
The global Turn-based Game market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029.
Key companies engaged in the Turn-based Game industry include KRAFTON, INC, Changyou Company, Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game), Playkot, Tencent Games, Notagamestudio, Konami Holdings Corporation, Blizzard Entertainment and Bushiroad, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.
When refers to consumption region, % value of Turn-based Game were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Turn-based Game market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Turn-based Game market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
KRAFTON, INC
Changyou Company
Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
Playkot
Tencent Games
Notagamestudio
Konami Holdings Corporation
Blizzard Entertainment
Bushiroad
Cyber​​Agent, Inc
Fantasy Flight Games
Riot Games
Kyy Games
Legend Story Studios
Sorare
Splinterlands
Gods Unchained
Crypto Spells
Dawn of Gods
Metropolis Origins
Kepithor Studios
Reality Gaming Group Limited
Horizon Blockchain Games
AXEL MARK INC.
TaleCraft
Rose City Games(Floppy Knights)
Cybernetic Walrus(Rise of Humanity)
Doolittle Gaming
Segment by Type
Web Game
Mobile Game
Segment by Application
Teenager
Aldult
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The Turn-based Game report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Turn-based Game Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Web Game
1.2.3 Mobile Game
1.3 Market by Application
1.3.1 Global Turn-based Game Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Teenager
1.3.3 Aldult
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Turn-based Game Market Perspective (2018-2029)
2.2 Turn-based Game Growth Trends by Region
2.2.1 Global Turn-based Game Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Turn-based Game Historic Market Size by Region (2018-2023)
2.2.3 Turn-based Game Forecasted Market Size by Region (2024-2029)
2.3 Turn-based Game Market Dynamics
2.3.1 Turn-based Game Industry Trends
2.3.2 Turn-based Game Market Drivers
2.3.3 Turn-based Game Market Challenges
2.3.4 Turn-based Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Turn-based Game Players by Revenue
3.1.1 Global Top Turn-based Game Players by Revenue (2018-2023)
3.1.2 Global Turn-based Game Revenue Market Share by Players (2018-2023)
3.2 Global Turn-based Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Turn-based Game Revenue
3.4 Global Turn-based Game Market Concentration Ratio
3.4.1 Global Turn-based Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Turn-based Game Revenue in 2022
3.5 Turn-based Game Key Players Head office and Area Served
3.6 Key Players Turn-based Game Product Solution and Service
3.7 Date of Enter into Turn-based Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Turn-based Game Breakdown Data by Type
4.1 Global Turn-based Game Historic Market Size by Type (2018-2023)
4.2 Global Turn-based Game Forecasted Market Size by Type (2024-2029)
5 Turn-based Game Breakdown Data by Application
5.1 Global Turn-based Game Historic Market Size by Application (2018-2023)
5.2 Global Turn-based Game Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Turn-based Game Market Size (2018-2029)
6.2 North America Turn-based Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Turn-based Game Market Size by Country (2018-2023)
6.4 North America Turn-based Game Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Turn-based Game Market Size (2018-2029)
7.2 Europe Turn-based Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Turn-based Game Market Size by Country (2018-2023)
7.4 Europe Turn-based Game Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Turn-based Game Market Size (2018-2029)
8.2 Asia-Pacific Turn-based Game Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Turn-based Game Market Size by Region (2018-2023)
8.4 Asia-Pacific Turn-based Game Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Turn-based Game Market Size (2018-2029)
9.2 Latin America Turn-based Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Turn-based Game Market Size by Country (2018-2023)
9.4 Latin America Turn-based Game Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Turn-based Game Market Size (2018-2029)
10.2 Middle East & Africa Turn-based Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Turn-based Game Market Size by Country (2018-2023)
10.4 Middle East & Africa Turn-based Game Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 KRAFTON, INC
11.1.1 KRAFTON, INC Company Detail
11.1.2 KRAFTON, INC Business Overview
11.1.3 KRAFTON, INC Turn-based Game Introduction
11.1.4 KRAFTON, INC Revenue in Turn-based Game Business (2018-2023)
11.1.5 KRAFTON, INC Recent Development
11.2 Changyou Company
11.2.1 Changyou Company Company Detail
11.2.2 Changyou Company Business Overview
11.2.3 Changyou Company Turn-based Game Introduction
11.2.4 Changyou Company Revenue in Turn-based Game Business (2018-2023)
11.2.5 Changyou Company Recent Development
11.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
11.3.1 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Company Detail
11.3.2 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Business Overview
11.3.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Introduction
11.3.4 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Revenue in Turn-based Game Business (2018-2023)
11.3.5 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Recent Development
11.4 Playkot
11.4.1 Playkot Company Detail
11.4.2 Playkot Business Overview
11.4.3 Playkot Turn-based Game Introduction
11.4.4 Playkot Revenue in Turn-based Game Business (2018-2023)
11.4.5 Playkot Recent Development
11.5 Tencent Games
11.5.1 Tencent Games Company Detail
11.5.2 Tencent Games Business Overview
11.5.3 Tencent Games Turn-based Game Introduction
11.5.4 Tencent Games Revenue in Turn-based Game Business (2018-2023)
11.5.5 Tencent Games Recent Development
11.6 Notagamestudio
11.6.1 Notagamestudio Company Detail
11.6.2 Notagamestudio Business Overview
11.6.3 Notagamestudio Turn-based Game Introduction
11.6.4 Notagamestudio Revenue in Turn-based Game Business (2018-2023)
11.6.5 Notagamestudio Recent Development
11.7 Konami Holdings Corporation
11.7.1 Konami Holdings Corporation Company Detail
11.7.2 Konami Holdings Corporation Business Overview
11.7.3 Konami Holdings Corporation Turn-based Game Introduction
11.7.4 Konami Holdings Corporation Revenue in Turn-based Game Business (2018-2023)
11.7.5 Konami Holdings Corporation Recent Development
11.8 Blizzard Entertainment
11.8.1 Blizzard Entertainment Company Detail
11.8.2 Blizzard Entertainment Business Overview
11.8.3 Blizzard Entertainment Turn-based Game Introduction
11.8.4 Blizzard Entertainment Revenue in Turn-based Game Business (2018-2023)
11.8.5 Blizzard Entertainment Recent Development
11.9 Bushiroad
11.9.1 Bushiroad Company Detail
11.9.2 Bushiroad Business Overview
11.9.3 Bushiroad Turn-based Game Introduction
11.9.4 Bushiroad Revenue in Turn-based Game Business (2018-2023)
11.9.5 Bushiroad Recent Development
11.10 Cyber​​Agent, Inc
11.10.1 Cyber​​Agent, Inc Company Detail
11.10.2 Cyber​​Agent, Inc Business Overview
11.10.3 Cyber​​Agent, Inc Turn-based Game Introduction
11.10.4 Cyber​​Agent, Inc Revenue in Turn-based Game Business (2018-2023)
11.10.5 Cyber​​Agent, Inc Recent Development
11.11 Fantasy Flight Games
11.11.1 Fantasy Flight Games Company Detail
11.11.2 Fantasy Flight Games Business Overview
11.11.3 Fantasy Flight Games Turn-based Game Introduction
11.11.4 Fantasy Flight Games Revenue in Turn-based Game Business (2018-2023)
11.11.5 Fantasy Flight Games Recent Development
11.12 Riot Games
11.12.1 Riot Games Company Detail
11.12.2 Riot Games Business Overview
11.12.3 Riot Games Turn-based Game Introduction
11.12.4 Riot Games Revenue in Turn-based Game Business (2018-2023)
11.12.5 Riot Games Recent Development
11.13 Kyy Games
11.13.1 Kyy Games Company Detail
11.13.2 Kyy Games Business Overview
11.13.3 Kyy Games Turn-based Game Introduction
11.13.4 Kyy Games Revenue in Turn-based Game Business (2018-2023)
11.13.5 Kyy Games Recent Development
11.14 Legend Story Studios
11.14.1 Legend Story Studios Company Detail
11.14.2 Legend Story Studios Business Overview
11.14.3 Legend Story Studios Turn-based Game Introduction
11.14.4 Legend Story Studios Revenue in Turn-based Game Business (2018-2023)
11.14.5 Legend Story Studios Recent Development
11.15 Sorare
11.15.1 Sorare Company Detail
11.15.2 Sorare Business Overview
11.15.3 Sorare Turn-based Game Introduction
11.15.4 Sorare Revenue in Turn-based Game Business (2018-2023)
11.15.5 Sorare Recent Development
11.16 Splinterlands
11.16.1 Splinterlands Company Detail
11.16.2 Splinterlands Business Overview
11.16.3 Splinterlands Turn-based Game Introduction
11.16.4 Splinterlands Revenue in Turn-based Game Business (2018-2023)
11.16.5 Splinterlands Recent Development
11.17 Gods Unchained
11.17.1 Gods Unchained Company Detail
11.17.2 Gods Unchained Business Overview
11.17.3 Gods Unchained Turn-based Game Introduction
11.17.4 Gods Unchained Revenue in Turn-based Game Business (2018-2023)
11.17.5 Gods Unchained Recent Development
11.18 Crypto Spells
11.18.1 Crypto Spells Company Detail
11.18.2 Crypto Spells Business Overview
11.18.3 Crypto Spells Turn-based Game Introduction
11.18.4 Crypto Spells Revenue in Turn-based Game Business (2018-2023)
11.18.5 Crypto Spells Recent Development
11.19 Dawn of Gods
11.19.1 Dawn of Gods Company Detail
11.19.2 Dawn of Gods Business Overview
11.19.3 Dawn of Gods Turn-based Game Introduction
11.19.4 Dawn of Gods Revenue in Turn-based Game Business (2018-2023)
11.19.5 Dawn of Gods Recent Development
11.20 Metropolis Origins
11.20.1 Metropolis Origins Company Detail
11.20.2 Metropolis Origins Business Overview
11.20.3 Metropolis Origins Turn-based Game Introduction
11.20.4 Metropolis Origins Revenue in Turn-based Game Business (2018-2023)
11.20.5 Metropolis Origins Recent Development
11.21 Kepithor Studios
11.21.1 Kepithor Studios Company Detail
11.21.2 Kepithor Studios Business Overview
11.21.3 Kepithor Studios Turn-based Game Introduction
11.21.4 Kepithor Studios Revenue in Turn-based Game Business (2018-2023)
11.21.5 Kepithor Studios Recent Development
11.22 Reality Gaming Group Limited
11.22.1 Reality Gaming Group Limited Company Detail
11.22.2 Reality Gaming Group Limited Business Overview
11.22.3 Reality Gaming Group Limited Turn-based Game Introduction
11.22.4 Reality Gaming Group Limited Revenue in Turn-based Game Business (2018-2023)
11.22.5 Reality Gaming Group Limited Recent Development
11.23 Horizon Blockchain Games
11.23.1 Horizon Blockchain Games Company Detail
11.23.2 Horizon Blockchain Games Business Overview
11.23.3 Horizon Blockchain Games Turn-based Game Introduction
11.23.4 Horizon Blockchain Games Revenue in Turn-based Game Business (2018-2023)
11.23.5 Horizon Blockchain Games Recent Development
11.24 AXEL MARK INC.
11.24.1 AXEL MARK INC. Company Detail
11.24.2 AXEL MARK INC. Business Overview
11.24.3 AXEL MARK INC. Turn-based Game Introduction
11.24.4 AXEL MARK INC. Revenue in Turn-based Game Business (2018-2023)
11.24.5 AXEL MARK INC. Recent Development
11.25 TaleCraft
11.25.1 TaleCraft Company Detail
11.25.2 TaleCraft Business Overview
11.25.3 TaleCraft Turn-based Game Introduction
11.25.4 TaleCraft Revenue in Turn-based Game Business (2018-2023)
11.25.5 TaleCraft Recent Development
11.26 Rose City Games(Floppy Knights)
11.26.1 Rose City Games(Floppy Knights) Company Detail
11.26.2 Rose City Games(Floppy Knights) Business Overview
11.26.3 Rose City Games(Floppy Knights) Turn-based Game Introduction
11.26.4 Rose City Games(Floppy Knights) Revenue in Turn-based Game Business (2018-2023)
11.26.5 Rose City Games(Floppy Knights) Recent Development
11.27 Cybernetic Walrus(Rise of Humanity)
11.27.1 Cybernetic Walrus(Rise of Humanity) Company Detail
11.27.2 Cybernetic Walrus(Rise of Humanity) Business Overview
11.27.3 Cybernetic Walrus(Rise of Humanity) Turn-based Game Introduction
11.27.4 Cybernetic Walrus(Rise of Humanity) Revenue in Turn-based Game Business (2018-2023)
11.27.5 Cybernetic Walrus(Rise of Humanity) Recent Development
11.28 Doolittle Gaming
11.28.1 Doolittle Gaming Company Detail
11.28.2 Doolittle Gaming Business Overview
11.28.3 Doolittle Gaming Turn-based Game Introduction
11.28.4 Doolittle Gaming Revenue in Turn-based Game Business (2018-2023)
11.28.5 Doolittle Gaming Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
KRAFTON, INC
Changyou Company
Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
Playkot
Tencent Games
Notagamestudio
Konami Holdings Corporation
Blizzard Entertainment
Bushiroad
Cyber​​Agent, Inc
Fantasy Flight Games
Riot Games
Kyy Games
Legend Story Studios
Sorare
Splinterlands
Gods Unchained
Crypto Spells
Dawn of Gods
Metropolis Origins
Kepithor Studios
Reality Gaming Group Limited
Horizon Blockchain Games
AXEL MARK INC.
TaleCraft
Rose City Games(Floppy Knights)
Cybernetic Walrus(Rise of Humanity)
Doolittle Gaming
Ìý
Ìý
*If Applicable.
