
The global Two-player Computer Game market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of %during the forecast period 2024-2030.
North American market for Two-player Computer Game is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Two-player Computer Game is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Two-player Computer Game in Family is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Two-player Computer Game include Ghost Ship Games (Overcooked 2), Hazelight Studios (It Takes Two), Iron Gate (Valheim), Stunlock Studios (V Rising), Capcom (Monster Hunter Rise), Zeekerss (Lethal Company), Eric Barone (Stardew Valley), Tripwire Interactive (Teenage Mutant Ninja Turtles), Ubisoft Montreal (Tom Clancy's Rainbow Six), Coin Crew Games (Escape Academy), etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Two-player Computer Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Two-player Computer Game.
The Two-player Computer Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Two-player Computer Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Two-player Computer Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Ghost Ship Games (Overcooked 2)
Hazelight Studios (It Takes Two)
Iron Gate (Valheim)
Stunlock Studios (V Rising)
Capcom (Monster Hunter Rise)
Zeekerss (Lethal Company)
Eric Barone (Stardew Valley)
Tripwire Interactive (Teenage Mutant Ninja Turtles)
Ubisoft Montreal (Tom Clancy's Rainbow Six)
Coin Crew Games (Escape Academy)
Overkill Software (Payday 2)
Blizzard Entertainment (Diablo 4)
Steel Crate Games (Keep Talking And Nobody Explodes)
Behaviour Interactive (Dead by Daylight)
Bohemia Interactive (Arma 3)
Gearbox Software (Borderlands 3)
FromSoftware (Dark Souls)
Mossmouth (Spelunky)
Valve (Left 4 Dead)
Arrowhead Game Studios (Helldivers 2)
Rockstar Games (Grand Theft Auto V)
Larian Studios (Baldur's Gate)
Mojang (Minecraft)
DICE (Drop Dead)
Tencent
NetEase (Eggy Party)
Segment by Type
Athletic Games
Adventure Games
Simulation Games
Role Playing Games
Other
Segment by Application
Family
Friends
Colleagues
Others
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Two-player Computer Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Two-player Computer Game Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Athletic Games
1.2.3 Adventure Games
1.2.4 Simulation Games
1.2.5 Role Playing Games
1.2.6 Other
1.3 Market by Application
1.3.1 Global Two-player Computer Game Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Family
1.3.3 Friends
1.3.4 Colleagues
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Two-player Computer Game Market Perspective (2019-2030)
2.2 Global Two-player Computer Game Growth Trends by Region
2.2.1 Global Two-player Computer Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Two-player Computer Game Historic Market Size by Region (2019-2024)
2.2.3 Two-player Computer Game Forecasted Market Size by Region (2025-2030)
2.3 Two-player Computer Game Market Dynamics
2.3.1 Two-player Computer Game Industry Trends
2.3.2 Two-player Computer Game Market Drivers
2.3.3 Two-player Computer Game Market Challenges
2.3.4 Two-player Computer Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Two-player Computer Game Players by Revenue
3.1.1 Global Top Two-player Computer Game Players by Revenue (2019-2024)
3.1.2 Global Two-player Computer Game Revenue Market Share by Players (2019-2024)
3.2 Global Two-player Computer Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Two-player Computer Game Revenue
3.4 Global Two-player Computer Game Market Concentration Ratio
3.4.1 Global Two-player Computer Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Two-player Computer Game Revenue in 2023
3.5 Global Key Players of Two-player Computer Game Head office and Area Served
3.6 Global Key Players of Two-player Computer Game, Product and Application
3.7 Global Key Players of Two-player Computer Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Two-player Computer Game Breakdown Data by Type
4.1 Global Two-player Computer Game Historic Market Size by Type (2019-2024)
4.2 Global Two-player Computer Game Forecasted Market Size by Type (2025-2030)
5 Two-player Computer Game Breakdown Data by Application
5.1 Global Two-player Computer Game Historic Market Size by Application (2019-2024)
5.2 Global Two-player Computer Game Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Two-player Computer Game Market Size (2019-2030)
6.2 North America Two-player Computer Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Two-player Computer Game Market Size by Country (2019-2024)
6.4 North America Two-player Computer Game Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Two-player Computer Game Market Size (2019-2030)
7.2 Europe Two-player Computer Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Two-player Computer Game Market Size by Country (2019-2024)
7.4 Europe Two-player Computer Game Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Two-player Computer Game Market Size (2019-2030)
8.2 Asia-Pacific Two-player Computer Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Two-player Computer Game Market Size by Region (2019-2024)
8.4 Asia-Pacific Two-player Computer Game Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Two-player Computer Game Market Size (2019-2030)
9.2 Latin America Two-player Computer Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Two-player Computer Game Market Size by Country (2019-2024)
9.4 Latin America Two-player Computer Game Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Two-player Computer Game Market Size (2019-2030)
10.2 Middle East & Africa Two-player Computer Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Two-player Computer Game Market Size by Country (2019-2024)
10.4 Middle East & Africa Two-player Computer Game Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Ghost Ship Games (Overcooked 2)
11.1.1 Ghost Ship Games (Overcooked 2) Company Details
11.1.2 Ghost Ship Games (Overcooked 2) Business Overview
11.1.3 Ghost Ship Games (Overcooked 2) Two-player Computer Game Introduction
11.1.4 Ghost Ship Games (Overcooked 2) Revenue in Two-player Computer Game Business (2019-2024)
11.1.5 Ghost Ship Games (Overcooked 2) Recent Development
11.2 Hazelight Studios (It Takes Two)
11.2.1 Hazelight Studios (It Takes Two) Company Details
11.2.2 Hazelight Studios (It Takes Two) Business Overview
11.2.3 Hazelight Studios (It Takes Two) Two-player Computer Game Introduction
11.2.4 Hazelight Studios (It Takes Two) Revenue in Two-player Computer Game Business (2019-2024)
11.2.5 Hazelight Studios (It Takes Two) Recent Development
11.3 Iron Gate (Valheim)
11.3.1 Iron Gate (Valheim) Company Details
11.3.2 Iron Gate (Valheim) Business Overview
11.3.3 Iron Gate (Valheim) Two-player Computer Game Introduction
11.3.4 Iron Gate (Valheim) Revenue in Two-player Computer Game Business (2019-2024)
11.3.5 Iron Gate (Valheim) Recent Development
11.4 Stunlock Studios (V Rising)
11.4.1 Stunlock Studios (V Rising) Company Details
11.4.2 Stunlock Studios (V Rising) Business Overview
11.4.3 Stunlock Studios (V Rising) Two-player Computer Game Introduction
11.4.4 Stunlock Studios (V Rising) Revenue in Two-player Computer Game Business (2019-2024)
11.4.5 Stunlock Studios (V Rising) Recent Development
11.5 Capcom (Monster Hunter Rise)
11.5.1 Capcom (Monster Hunter Rise) Company Details
11.5.2 Capcom (Monster Hunter Rise) Business Overview
11.5.3 Capcom (Monster Hunter Rise) Two-player Computer Game Introduction
11.5.4 Capcom (Monster Hunter Rise) Revenue in Two-player Computer Game Business (2019-2024)
11.5.5 Capcom (Monster Hunter Rise) Recent Development
11.6 Zeekerss (Lethal Company)
11.6.1 Zeekerss (Lethal Company) Company Details
11.6.2 Zeekerss (Lethal Company) Business Overview
11.6.3 Zeekerss (Lethal Company) Two-player Computer Game Introduction
11.6.4 Zeekerss (Lethal Company) Revenue in Two-player Computer Game Business (2019-2024)
11.6.5 Zeekerss (Lethal Company) Recent Development
11.7 Eric Barone (Stardew Valley)
11.7.1 Eric Barone (Stardew Valley) Company Details
11.7.2 Eric Barone (Stardew Valley) Business Overview
11.7.3 Eric Barone (Stardew Valley) Two-player Computer Game Introduction
11.7.4 Eric Barone (Stardew Valley) Revenue in Two-player Computer Game Business (2019-2024)
11.7.5 Eric Barone (Stardew Valley) Recent Development
11.8 Tripwire Interactive (Teenage Mutant Ninja Turtles)
11.8.1 Tripwire Interactive (Teenage Mutant Ninja Turtles) Company Details
11.8.2 Tripwire Interactive (Teenage Mutant Ninja Turtles) Business Overview
11.8.3 Tripwire Interactive (Teenage Mutant Ninja Turtles) Two-player Computer Game Introduction
11.8.4 Tripwire Interactive (Teenage Mutant Ninja Turtles) Revenue in Two-player Computer Game Business (2019-2024)
11.8.5 Tripwire Interactive (Teenage Mutant Ninja Turtles) Recent Development
11.9 Ubisoft Montreal (Tom Clancy's Rainbow Six)
11.9.1 Ubisoft Montreal (Tom Clancy's Rainbow Six) Company Details
11.9.2 Ubisoft Montreal (Tom Clancy's Rainbow Six) Business Overview
11.9.3 Ubisoft Montreal (Tom Clancy's Rainbow Six) Two-player Computer Game Introduction
11.9.4 Ubisoft Montreal (Tom Clancy's Rainbow Six) Revenue in Two-player Computer Game Business (2019-2024)
11.9.5 Ubisoft Montreal (Tom Clancy's Rainbow Six) Recent Development
11.10 Coin Crew Games (Escape Academy)
11.10.1 Coin Crew Games (Escape Academy) Company Details
11.10.2 Coin Crew Games (Escape Academy) Business Overview
11.10.3 Coin Crew Games (Escape Academy) Two-player Computer Game Introduction
11.10.4 Coin Crew Games (Escape Academy) Revenue in Two-player Computer Game Business (2019-2024)
11.10.5 Coin Crew Games (Escape Academy) Recent Development
11.11 Overkill Software (Payday 2)
11.11.1 Overkill Software (Payday 2) Company Details
11.11.2 Overkill Software (Payday 2) Business Overview
11.11.3 Overkill Software (Payday 2) Two-player Computer Game Introduction
11.11.4 Overkill Software (Payday 2) Revenue in Two-player Computer Game Business (2019-2024)
11.11.5 Overkill Software (Payday 2) Recent Development
11.12 Blizzard Entertainment (Diablo 4)
11.12.1 Blizzard Entertainment (Diablo 4) Company Details
11.12.2 Blizzard Entertainment (Diablo 4) Business Overview
11.12.3 Blizzard Entertainment (Diablo 4) Two-player Computer Game Introduction
11.12.4 Blizzard Entertainment (Diablo 4) Revenue in Two-player Computer Game Business (2019-2024)
11.12.5 Blizzard Entertainment (Diablo 4) Recent Development
11.13 Steel Crate Games (Keep Talking And Nobody Explodes)
11.13.1 Steel Crate Games (Keep Talking And Nobody Explodes) Company Details
11.13.2 Steel Crate Games (Keep Talking And Nobody Explodes) Business Overview
11.13.3 Steel Crate Games (Keep Talking And Nobody Explodes) Two-player Computer Game Introduction
11.13.4 Steel Crate Games (Keep Talking And Nobody Explodes) Revenue in Two-player Computer Game Business (2019-2024)
11.13.5 Steel Crate Games (Keep Talking And Nobody Explodes) Recent Development
11.14 Behaviour Interactive (Dead by Daylight)
11.14.1 Behaviour Interactive (Dead by Daylight) Company Details
11.14.2 Behaviour Interactive (Dead by Daylight) Business Overview
11.14.3 Behaviour Interactive (Dead by Daylight) Two-player Computer Game Introduction
11.14.4 Behaviour Interactive (Dead by Daylight) Revenue in Two-player Computer Game Business (2019-2024)
11.14.5 Behaviour Interactive (Dead by Daylight) Recent Development
11.15 Bohemia Interactive (Arma 3)
11.15.1 Bohemia Interactive (Arma 3) Company Details
11.15.2 Bohemia Interactive (Arma 3) Business Overview
11.15.3 Bohemia Interactive (Arma 3) Two-player Computer Game Introduction
11.15.4 Bohemia Interactive (Arma 3) Revenue in Two-player Computer Game Business (2019-2024)
11.15.5 Bohemia Interactive (Arma 3) Recent Development
11.16 Gearbox Software (Borderlands 3)
11.16.1 Gearbox Software (Borderlands 3) Company Details
11.16.2 Gearbox Software (Borderlands 3) Business Overview
11.16.3 Gearbox Software (Borderlands 3) Two-player Computer Game Introduction
11.16.4 Gearbox Software (Borderlands 3) Revenue in Two-player Computer Game Business (2019-2024)
11.16.5 Gearbox Software (Borderlands 3) Recent Development
11.17 FromSoftware (Dark Souls)
11.17.1 FromSoftware (Dark Souls) Company Details
11.17.2 FromSoftware (Dark Souls) Business Overview
11.17.3 FromSoftware (Dark Souls) Two-player Computer Game Introduction
11.17.4 FromSoftware (Dark Souls) Revenue in Two-player Computer Game Business (2019-2024)
11.17.5 FromSoftware (Dark Souls) Recent Development
11.18 Mossmouth (Spelunky)
11.18.1 Mossmouth (Spelunky) Company Details
11.18.2 Mossmouth (Spelunky) Business Overview
11.18.3 Mossmouth (Spelunky) Two-player Computer Game Introduction
11.18.4 Mossmouth (Spelunky) Revenue in Two-player Computer Game Business (2019-2024)
11.18.5 Mossmouth (Spelunky) Recent Development
11.19 Valve (Left 4 Dead)
11.19.1 Valve (Left 4 Dead) Company Details
11.19.2 Valve (Left 4 Dead) Business Overview
11.19.3 Valve (Left 4 Dead) Two-player Computer Game Introduction
11.19.4 Valve (Left 4 Dead) Revenue in Two-player Computer Game Business (2019-2024)
11.19.5 Valve (Left 4 Dead) Recent Development
11.20 Arrowhead Game Studios (Helldivers 2)
11.20.1 Arrowhead Game Studios (Helldivers 2) Company Details
11.20.2 Arrowhead Game Studios (Helldivers 2) Business Overview
11.20.3 Arrowhead Game Studios (Helldivers 2) Two-player Computer Game Introduction
11.20.4 Arrowhead Game Studios (Helldivers 2) Revenue in Two-player Computer Game Business (2019-2024)
11.20.5 Arrowhead Game Studios (Helldivers 2) Recent Development
11.21 Rockstar Games (Grand Theft Auto V)
11.21.1 Rockstar Games (Grand Theft Auto V) Company Details
11.21.2 Rockstar Games (Grand Theft Auto V) Business Overview
11.21.3 Rockstar Games (Grand Theft Auto V) Two-player Computer Game Introduction
11.21.4 Rockstar Games (Grand Theft Auto V) Revenue in Two-player Computer Game Business (2019-2024)
11.21.5 Rockstar Games (Grand Theft Auto V) Recent Development
11.22 Larian Studios (Baldur's Gate)
11.22.1 Larian Studios (Baldur's Gate) Company Details
11.22.2 Larian Studios (Baldur's Gate) Business Overview
11.22.3 Larian Studios (Baldur's Gate) Two-player Computer Game Introduction
11.22.4 Larian Studios (Baldur's Gate) Revenue in Two-player Computer Game Business (2019-2024)
11.22.5 Larian Studios (Baldur's Gate) Recent Development
11.23 Mojang (Minecraft)
11.23.1 Mojang (Minecraft) Company Details
11.23.2 Mojang (Minecraft) Business Overview
11.23.3 Mojang (Minecraft) Two-player Computer Game Introduction
11.23.4 Mojang (Minecraft) Revenue in Two-player Computer Game Business (2019-2024)
11.23.5 Mojang (Minecraft) Recent Development
11.24 DICE (Drop Dead)
11.24.1 DICE (Drop Dead) Company Details
11.24.2 DICE (Drop Dead) Business Overview
11.24.3 DICE (Drop Dead) Two-player Computer Game Introduction
11.24.4 DICE (Drop Dead) Revenue in Two-player Computer Game Business (2019-2024)
11.24.5 DICE (Drop Dead) Recent Development
11.25 Tencent
11.25.1 Tencent Company Details
11.25.2 Tencent Business Overview
11.25.3 Tencent Two-player Computer Game Introduction
11.25.4 Tencent Revenue in Two-player Computer Game Business (2019-2024)
11.25.5 Tencent Recent Development
11.26 NetEase (Eggy Party)
11.26.1 NetEase (Eggy Party) Company Details
11.26.2 NetEase (Eggy Party) Business Overview
11.26.3 NetEase (Eggy Party) Two-player Computer Game Introduction
11.26.4 NetEase (Eggy Party) Revenue in Two-player Computer Game Business (2019-2024)
11.26.5 NetEase (Eggy Party) Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
Ghost Ship Games (Overcooked 2)
Hazelight Studios (It Takes Two)
Iron Gate (Valheim)
Stunlock Studios (V Rising)
Capcom (Monster Hunter Rise)
Zeekerss (Lethal Company)
Eric Barone (Stardew Valley)
Tripwire Interactive (Teenage Mutant Ninja Turtles)
Ubisoft Montreal (Tom Clancy's Rainbow Six)
Coin Crew Games (Escape Academy)
Overkill Software (Payday 2)
Blizzard Entertainment (Diablo 4)
Steel Crate Games (Keep Talking And Nobody Explodes)
Behaviour Interactive (Dead by Daylight)
Bohemia Interactive (Arma 3)
Gearbox Software (Borderlands 3)
FromSoftware (Dark Souls)
Mossmouth (Spelunky)
Valve (Left 4 Dead)
Arrowhead Game Studios (Helldivers 2)
Rockstar Games (Grand Theft Auto V)
Larian Studios (Baldur's Gate)
Mojang (Minecraft)
DICE (Drop Dead)
Tencent
NetEase (Eggy Party)
Ìý
Ìý
*If Applicable.
