

The global Video Game Console market is projected to grow from US$ million in 2023 to US$ million by 2029, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for Video Game Console is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The China market for Video Game Console is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The Europe market for Video Game Console is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global key manufacturers of Video Game Console include Nintendo, Microsoft, Sony, Envizions, Sega, Atari and Hudson Soft/NEC, etc. In 2022, the global top five players had a share approximately % in terms of revenue.
Report Includes:
This report presents an overview of global market for Video Game Console, sales, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2018 - 2022, estimates for 2023, and projections of CAGR through 2029.
This report researches the key producers of Video Game Console, also provides the sales of main regions and countries. Highlights of the upcoming market potential for Video Game Console, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Video Game Console sales, revenue, market share and industry ranking of main manufacturers, data from 2018 to 2023. Identification of the major stakeholders in the global Video Game Console market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, sales, revenue, and price, from 2018 to 2029. Evaluation and forecast the market size for Video Game Console sales, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Nintendo, Microsoft, Sony, Envizions, Sega, Atari and Hudson Soft/NEC, etc.
By Company
Nintendo
Microsoft
Sony
Envizions
Sega
Atari
Hudson Soft/NEC
Segment by Type
Gamepads Controllers
Joystick Controllers
Motion Controllers
Others
Segment by Application
Household
Commercial
Others
Segment by Region
US & Canada
U.S.
Canada
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Europe
Germany
France
U.K.
Italy
Russia
Middle East, Africa, Latin America
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type and application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Sales (consumption), revenue of Video Game Console in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 3: Detailed analysis of Video Game Console manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: US & Canada (US & Canada) by type, by application and by country, sales and revenue for each segment.
Chapter 7: Europe by type, by application and by country, sales and revenue for each segment.
Chapter 8: China by type, by application sales and revenue for each segment.
Chapter 9: Asia (excluding China) by type, by application and by region, sales and revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by type, by application and by country, sales and revenue for each segment.
Chapter 11: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Video Game Console sales, revenue, price, gross margin, and recent development, etc.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Study Coverage
1.1 Video Game Console Product Introduction
1.2 Market by Type
1.2.1 Global Video Game Console Market Size Growth Rate by Type, 2018 VS 2022 VS 2029
1.2.2 Gamepads Controllers
1.2.3 Joystick Controllers
1.2.4 Motion Controllers
1.2.5 Others
1.3 Market by Application
1.3.1 Global Video Game Console Market Size Growth Rate by Application, 2018 VS 2022 VS 2029
1.3.2 Household
1.3.3 Commercial
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global Video Game Console Sales Estimates and Forecasts 2018-2029
2.2 Global Video Game Console Revenue by Region
2.2.1 Global Video Game Console Revenue by Region: 2018 VS 2022 VS 2029
2.2.2 Global Video Game Console Revenue by Region (2018-2023)
2.2.3 Global Video Game Console Revenue by Region (2024-2029)
2.2.4 Global Video Game Console Revenue Market Share by Region (2018-2029)
2.3 Global Video Game Console Sales Estimates and Forecasts 2018-2029
2.4 Global Video Game Console Sales by Region
2.4.1 Global Video Game Console Sales by Region: 2018 VS 2022 VS 2029
2.4.2 Global Video Game Console Sales by Region (2018-2023)
2.4.3 Global Video Game Console Sales by Region (2024-2029)
2.4.4 Global Video Game Console Sales Market Share by Region (2018-2029)
2.5 US & Canada
2.6 Europe
2.7 China
2.8 Asia (excluding China)
2.9 Middle East, Africa and Latin America
3 Competition by Manufactures
3.1 Global Video Game Console Sales by Manufacturers
3.1.1 Global Video Game Console Sales by Manufacturers (2018-2023)
3.1.2 Global Video Game Console Sales Market Share by Manufacturers (2018-2023)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Video Game Console in 2022
3.2 Global Video Game Console Revenue by Manufacturers
3.2.1 Global Video Game Console Revenue by Manufacturers (2018-2023)
3.2.2 Global Video Game Console Revenue Market Share by Manufacturers (2018-2023)
3.2.3 Global Top 10 and Top 5 Companies by Video Game Console Revenue in 2022
3.3 Global Key Players of Video Game Console, Industry Ranking, 2021 VS 2022 VS 2023
3.4 Global Video Game Console Sales Price by Manufacturers
3.5 Analysis of Competitive Landscape
3.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.5.2 Global Video Game Console Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.6 Global Key Manufacturers of Video Game Console, Manufacturing Base Distribution and Headquarters
3.7 Global Key Manufacturers of Video Game Console, Product Offered and Application
3.8 Global Key Manufacturers of Video Game Console, Date of Enter into This Industry
3.9 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global Video Game Console Sales by Type
4.1.1 Global Video Game Console Historical Sales by Type (2018-2023)
4.1.2 Global Video Game Console Forecasted Sales by Type (2024-2029)
4.1.3 Global Video Game Console Sales Market Share by Type (2018-2029)
4.2 Global Video Game Console Revenue by Type
4.2.1 Global Video Game Console Historical Revenue by Type (2018-2023)
4.2.2 Global Video Game Console Forecasted Revenue by Type (2024-2029)
4.2.3 Global Video Game Console Revenue Market Share by Type (2018-2029)
4.3 Global Video Game Console Price by Type
4.3.1 Global Video Game Console Price by Type (2018-2023)
4.3.2 Global Video Game Console Price Forecast by Type (2024-2029)
5 Market Size by Application
5.1 Global Video Game Console Sales by Application
5.1.1 Global Video Game Console Historical Sales by Application (2018-2023)
5.1.2 Global Video Game Console Forecasted Sales by Application (2024-2029)
5.1.3 Global Video Game Console Sales Market Share by Application (2018-2029)
5.2 Global Video Game Console Revenue by Application
5.2.1 Global Video Game Console Historical Revenue by Application (2018-2023)
5.2.2 Global Video Game Console Forecasted Revenue by Application (2024-2029)
5.2.3 Global Video Game Console Revenue Market Share by Application (2018-2029)
5.3 Global Video Game Console Price by Application
5.3.1 Global Video Game Console Price by Application (2018-2023)
5.3.2 Global Video Game Console Price Forecast by Application (2024-2029)
6 US & Canada
6.1 US & Canada Video Game Console Market Size by Type
6.1.1 US & Canada Video Game Console Sales by Type (2018-2029)
6.1.2 US & Canada Video Game Console Revenue by Type (2018-2029)
6.2 US & Canada Video Game Console Market Size by Application
6.2.1 US & Canada Video Game Console Sales by Application (2018-2029)
6.2.2 US & Canada Video Game Console Revenue by Application (2018-2029)
6.3 US & Canada Video Game Console Market Size by Country
6.3.1 US & Canada Video Game Console Revenue by Country: 2018 VS 2022 VS 2029
6.3.2 US & Canada Video Game Console Sales by Country (2018-2029)
6.3.3 US & Canada Video Game Console Revenue by Country (2018-2029)
6.3.4 US
6.3.5 Canada
7 Europe
7.1 Europe Video Game Console Market Size by Type
7.1.1 Europe Video Game Console Sales by Type (2018-2029)
7.1.2 Europe Video Game Console Revenue by Type (2018-2029)
7.2 Europe Video Game Console Market Size by Application
7.2.1 Europe Video Game Console Sales by Application (2018-2029)
7.2.2 Europe Video Game Console Revenue by Application (2018-2029)
7.3 Europe Video Game Console Market Size by Country
7.3.1 Europe Video Game Console Revenue by Country: 2018 VS 2022 VS 2029
7.3.2 Europe Video Game Console Sales by Country (2018-2029)
7.3.3 Europe Video Game Console Revenue by Country (2018-2029)
7.3.4 Germany
7.3.5 France
7.3.6 U.K.
7.3.7 Italy
7.3.8 Russia
8 China
8.1 China Video Game Console Market Size
8.1.1 China Video Game Console Sales (2018-2029)
8.1.2 China Video Game Console Revenue (2018-2029)
8.2 China Video Game Console Market Size by Application
8.2.1 China Video Game Console Sales by Application (2018-2029)
8.2.2 China Video Game Console Revenue by Application (2018-2029)
9 Asia (excluding China)
9.1 Asia Video Game Console Market Size by Type
9.1.1 Asia Video Game Console Sales by Type (2018-2029)
9.1.2 Asia Video Game Console Revenue by Type (2018-2029)
9.2 Asia Video Game Console Market Size by Application
9.2.1 Asia Video Game Console Sales by Application (2018-2029)
9.2.2 Asia Video Game Console Revenue by Application (2018-2029)
9.3 Asia Video Game Console Sales by Region
9.3.1 Asia Video Game Console Revenue by Region: 2018 VS 2022 VS 2029
9.3.2 Asia Video Game Console Revenue by Region (2018-2029)
9.3.3 Asia Video Game Console Sales by Region (2018-2029)
9.3.4 Japan
9.3.5 South Korea
9.3.6 China Taiwan
9.3.7 Southeast Asia
9.3.8 India
10 Middle East, Africa and Latin America
10.1 Middle East, Africa and Latin America Video Game Console Market Size by Type
10.1.1 Middle East, Africa and Latin America Video Game Console Sales by Type (2018-2029)
10.1.2 Middle East, Africa and Latin America Video Game Console Revenue by Type (2018-2029)
10.2 Middle East, Africa and Latin America Video Game Console Market Size by Application
10.2.1 Middle East, Africa and Latin America Video Game Console Sales by Application (2018-2029)
10.2.2 Middle East, Africa and Latin America Video Game Console Revenue by Application (2018-2029)
10.3 Middle East, Africa and Latin America Video Game Console Sales by Country
10.3.1 Middle East, Africa and Latin America Video Game Console Revenue by Country: 2018 VS 2022 VS 2029
10.3.2 Middle East, Africa and Latin America Video Game Console Revenue by Country (2018-2029)
10.3.3 Middle East, Africa and Latin America Video Game Console Sales by Country (2018-2029)
10.3.4 Brazil
10.3.5 Mexico
10.3.6 Turkey
10.3.7 Israel
10.3.8 GCC Countries
11 Company Profiles
11.1 Nintendo
11.1.1 Nintendo Company Information
11.1.2 Nintendo Overview
11.1.3 Nintendo Video Game Console Sales, Price, Revenue and Gross Margin (2018-2023)
11.1.4 Nintendo Video Game Console Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Nintendo Recent Developments
11.2 Microsoft
11.2.1 Microsoft Company Information
11.2.2 Microsoft Overview
11.2.3 Microsoft Video Game Console Sales, Price, Revenue and Gross Margin (2018-2023)
11.2.4 Microsoft Video Game Console Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Microsoft Recent Developments
11.3 Sony
11.3.1 Sony Company Information
11.3.2 Sony Overview
11.3.3 Sony Video Game Console Sales, Price, Revenue and Gross Margin (2018-2023)
11.3.4 Sony Video Game Console Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 Sony Recent Developments
11.4 Envizions
11.4.1 Envizions Company Information
11.4.2 Envizions Overview
11.4.3 Envizions Video Game Console Sales, Price, Revenue and Gross Margin (2018-2023)
11.4.4 Envizions Video Game Console Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 Envizions Recent Developments
11.5 Sega
11.5.1 Sega Company Information
11.5.2 Sega Overview
11.5.3 Sega Video Game Console Sales, Price, Revenue and Gross Margin (2018-2023)
11.5.4 Sega Video Game Console Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 Sega Recent Developments
11.6 Atari
11.6.1 Atari Company Information
11.6.2 Atari Overview
11.6.3 Atari Video Game Console Sales, Price, Revenue and Gross Margin (2018-2023)
11.6.4 Atari Video Game Console Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 Atari Recent Developments
11.7 Hudson Soft/NEC
11.7.1 Hudson Soft/NEC Company Information
11.7.2 Hudson Soft/NEC Overview
11.7.3 Hudson Soft/NEC Video Game Console Sales, Price, Revenue and Gross Margin (2018-2023)
11.7.4 Hudson Soft/NEC Video Game Console Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 Hudson Soft/NEC Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 Video Game Console Industry Chain Analysis
12.2 Video Game Console Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Video Game Console Production Mode & Process
12.4 Video Game Console Sales and Marketing
12.4.1 Video Game Console Sales Channels
12.4.2 Video Game Console Distributors
12.5 Video Game Console Customers
13 Market Dynamics
13.1 Video Game Console Industry Trends
13.2 Video Game Console Market Drivers
13.3 Video Game Console Market Challenges
13.4 Video Game Console Market Restraints
14 Key Findings in The Global Video Game Console Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer
Nintendo
Microsoft
Sony
Envizions
Sega
Atari
Hudson Soft/NEC
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*If Applicable.