
Augmented reality based on projection is called spatial augmented reality, which can produce immersive content by overlapping virtual and real-world environment. Spatial augmented reality (SAR) is a technology where the combination of real and virtual objects is produced by projecting virtual images on real objects by using projection mapping.
Highlights
The global Spatial Augmented Reality market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Spatial Augmented Reality is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Spatial Augmented Reality is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for Spatial Augmented Reality in Aerospace is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Spatial Augmented Reality include Apple Inc., Dimenco B.V., HTC Corporation, Magic Leap, Inc., Microsoft Corporation, Oculus VR, Realmax Inc., SAMSUNG ELECTRONICS CO., LTD. and Snap Inc., etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Spatial Augmented Reality, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Spatial Augmented Reality.
The Spatial Augmented Reality market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Spatial Augmented Reality market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Spatial Augmented Reality companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Apple Inc.
Dimenco B.V.
HTC Corporation
Magic Leap, Inc.
Microsoft Corporation
Oculus VR
Realmax Inc.
SAMSUNG ELECTRONICS CO., LTD.
Snap Inc.
Sony Interactive Entertainment Europe Limited.
Topcon Corporation
Trimble Inc.
Varjo
VRgineers, Inc.
Segment by Type
Projection
Desktop Configuration
Segment by Application
Aerospace
Automotive
Media and Entertainment
Healthcare
Education
Retail and e-commerce
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Spatial Augmented Reality companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Spatial Augmented Reality Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Projection
1.2.3 Desktop Configuration
1.3 Market by Application
1.3.1 Global Spatial Augmented Reality Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Aerospace
1.3.3 Automotive
1.3.4 Media and Entertainment
1.3.5 Healthcare
1.3.6 Education
1.3.7 Retail and e-commerce
1.3.8 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Spatial Augmented Reality Market Perspective (2018-2029)
2.2 Spatial Augmented Reality Growth Trends by Region
2.2.1 Global Spatial Augmented Reality Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Spatial Augmented Reality Historic Market Size by Region (2018-2023)
2.2.3 Spatial Augmented Reality Forecasted Market Size by Region (2024-2029)
2.3 Spatial Augmented Reality Market Dynamics
2.3.1 Spatial Augmented Reality Industry Trends
2.3.2 Spatial Augmented Reality Market Drivers
2.3.3 Spatial Augmented Reality Market Challenges
2.3.4 Spatial Augmented Reality Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Spatial Augmented Reality Players by Revenue
3.1.1 Global Top Spatial Augmented Reality Players by Revenue (2018-2023)
3.1.2 Global Spatial Augmented Reality Revenue Market Share by Players (2018-2023)
3.2 Global Spatial Augmented Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Spatial Augmented Reality Revenue
3.4 Global Spatial Augmented Reality Market Concentration Ratio
3.4.1 Global Spatial Augmented Reality Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Spatial Augmented Reality Revenue in 2022
3.5 Spatial Augmented Reality Key Players Head office and Area Served
3.6 Key Players Spatial Augmented Reality Product Solution and Service
3.7 Date of Enter into Spatial Augmented Reality Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Spatial Augmented Reality Breakdown Data by Type
4.1 Global Spatial Augmented Reality Historic Market Size by Type (2018-2023)
4.2 Global Spatial Augmented Reality Forecasted Market Size by Type (2024-2029)
5 Spatial Augmented Reality Breakdown Data by Application
5.1 Global Spatial Augmented Reality Historic Market Size by Application (2018-2023)
5.2 Global Spatial Augmented Reality Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Spatial Augmented Reality Market Size (2018-2029)
6.2 North America Spatial Augmented Reality Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Spatial Augmented Reality Market Size by Country (2018-2023)
6.4 North America Spatial Augmented Reality Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Spatial Augmented Reality Market Size (2018-2029)
7.2 Europe Spatial Augmented Reality Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Spatial Augmented Reality Market Size by Country (2018-2023)
7.4 Europe Spatial Augmented Reality Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Spatial Augmented Reality Market Size (2018-2029)
8.2 Asia-Pacific Spatial Augmented Reality Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Spatial Augmented Reality Market Size by Region (2018-2023)
8.4 Asia-Pacific Spatial Augmented Reality Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Spatial Augmented Reality Market Size (2018-2029)
9.2 Latin America Spatial Augmented Reality Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Spatial Augmented Reality Market Size by Country (2018-2023)
9.4 Latin America Spatial Augmented Reality Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Spatial Augmented Reality Market Size (2018-2029)
10.2 Middle East & Africa Spatial Augmented Reality Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Spatial Augmented Reality Market Size by Country (2018-2023)
10.4 Middle East & Africa Spatial Augmented Reality Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Apple Inc.
11.1.1 Apple Inc. Company Detail
11.1.2 Apple Inc. Business Overview
11.1.3 Apple Inc. Spatial Augmented Reality Introduction
11.1.4 Apple Inc. Revenue in Spatial Augmented Reality Business (2018-2023)
11.1.5 Apple Inc. Recent Development
11.2 Dimenco B.V.
11.2.1 Dimenco B.V. Company Detail
11.2.2 Dimenco B.V. Business Overview
11.2.3 Dimenco B.V. Spatial Augmented Reality Introduction
11.2.4 Dimenco B.V. Revenue in Spatial Augmented Reality Business (2018-2023)
11.2.5 Dimenco B.V. Recent Development
11.3 HTC Corporation
11.3.1 HTC Corporation Company Detail
11.3.2 HTC Corporation Business Overview
11.3.3 HTC Corporation Spatial Augmented Reality Introduction
11.3.4 HTC Corporation Revenue in Spatial Augmented Reality Business (2018-2023)
11.3.5 HTC Corporation Recent Development
11.4 Magic Leap, Inc.
11.4.1 Magic Leap, Inc. Company Detail
11.4.2 Magic Leap, Inc. Business Overview
11.4.3 Magic Leap, Inc. Spatial Augmented Reality Introduction
11.4.4 Magic Leap, Inc. Revenue in Spatial Augmented Reality Business (2018-2023)
11.4.5 Magic Leap, Inc. Recent Development
11.5 Microsoft Corporation
11.5.1 Microsoft Corporation Company Detail
11.5.2 Microsoft Corporation Business Overview
11.5.3 Microsoft Corporation Spatial Augmented Reality Introduction
11.5.4 Microsoft Corporation Revenue in Spatial Augmented Reality Business (2018-2023)
11.5.5 Microsoft Corporation Recent Development
11.6 Oculus VR
11.6.1 Oculus VR Company Detail
11.6.2 Oculus VR Business Overview
11.6.3 Oculus VR Spatial Augmented Reality Introduction
11.6.4 Oculus VR Revenue in Spatial Augmented Reality Business (2018-2023)
11.6.5 Oculus VR Recent Development
11.7 Realmax Inc.
11.7.1 Realmax Inc. Company Detail
11.7.2 Realmax Inc. Business Overview
11.7.3 Realmax Inc. Spatial Augmented Reality Introduction
11.7.4 Realmax Inc. Revenue in Spatial Augmented Reality Business (2018-2023)
11.7.5 Realmax Inc. Recent Development
11.8 SAMSUNG ELECTRONICS CO., LTD.
11.8.1 SAMSUNG ELECTRONICS CO., LTD. Company Detail
11.8.2 SAMSUNG ELECTRONICS CO., LTD. Business Overview
11.8.3 SAMSUNG ELECTRONICS CO., LTD. Spatial Augmented Reality Introduction
11.8.4 SAMSUNG ELECTRONICS CO., LTD. Revenue in Spatial Augmented Reality Business (2018-2023)
11.8.5 SAMSUNG ELECTRONICS CO., LTD. Recent Development
11.9 Snap Inc.
11.9.1 Snap Inc. Company Detail
11.9.2 Snap Inc. Business Overview
11.9.3 Snap Inc. Spatial Augmented Reality Introduction
11.9.4 Snap Inc. Revenue in Spatial Augmented Reality Business (2018-2023)
11.9.5 Snap Inc. Recent Development
11.10 Sony Interactive Entertainment Europe Limited.
11.10.1 Sony Interactive Entertainment Europe Limited. Company Detail
11.10.2 Sony Interactive Entertainment Europe Limited. Business Overview
11.10.3 Sony Interactive Entertainment Europe Limited. Spatial Augmented Reality Introduction
11.10.4 Sony Interactive Entertainment Europe Limited. Revenue in Spatial Augmented Reality Business (2018-2023)
11.10.5 Sony Interactive Entertainment Europe Limited. Recent Development
11.11 Topcon Corporation
11.11.1 Topcon Corporation Company Detail
11.11.2 Topcon Corporation Business Overview
11.11.3 Topcon Corporation Spatial Augmented Reality Introduction
11.11.4 Topcon Corporation Revenue in Spatial Augmented Reality Business (2018-2023)
11.11.5 Topcon Corporation Recent Development
11.12 Trimble Inc.
11.12.1 Trimble Inc. Company Detail
11.12.2 Trimble Inc. Business Overview
11.12.3 Trimble Inc. Spatial Augmented Reality Introduction
11.12.4 Trimble Inc. Revenue in Spatial Augmented Reality Business (2018-2023)
11.12.5 Trimble Inc. Recent Development
11.13 Varjo
11.13.1 Varjo Company Detail
11.13.2 Varjo Business Overview
11.13.3 Varjo Spatial Augmented Reality Introduction
11.13.4 Varjo Revenue in Spatial Augmented Reality Business (2018-2023)
11.13.5 Varjo Recent Development
11.14 VRgineers, Inc.
11.14.1 VRgineers, Inc. Company Detail
11.14.2 VRgineers, Inc. Business Overview
11.14.3 VRgineers, Inc. Spatial Augmented Reality Introduction
11.14.4 VRgineers, Inc. Revenue in Spatial Augmented Reality Business (2018-2023)
11.14.5 VRgineers, Inc. Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Apple Inc.
Dimenco B.V.
HTC Corporation
Magic Leap, Inc.
Microsoft Corporation
Oculus VR
Realmax Inc.
SAMSUNG ELECTRONICS CO., LTD.
Snap Inc.
Sony Interactive Entertainment Europe Limited.
Topcon Corporation
Trimble Inc.
Varjo
VRgineers, Inc.
Ìý
Ìý
*If Applicable.
