
Market Analysis and Insights: Global Turn-based Game Market
The global Turn-based Game market is projected to grow from US$ million in 2024 to US$ million by 2030, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for Turn-based Game is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The China market for Turn-based Game is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The Europe market for Turn-based Game is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The global key companies of Turn-based Game include KRAFTON, INC, Changyou Company, Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game), Playkot, Tencent Games, Notagamestudio, Konami Holdings Corporation, Blizzard Entertainment and Bushiroad, etc. In 2023, the global top five players had a share approximately % in terms of revenue.
Turn-based Game is widely used in various fields, such as Teenager and Aldult, etc. Teenager provides greatest supports to the Turn-based Game industry development. In 2023, global % revenue of Turn-based Game went into Teenager filed and the proportion will reach to % in 2030.
Report Covers:
This report presents an overview of global market for Turn-based Game market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Turn-based Game, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Turn-based Game, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Turn-based Game revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Turn-based Game market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Turn-based Game revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation
By Company
KRAFTON, INC
Changyou Company
Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
Playkot
Tencent Games
Notagamestudio
Konami Holdings Corporation
Blizzard Entertainment
Bushiroad
Cyber​​Agent, Inc
Fantasy Flight Games
Riot Games
Kyy Games
Legend Story Studios
Sorare
Splinterlands
Gods Unchained
Crypto Spells
Dawn of Gods
Metropolis Origins
Kepithor Studios
Reality Gaming Group Limited
Horizon Blockchain Games
AXEL MARK INC.
TaleCraft
Rose City Games(Floppy Knights)
Cybernetic Walrus(Rise of Humanity)
Doolittle Gaming
Segment by Type
Web Game
Mobile Game
Segment by Application
Teenager
Aldult
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Turn-based Game in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Turn-based Game companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Turn-based Game revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Turn-based Game Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Web Game
1.2.3 Mobile Game
1.3 Market by Application
1.3.1 Global Turn-based Game Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Teenager
1.3.3 Aldult
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Turn-based Game Market Perspective (2019-2030)
2.2 Global Turn-based Game Growth Trends by Region
2.2.1 Turn-based Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Turn-based Game Historic Market Size by Region (2019-2024)
2.2.3 Turn-based Game Forecasted Market Size by Region (2025-2030)
2.3 Turn-based Game Market Dynamics
2.3.1 Turn-based Game Industry Trends
2.3.2 Turn-based Game Market Drivers
2.3.3 Turn-based Game Market Challenges
2.3.4 Turn-based Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Turn-based Game by Players
3.1.1 Global Turn-based Game Revenue by Players (2019-2024)
3.1.2 Global Turn-based Game Revenue Market Share by Players (2019-2024)
3.2 Global Turn-based Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Turn-based Game, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Turn-based Game Market Concentration Ratio
3.4.1 Global Turn-based Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Turn-based Game Revenue in 2023
3.5 Global Key Players of Turn-based Game Head office and Area Served
3.6 Global Key Players of Turn-based Game, Product and Application
3.7 Global Key Players of Turn-based Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Turn-based Game Breakdown Data by Type
4.1 Global Turn-based Game Historic Market Size by Type (2019-2024)
4.2 Global Turn-based Game Forecasted Market Size by Type (2025-2030)
5 Turn-based Game Breakdown Data by Application
5.1 Global Turn-based Game Historic Market Size by Application (2019-2024)
5.2 Global Turn-based Game Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Turn-based Game Market Size (2019-2030)
6.2 North America Turn-based Game Market Size by Type
6.2.1 North America Turn-based Game Market Size by Type (2019-2024)
6.2.2 North America Turn-based Game Market Size by Type (2025-2030)
6.2.3 North America Turn-based Game Market Share by Type (2019-2030)
6.3 North America Turn-based Game Market Size by Application
6.3.1 North America Turn-based Game Market Size by Application (2019-2024)
6.3.2 North America Turn-based Game Market Size by Application (2025-2030)
6.3.3 North America Turn-based Game Market Share by Application (2019-2030)
6.4 North America Turn-based Game Market Size by Country
6.4.1 North America Turn-based Game Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Turn-based Game Market Size by Country (2019-2024)
6.4.3 North America Turn-based Game Market Size by Country (2025-2030)
6.4.4 United States
6.4.5 Canada
7 Europe
7.1 Europe Turn-based Game Market Size (2019-2030)
7.2 Europe Turn-based Game Market Size by Type
7.2.1 Europe Turn-based Game Market Size by Type (2019-2024)
7.2.2 Europe Turn-based Game Market Size by Type (2025-2030)
7.2.3 Europe Turn-based Game Market Share by Type (2019-2030)
7.3 Europe Turn-based Game Market Size by Application
7.3.1 Europe Turn-based Game Market Size by Application (2019-2024)
7.3.2 Europe Turn-based Game Market Size by Application (2025-2030)
7.3.3 Europe Turn-based Game Market Share by Application (2019-2030)
7.4 Europe Turn-based Game Market Size by Country
7.4.1 Europe Turn-based Game Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Turn-based Game Market Size by Country (2019-2024)
7.4.3 Europe Turn-based Game Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Turn-based Game Market Size (2019-2030)
8.2 China Turn-based Game Market Size by Type
8.2.1 China Turn-based Game Market Size by Type (2019-2024)
8.2.2 China Turn-based Game Market Size by Type (2025-2030)
8.2.3 China Turn-based Game Market Share by Type (2019-2030)
8.3 China Turn-based Game Market Size by Application
8.3.1 China Turn-based Game Market Size by Application (2019-2024)
8.3.2 China Turn-based Game Market Size by Application (2025-2030)
8.3.3 China Turn-based Game Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Turn-based Game Market Size (2019-2030)
9.2 Asia Turn-based Game Market Size by Type
9.2.1 Asia Turn-based Game Market Size by Type (2019-2024)
9.2.2 Asia Turn-based Game Market Size by Type (2025-2030)
9.2.3 Asia Turn-based Game Market Share by Type (2019-2030)
9.3 Asia Turn-based Game Market Size by Application
9.3.1 Asia Turn-based Game Market Size by Application (2019-2024)
9.3.2 Asia Turn-based Game Market Size by Application (2025-2030)
9.3.3 Asia Turn-based Game Market Share by Application (2019-2030)
9.4 Asia Turn-based Game Market Size by Region
9.4.1 Asia Turn-based Game Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Turn-based Game Market Size by Region (2019-2024)
9.4.3 Asia Turn-based Game Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Turn-based Game Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Turn-based Game Market Size by Type
10.2.1 Middle East, Africa, and Latin America Turn-based Game Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Turn-based Game Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Turn-based Game Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Turn-based Game Market Size by Application
10.3.1 Middle East, Africa, and Latin America Turn-based Game Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Turn-based Game Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Turn-based Game Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Turn-based Game Market Size by Country
10.4.1 Middle East, Africa, and Latin America Turn-based Game Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Turn-based Game Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Turn-based Game Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 KRAFTON, INC
11.1.1 KRAFTON, INC Company Details
11.1.2 KRAFTON, INC Business Overview
11.1.3 KRAFTON, INC Turn-based Game Introduction
11.1.4 KRAFTON, INC Revenue in Turn-based Game Business (2019-2024)
11.1.5 KRAFTON, INC Recent Developments
11.2 Changyou Company
11.2.1 Changyou Company Company Details
11.2.2 Changyou Company Business Overview
11.2.3 Changyou Company Turn-based Game Introduction
11.2.4 Changyou Company Revenue in Turn-based Game Business (2019-2024)
11.2.5 Changyou Company Recent Developments
11.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
11.3.1 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Company Details
11.3.2 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Business Overview
11.3.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Introduction
11.3.4 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Revenue in Turn-based Game Business (2019-2024)
11.3.5 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Recent Developments
11.4 Playkot
11.4.1 Playkot Company Details
11.4.2 Playkot Business Overview
11.4.3 Playkot Turn-based Game Introduction
11.4.4 Playkot Revenue in Turn-based Game Business (2019-2024)
11.4.5 Playkot Recent Developments
11.5 Tencent Games
11.5.1 Tencent Games Company Details
11.5.2 Tencent Games Business Overview
11.5.3 Tencent Games Turn-based Game Introduction
11.5.4 Tencent Games Revenue in Turn-based Game Business (2019-2024)
11.5.5 Tencent Games Recent Developments
11.6 Notagamestudio
11.6.1 Notagamestudio Company Details
11.6.2 Notagamestudio Business Overview
11.6.3 Notagamestudio Turn-based Game Introduction
11.6.4 Notagamestudio Revenue in Turn-based Game Business (2019-2024)
11.6.5 Notagamestudio Recent Developments
11.7 Konami Holdings Corporation
11.7.1 Konami Holdings Corporation Company Details
11.7.2 Konami Holdings Corporation Business Overview
11.7.3 Konami Holdings Corporation Turn-based Game Introduction
11.7.4 Konami Holdings Corporation Revenue in Turn-based Game Business (2019-2024)
11.7.5 Konami Holdings Corporation Recent Developments
11.8 Blizzard Entertainment
11.8.1 Blizzard Entertainment Company Details
11.8.2 Blizzard Entertainment Business Overview
11.8.3 Blizzard Entertainment Turn-based Game Introduction
11.8.4 Blizzard Entertainment Revenue in Turn-based Game Business (2019-2024)
11.8.5 Blizzard Entertainment Recent Developments
11.9 Bushiroad
11.9.1 Bushiroad Company Details
11.9.2 Bushiroad Business Overview
11.9.3 Bushiroad Turn-based Game Introduction
11.9.4 Bushiroad Revenue in Turn-based Game Business (2019-2024)
11.9.5 Bushiroad Recent Developments
11.10 Cyber​​Agent, Inc
11.10.1 Cyber​​Agent, Inc Company Details
11.10.2 Cyber​​Agent, Inc Business Overview
11.10.3 Cyber​​Agent, Inc Turn-based Game Introduction
11.10.4 Cyber​​Agent, Inc Revenue in Turn-based Game Business (2019-2024)
11.10.5 Cyber​​Agent, Inc Recent Developments
11.11 Fantasy Flight Games
11.11.1 Fantasy Flight Games Company Details
11.11.2 Fantasy Flight Games Business Overview
11.11.3 Fantasy Flight Games Turn-based Game Introduction
11.11.4 Fantasy Flight Games Revenue in Turn-based Game Business (2019-2024)
11.11.5 Fantasy Flight Games Recent Developments
11.12 Riot Games
11.12.1 Riot Games Company Details
11.12.2 Riot Games Business Overview
11.12.3 Riot Games Turn-based Game Introduction
11.12.4 Riot Games Revenue in Turn-based Game Business (2019-2024)
11.12.5 Riot Games Recent Developments
11.13 Kyy Games
11.13.1 Kyy Games Company Details
11.13.2 Kyy Games Business Overview
11.13.3 Kyy Games Turn-based Game Introduction
11.13.4 Kyy Games Revenue in Turn-based Game Business (2019-2024)
11.13.5 Kyy Games Recent Developments
11.14 Legend Story Studios
11.14.1 Legend Story Studios Company Details
11.14.2 Legend Story Studios Business Overview
11.14.3 Legend Story Studios Turn-based Game Introduction
11.14.4 Legend Story Studios Revenue in Turn-based Game Business (2019-2024)
11.14.5 Legend Story Studios Recent Developments
11.15 Sorare
11.15.1 Sorare Company Details
11.15.2 Sorare Business Overview
11.15.3 Sorare Turn-based Game Introduction
11.15.4 Sorare Revenue in Turn-based Game Business (2019-2024)
11.15.5 Sorare Recent Developments
11.16 Splinterlands
11.16.1 Splinterlands Company Details
11.16.2 Splinterlands Business Overview
11.16.3 Splinterlands Turn-based Game Introduction
11.16.4 Splinterlands Revenue in Turn-based Game Business (2019-2024)
11.16.5 Splinterlands Recent Developments
11.17 Gods Unchained
11.17.1 Gods Unchained Company Details
11.17.2 Gods Unchained Business Overview
11.17.3 Gods Unchained Turn-based Game Introduction
11.17.4 Gods Unchained Revenue in Turn-based Game Business (2019-2024)
11.17.5 Gods Unchained Recent Developments
11.18 Crypto Spells
11.18.1 Crypto Spells Company Details
11.18.2 Crypto Spells Business Overview
11.18.3 Crypto Spells Turn-based Game Introduction
11.18.4 Crypto Spells Revenue in Turn-based Game Business (2019-2024)
11.18.5 Crypto Spells Recent Developments
11.19 Dawn of Gods
11.19.1 Dawn of Gods Company Details
11.19.2 Dawn of Gods Business Overview
11.19.3 Dawn of Gods Turn-based Game Introduction
11.19.4 Dawn of Gods Revenue in Turn-based Game Business (2019-2024)
11.19.5 Dawn of Gods Recent Developments
11.20 Metropolis Origins
11.20.1 Metropolis Origins Company Details
11.20.2 Metropolis Origins Business Overview
11.20.3 Metropolis Origins Turn-based Game Introduction
11.20.4 Metropolis Origins Revenue in Turn-based Game Business (2019-2024)
11.20.5 Metropolis Origins Recent Developments
11.21 Kepithor Studios
11.21.1 Kepithor Studios Company Details
11.21.2 Kepithor Studios Business Overview
11.21.3 Kepithor Studios Turn-based Game Introduction
11.21.4 Kepithor Studios Revenue in Turn-based Game Business (2019-2024)
11.21.5 Kepithor Studios Recent Developments
11.22 Reality Gaming Group Limited
11.22.1 Reality Gaming Group Limited Company Details
11.22.2 Reality Gaming Group Limited Business Overview
11.22.3 Reality Gaming Group Limited Turn-based Game Introduction
11.22.4 Reality Gaming Group Limited Revenue in Turn-based Game Business (2019-2024)
11.22.5 Reality Gaming Group Limited Recent Developments
11.23 Horizon Blockchain Games
11.23.1 Horizon Blockchain Games Company Details
11.23.2 Horizon Blockchain Games Business Overview
11.23.3 Horizon Blockchain Games Turn-based Game Introduction
11.23.4 Horizon Blockchain Games Revenue in Turn-based Game Business (2019-2024)
11.23.5 Horizon Blockchain Games Recent Developments
11.24 AXEL MARK INC.
11.24.1 AXEL MARK INC. Company Details
11.24.2 AXEL MARK INC. Business Overview
11.24.3 AXEL MARK INC. Turn-based Game Introduction
11.24.4 AXEL MARK INC. Revenue in Turn-based Game Business (2019-2024)
11.24.5 AXEL MARK INC. Recent Developments
11.25 TaleCraft
11.25.1 TaleCraft Company Details
11.25.2 TaleCraft Business Overview
11.25.3 TaleCraft Turn-based Game Introduction
11.25.4 TaleCraft Revenue in Turn-based Game Business (2019-2024)
11.25.5 TaleCraft Recent Developments
11.26 Rose City Games(Floppy Knights)
11.26.1 Rose City Games(Floppy Knights) Company Details
11.26.2 Rose City Games(Floppy Knights) Business Overview
11.26.3 Rose City Games(Floppy Knights) Turn-based Game Introduction
11.26.4 Rose City Games(Floppy Knights) Revenue in Turn-based Game Business (2019-2024)
11.26.5 Rose City Games(Floppy Knights) Recent Developments
11.27 Cybernetic Walrus(Rise of Humanity)
11.27.1 Cybernetic Walrus(Rise of Humanity) Company Details
11.27.2 Cybernetic Walrus(Rise of Humanity) Business Overview
11.27.3 Cybernetic Walrus(Rise of Humanity) Turn-based Game Introduction
11.27.4 Cybernetic Walrus(Rise of Humanity) Revenue in Turn-based Game Business (2019-2024)
11.27.5 Cybernetic Walrus(Rise of Humanity) Recent Developments
11.28 Doolittle Gaming
11.28.1 Doolittle Gaming Company Details
11.28.2 Doolittle Gaming Business Overview
11.28.3 Doolittle Gaming Turn-based Game Introduction
11.28.4 Doolittle Gaming Revenue in Turn-based Game Business (2019-2024)
11.28.5 Doolittle Gaming Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
KRAFTON, INC
Changyou Company
Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
Playkot
Tencent Games
Notagamestudio
Konami Holdings Corporation
Blizzard Entertainment
Bushiroad
Cyber​​Agent, Inc
Fantasy Flight Games
Riot Games
Kyy Games
Legend Story Studios
Sorare
Splinterlands
Gods Unchained
Crypto Spells
Dawn of Gods
Metropolis Origins
Kepithor Studios
Reality Gaming Group Limited
Horizon Blockchain Games
AXEL MARK INC.
TaleCraft
Rose City Games(Floppy Knights)
Cybernetic Walrus(Rise of Humanity)
Doolittle Gaming
Ìý
Ìý
*If Applicable.
