
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.
On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping and path tracing, are generally slower and higher fidelity than scanline rendering methods. Thus, ray tracing was first deployed in applications where taking a relatively long time to render could be tolerated, such as still CGI images, and film and television visual effects (VFX), but was less suited to real-time applications such as video games, where speed is critical in rendering each frame.
The global Ray Tracing market was valued at US$ 311 million in 2023 and is anticipated to reach US$ 2437 million by 2030, witnessing a CAGR of 34.6% during the forecast period 2024-2030.
North American market for Ray Tracing is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Ray Tracing is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Ray Tracing in Movies is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Ray Tracing include NVIDIA, AMD, Imagination Technologies, Intel, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Ray Tracing, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Ray Tracing.
The Ray Tracing market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Ray Tracing market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Ray Tracing companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
NVIDIA
AMD
Imagination Technologies
Intel
Segment by Type
Forward Ray Tracing
Backward Ray Tracing
Segment by Application
Movies
Video Games
Others
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Ray Tracing company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Ray Tracing Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Forward Ray Tracing
1.2.3 Backward Ray Tracing
1.3 Market by Application
1.3.1 Global Ray Tracing Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Movies
1.3.3 Video Games
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Ray Tracing Market Perspective (2019-2030)
2.2 Global Ray Tracing Growth Trends by Region
2.2.1 Global Ray Tracing Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Ray Tracing Historic Market Size by Region (2019-2024)
2.2.3 Ray Tracing Forecasted Market Size by Region (2025-2030)
2.3 Ray Tracing Market Dynamics
2.3.1 Ray Tracing Industry Trends
2.3.2 Ray Tracing Market Drivers
2.3.3 Ray Tracing Market Challenges
2.3.4 Ray Tracing Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Ray Tracing Players by Revenue
3.1.1 Global Top Ray Tracing Players by Revenue (2019-2024)
3.1.2 Global Ray Tracing Revenue Market Share by Players (2019-2024)
3.2 Global Ray Tracing Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Ray Tracing Revenue
3.4 Global Ray Tracing Market Concentration Ratio
3.4.1 Global Ray Tracing Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Ray Tracing Revenue in 2023
3.5 Global Key Players of Ray Tracing Head office and Area Served
3.6 Global Key Players of Ray Tracing, Product and Application
3.7 Global Key Players of Ray Tracing, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Ray Tracing Breakdown Data by Type
4.1 Global Ray Tracing Historic Market Size by Type (2019-2024)
4.2 Global Ray Tracing Forecasted Market Size by Type (2025-2030)
5 Ray Tracing Breakdown Data by Application
5.1 Global Ray Tracing Historic Market Size by Application (2019-2024)
5.2 Global Ray Tracing Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Ray Tracing Market Size (2019-2030)
6.2 North America Ray Tracing Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Ray Tracing Market Size by Country (2019-2024)
6.4 North America Ray Tracing Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Ray Tracing Market Size (2019-2030)
7.2 Europe Ray Tracing Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Ray Tracing Market Size by Country (2019-2024)
7.4 Europe Ray Tracing Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Ray Tracing Market Size (2019-2030)
8.2 Asia-Pacific Ray Tracing Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Ray Tracing Market Size by Region (2019-2024)
8.4 Asia-Pacific Ray Tracing Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Ray Tracing Market Size (2019-2030)
9.2 Latin America Ray Tracing Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Ray Tracing Market Size by Country (2019-2024)
9.4 Latin America Ray Tracing Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Ray Tracing Market Size (2019-2030)
10.2 Middle East & Africa Ray Tracing Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Ray Tracing Market Size by Country (2019-2024)
10.4 Middle East & Africa Ray Tracing Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 NVIDIA
11.1.1 NVIDIA Company Details
11.1.2 NVIDIA Business Overview
11.1.3 NVIDIA Ray Tracing Introduction
11.1.4 NVIDIA Revenue in Ray Tracing Business (2019-2024)
11.1.5 NVIDIA Recent Development
11.2 AMD
11.2.1 AMD Company Details
11.2.2 AMD Business Overview
11.2.3 AMD Ray Tracing Introduction
11.2.4 AMD Revenue in Ray Tracing Business (2019-2024)
11.2.5 AMD Recent Development
11.3 Imagination Technologies
11.3.1 Imagination Technologies Company Details
11.3.2 Imagination Technologies Business Overview
11.3.3 Imagination Technologies Ray Tracing Introduction
11.3.4 Imagination Technologies Revenue in Ray Tracing Business (2019-2024)
11.3.5 Imagination Technologies Recent Development
11.4 Intel
11.4.1 Intel Company Details
11.4.2 Intel Business Overview
11.4.3 Intel Ray Tracing Introduction
11.4.4 Intel Revenue in Ray Tracing Business (2019-2024)
11.4.5 Intel Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
NVIDIA
AMD
Imagination Technologies
Intel
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*If Applicable.
