
The global market for Recreation Management Software was valued at US$ 1569 million in the year 2024 and is projected to reach a revised size of US$ 3496 million by 2031, growing at a CAGR of 12.3% during the forecast period.
Recreation management software is a software solution which is designed to centralize the management of recreation place operations.
United States and Canada have the most leading players in Recreation Management Software market. In 2018, Active Network, Daxko, Yardi System, MyRec, PerfectMind and Vermont Systems are the Top suppliers in the global Recreation Management Software market. Top 5 only took up 16.23% of the global market in 2018. It can be seen that the market concentration is low, with many players scatter around the world.
This report aims to provide a comprehensive presentation of the global market for Recreation Management Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Recreation Management Software.
The Recreation Management Software market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Recreation Management Software market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Recreation Management Software companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
PerfectMind
EZFacility
Yardi System
Active Network
Civicplus
Legend Recreation Software
Jarvis Corporation
Daxko
RecDesk
MyRec
Dash Platform
Vermont Systems
InnoSoft Fusion
Segment by Type
Venue Management
Registrations & Membership Management
Ticketing and Event Management
Others
Segment by Application
Community Parks
Recreation Departments
Healthcare & Wellness
Education & Academics
Sports Training Center
Others
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Recreation Management Software company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Recreation Management Software Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Venue Management
1.2.3 Registrations & Membership Management
1.2.4 Ticketing and Event Management
1.2.5 Others
1.3 Market by Application
1.3.1 Global Recreation Management Software Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Community Parks
1.3.3 Recreation Departments
1.3.4 Healthcare & Wellness
1.3.5 Education & Academics
1.3.6 Sports Training Center
1.3.7 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Recreation Management Software Market Perspective (2020-2031)
2.2 Global Recreation Management Software Growth Trends by Region
2.2.1 Global Recreation Management Software Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Recreation Management Software Historic Market Size by Region (2020-2025)
2.2.3 Recreation Management Software Forecasted Market Size by Region (2026-2031)
2.3 Recreation Management Software Market Dynamics
2.3.1 Recreation Management Software Industry Trends
2.3.2 Recreation Management Software Market Drivers
2.3.3 Recreation Management Software Market Challenges
2.3.4 Recreation Management Software Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Recreation Management Software Players by Revenue
3.1.1 Global Top Recreation Management Software Players by Revenue (2020-2025)
3.1.2 Global Recreation Management Software Revenue Market Share by Players (2020-2025)
3.2 Global Recreation Management Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Recreation Management Software Revenue
3.4 Global Recreation Management Software Market Concentration Ratio
3.4.1 Global Recreation Management Software Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Recreation Management Software Revenue in 2024
3.5 Global Key Players of Recreation Management Software Head office and Area Served
3.6 Global Key Players of Recreation Management Software, Product and Application
3.7 Global Key Players of Recreation Management Software, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Recreation Management Software Breakdown Data by Type
4.1 Global Recreation Management Software Historic Market Size by Type (2020-2025)
4.2 Global Recreation Management Software Forecasted Market Size by Type (2026-2031)
5 Recreation Management Software Breakdown Data by Application
5.1 Global Recreation Management Software Historic Market Size by Application (2020-2025)
5.2 Global Recreation Management Software Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Recreation Management Software Market Size (2020-2031)
6.2 North America Recreation Management Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Recreation Management Software Market Size by Country (2020-2025)
6.4 North America Recreation Management Software Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Recreation Management Software Market Size (2020-2031)
7.2 Europe Recreation Management Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Recreation Management Software Market Size by Country (2020-2025)
7.4 Europe Recreation Management Software Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Recreation Management Software Market Size (2020-2031)
8.2 Asia-Pacific Recreation Management Software Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Recreation Management Software Market Size by Region (2020-2025)
8.4 Asia-Pacific Recreation Management Software Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Recreation Management Software Market Size (2020-2031)
9.2 Latin America Recreation Management Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Recreation Management Software Market Size by Country (2020-2025)
9.4 Latin America Recreation Management Software Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Recreation Management Software Market Size (2020-2031)
10.2 Middle East & Africa Recreation Management Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Recreation Management Software Market Size by Country (2020-2025)
10.4 Middle East & Africa Recreation Management Software Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 PerfectMind
11.1.1 PerfectMind Company Details
11.1.2 PerfectMind Business Overview
11.1.3 PerfectMind Recreation Management Software Introduction
11.1.4 PerfectMind Revenue in Recreation Management Software Business (2020-2025)
11.1.5 PerfectMind Recent Development
11.2 EZFacility
11.2.1 EZFacility Company Details
11.2.2 EZFacility Business Overview
11.2.3 EZFacility Recreation Management Software Introduction
11.2.4 EZFacility Revenue in Recreation Management Software Business (2020-2025)
11.2.5 EZFacility Recent Development
11.3 Yardi System
11.3.1 Yardi System Company Details
11.3.2 Yardi System Business Overview
11.3.3 Yardi System Recreation Management Software Introduction
11.3.4 Yardi System Revenue in Recreation Management Software Business (2020-2025)
11.3.5 Yardi System Recent Development
11.4 Active Network
11.4.1 Active Network Company Details
11.4.2 Active Network Business Overview
11.4.3 Active Network Recreation Management Software Introduction
11.4.4 Active Network Revenue in Recreation Management Software Business (2020-2025)
11.4.5 Active Network Recent Development
11.5 Civicplus
11.5.1 Civicplus Company Details
11.5.2 Civicplus Business Overview
11.5.3 Civicplus Recreation Management Software Introduction
11.5.4 Civicplus Revenue in Recreation Management Software Business (2020-2025)
11.5.5 Civicplus Recent Development
11.6 Legend Recreation Software
11.6.1 Legend Recreation Software Company Details
11.6.2 Legend Recreation Software Business Overview
11.6.3 Legend Recreation Software Recreation Management Software Introduction
11.6.4 Legend Recreation Software Revenue in Recreation Management Software Business (2020-2025)
11.6.5 Legend Recreation Software Recent Development
11.7 Jarvis Corporation
11.7.1 Jarvis Corporation Company Details
11.7.2 Jarvis Corporation Business Overview
11.7.3 Jarvis Corporation Recreation Management Software Introduction
11.7.4 Jarvis Corporation Revenue in Recreation Management Software Business (2020-2025)
11.7.5 Jarvis Corporation Recent Development
11.8 Daxko
11.8.1 Daxko Company Details
11.8.2 Daxko Business Overview
11.8.3 Daxko Recreation Management Software Introduction
11.8.4 Daxko Revenue in Recreation Management Software Business (2020-2025)
11.8.5 Daxko Recent Development
11.9 RecDesk
11.9.1 RecDesk Company Details
11.9.2 RecDesk Business Overview
11.9.3 RecDesk Recreation Management Software Introduction
11.9.4 RecDesk Revenue in Recreation Management Software Business (2020-2025)
11.9.5 RecDesk Recent Development
11.10 MyRec
11.10.1 MyRec Company Details
11.10.2 MyRec Business Overview
11.10.3 MyRec Recreation Management Software Introduction
11.10.4 MyRec Revenue in Recreation Management Software Business (2020-2025)
11.10.5 MyRec Recent Development
11.11 Dash Platform
11.11.1 Dash Platform Company Details
11.11.2 Dash Platform Business Overview
11.11.3 Dash Platform Recreation Management Software Introduction
11.11.4 Dash Platform Revenue in Recreation Management Software Business (2020-2025)
11.11.5 Dash Platform Recent Development
11.12 Vermont Systems
11.12.1 Vermont Systems Company Details
11.12.2 Vermont Systems Business Overview
11.12.3 Vermont Systems Recreation Management Software Introduction
11.12.4 Vermont Systems Revenue in Recreation Management Software Business (2020-2025)
11.12.5 Vermont Systems Recent Development
11.13 InnoSoft Fusion
11.13.1 InnoSoft Fusion Company Details
11.13.2 InnoSoft Fusion Business Overview
11.13.3 InnoSoft Fusion Recreation Management Software Introduction
11.13.4 InnoSoft Fusion Revenue in Recreation Management Software Business (2020-2025)
11.13.5 InnoSoft Fusion Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
PerfectMind
EZFacility
Yardi System
Active Network
Civicplus
Legend Recreation Software
Jarvis Corporation
Daxko
RecDesk
MyRec
Dash Platform
Vermont Systems
InnoSoft Fusion
Ìý
Ìý
*If Applicable.
