
The global Versus Fighting Game market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Versus Fighting Game is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Versus Fighting Game is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Versus Fighting Game in Mobilephone is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Versus Fighting Game include Reverge Labs, Marvelous, Autumn Games, SNK and CRI Middleware, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Versus Fighting Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Versus Fighting Game.
Report Scope
The Versus Fighting Game market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Versus Fighting Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Versus Fighting Game companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Reverge Labs
Marvelous
Autumn Games
SNK
CRI Middleware
Segment by Type
Free to Play
Pay to Play
Segment by Application
Mobilephone
Computer
Other
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Versus Fighting Game companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Versus Fighting Game Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Free to Play
1.2.3 Pay to Play
1.3 Market by Application
1.3.1 Global Versus Fighting Game Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Mobilephone
1.3.3 Computer
1.3.4 Other
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Versus Fighting Game Market Perspective (2019-2030)
2.2 Versus Fighting Game Growth Trends by Region
2.2.1 Global Versus Fighting Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Versus Fighting Game Historic Market Size by Region (2019-2024)
2.2.3 Versus Fighting Game Forecasted Market Size by Region (2025-2030)
2.3 Versus Fighting Game Market Dynamics
2.3.1 Versus Fighting Game Industry Trends
2.3.2 Versus Fighting Game Market Drivers
2.3.3 Versus Fighting Game Market Challenges
2.3.4 Versus Fighting Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Versus Fighting Game Players by Revenue
3.1.1 Global Top Versus Fighting Game Players by Revenue (2019-2024)
3.1.2 Global Versus Fighting Game Revenue Market Share by Players (2019-2024)
3.2 Global Versus Fighting Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Versus Fighting Game Revenue
3.4 Global Versus Fighting Game Market Concentration Ratio
3.4.1 Global Versus Fighting Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Versus Fighting Game Revenue in 2023
3.5 Versus Fighting Game Key Players Head office and Area Served
3.6 Key Players Versus Fighting Game Product Solution and Service
3.7 Date of Enter into Versus Fighting Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Versus Fighting Game Breakdown Data by Type
4.1 Global Versus Fighting Game Historic Market Size by Type (2019-2024)
4.2 Global Versus Fighting Game Forecasted Market Size by Type (2025-2030)
5 Versus Fighting Game Breakdown Data by Application
5.1 Global Versus Fighting Game Historic Market Size by Application (2019-2024)
5.2 Global Versus Fighting Game Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Versus Fighting Game Market Size (2019-2030)
6.2 North America Versus Fighting Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Versus Fighting Game Market Size by Country (2019-2024)
6.4 North America Versus Fighting Game Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Versus Fighting Game Market Size (2019-2030)
7.2 Europe Versus Fighting Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Versus Fighting Game Market Size by Country (2019-2024)
7.4 Europe Versus Fighting Game Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Versus Fighting Game Market Size (2019-2030)
8.2 Asia-Pacific Versus Fighting Game Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Versus Fighting Game Market Size by Region (2019-2024)
8.4 Asia-Pacific Versus Fighting Game Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Versus Fighting Game Market Size (2019-2030)
9.2 Latin America Versus Fighting Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Versus Fighting Game Market Size by Country (2019-2024)
9.4 Latin America Versus Fighting Game Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Versus Fighting Game Market Size (2019-2030)
10.2 Middle East & Africa Versus Fighting Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Versus Fighting Game Market Size by Country (2019-2024)
10.4 Middle East & Africa Versus Fighting Game Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Reverge Labs
11.1.1 Reverge Labs Company Detail
11.1.2 Reverge Labs Business Overview
11.1.3 Reverge Labs Versus Fighting Game Introduction
11.1.4 Reverge Labs Revenue in Versus Fighting Game Business (2019-2024)
11.1.5 Reverge Labs Recent Development
11.2 Marvelous
11.2.1 Marvelous Company Detail
11.2.2 Marvelous Business Overview
11.2.3 Marvelous Versus Fighting Game Introduction
11.2.4 Marvelous Revenue in Versus Fighting Game Business (2019-2024)
11.2.5 Marvelous Recent Development
11.3 Autumn Games
11.3.1 Autumn Games Company Detail
11.3.2 Autumn Games Business Overview
11.3.3 Autumn Games Versus Fighting Game Introduction
11.3.4 Autumn Games Revenue in Versus Fighting Game Business (2019-2024)
11.3.5 Autumn Games Recent Development
11.4 SNK
11.4.1 SNK Company Detail
11.4.2 SNK Business Overview
11.4.3 SNK Versus Fighting Game Introduction
11.4.4 SNK Revenue in Versus Fighting Game Business (2019-2024)
11.4.5 SNK Recent Development
11.5 CRI Middleware
11.5.1 CRI Middleware Company Detail
11.5.2 CRI Middleware Business Overview
11.5.3 CRI Middleware Versus Fighting Game Introduction
11.5.4 CRI Middleware Revenue in Versus Fighting Game Business (2019-2024)
11.5.5 CRI Middleware Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Reverge Labs
Marvelous
Autumn Games
SNK
CRI Middleware
Ìý
Ìý
*If Applicable.
