Business Overview
6.6.3 Mad Catz Racing Game Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.6.4 Mad Catz Racing Game Peripheral Product Portfolio
6.6.5 Mad Catz Recent Developments/Updates
6.7 Playseat
6.6.1 Playseat Corporation Information
6.6.2 Playseat Description and Business Overview
6.6.3 Playseat Racing Game Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Playseat Racing Game Peripheral Product Portfolio
6.7.5 Playseat Recent Developments/Updates
6.8 OpenWheeler
6.8.1 OpenWheeler Corporation Information
6.8.2 OpenWheeler Description and Business Overview
6.8.3 OpenWheeler Racing Game Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.8.4 OpenWheeler Racing Game Peripheral Product Portfolio
6.8.5 OpenWheeler Recent Developments/Updates
6.9 GTR Simulator
6.9.1 GTR Simulator Corporation Information
6.9.2 GTR Simulator Description and Business Overview
6.9.3 GTR Simulator Racing Game Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.9.4 GTR Simulator Racing Game Peripheral Product Portfolio
6.9.5 GTR Simulator Recent Developments/Updates
6.10 SimXperience
6.10.1 SimXperience Corporation Information
6.10.2 SimXperience Description and Business Overview
6.10.3 SimXperience Racing Game Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.10.4 SimXperience Racing Game Peripheral Product Portfolio
6.10.5 SimXperience Recent Developments/Updates
6.11 PXN
6.11.1 PXN Corporation Information
6.11.2 PXN Racing Game Peripheral Description and Business Overview
6.11.3 PXN Racing Game Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.11.4 PXN Racing Game Peripheral Product Portfolio
6.11.5 PXN Recent Developments/Updates
6.12 F1 Simulatormaniac
6.12.1 F1 Simulatormaniac Corporation Information
6.12.2 F1 Simulatormaniac Racing Game Peripheral Description and Business Overview
6.12.3 F1 Simulatormaniac Racing Game Peripheral Sales, Revenue and Gross Margin (2019-2024)
6.12.4 F1 Simulatormaniac Racing Game Peripheral Product Portfolio
6.12.5 F1 Simulatormaniac Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Racing Game Peripheral Industry Chain Analysis
7.2 Racing Game Peripheral Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Racing Game Peripheral Production Mode & Process
7.4 Racing Game Peripheral Sales and Marketing
7.4.1 Racing Game Peripheral Sales Channels
7.4.2 Racing Game Peripheral Distributors
7.5 Racing Game Peripheral Customers
8 Racing Game Peripheral Market Dynamics
8.1 Racing Game Peripheral Industry Trends
8.2 Racing Game Peripheral Market Drivers
8.3 Racing Game Peripheral Market Challenges
8.4 Racing Game Peripheral Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
Logitech
Thrustmaster
CAMMUS
Fanatec Clubsport
Hori
Mad Catz
Playseat
OpenWheeler
GTR Simulator
SimXperience
PXN
F1 Simulatormaniac
Ìý
Ìý
*If Applicable.