
A two-player fighting game is a fighting game that supports two people to play together on one computer, most of which are based on 2D graphics.
The global Two-Player Fighting Game market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029.
Key companies engaged in the Two-Player Fighting Game industry include Capcom, Namco, Project Soul, Midway Games, Arc System Works, Rare, Atari, Bitmasters and Sega AM2, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.
When refers to consumption region, % value of Two-Player Fighting Game were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Two-Player Fighting Game market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Two-Player Fighting Game market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Capcom
Namco
Project Soul
Midway Games
Arc System Works
Rare
Atari
Bitmasters
Sega AM2
HAL Laboratory
SNK Playmore
NetherRealm Studios
Segment by Type
PC
Mobile
Others
Segment by Application
Internet Cafe
Gaming Room
Family
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The Two-Player Fighting Game report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Two-Player Fighting Game Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 PC
1.2.3 Mobile
1.2.4 Others
1.3 Market by Application
1.3.1 Global Two-Player Fighting Game Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Internet Cafe
1.3.3 Gaming Room
1.3.4 Family
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Two-Player Fighting Game Market Perspective (2018-2029)
2.2 Two-Player Fighting Game Growth Trends by Region
2.2.1 Global Two-Player Fighting Game Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Two-Player Fighting Game Historic Market Size by Region (2018-2023)
2.2.3 Two-Player Fighting Game Forecasted Market Size by Region (2024-2029)
2.3 Two-Player Fighting Game Market Dynamics
2.3.1 Two-Player Fighting Game Industry Trends
2.3.2 Two-Player Fighting Game Market Drivers
2.3.3 Two-Player Fighting Game Market Challenges
2.3.4 Two-Player Fighting Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Two-Player Fighting Game Players by Revenue
3.1.1 Global Top Two-Player Fighting Game Players by Revenue (2018-2023)
3.1.2 Global Two-Player Fighting Game Revenue Market Share by Players (2018-2023)
3.2 Global Two-Player Fighting Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Two-Player Fighting Game Revenue
3.4 Global Two-Player Fighting Game Market Concentration Ratio
3.4.1 Global Two-Player Fighting Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Two-Player Fighting Game Revenue in 2022
3.5 Two-Player Fighting Game Key Players Head office and Area Served
3.6 Key Players Two-Player Fighting Game Product Solution and Service
3.7 Date of Enter into Two-Player Fighting Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Two-Player Fighting Game Breakdown Data by Type
4.1 Global Two-Player Fighting Game Historic Market Size by Type (2018-2023)
4.2 Global Two-Player Fighting Game Forecasted Market Size by Type (2024-2029)
5 Two-Player Fighting Game Breakdown Data by Application
5.1 Global Two-Player Fighting Game Historic Market Size by Application (2018-2023)
5.2 Global Two-Player Fighting Game Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Two-Player Fighting Game Market Size (2018-2029)
6.2 North America Two-Player Fighting Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Two-Player Fighting Game Market Size by Country (2018-2023)
6.4 North America Two-Player Fighting Game Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Two-Player Fighting Game Market Size (2018-2029)
7.2 Europe Two-Player Fighting Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Two-Player Fighting Game Market Size by Country (2018-2023)
7.4 Europe Two-Player Fighting Game Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Two-Player Fighting Game Market Size (2018-2029)
8.2 Asia-Pacific Two-Player Fighting Game Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Two-Player Fighting Game Market Size by Region (2018-2023)
8.4 Asia-Pacific Two-Player Fighting Game Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Two-Player Fighting Game Market Size (2018-2029)
9.2 Latin America Two-Player Fighting Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Two-Player Fighting Game Market Size by Country (2018-2023)
9.4 Latin America Two-Player Fighting Game Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Two-Player Fighting Game Market Size (2018-2029)
10.2 Middle East & Africa Two-Player Fighting Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Two-Player Fighting Game Market Size by Country (2018-2023)
10.4 Middle East & Africa Two-Player Fighting Game Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Capcom
11.1.1 Capcom Company Detail
11.1.2 Capcom Business Overview
11.1.3 Capcom Two-Player Fighting Game Introduction
11.1.4 Capcom Revenue in Two-Player Fighting Game Business (2018-2023)
11.1.5 Capcom Recent Development
11.2 Namco
11.2.1 Namco Company Detail
11.2.2 Namco Business Overview
11.2.3 Namco Two-Player Fighting Game Introduction
11.2.4 Namco Revenue in Two-Player Fighting Game Business (2018-2023)
11.2.5 Namco Recent Development
11.3 Project Soul
11.3.1 Project Soul Company Detail
11.3.2 Project Soul Business Overview
11.3.3 Project Soul Two-Player Fighting Game Introduction
11.3.4 Project Soul Revenue in Two-Player Fighting Game Business (2018-2023)
11.3.5 Project Soul Recent Development
11.4 Midway Games
11.4.1 Midway Games Company Detail
11.4.2 Midway Games Business Overview
11.4.3 Midway Games Two-Player Fighting Game Introduction
11.4.4 Midway Games Revenue in Two-Player Fighting Game Business (2018-2023)
11.4.5 Midway Games Recent Development
11.5 Arc System Works
11.5.1 Arc System Works Company Detail
11.5.2 Arc System Works Business Overview
11.5.3 Arc System Works Two-Player Fighting Game Introduction
11.5.4 Arc System Works Revenue in Two-Player Fighting Game Business (2018-2023)
11.5.5 Arc System Works Recent Development
11.6 Rare
11.6.1 Rare Company Detail
11.6.2 Rare Business Overview
11.6.3 Rare Two-Player Fighting Game Introduction
11.6.4 Rare Revenue in Two-Player Fighting Game Business (2018-2023)
11.6.5 Rare Recent Development
11.7 Atari
11.7.1 Atari Company Detail
11.7.2 Atari Business Overview
11.7.3 Atari Two-Player Fighting Game Introduction
11.7.4 Atari Revenue in Two-Player Fighting Game Business (2018-2023)
11.7.5 Atari Recent Development
11.8 Bitmasters
11.8.1 Bitmasters Company Detail
11.8.2 Bitmasters Business Overview
11.8.3 Bitmasters Two-Player Fighting Game Introduction
11.8.4 Bitmasters Revenue in Two-Player Fighting Game Business (2018-2023)
11.8.5 Bitmasters Recent Development
11.9 Sega AM2
11.9.1 Sega AM2 Company Detail
11.9.2 Sega AM2 Business Overview
11.9.3 Sega AM2 Two-Player Fighting Game Introduction
11.9.4 Sega AM2 Revenue in Two-Player Fighting Game Business (2018-2023)
11.9.5 Sega AM2 Recent Development
11.10 HAL Laboratory
11.10.1 HAL Laboratory Company Detail
11.10.2 HAL Laboratory Business Overview
11.10.3 HAL Laboratory Two-Player Fighting Game Introduction
11.10.4 HAL Laboratory Revenue in Two-Player Fighting Game Business (2018-2023)
11.10.5 HAL Laboratory Recent Development
11.11 SNK Playmore
11.11.1 SNK Playmore Company Detail
11.11.2 SNK Playmore Business Overview
11.11.3 SNK Playmore Two-Player Fighting Game Introduction
11.11.4 SNK Playmore Revenue in Two-Player Fighting Game Business (2018-2023)
11.11.5 SNK Playmore Recent Development
11.12 NetherRealm Studios
11.12.1 NetherRealm Studios Company Detail
11.12.2 NetherRealm Studios Business Overview
11.12.3 NetherRealm Studios Two-Player Fighting Game Introduction
11.12.4 NetherRealm Studios Revenue in Two-Player Fighting Game Business (2018-2023)
11.12.5 NetherRealm Studios Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Capcom
Namco
Project Soul
Midway Games
Arc System Works
Rare
Atari
Bitmasters
Sega AM2
HAL Laboratory
SNK Playmore
NetherRealm Studios
Ěý
Ěý
*If Applicable.
