
Running apps is a GPS fitness-tracking app for iOS and Android. It is usually used for running beginners and advanced runners.
Market Analysis and Insights: Global Running Apps Market
The global Running Apps market is projected to grow from US$ 648.6 million in 2024 to US$ 1438.7 million by 2030, at a Compound Annual Growth Rate (CAGR) of 14.2% during the forecast period.
United States market took up about 35% the global market in 2018, while Europe and China were about 18%, 21%.
Report Covers:
This report presents an overview of global market for Running Apps market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Running Apps, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Running Apps, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Running Apps revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Running Apps market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Running Apps revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation
By Company
Nike+
Runkeeper
Runtastic
Under Armour
Sports Tracker
Garmin
Codoon
Strava
Couch to 5K (C25K)
Segment by Type
IOS
Android
Segment by Application
Amateur
Professional
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Running Apps in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Running Apps companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Running Apps revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Running Apps Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 IOS
1.2.3 Android
1.3 Market by Application
1.3.1 Global Running Apps Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Amateur
1.3.3 Professional
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Running Apps Market Perspective (2019-2030)
2.2 Global Running Apps Growth Trends by Region
2.2.1 Running Apps Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Running Apps Historic Market Size by Region (2019-2024)
2.2.3 Running Apps Forecasted Market Size by Region (2025-2030)
2.3 Running Apps Market Dynamics
2.3.1 Running Apps Industry Trends
2.3.2 Running Apps Market Drivers
2.3.3 Running Apps Market Challenges
2.3.4 Running Apps Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Running Apps by Players
3.1.1 Global Running Apps Revenue by Players (2019-2024)
3.1.2 Global Running Apps Revenue Market Share by Players (2019-2024)
3.2 Global Running Apps Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Running Apps, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Running Apps Market Concentration Ratio
3.4.1 Global Running Apps Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Running Apps Revenue in 2023
3.5 Global Key Players of Running Apps Head office and Area Served
3.6 Global Key Players of Running Apps, Product and Application
3.7 Global Key Players of Running Apps, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Running Apps Breakdown Data by Type
4.1 Global Running Apps Historic Market Size by Type (2019-2024)
4.2 Global Running Apps Forecasted Market Size by Type (2025-2030)
5 Running Apps Breakdown Data by Application
5.1 Global Running Apps Historic Market Size by Application (2019-2024)
5.2 Global Running Apps Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Running Apps Market Size (2019-2030)
6.2 North America Running Apps Market Size by Type
6.2.1 North America Running Apps Market Size by Type (2019-2024)
6.2.2 North America Running Apps Market Size by Type (2025-2030)
6.2.3 North America Running Apps Market Share by Type (2019-2030)
6.3 North America Running Apps Market Size by Application
6.3.1 North America Running Apps Market Size by Application (2019-2024)
6.3.2 North America Running Apps Market Size by Application (2025-2030)
6.3.3 North America Running Apps Market Share by Application (2019-2030)
6.4 North America Running Apps Market Size by Country
6.4.1 North America Running Apps Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Running Apps Market Size by Country (2019-2024)
6.4.3 North America Running Apps Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe Running Apps Market Size (2019-2030)
7.2 Europe Running Apps Market Size by Type
7.2.1 Europe Running Apps Market Size by Type (2019-2024)
7.2.2 Europe Running Apps Market Size by Type (2025-2030)
7.2.3 Europe Running Apps Market Share by Type (2019-2030)
7.3 Europe Running Apps Market Size by Application
7.3.1 Europe Running Apps Market Size by Application (2019-2024)
7.3.2 Europe Running Apps Market Size by Application (2025-2030)
7.3.3 Europe Running Apps Market Share by Application (2019-2030)
7.4 Europe Running Apps Market Size by Country
7.4.1 Europe Running Apps Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Running Apps Market Size by Country (2019-2024)
7.4.3 Europe Running Apps Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Running Apps Market Size (2019-2030)
8.2 China Running Apps Market Size by Type
8.2.1 China Running Apps Market Size by Type (2019-2024)
8.2.2 China Running Apps Market Size by Type (2025-2030)
8.2.3 China Running Apps Market Share by Type (2019-2030)
8.3 China Running Apps Market Size by Application
8.3.1 China Running Apps Market Size by Application (2019-2024)
8.3.2 China Running Apps Market Size by Application (2025-2030)
8.3.3 China Running Apps Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Running Apps Market Size (2019-2030)
9.2 Asia Running Apps Market Size by Type
9.2.1 Asia Running Apps Market Size by Type (2019-2024)
9.2.2 Asia Running Apps Market Size by Type (2025-2030)
9.2.3 Asia Running Apps Market Share by Type (2019-2030)
9.3 Asia Running Apps Market Size by Application
9.3.1 Asia Running Apps Market Size by Application (2019-2024)
9.3.2 Asia Running Apps Market Size by Application (2025-2030)
9.3.3 Asia Running Apps Market Share by Application (2019-2030)
9.4 Asia Running Apps Market Size by Region
9.4.1 Asia Running Apps Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Running Apps Market Size by Region (2019-2024)
9.4.3 Asia Running Apps Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Running Apps Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Running Apps Market Size by Type
10.2.1 Middle East, Africa, and Latin America Running Apps Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Running Apps Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Running Apps Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Running Apps Market Size by Application
10.3.1 Middle East, Africa, and Latin America Running Apps Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Running Apps Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Running Apps Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Running Apps Market Size by Country
10.4.1 Middle East, Africa, and Latin America Running Apps Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Running Apps Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Running Apps Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Nike+
11.1.1 Nike+ Company Details
11.1.2 Nike+ Business Overview
11.1.3 Nike+ Running Apps Introduction
11.1.4 Nike+ Revenue in Running Apps Business (2019-2024)
11.1.5 Nike+ Recent Developments
11.2 Runkeeper
11.2.1 Runkeeper Company Details
11.2.2 Runkeeper Business Overview
11.2.3 Runkeeper Running Apps Introduction
11.2.4 Runkeeper Revenue in Running Apps Business (2019-2024)
11.2.5 Runkeeper Recent Developments
11.3 Runtastic
11.3.1 Runtastic Company Details
11.3.2 Runtastic Business Overview
11.3.3 Runtastic Running Apps Introduction
11.3.4 Runtastic Revenue in Running Apps Business (2019-2024)
11.3.5 Runtastic Recent Developments
11.4 Under Armour
11.4.1 Under Armour Company Details
11.4.2 Under Armour Business Overview
11.4.3 Under Armour Running Apps Introduction
11.4.4 Under Armour Revenue in Running Apps Business (2019-2024)
11.4.5 Under Armour Recent Developments
11.5 Sports Tracker
11.5.1 Sports Tracker Company Details
11.5.2 Sports Tracker Business Overview
11.5.3 Sports Tracker Running Apps Introduction
11.5.4 Sports Tracker Revenue in Running Apps Business (2019-2024)
11.5.5 Sports Tracker Recent Developments
11.6 Garmin
11.6.1 Garmin Company Details
11.6.2 Garmin Business Overview
11.6.3 Garmin Running Apps Introduction
11.6.4 Garmin Revenue in Running Apps Business (2019-2024)
11.6.5 Garmin Recent Developments
11.7 Codoon
11.7.1 Codoon Company Details
11.7.2 Codoon Business Overview
11.7.3 Codoon Running Apps Introduction
11.7.4 Codoon Revenue in Running Apps Business (2019-2024)
11.7.5 Codoon Recent Developments
11.8 Strava
11.8.1 Strava Company Details
11.8.2 Strava Business Overview
11.8.3 Strava Running Apps Introduction
11.8.4 Strava Revenue in Running Apps Business (2019-2024)
11.8.5 Strava Recent Developments
11.9 Couch to 5K (C25K)
11.9.1 Couch to 5K (C25K) Company Details
11.9.2 Couch to 5K (C25K) Business Overview
11.9.3 Couch to 5K (C25K) Running Apps Introduction
11.9.4 Couch to 5K (C25K) Revenue in Running Apps Business (2019-2024)
11.9.5 Couch to 5K (C25K) Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Nike+
Runkeeper
Runtastic
Under Armour
Sports Tracker
Garmin
Codoon
Strava
Couch to 5K (C25K)
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*If Applicable.
