
The global market for Self-Paced E-Learning was valued at US$ 7988 million in the year 2024 and is projected to reach a revised size of US$ 13760 million by 2031, growing at a CAGR of 8.2% during the forecast period.
Self-Paced E-Learning enables Students to access computer-based or Web-based training materials at their own pace, thus selecting what and when they wish to learn. Self-paced e-Learning is a great way to increase performance by learning valuable skills and knowledge needed to advance people"s career.
Pluralsight, Cegos, GP Strategies, Tencent and Pearson are the key players in the global Self-Paced E-Learning market. Top 5 took up 25.65% of the global market in 2018.
North America is the largest region of Self-Paced E-Learning in the world in the past few years and it will keep increasing in the next few years. North America market took up about 31.20% of the global market in 2018, while Europe and China were about 21.17%, 18.32%.
This report aims to provide a comprehensive presentation of the global market for Self-Paced E-Learning, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Self-Paced E-Learning.
The Self-Paced E-Learning market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Self-Paced E-Learning market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Self-Paced E-Learning companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
2U Inc
Wiley (Knewton)
Pluralsight
Pearson
Allen Interactions
Udacity
Udemy
City & Guilds
Amazon
Alibaba
Baidu
Tencent
LinkedIn
OpenSesame
Cegos
BizLibrary
D2L Corporation
GP Strategies
Segment by Type
Platform
Content
Segment by Application
Skill Training
K-12 and Higher Education
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Self-Paced E-Learning company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Self-Paced E-Learning Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Platform
1.2.3 Content
1.3 Market by Application
1.3.1 Global Self-Paced E-Learning Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Skill Training
1.3.3 K-12 and Higher Education
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Self-Paced E-Learning Market Perspective (2020-2031)
2.2 Global Self-Paced E-Learning Growth Trends by Region
2.2.1 Global Self-Paced E-Learning Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Self-Paced E-Learning Historic Market Size by Region (2020-2025)
2.2.3 Self-Paced E-Learning Forecasted Market Size by Region (2026-2031)
2.3 Self-Paced E-Learning Market Dynamics
2.3.1 Self-Paced E-Learning Industry Trends
2.3.2 Self-Paced E-Learning Market Drivers
2.3.3 Self-Paced E-Learning Market Challenges
2.3.4 Self-Paced E-Learning Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Self-Paced E-Learning Players by Revenue
3.1.1 Global Top Self-Paced E-Learning Players by Revenue (2020-2025)
3.1.2 Global Self-Paced E-Learning Revenue Market Share by Players (2020-2025)
3.2 Global Self-Paced E-Learning Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Self-Paced E-Learning Revenue
3.4 Global Self-Paced E-Learning Market Concentration Ratio
3.4.1 Global Self-Paced E-Learning Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Self-Paced E-Learning Revenue in 2024
3.5 Global Key Players of Self-Paced E-Learning Head office and Area Served
3.6 Global Key Players of Self-Paced E-Learning, Product and Application
3.7 Global Key Players of Self-Paced E-Learning, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Self-Paced E-Learning Breakdown Data by Type
4.1 Global Self-Paced E-Learning Historic Market Size by Type (2020-2025)
4.2 Global Self-Paced E-Learning Forecasted Market Size by Type (2026-2031)
5 Self-Paced E-Learning Breakdown Data by Application
5.1 Global Self-Paced E-Learning Historic Market Size by Application (2020-2025)
5.2 Global Self-Paced E-Learning Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Self-Paced E-Learning Market Size (2020-2031)
6.2 North America Self-Paced E-Learning Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Self-Paced E-Learning Market Size by Country (2020-2025)
6.4 North America Self-Paced E-Learning Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Self-Paced E-Learning Market Size (2020-2031)
7.2 Europe Self-Paced E-Learning Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Self-Paced E-Learning Market Size by Country (2020-2025)
7.4 Europe Self-Paced E-Learning Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Self-Paced E-Learning Market Size (2020-2031)
8.2 Asia-Pacific Self-Paced E-Learning Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Self-Paced E-Learning Market Size by Region (2020-2025)
8.4 Asia-Pacific Self-Paced E-Learning Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Self-Paced E-Learning Market Size (2020-2031)
9.2 Latin America Self-Paced E-Learning Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Self-Paced E-Learning Market Size by Country (2020-2025)
9.4 Latin America Self-Paced E-Learning Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Self-Paced E-Learning Market Size (2020-2031)
10.2 Middle East & Africa Self-Paced E-Learning Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Self-Paced E-Learning Market Size by Country (2020-2025)
10.4 Middle East & Africa Self-Paced E-Learning Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 2U Inc
11.1.1 2U Inc Company Details
11.1.2 2U Inc Business Overview
11.1.3 2U Inc Self-Paced E-Learning Introduction
11.1.4 2U Inc Revenue in Self-Paced E-Learning Business (2020-2025)
11.1.5 2U Inc Recent Development
11.2 Wiley (Knewton)
11.2.1 Wiley (Knewton) Company Details
11.2.2 Wiley (Knewton) Business Overview
11.2.3 Wiley (Knewton) Self-Paced E-Learning Introduction
11.2.4 Wiley (Knewton) Revenue in Self-Paced E-Learning Business (2020-2025)
11.2.5 Wiley (Knewton) Recent Development
11.3 Pluralsight
11.3.1 Pluralsight Company Details
11.3.2 Pluralsight Business Overview
11.3.3 Pluralsight Self-Paced E-Learning Introduction
11.3.4 Pluralsight Revenue in Self-Paced E-Learning Business (2020-2025)
11.3.5 Pluralsight Recent Development
11.4 Pearson
11.4.1 Pearson Company Details
11.4.2 Pearson Business Overview
11.4.3 Pearson Self-Paced E-Learning Introduction
11.4.4 Pearson Revenue in Self-Paced E-Learning Business (2020-2025)
11.4.5 Pearson Recent Development
11.5 Allen Interactions
11.5.1 Allen Interactions Company Details
11.5.2 Allen Interactions Business Overview
11.5.3 Allen Interactions Self-Paced E-Learning Introduction
11.5.4 Allen Interactions Revenue in Self-Paced E-Learning Business (2020-2025)
11.5.5 Allen Interactions Recent Development
11.6 Udacity
11.6.1 Udacity Company Details
11.6.2 Udacity Business Overview
11.6.3 Udacity Self-Paced E-Learning Introduction
11.6.4 Udacity Revenue in Self-Paced E-Learning Business (2020-2025)
11.6.5 Udacity Recent Development
11.7 Udemy
11.7.1 Udemy Company Details
11.7.2 Udemy Business Overview
11.7.3 Udemy Self-Paced E-Learning Introduction
11.7.4 Udemy Revenue in Self-Paced E-Learning Business (2020-2025)
11.7.5 Udemy Recent Development
11.8 City & Guilds
11.8.1 City & Guilds Company Details
11.8.2 City & Guilds Business Overview
11.8.3 City & Guilds Self-Paced E-Learning Introduction
11.8.4 City & Guilds Revenue in Self-Paced E-Learning Business (2020-2025)
11.8.5 City & Guilds Recent Development
11.9 Amazon
11.9.1 Amazon Company Details
11.9.2 Amazon Business Overview
11.9.3 Amazon Self-Paced E-Learning Introduction
11.9.4 Amazon Revenue in Self-Paced E-Learning Business (2020-2025)
11.9.5 Amazon Recent Development
11.10 Alibaba
11.10.1 Alibaba Company Details
11.10.2 Alibaba Business Overview
11.10.3 Alibaba Self-Paced E-Learning Introduction
11.10.4 Alibaba Revenue in Self-Paced E-Learning Business (2020-2025)
11.10.5 Alibaba Recent Development
11.11 Baidu
11.11.1 Baidu Company Details
11.11.2 Baidu Business Overview
11.11.3 Baidu Self-Paced E-Learning Introduction
11.11.4 Baidu Revenue in Self-Paced E-Learning Business (2020-2025)
11.11.5 Baidu Recent Development
11.12 Tencent
11.12.1 Tencent Company Details
11.12.2 Tencent Business Overview
11.12.3 Tencent Self-Paced E-Learning Introduction
11.12.4 Tencent Revenue in Self-Paced E-Learning Business (2020-2025)
11.12.5 Tencent Recent Development
11.13 LinkedIn
11.13.1 LinkedIn Company Details
11.13.2 LinkedIn Business Overview
11.13.3 LinkedIn Self-Paced E-Learning Introduction
11.13.4 LinkedIn Revenue in Self-Paced E-Learning Business (2020-2025)
11.13.5 LinkedIn Recent Development
11.14 OpenSesame
11.14.1 OpenSesame Company Details
11.14.2 OpenSesame Business Overview
11.14.3 OpenSesame Self-Paced E-Learning Introduction
11.14.4 OpenSesame Revenue in Self-Paced E-Learning Business (2020-2025)
11.14.5 OpenSesame Recent Development
11.15 Cegos
11.15.1 Cegos Company Details
11.15.2 Cegos Business Overview
11.15.3 Cegos Self-Paced E-Learning Introduction
11.15.4 Cegos Revenue in Self-Paced E-Learning Business (2020-2025)
11.15.5 Cegos Recent Development
11.16 BizLibrary
11.16.1 BizLibrary Company Details
11.16.2 BizLibrary Business Overview
11.16.3 BizLibrary Self-Paced E-Learning Introduction
11.16.4 BizLibrary Revenue in Self-Paced E-Learning Business (2020-2025)
11.16.5 BizLibrary Recent Development
11.17 D2L Corporation
11.17.1 D2L Corporation Company Details
11.17.2 D2L Corporation Business Overview
11.17.3 D2L Corporation Self-Paced E-Learning Introduction
11.17.4 D2L Corporation Revenue in Self-Paced E-Learning Business (2020-2025)
11.17.5 D2L Corporation Recent Development
11.18 GP Strategies
11.18.1 GP Strategies Company Details
11.18.2 GP Strategies Business Overview
11.18.3 GP Strategies Self-Paced E-Learning Introduction
11.18.4 GP Strategies Revenue in Self-Paced E-Learning Business (2020-2025)
11.18.5 GP Strategies Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
2U Inc
Wiley (Knewton)
Pluralsight
Pearson
Allen Interactions
Udacity
Udemy
City & Guilds
Amazon
Alibaba
Baidu
Tencent
LinkedIn
OpenSesame
Cegos
BizLibrary
D2L Corporation
GP Strategies
Ìý
Ìý
*If Applicable.
