

A Video Game Console is a device designed specifically for playing video games, usually connected to a TV or monitor. They have their own processors, memory, graphics processors and storage devices and can load and run various types of gaming software.
Game Controller is an input device connected to the game console. Players can control the characters in the game or perform game operations through the handle. Game controllers usually include direction keys, action buttons, shoulder buttons, triggers, etc. Different types of controllers may also include vibration feedback, motion sensing and other functions to enhance the gaming experience.
Currently, the key models of Video Game Console and Controller include Sony’s PlayStation series, Microsoft’s Xbox series and Nintendo’s Switch series, etc.
The global Video Game Console and Controller market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Video Game Console and Controller is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Video Game Console and Controller is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of Video Game Console and Controller include Sony, Nintendo, Microsoft, Nvidia, Razer, Asus, Anbernic, Steam and Logitech, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Video Game Console and Controller, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Video Game Console and Controller.
Report Scope
The Video Game Console and Controller market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Video Game Console and Controller market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Video Game Console and Controller manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Sony
Nintendo
Microsoft
Nvidia
Razer
Asus
Anbernic
Steam
Logitech
Lenovo
GPD
LeapFrog
AYN
ONEXPlayer
AYANEO
Mad Catz
Arcade1Up
ThrustMaster
Turtle Beach
Segment by Type
Video Game Console
Game Controller
Segment by Application
On-Line
Offline
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Southeast Asia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Video Game Console and Controller manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Video Game Console and Controller in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Video Game Console and Controller Market Overview
1.1 Product Overview and Scope of Video Game Console and Controller
1.2 Video Game Console and Controller Segment by Type
1.2.1 Global Video Game Console and Controller Market Value Comparison by Type (2024-2030)
1.2.2 Video Game Console
1.2.3 Game Controller
1.3 Video Game Console and Controller Segment by Application
1.3.1 Global Video Game Console and Controller Market Value by Application: (2024-2030)
1.3.2 On-Line
1.3.3 Offline
1.4 Global Video Game Console and Controller Market Size Estimates and Forecasts
1.4.1 Global Video Game Console and Controller Revenue 2019-2030
1.4.2 Global Video Game Console and Controller Sales 2019-2030
1.4.3 Global Video Game Console and Controller Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 Video Game Console and Controller Market Competition by Manufacturers
2.1 Global Video Game Console and Controller Sales Market Share by Manufacturers (2019-2024)
2.2 Global Video Game Console and Controller Revenue Market Share by Manufacturers (2019-2024)
2.3 Global Video Game Console and Controller Average Price by Manufacturers (2019-2024)
2.4 Global Video Game Console and Controller Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Video Game Console and Controller, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Video Game Console and Controller, Product Type & Application
2.7 Video Game Console and Controller Market Competitive Situation and Trends
2.7.1 Video Game Console and Controller Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Video Game Console and Controller Players Market Share by Revenue
2.7.3 Global Video Game Console and Controller Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Video Game Console and Controller Retrospective Market Scenario by Region
3.1 Global Video Game Console and Controller Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global Video Game Console and Controller Global Video Game Console and Controller Sales by Region: 2019-2030
3.2.1 Global Video Game Console and Controller Sales by Region: 2019-2024
3.2.2 Global Video Game Console and Controller Sales by Region: 2025-2030
3.3 Global Video Game Console and Controller Global Video Game Console and Controller Revenue by Region: 2019-2030
3.3.1 Global Video Game Console and Controller Revenue by Region: 2019-2024
3.3.2 Global Video Game Console and Controller Revenue by Region: 2025-2030
3.4 North America Video Game Console and Controller Market Facts & Figures by Country
3.4.1 North America Video Game Console and Controller Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America Video Game Console and Controller Sales by Country (2019-2030)
3.4.3 North America Video Game Console and Controller Revenue by Country (2019-2030)
3.4.4 United States
3.4.5 Canada
3.5 Europe Video Game Console and Controller Market Facts & Figures by Country
3.5.1 Europe Video Game Console and Controller Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe Video Game Console and Controller Sales by Country (2019-2030)
3.5.3 Europe Video Game Console and Controller Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Video Game Console and Controller Market Facts & Figures by Country
3.6.1 Asia Pacific Video Game Console and Controller Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific Video Game Console and Controller Sales by Country (2019-2030)
3.6.3 Asia Pacific Video Game Console and Controller Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Video Game Console and Controller Market Facts & Figures by Country
3.7.1 Latin America Video Game Console and Controller Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America Video Game Console and Controller Sales by Country (2019-2030)
3.7.3 Latin America Video Game Console and Controller Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Video Game Console and Controller Market Facts & Figures by Country
3.8.1 Middle East and Africa Video Game Console and Controller Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa Video Game Console and Controller Sales by Country (2019-2030)
3.8.3 Middle East and Africa Video Game Console and Controller Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Video Game Console and Controller Sales by Type (2019-2030)
4.1.1 Global Video Game Console and Controller Sales by Type (2019-2024)
4.1.2 Global Video Game Console and Controller Sales by Type (2025-2030)
4.1.3 Global Video Game Console and Controller Sales Market Share by Type (2019-2030)
4.2 Global Video Game Console and Controller Revenue by Type (2019-2030)
4.2.1 Global Video Game Console and Controller Revenue by Type (2019-2024)
4.2.2 Global Video Game Console and Controller Revenue by Type (2025-2030)
4.2.3 Global Video Game Console and Controller Revenue Market Share by Type (2019-2030)
4.3 Global Video Game Console and Controller Price by Type (2019-2030)
5 Segment by Application
5.1 Global Video Game Console and Controller Sales by Application (2019-2030)
5.1.1 Global Video Game Console and Controller Sales by Application (2019-2024)
5.1.2 Global Video Game Console and Controller Sales by Application (2025-2030)
5.1.3 Global Video Game Console and Controller Sales Market Share by Application (2019-2030)
5.2 Global Video Game Console and Controller Revenue by Application (2019-2030)
5.2.1 Global Video Game Console and Controller Revenue by Application (2019-2024)
5.2.2 Global Video Game Console and Controller Revenue by Application (2025-2030)
5.2.3 Global Video Game Console and Controller Revenue Market Share by Application (2019-2030)
5.3 Global Video Game Console and Controller Price by Application (2019-2030)
6 Key Companies Profiled
6.1 Sony
6.1.1 Sony Corporation Information
6.1.2 Sony Description and Business Overview
6.1.3 Sony Video Game Console and Controller Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Sony Video Game Console and Controller Product Portfolio
6.1.5 Sony Recent Developments/Updates
6.2 Nintendo
6.2.1 Nintendo Corporation Information
6.2.2 Nintendo Description and Business Overview
6.2.3 Nintendo Video Game Console and Controller Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Nintendo Video Game Console and Controller Product Portfolio
6.2.5 Nintendo Recent Developments/Updates
6.3 Microsoft
6.3.1 Microsoft Corporation Information
6.3.2 Microsoft Description and Business Overview
6.3.3 Microsoft Video Game Console and Controller Sales, Revenue and Gross Margin (2019-2024)
6.3.4 Microsoft Video Game Console and Controller Product Portfolio
6.3.5 Microsoft Recent Developments/Updates
6.4 Nvidia
6.4.1 Nvidia Corporation Information
6.4.2 Nvidia Description and Business Overview
6.4.3 Nvidia Video Game Console and Controller Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Nvidia Video Game Console and Controller Product Portfolio
6.4.5 Nvidia Recent Developments/Updates
6.5 Razer
6.5.1 Razer Corporation Information
6.5.2 Razer Description and Business Overview
6.5.3 Razer Video Game Console and Controller Sales, Revenue and Gross Margin (2019-2024)
6.5.4 Razer Video Game Console and Controller Product Portfolio
6.5.5 Razer Recent Developments/Updates
6.6 Asus
6.6.1 Asus Corporation Information
6.6.2 Asus Description and Business Overview
6.6.3 Asus Video Game Console and Controller Sales, Revenue and Gross Margin (2019-2024)
6.6.4 Asus Video Game Console and Controller Product Portfolio
6.6.5 Asus Recent Developments/Updates
6.7 Anbernic
6.6.1 Anbernic Corporation Information
6.6.2 Anbernic Description and Business Overview
6.6.3 Anbernic Video Game Console and Controller Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Anbernic Video Game Console and Controller Product Portfolio
6.7.5 Anbernic Recent Developments/Updates
6.8 Steam
6.8.1 Steam Corporation Information
6.8.2 Steam Description and Business Overview
6.8.3 Steam Video Game Console and Controller Sales, Revenue and Gross Margin (2019-2024)
6.8.4 Steam Video Game Console and Controller Product Portfolio
6.8.5 Steam Recent Developments/Updates
6.9 Logitech
6.9.1 Logitech Corporation Information
6.9.2 Logitech Description and Business Overview
6.9.3 Logitech Video Game Console and Controller Sales, Revenue and Gross Margin (2019-2024)
6.9.4 Logitech Video Game Console and Controller Product Portfolio
6.9.5 Logitech Recent Developments/Updates
6.10 Lenovo
6.10.1 Lenovo Corporation Information
6.10.2 Lenovo Description and Business Overview
6.10.3 Lenovo Video Game Console and Controller Sales, Revenue and Gross Margin (2019-2024)
6.10.4 Lenovo Video Game Console and Controller Product Portfolio
6.10.5 Lenovo Recent Developments/Updates
6.11 GPD
6.11.1 GPD Corporation Information
6.11.2 GPD Video Game Console and Controller Description and Business Overview
6.11.3 GPD Video Game Console and Controller Sales, Revenue and Gross Margin (2019-2024)
6.11.4 GPD Video Game Console and Controller Product Portfolio
6.11.5 GPD Recent Developments/Updates
6.12 LeapFrog
6.12.1 LeapFrog Corporation Information
6.12.2 LeapFrog Video Game Console and Controller Description and Business Overview
6.12.3 LeapFrog Video Game Console and Controller Sales, Revenue and Gross Margin (2019-2024)
6.12.4 LeapFrog Video Game Console and Controller Product Portfolio
6.12.5 LeapFrog Recent Developments/Updates
6.13 AYN
6.13.1 AYN Corporation Information
6.13.2 AYN Video Game Console and Controller Description and Business Overview
6.13.3 AYN Video Game Console and Controller Sales, Revenue and Gross Margin (2019-2024)
6.13.4 AYN Video Game Console and Controller Product Portfolio
6.13.5 AYN Recent Developments/Updates
6.14 ONEXPlayer
6.14.1 ONEXPlayer Corporation Information
6.14.2 ONEXPlayer Video Game Console and Controller Description and Business Overview
6.14.3 ONEXPlayer Video Game Console and Controller Sales, Revenue and Gross Margin (2019-2024)
6.14.4 ONEXPlayer Video Game Console and Controller Product Portfolio
6.14.5 ONEXPlayer Recent Developments/Updates
6.15 AYANEO
6.15.1 AYANEO Corporation Information
6.15.2 AYANEO Video Game Console and Controller Description and Business Overview
6.15.3 AYANEO Video Game Console and Controller Sales, Revenue and Gross Margin (2019-2024)
6.15.4 AYANEO Video Game Console and Controller Product Portfolio
6.15.5 AYANEO Recent Developments/Updates
6.16 Mad Catz
6.16.1 Mad Catz Corporation Information
6.16.2 Mad Catz Video Game Console and Controller Description and Business Overview
6.16.3 Mad Catz Video Game Console and Controller Sales, Revenue and Gross Margin (2019-2024)
6.16.4 Mad Catz Video Game Console and Controller Product Portfolio
6.16.5 Mad Catz Recent Developments/Updates
6.17 Arcade1Up
6.17.1 Arcade1Up Corporation Information
6.17.2 Arcade1Up Video Game Console and Controller Description and Business Overview
6.17.3 Arcade1Up Video Game Console and Controller Sales, Revenue and Gross Margin (2019-2024)
6.17.4 Arcade1Up Video Game Console and Controller Product Portfolio
6.17.5 Arcade1Up Recent Developments/Updates
6.18 ThrustMaster
6.18.1 ThrustMaster Corporation Information
6.18.2 ThrustMaster Video Game Console and Controller Description and Business Overview
6.18.3 ThrustMaster Video Game Console and Controller Sales, Revenue and Gross Margin (2019-2024)
6.18.4 ThrustMaster Video Game Console and Controller Product Portfolio
6.18.5 ThrustMaster Recent Developments/Updates
6.19 Turtle Beach
6.19.1 Turtle Beach Corporation Information
6.19.2 Turtle Beach Video Game Console and Controller Description and Business Overview
6.19.3 Turtle Beach Video Game Console and Controller Sales, Revenue and Gross Margin (2019-2024)
6.19.4 Turtle Beach Video Game Console and Controller Product Portfolio
6.19.5 Turtle Beach Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Video Game Console and Controller Industry Chain Analysis
7.2 Video Game Console and Controller Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Video Game Console and Controller Production Mode & Process
7.4 Video Game Console and Controller Sales and Marketing
7.4.1 Video Game Console and Controller Sales Channels
7.4.2 Video Game Console and Controller Distributors
7.5 Video Game Console and Controller Customers
8 Video Game Console and Controller Market Dynamics
8.1 Video Game Console and Controller Industry Trends
8.2 Video Game Console and Controller Market Drivers
8.3 Video Game Console and Controller Market Challenges
8.4 Video Game Console and Controller Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
Sony
Nintendo
Microsoft
Nvidia
Razer
Asus
Anbernic
Steam
Logitech
Lenovo
GPD
LeapFrog
AYN
ONEXPlayer
AYANEO
Mad Catz
Arcade1Up
ThrustMaster
Turtle Beach
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*If Applicable.