
The global Special Effects and Visual Effects market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Special Effects and Visual Effects is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Special Effects and Visual Effects is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for Special Effects and Visual Effects in Television is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Special Effects and Visual Effects include Industrial Light and Magic, Rodeo Fx, Legend 3D, Framestore, The Mill, Cinesite, Moving Picture Company (MPC), Weta Digital and Deluxe Entertainment, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Special Effects and Visual Effects, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Special Effects and Visual Effects.
The Special Effects and Visual Effects market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Special Effects and Visual Effects market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Special Effects and Visual Effects companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Industrial Light and Magic
Rodeo Fx
Legend 3D
Framestore
The Mill
Cinesite
Moving Picture Company (MPC)
Weta Digital
Deluxe Entertainment
DNEG
Pinewood Studios
Sony Pictures Imageworks
Legendary
Digital Domain
Animal Logic
Pixomondo
Digital Idea
Tippett Studio
Flatworld Solutions Pvt
Epic Games (UNREAL)
Method Studios
BUF
Scanline vfx
Artem
XFFX
Danish Special Effects Service
Bloodhound FX
TNG Visual Effects
Phantom Dynamics
Product Type Insights
Segment by Type
Special Effects
Visual Effects
Segment by Application
Television
Film
Video Game
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Special Effects and Visual Effects companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Special Effects and Visual Effects Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Special Effects
1.2.3 Visual Effects
1.3 Market by Application
1.3.1 Global Special Effects and Visual Effects Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Television
1.3.3 Film
1.3.4 Video Game
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Special Effects and Visual Effects Market Perspective (2018-2029)
2.2 Special Effects and Visual Effects Growth Trends by Region
2.2.1 Global Special Effects and Visual Effects Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Special Effects and Visual Effects Historic Market Size by Region (2018-2023)
2.2.3 Special Effects and Visual Effects Forecasted Market Size by Region (2024-2029)
2.3 Special Effects and Visual Effects Market Dynamics
2.3.1 Special Effects and Visual Effects Industry Trends
2.3.2 Special Effects and Visual Effects Market Drivers
2.3.3 Special Effects and Visual Effects Market Challenges
2.3.4 Special Effects and Visual Effects Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Special Effects and Visual Effects Players by Revenue
3.1.1 Global Top Special Effects and Visual Effects Players by Revenue (2018-2023)
3.1.2 Global Special Effects and Visual Effects Revenue Market Share by Players (2018-2023)
3.2 Global Special Effects and Visual Effects Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Special Effects and Visual Effects Revenue
3.4 Global Special Effects and Visual Effects Market Concentration Ratio
3.4.1 Global Special Effects and Visual Effects Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Special Effects and Visual Effects Revenue in 2022
3.5 Special Effects and Visual Effects Key Players Head office and Area Served
3.6 Key Players Special Effects and Visual Effects Product Solution and Service
3.7 Date of Enter into Special Effects and Visual Effects Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Special Effects and Visual Effects Breakdown Data by Type
4.1 Global Special Effects and Visual Effects Historic Market Size by Type (2018-2023)
4.2 Global Special Effects and Visual Effects Forecasted Market Size by Type (2024-2029)
5 Special Effects and Visual Effects Breakdown Data by Application
5.1 Global Special Effects and Visual Effects Historic Market Size by Application (2018-2023)
5.2 Global Special Effects and Visual Effects Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Special Effects and Visual Effects Market Size (2018-2029)
6.2 North America Special Effects and Visual Effects Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Special Effects and Visual Effects Market Size by Country (2018-2023)
6.4 North America Special Effects and Visual Effects Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Special Effects and Visual Effects Market Size (2018-2029)
7.2 Europe Special Effects and Visual Effects Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Special Effects and Visual Effects Market Size by Country (2018-2023)
7.4 Europe Special Effects and Visual Effects Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Special Effects and Visual Effects Market Size (2018-2029)
8.2 Asia-Pacific Special Effects and Visual Effects Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Special Effects and Visual Effects Market Size by Region (2018-2023)
8.4 Asia-Pacific Special Effects and Visual Effects Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Special Effects and Visual Effects Market Size (2018-2029)
9.2 Latin America Special Effects and Visual Effects Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Special Effects and Visual Effects Market Size by Country (2018-2023)
9.4 Latin America Special Effects and Visual Effects Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Special Effects and Visual Effects Market Size (2018-2029)
10.2 Middle East & Africa Special Effects and Visual Effects Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Special Effects and Visual Effects Market Size by Country (2018-2023)
10.4 Middle East & Africa Special Effects and Visual Effects Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Industrial Light and Magic
11.1.1 Industrial Light and Magic Company Detail
11.1.2 Industrial Light and Magic Business Overview
11.1.3 Industrial Light and Magic Special Effects and Visual Effects Introduction
11.1.4 Industrial Light and Magic Revenue in Special Effects and Visual Effects Business (2018-2023)
11.1.5 Industrial Light and Magic Recent Development
11.2 Rodeo Fx
11.2.1 Rodeo Fx Company Detail
11.2.2 Rodeo Fx Business Overview
11.2.3 Rodeo Fx Special Effects and Visual Effects Introduction
11.2.4 Rodeo Fx Revenue in Special Effects and Visual Effects Business (2018-2023)
11.2.5 Rodeo Fx Recent Development
11.3 Legend 3D
11.3.1 Legend 3D Company Detail
11.3.2 Legend 3D Business Overview
11.3.3 Legend 3D Special Effects and Visual Effects Introduction
11.3.4 Legend 3D Revenue in Special Effects and Visual Effects Business (2018-2023)
11.3.5 Legend 3D Recent Development
11.4 Framestore
11.4.1 Framestore Company Detail
11.4.2 Framestore Business Overview
11.4.3 Framestore Special Effects and Visual Effects Introduction
11.4.4 Framestore Revenue in Special Effects and Visual Effects Business (2018-2023)
11.4.5 Framestore Recent Development
11.5 The Mill
11.5.1 The Mill Company Detail
11.5.2 The Mill Business Overview
11.5.3 The Mill Special Effects and Visual Effects Introduction
11.5.4 The Mill Revenue in Special Effects and Visual Effects Business (2018-2023)
11.5.5 The Mill Recent Development
11.6 Cinesite
11.6.1 Cinesite Company Detail
11.6.2 Cinesite Business Overview
11.6.3 Cinesite Special Effects and Visual Effects Introduction
11.6.4 Cinesite Revenue in Special Effects and Visual Effects Business (2018-2023)
11.6.5 Cinesite Recent Development
11.7 Moving Picture Company (MPC)
11.7.1 Moving Picture Company (MPC) Company Detail
11.7.2 Moving Picture Company (MPC) Business Overview
11.7.3 Moving Picture Company (MPC) Special Effects and Visual Effects Introduction
11.7.4 Moving Picture Company (MPC) Revenue in Special Effects and Visual Effects Business (2018-2023)
11.7.5 Moving Picture Company (MPC) Recent Development
11.8 Weta Digital
11.8.1 Weta Digital Company Detail
11.8.2 Weta Digital Business Overview
11.8.3 Weta Digital Special Effects and Visual Effects Introduction
11.8.4 Weta Digital Revenue in Special Effects and Visual Effects Business (2018-2023)
11.8.5 Weta Digital Recent Development
11.9 Deluxe Entertainment
11.9.1 Deluxe Entertainment Company Detail
11.9.2 Deluxe Entertainment Business Overview
11.9.3 Deluxe Entertainment Special Effects and Visual Effects Introduction
11.9.4 Deluxe Entertainment Revenue in Special Effects and Visual Effects Business (2018-2023)
11.9.5 Deluxe Entertainment Recent Development
11.10 DNEG
11.10.1 DNEG Company Detail
11.10.2 DNEG Business Overview
11.10.3 DNEG Special Effects and Visual Effects Introduction
11.10.4 DNEG Revenue in Special Effects and Visual Effects Business (2018-2023)
11.10.5 DNEG Recent Development
11.11 Pinewood Studios
11.11.1 Pinewood Studios Company Detail
11.11.2 Pinewood Studios Business Overview
11.11.3 Pinewood Studios Special Effects and Visual Effects Introduction
11.11.4 Pinewood Studios Revenue in Special Effects and Visual Effects Business (2018-2023)
11.11.5 Pinewood Studios Recent Development
11.12 Sony Pictures Imageworks
11.12.1 Sony Pictures Imageworks Company Detail
11.12.2 Sony Pictures Imageworks Business Overview
11.12.3 Sony Pictures Imageworks Special Effects and Visual Effects Introduction
11.12.4 Sony Pictures Imageworks Revenue in Special Effects and Visual Effects Business (2018-2023)
11.12.5 Sony Pictures Imageworks Recent Development
11.13 Legendary
11.13.1 Legendary Company Detail
11.13.2 Legendary Business Overview
11.13.3 Legendary Special Effects and Visual Effects Introduction
11.13.4 Legendary Revenue in Special Effects and Visual Effects Business (2018-2023)
11.13.5 Legendary Recent Development
11.14 Digital Domain
11.14.1 Digital Domain Company Detail
11.14.2 Digital Domain Business Overview
11.14.3 Digital Domain Special Effects and Visual Effects Introduction
11.14.4 Digital Domain Revenue in Special Effects and Visual Effects Business (2018-2023)
11.14.5 Digital Domain Recent Development
11.15 Animal Logic
11.15.1 Animal Logic Company Detail
11.15.2 Animal Logic Business Overview
11.15.3 Animal Logic Special Effects and Visual Effects Introduction
11.15.4 Animal Logic Revenue in Special Effects and Visual Effects Business (2018-2023)
11.15.5 Animal Logic Recent Development
11.16 Pixomondo
11.16.1 Pixomondo Company Detail
11.16.2 Pixomondo Business Overview
11.16.3 Pixomondo Special Effects and Visual Effects Introduction
11.16.4 Pixomondo Revenue in Special Effects and Visual Effects Business (2018-2023)
11.16.5 Pixomondo Recent Development
11.17 Digital Idea
11.17.1 Digital Idea Company Detail
11.17.2 Digital Idea Business Overview
11.17.3 Digital Idea Special Effects and Visual Effects Introduction
11.17.4 Digital Idea Revenue in Special Effects and Visual Effects Business (2018-2023)
11.17.5 Digital Idea Recent Development
11.18 Tippett Studio
11.18.1 Tippett Studio Company Detail
11.18.2 Tippett Studio Business Overview
11.18.3 Tippett Studio Special Effects and Visual Effects Introduction
11.18.4 Tippett Studio Revenue in Special Effects and Visual Effects Business (2018-2023)
11.18.5 Tippett Studio Recent Development
11.19 Flatworld Solutions Pvt
11.19.1 Flatworld Solutions Pvt Company Detail
11.19.2 Flatworld Solutions Pvt Business Overview
11.19.3 Flatworld Solutions Pvt Special Effects and Visual Effects Introduction
11.19.4 Flatworld Solutions Pvt Revenue in Special Effects and Visual Effects Business (2018-2023)
11.19.5 Flatworld Solutions Pvt Recent Development
11.20 Epic Games (UNREAL)
11.20.1 Epic Games (UNREAL) Company Detail
11.20.2 Epic Games (UNREAL) Business Overview
11.20.3 Epic Games (UNREAL) Special Effects and Visual Effects Introduction
11.20.4 Epic Games (UNREAL) Revenue in Special Effects and Visual Effects Business (2018-2023)
11.20.5 Epic Games (UNREAL) Recent Development
11.21 Method Studios
11.21.1 Method Studios Company Detail
11.21.2 Method Studios Business Overview
11.21.3 Method Studios Special Effects and Visual Effects Introduction
11.21.4 Method Studios Revenue in Special Effects and Visual Effects Business (2018-2023)
11.21.5 Method Studios Recent Development
11.22 BUF
11.22.1 BUF Company Detail
11.22.2 BUF Business Overview
11.22.3 BUF Special Effects and Visual Effects Introduction
11.22.4 BUF Revenue in Special Effects and Visual Effects Business (2018-2023)
11.22.5 BUF Recent Development
11.23 Scanline vfx
11.23.1 Scanline vfx Company Detail
11.23.2 Scanline vfx Business Overview
11.23.3 Scanline vfx Special Effects and Visual Effects Introduction
11.23.4 Scanline vfx Revenue in Special Effects and Visual Effects Business (2018-2023)
11.23.5 Scanline vfx Recent Development
11.24 Artem
11.24.1 Artem Company Detail
11.24.2 Artem Business Overview
11.24.3 Artem Special Effects and Visual Effects Introduction
11.24.4 Artem Revenue in Special Effects and Visual Effects Business (2018-2023)
11.24.5 Artem Recent Development
11.25 XFFX
11.25.1 XFFX Company Detail
11.25.2 XFFX Business Overview
11.25.3 XFFX Special Effects and Visual Effects Introduction
11.25.4 XFFX Revenue in Special Effects and Visual Effects Business (2018-2023)
11.25.5 XFFX Recent Development
11.26 Danish Special Effects Service
11.26.1 Danish Special Effects Service Company Detail
11.26.2 Danish Special Effects Service Business Overview
11.26.3 Danish Special Effects Service Special Effects and Visual Effects Introduction
11.26.4 Danish Special Effects Service Revenue in Special Effects and Visual Effects Business (2018-2023)
11.26.5 Danish Special Effects Service Recent Development
11.27 Bloodhound FX
11.27.1 Bloodhound FX Company Detail
11.27.2 Bloodhound FX Business Overview
11.27.3 Bloodhound FX Special Effects and Visual Effects Introduction
11.27.4 Bloodhound FX Revenue in Special Effects and Visual Effects Business (2018-2023)
11.27.5 Bloodhound FX Recent Development
11.28 TNG Visual Effects
11.28.1 TNG Visual Effects Company Detail
11.28.2 TNG Visual Effects Business Overview
11.28.3 TNG Visual Effects Special Effects and Visual Effects Introduction
11.28.4 TNG Visual Effects Revenue in Special Effects and Visual Effects Business (2018-2023)
11.28.5 TNG Visual Effects Recent Development
11.29 Phantom Dynamics
11.29.1 Phantom Dynamics Company Detail
11.29.2 Phantom Dynamics Business Overview
11.29.3 Phantom Dynamics Special Effects and Visual Effects Introduction
11.29.4 Phantom Dynamics Revenue in Special Effects and Visual Effects Business (2018-2023)
11.29.5 Phantom Dynamics Recent Development
11.30 Product Type Insights
11.30.1 Product Type Insights Company Detail
11.30.2 Product Type Insights Business Overview
11.30.3 Product Type Insights Special Effects and Visual Effects Introduction
11.30.4 Product Type Insights Revenue in Special Effects and Visual Effects Business (2018-2023)
11.30.5 Product Type Insights Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Industrial Light and Magic
Rodeo Fx
Legend 3D
Framestore
The Mill
Cinesite
Moving Picture Company (MPC)
Weta Digital
Deluxe Entertainment
DNEG
Pinewood Studios
Sony Pictures Imageworks
Legendary
Digital Domain
Animal Logic
Pixomondo
Digital Idea
Tippett Studio
Flatworld Solutions Pvt
Epic Games (UNREAL)
Method Studios
BUF
Scanline vfx
Artem
XFFX
Danish Special Effects Service
Bloodhound FX
TNG Visual Effects
Phantom Dynamics
Product Type Insights
Ìý
Ìý
*If Applicable.
